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Tippis posted:A bit of both. Most maps try to maintain a standard width between the two sections — if you're building your own, just drop down the standard cloverleaf and remove everything except the outer connecting bits. Right click-drag for fine rotating is what I was needing. Thanks.
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# ? Sep 30, 2015 01:04 |
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# ? May 26, 2024 05:33 |
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Has anybody heard of issue with people getting about .1 fps on the main menu but normal once a game is loaded? I've tried verifying the cache and googling but I haven't been able to turn up anything.
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# ? Sep 30, 2015 01:39 |
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420 encourage biking errday
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# ? Sep 30, 2015 01:39 |
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Does “encourage biking” have any downsides?
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# ? Sep 30, 2015 03:26 |
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You'll get a growing population of righteous bike weenies in spandex. Nothing is worth that.
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# ? Sep 30, 2015 03:42 |
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Tehan posted:
pokemon red/blue remakes looking good
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# ? Sep 30, 2015 03:42 |
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Ofaloaf posted:You'll get a growing population of righteous bike weenies in spandex. Nothing is worth that. Imagine Mad Max where the cars are bikes, chrome is burlap, shiny is quinoa, and Valhalla is Whole Foods. Instead of guns it's just passive aggression, snide remarks, lovely facial hair, and bad music played on vinyl. The body mods are somewhat the same though.
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# ? Sep 30, 2015 03:47 |
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I used to have a mod where I could just drag over a road to change it's One-Way direction but it seems to have been eaten up by one of the half-loving dozen road mods. Which mod should I be getting for this function?
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# ? Sep 30, 2015 04:24 |
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Edit: NM
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# ? Sep 30, 2015 04:27 |
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Croccers posted:I used to have a mod where I could just drag over a road to change it's One-Way direction but it seems to have been eaten up by one of the half-loving dozen road mods. Which mod should I be getting for this function? It's built in, right click with the upgrade tool. New thread title? MikeJF fucked around with this message at 05:06 on Sep 30, 2015 |
# ? Sep 30, 2015 04:31 |
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Fabulousity posted:Imagine Mad Max where the cars are bikes, chrome is burlap, shiny is quinoa, and Valhalla is Whole Foods. Instead of guns it's just passive aggression, snide remarks, lovely facial hair, and bad music played on vinyl. The body mods are somewhat the same though. So... Austin?
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# ? Sep 30, 2015 12:56 |
Behind the pretty European exterior hides the worst, most fickle traffic system imaginable. But it's still pretty.
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# ? Oct 1, 2015 00:21 |
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Tippis posted:You don't need anything other than regular roads with sidewalks to have a bike network, but the trick to creating bike traffic that offloads the roads is to have paths that make biking shorter and faster than using those regular roads. Even the bike lane roads don't do this — they may speed up biking slightly, but it's still the same path as taking a car. At most you're increasing the road distance a cim is willing to travel before resorting to a car. I find declaring large sections of town as Old Town stops people using cars most of the time, and making a network of bike roads makes people bike all over the place.
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# ? Oct 1, 2015 00:33 |
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OwlFancier posted:I find declaring large sections of town as Old Town stops people using cars most of the time, and making a network of bike roads makes people bike all over the place. Oh yeah, that reminds me… I haven't played around with it, so what traffic does Old Town actually stop? Service vehicles? Public transportation? Delivery trucks? On the face of it, it sounds like it's meant to be a more encompassing Heavy Traffic Ban that causes all kinds of traffic to not use the area as a thoroughfare, but it's not immediately clear to me what actually counts as belonging in the area.
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# ? Oct 1, 2015 00:41 |
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What happens if you put it in effect over the entire city?
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# ? Oct 1, 2015 00:57 |
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The biggest city I've built so far. It's sprawled and not completely designed besides teh highway networks. The airport is also a bit too small in my opinion, but looks a heck of a lot nicer than the default. Rail Yard: College Park: Vahakyla fucked around with this message at 01:15 on Oct 1, 2015 |
# ? Oct 1, 2015 01:08 |
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Tippis posted:Oh yeah, that reminds me… To my knowledge it bans all traffic without a destination in the area. So, heavy traffic ban still allows LGVs like vans and commuter traffic through the area, whereas Old Town seems to ban anything that doesn't have a direct destination in the area. It doesn't ban public transport I think.
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# ? Oct 1, 2015 01:11 |
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I seem to have trouble getting cyclists to use dedicated bike paths, although they will take the other kinds of paths as well as roads with bike lines.
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# ? Oct 1, 2015 01:18 |
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Are there any good industrial collections on the workshop? Everyone seems to focus on commercial or residential, and I'd like to have some variety in my industrial too.
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# ? Oct 1, 2015 01:22 |
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The Deadly Hume posted:I seem to have trouble getting cyclists to use dedicated bike paths, although they will take the other kinds of paths as well as roads with bike lines. This game models real life better than I thought!
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# ? Oct 1, 2015 01:22 |
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we need a mod that causes bike lanes to have no real function because delivery vans and other cars park in them
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# ? Oct 1, 2015 01:26 |
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The Orange Mage posted:we need a mod that causes bike lanes to have no real function because delivery vans and other cars park in them Increases Hospital visits.
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# ? Oct 1, 2015 01:31 |
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There are no stop lights in this picture.
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# ? Oct 1, 2015 01:54 |
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I honestly thought that first picture was a screenshot from Civ V at first.
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# ? Oct 1, 2015 02:03 |
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Fasdar posted:There are no stop lights in this picture. this is permabanned poster hexagonstomper58;
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# ? Oct 1, 2015 05:02 |
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Orgophlax posted:Are there any good industrial collections on the workshop? Everyone seems to focus on commercial or residential, and I'd like to have some variety in my industrial too. I like the U.K. Industrial collection just because it didn't seem realistic to have a shitload of smoke belching factories in my city when most urban industry seems to be packing and shipping.
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# ? Oct 1, 2015 05:08 |
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BBJoey posted:this is permabanned poster hexagonstomper58; i love making GBS threads in hexagonal assholes
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# ? Oct 1, 2015 05:13 |
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yeah if there's any good asset collections that are updated to work with after dark, that'd be swell. I've seen the ones linked from the permaguide on the steam workshop page, but that's it afaik
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# ? Oct 1, 2015 06:12 |
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I think it may have been mentioned at some point in the thread, but hit SHIFT+F12 for extra storage punishing fun. It takes a 4x resolution screenshot.
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# ? Oct 1, 2015 09:25 |
How far will cims travel to colleges and such? I've always liked the aesthetics of one large campus for the whole city, but will my cims start complaining if they have to travel across the whole city to attend?
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# ? Oct 1, 2015 09:59 |
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Black Griffon posted:How far will cims travel to colleges and such? I've always liked the aesthetics of one large campus for the whole city, but will my cims start complaining if they have to travel across the whole city to attend? From what I understand it's entirely possible to just have one large campus, in my last large city I had a centralized university area hooked into the public transportation network, and it had plenty of attendees.
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# ? Oct 1, 2015 13:55 |
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My current plan is to only build a university when I have enough of a population base to have 70%+ attendance at 100% funding and then only build one in a transportation nexus, see how it works out.
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# ? Oct 1, 2015 13:58 |
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Doesn't matter what you do, college kids will complain about everything.
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# ? Oct 1, 2015 14:06 |
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Black Griffon posted:How far will cims travel to colleges and such? I've always liked the aesthetics of one large campus for the whole city, but will my cims start complaining if they have to travel across the whole city to attend? Fish Fry Andy posted:From what I understand it's entirely possible to just have one large campus, in my last large city I had a centralized university area hooked into the public transportation network, and it had plenty of attendees. It does seem like cims will travel any distance to get to school, but of course they have a limited "service area" for purposes of building upgrade calculations. A single campus will educate everyone in your city but it's not an efficient way of distributing service coverage in terms of the game mechanics (if you care about that).
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# ? Oct 1, 2015 14:30 |
But if I provide every other type of service (leisure, fire, police, transport, basic education whatevs), that should be enough to max my buildings, right?
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# ? Oct 1, 2015 14:52 |
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Black Griffon posted:But if I provide every other type of service (leisure, fire, police, transport, basic education whatevs), that should be enough to max my buildings, right? The way the upgrade system works is a little like this: buildings require a certain threshold of overall service in order to upgrade, let's just say that number is 100. It doesn't actually matter what services they receive, they just need a total of 100 points. Individual services have a cap of, say, 25. Each service building counts for a different amount of points, but no individual service building provides 25 points. So you can just build a bunch of police stations, hospitals, and fire departments, overlapping with other buildings of the same type, and have your buildings upgrade even if they aren't covered by schools. All you need is 100 total service points. Of course, those aren't the actual numbers, but that's the general gist of how the system works.
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# ? Oct 1, 2015 15:15 |
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Fish Fry Andy posted:The way the upgrade system works is a little like this: buildings require a certain threshold of overall service in order to upgrade, let's just say that number is 100. It doesn't actually matter what services they receive, they just need a total of 100 points. Individual services have a cap of, say, 25. Each service building counts for a different amount of points, but no individual service building provides 25 points. So you can just build a bunch of police stations, hospitals, and fire departments, overlapping with other buildings of the same type, and have your buildings upgrade even if they aren't covered by schools. All you need is 100 total service points. It's important to note that different zones weight different service types differently, including (as I understand it) capping "points" at different levels. Generally you'll get the best results by providing a mix of services, biased towards the needs of the specific zones you're trying to upgrade. That being said, I'm sure you can get max-level zones of all types without universities. It's just that piling them all up in one area is potentially a bit wasteful. It's also a bit inefficient in terms of transit, I guess.
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# ? Oct 1, 2015 15:37 |
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Nondescript Van posted:Doesn't matter what you do, college kids will complain about everything. very realistic and true to life 10/10
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# ? Oct 1, 2015 15:43 |
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Personally I'm saddened that I can't play realistic mode and have my infrastructure projects / subway expansions take 8+ years to execute. Cities: Public Consultation DLC expansion. or Cities: "You can't decrease property values! YOU WILL REGRET THIS"
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# ? Oct 1, 2015 15:57 |
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# ? May 26, 2024 05:33 |
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Fish Fry Andy posted:The way the upgrade system works is a little like this: buildings require a certain threshold of overall service in order to upgrade, let's just say that number is 100. It doesn't actually matter what services they receive, they just need a total of 100 points. Individual services have a cap of, say, 25. Each service building counts for a different amount of points, but no individual service building provides 25 points. So you can just build a bunch of police stations, hospitals, and fire departments, overlapping with other buildings of the same type, and have your buildings upgrade even if they aren't covered by schools. All you need is 100 total service points. I haven't played in ages, do you still need to spam services to get offices to max level? Like, one instance of every service every 4 blocks and parks every block.
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# ? Oct 1, 2015 16:03 |