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Caphi
Jan 6, 2012

INCREDIBLE
Wait so in addition to

Puistokemisti posted:

"any creature attempting to aid or hinder either of the two targets in any way must succeed at a Will save or lose its action instead"
Does this apply to the fighters also if they try to smack each other?

Wouldn't they have to succeed on a will save to help each other do anything, too?

The only way this spell works is if they go on completely different goals.

The only way this ends well is if you cast it on two people who are fighting to teach them a very important lesson about teamwork and how they really need to learn to trust each other to succeed (because then the power of friendship lets them make the will save to help each other, obviously).

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Rexides
Jul 25, 2011

Neraren posted:

So you cast it on two allies, who can attack the foe with impunity, while the enemy has to make a will save or else just willingly accept they are going to be slaughtered. Awesome.

"But we ARE fighting each other. We are fighting over who will kill the most mooks until the spell ends."

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

Rexides posted:

"But we ARE fighting each other. We are fighting over who will kill the most mooks until the spell ends."

Killcount competitions are surely a type of bout.

kafziel
Nov 11, 2009
Big dick DPS competitions are absolutely a thing.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Does the mooks not wanting to die count as hindering the target? I mean, if Goblin Bob runs away from my paladin, that'd be one less mook he gets over his ranger buddy.

God, this is shaping up to be the best spell.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

homeless poster posted:

if you don't imagine this as a hulk hogan / macho man dream team double team against any and all challengers, then i weep for your atrophied imagination

The verbal component for the spell is screaming "OH YEEEEEEEEAAH!"

Stexils
Jun 5, 2008

Kurieg posted:

The verbal component for the spell is screaming "OH YEEEEEEEEAAH!"

material component: a brick wall (smashed on casting)

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Hog Inspector posted:

material component: a brick wall (smashed on casting)

Wrong Oh Yeah

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
https://www.youtube.com/watch?v=QlJULk0f9xA

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Conservation of Matter Doesn't, AKA Let's Go Clubbing

The crafting rules in 3.5e are super, super hosed, as a lot of people have revealed, and break down as the costs get higher. But the rules get really bizarre when you start dealing with really, really low costs. Specifically: there are two weapons that are completely free in 3.5e, the club, and the quarterstaff. This makes sense, as they're basically "stick" and "bigger stick", but even if you're just intended to say "I find a cool club on the ground", that's not how the rules work. The crafting rules work as follows.

D20srd posted:

To determine how much time and money it takes to make an item, follow these steps.
Find the item’s price. Put the price in silver pieces (1 gp=10 sp).
Find the DC from the table below.
Pay one-third of the item’s price for the cost of raw materials.
Make an appropriate Craft check representing one week’s work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
If you fail a check by 4 or less, you make no progress this week.
If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.
-A club costs 0g, so that's 0 sp.
-As a simple melee weapon, the DC to make it is Weaponsmithing 12.

Now here's where this gets funny. "Pay 1/3 of the item's price for the cost of raw materials". Nowhere in the rules does it actually say you have to have access to raw materials, you just have to pay the price for them. And 1/3 of 0 sp is 0 sp.

Now you make a craft check representing 1 week's work. A level 1 commoner with an average intelligence, and four ranks in Craft (Weaponsmithing) can expect an average result of 14, 12 if they don't have artisan tools on hand. And they can guarantee this if they're not being 'threatened or distracted' and are thus able to take 10. Now, 12 meets the DC, which is exactly enough to succeed.

At this point, we multiply the check result by the DC. 12 x 12 = 144. We've completed 144 sp worth of work on an item in 1 week. Now, here's where the magic happens.

quote:

(If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.)
If you get quadruple the price, you complete it in a 4th of the time. So if a club costed 1 sp, it'd be done in 1/144th of a week (144/1 = 144, which is 70 minutes). But it doesn't cost 1 SP. It costs 0 SP. For those of you who never learned why you shouldn't divide by zero, this is because you can divide 0 up an infinite number of times. In an infinitely small sliver of a week, you have created a 3 lb. club of wood out of nothing.

Essentially, anyone with average intelligence and training in the Craft (Weaponsmithing) skill and a quiet moment is capable of creating an infinite amount of matter (and weight) in a fraction of a second. If you can't come up with a clever use for that, you just aren't trying.

girl dick energy fucked around with this message at 00:29 on Oct 1, 2015

slap me and kiss me
Apr 1, 2008

You best protect ya neck

Poison Mushroom posted:

Conservation of Matter Doesn't, AKA Let's Go Clubbing

The crafting rules in 3.5e are super, super hosed, as a lot of people have revealed, and break down as the costs get higher. But the rules get really bizarre when you start dealing with really, really low costs. Specifically: there are two weapons that are completely free in 3.5e, the club, and the quarterstaff. This makes sense, as they're basically "stick" and "bigger stick", but even if you're just intended to say "I find a cool club on the ground", that's not how the rules work. The crafting rules work as follows.

-A club costs 0g, so that's 0 sp.
-As a simple melee weapon, the DC to make it is Weaponsmithing 12.

Now here's where this gets funny. "Pay 1/3 of the item's price for the cost of raw materials". Nowhere in the rules does it actually say you have to have access to raw materials, you just have to pay the price for them. And 1/3 of 0 sp is 0 sp.

Now you make a craft check representing 1 week's work. A level 1 commoner with an average intelligence, and four ranks in Craft (Weaponsmithing) can expect an average result of 14, 12 if they don't have artisan tools on hand. And they can guarantee this if they're not being 'threatened or distracted' and are thus able to take 10. Now, 12 meets the DC, which is exactly enough to succeed.

At this point, we multiply the check result by the DC. 12 x 12 = 144. We've completed 144 sp worth of work on an item in 1 week. Now, here's where the magic happens.

If you get quadruple the price, you complete it in a 4th of the time. So if a club costed 1 sp, it'd be done in 1/144th of a week (144/1 = 144, which is 70 minutes). But it doesn't cost 1 SP. It costs 0 SP. For those of you who never learned why you shouldn't divide by zero, this is because you can divide 0 up an infinite number of times. In an infinitely small sliver of a week, you have created a 3 lb. club of wood out of nothing.

Essentially, anyone with average intelligence and training in the Craft (Weaponsmithing) skill and a quiet moment is capable of creating an infinite amount of matter (and weight) in a fraction of a second. If you can't come up with a clever use for that, you just aren't trying.

The fermi paradox of industrial production. By rights, there should be infinite clubs because someone out there would be stumble upon this and start doing it. There aren't infinite clubs, so why not? Either there's a great(club) filter, or perhaps these worlds are all in our imagination.

JesustheDarkLord
May 22, 2006

#VolsDeep
Lipstick Apathy

Esser-Z posted:

Has anyone mentioned clubs in D&D 3.5 yet? See, clubs in 3.5 are free. Sure, makes sense. Just grab some wood. The thing is, crafting items is based on the item price--you have to spend one third of it in raw materials. So, alright, you can just make a club. Out of nothing.

That's not the Murphy.

The Murphy is that crafting time is also based on price. Which, for a basic club, is 0. That means you make them instantly. With no money spent on materials, and no rules actually requiring materials except the value.

Need firewood? Summon clubs. Hole in the ground? Summon clubs. Flying high above the enemy and want to rain objects upon them?

Summon clubs.


Nevermind, I misremembered how it worked. It's not funny like I thought You make a check each week, multiply the result by the DC (12, for a simple weapon like a club), then check it to that one-third value. That's the amount of progress you made in silver pieces.

Or you could result x DC in copper pieces instead, for a day. So you conjure one club per day, not instant clubs. Still amusing, I feel.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

quote:

(If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.)
It's that line in particular that creates the time aspect of the Murphy.

If it's 'over the whole week', then alright, you just can take a week to create an infinite amount of clubs instead. Less murphy, but still murphy.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


I'm personally more of a fan of the retroactive sand objects.

See, 3.5 had a book called Sandstorm, full of desert related things. One of these was a prestige class called the Sand Shaper, a caster that got the ability to make things out of sand. You take some sand, decide what you want to make, then roll a caster level check. The DC to make this item is based on the size and complexity of the item. You can have at most one item per Sand Shaper level made in this way. Seems fine so far. The problem comes in with how they assigned the DCs and the fact that the time it takes to make an item is directly equal to the DC in minutes, with no minimum value. See, the lowest DC you can have is for a cube (or similarly simple item) that's 1 cubic feet of sand or less, and that DC is -5. That means you finish making it 5 minutes before you started. This holds even if you make it a functioning tool (DC -3, three minutes before you started) or give it fine details (DC -3) or even both (DC -1, one minute before you started). Heck, if you want to make a weapon out of it that only takes you exactly 0 minutes to do, as that's a DC 0 check.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


Poison Mushroom posted:

Conservation of Matter Doesn't, AKA Let's Go Clubbing

The crafting rules in 3.5e are super, super hosed, as a lot of people have revealed, and break down as the costs get higher. But the rules get really bizarre when you start dealing with really, really low costs. Specifically: there are two weapons that are completely free in 3.5e, the club, and the quarterstaff. This makes sense, as they're basically "stick" and "bigger stick", but even if you're just intended to say "I find a cool club on the ground", that's not how the rules work. The crafting rules work as follows.

-A club costs 0g, so that's 0 sp.
-As a simple melee weapon, the DC to make it is Weaponsmithing 12.

Now here's where this gets funny. "Pay 1/3 of the item's price for the cost of raw materials". Nowhere in the rules does it actually say you have to have access to raw materials, you just have to pay the price for them. And 1/3 of 0 sp is 0 sp.

Now you make a craft check representing 1 week's work. A level 1 commoner with an average intelligence, and four ranks in Craft (Weaponsmithing) can expect an average result of 14, 12 if they don't have artisan tools on hand. And they can guarantee this if they're not being 'threatened or distracted' and are thus able to take 10. Now, 12 meets the DC, which is exactly enough to succeed.

At this point, we multiply the check result by the DC. 12 x 12 = 144. We've completed 144 sp worth of work on an item in 1 week. Now, here's where the magic happens.

If you get quadruple the price, you complete it in a 4th of the time. So if a club costed 1 sp, it'd be done in 1/144th of a week (144/1 = 144, which is 70 minutes). But it doesn't cost 1 SP. It costs 0 SP. For those of you who never learned why you shouldn't divide by zero, this is because you can divide 0 up an infinite number of times. In an infinitely small sliver of a week, you have created a 3 lb. club of wood out of nothing.

Essentially, anyone with average intelligence and training in the Craft (Weaponsmithing) skill and a quiet moment is capable of creating an infinite amount of matter (and weight) in a fraction of a second. If you can't come up with a clever use for that, you just aren't trying.

it'd work a little better if they just clarified that a club has no resale value but still had some kind of trifling cost associated with making the object.

3.X is amazing for all the wrong reasons. i think the coolest setting would be one where the players aren't immediately told that they can do anything as long as they hold up RAW, but slowly find out over the course of the campaign that hawks can pull wagons full of 300 lbs worth of nude halfling commoners who are constantly making an infinite amount of clubs, forever

kafziel
Nov 11, 2009
Who are you paying the zero silver to for the raw materials, though?

Elector_Nerdlingen
Sep 27, 2004



kafziel posted:

Who are you paying the zero silver to for the raw materials, though?

Well,

Poison Mushroom posted:

Nowhere in the rules does it actually say you have to have access to raw materials, you just have to pay the price for them.

So I guess literally anyone, or at least anyone who will accept being paid zero money in exchange for doing nothing.

darthbob88
Oct 13, 2011

YOSPOS

kafziel posted:

Who are you paying the zero silver to for the raw materials, though?
Another of those never-entirely-defined questions, I think it's just "general merchants and vendors of raw materials", the same as you would for spell components. Although then the question remains, who is selling the raw materials to make a club? It's a stick of literally no value.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin

homeless poster posted:

it'd work a little better if they just clarified that a club has no resale value but still had some kind of trifling cost associated with making the object.

3.X is amazing for all the wrong reasons. i think the coolest setting would be one where the players aren't immediately told that they can do anything as long as they hold up RAW, but slowly find out over the course of the campaign that hawks can pull wagons full of 300 lbs worth of nude halfling commoners who are constantly making an infinite amount of clubs, forever

Your party is walking down a dusty road that seems conspicuously untraveled. Along the road is a wooden fence, each post curiously topped with a worn leather saddle, fastened securely with iron. You hear the sounds of a struggle in the distance, and suddenly it's upon you. You look, but it's gone too quickly for you to be sure, a mass of eight naked halflings wrestling a man zooms off into the distance.

kafziel
Nov 11, 2009

darthbob88 posted:

Another of those never-entirely-defined questions, I think it's just "general merchants and vendors of raw materials", the same as you would for spell components. Although then the question remains, who is selling the raw materials to make a club? It's a stick of literally no value.

You go to the woods, exchange zero money for the raw materials of a club, then create the club in planck time. Makes perfect sense.

Lottery of Babylon
Apr 25, 2012

STRAIGHT TROPIN'

kafziel posted:

You go to the woods, exchange zero money for the raw materials of a club, then create the club in planck time. Makes perfect sense.

plank time

kafziel
Nov 11, 2009

Get the gently caress out.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

darthbob88 posted:

Another of those never-entirely-defined questions, I think it's just "general merchants and vendors of raw materials", the same as you would for spell components. Although then the question remains, who is selling the raw materials to make a club? It's a stick of literally no value.
Actually yeah. If your DM rules that it costs 1 cp instead, then on a successful check, you make a club in 7 minutes, which is a pretty reasonable period of time for "wander around, find a good stick and break all the branches that make it hard to grab off if it".

However, if for some reason you fail the check to make a club regardless of the cost, you instead spend the whole week failing to create a stick.

TheBlandName
Feb 5, 2012

Poison Mushroom posted:

Conservation of Matter Doesn't, AKA Let's Go Clubbing

Unfortunately, mathematics doesn't work that way. Instead, crafting clubs is broken in a different way.

Using the average result of a common working without tools, we do get 144 sp worth of progress made towards our club.

144 sp is not equal to 0 sp, so we didn't finish the club in exactly one week.

144 sp is also not equal to any multiple of 0 sp, because all multiples of 0 sp are 0 sp. So we didn't finish the club in any fraction of the week.

We made 144 sp of progress towards an item that costs 0 sp. And the rules are very clear that you are only finished once your total progress equals the final price of the item.

So we need to make 0 sp of progress to finish our club. Unfortunately, failing the craft check makes no progress, which is not technically progress with 0 sp of value.

Ergo, clubs cannot be crafted.

Peztopiary
Mar 16, 2009

by exmarx

Pfox posted:

The fermi paradox of industrial production. By rights, there should be infinite clubs because someone out there would be stumble upon this and start doing it. There aren't infinite clubs, so why not? Either there's a great(club) filter, or perhaps these worlds are all in our imagination.

There is a LN Eternal Spider sentinel of epic level whose sole purpose is to devour anyone who hits upon this idea. Just one, for the Multiverses. Xhe's very very busy.

President Ark
May 16, 2010

:iiam:

Dr. Arbitrary posted:

Your party is walking down a dusty road that seems conspicuously untraveled. Along the road is a wooden fence, each post curiously topped with a worn leather saddle, fastened securely with iron. You hear the sounds of a struggle in the distance, and suddenly it's upon you. You look, but it's gone too quickly for you to be sure, a mass of eight naked halflings wrestling a man zooms off into the distance.

i need to hear the story about this one

darthbob88
Oct 13, 2011

YOSPOS

President Ark posted:

i need to hear the story about this one

I believe it's using either grappling, because moving a grappled target 5 feet is a free action with a DC of 20 or whatever, so a clump of dudes grappling each other and cooperating can move at infinite speed, or the Ride skill, because dis/mounting is also a free action and can move you up to 10 feet from saddle to ground to saddle with two checks. The naked halflings, I think, are just because we've been discussing weight, for which naked halflings are a good example weight.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

senrath posted:

I'm personally more of a fan of the retroactive sand objects.

See, 3.5 had a book called Sandstorm, full of desert related things. One of these was a prestige class called the Sand Shaper, a caster that got the ability to make things out of sand. You take some sand, decide what you want to make, then roll a caster level check. The DC to make this item is based on the size and complexity of the item. You can have at most one item per Sand Shaper level made in this way. Seems fine so far. The problem comes in with how they assigned the DCs and the fact that the time it takes to make an item is directly equal to the DC in minutes, with no minimum value. See, the lowest DC you can have is for a cube (or similarly simple item) that's 1 cubic feet of sand or less, and that DC is -5. That means you finish making it 5 minutes before you started. This holds even if you make it a functioning tool (DC -3, three minutes before you started) or give it fine details (DC -3) or even both (DC -1, one minute before you started). Heck, if you want to make a weapon out of it that only takes you exactly 0 minutes to do, as that's a DC 0 check.

I want to DM a game with this book entirely to gently caress with the perception of time and make people paranoid about tiny fences and walls of sand cubes arbitrarily existing suddenly.

Peztopiary
Mar 16, 2009

by exmarx
Dismounting/mounting is a free (as in takes place instantly) action. Grappled characters are in what is effectively grapple-space, which functions similarly but not exactly the same as regular space. Combining those facts means an arbitrarily large group-grapple can mount/dismount/mount an arbitrary distance as long as you've got an arbitrary number of saddles. This all takes place in less than six seconds, which is the minimum reaction time in D&D. There is probably an Eternal Spider whose job it is to prevent this.

edit if your setting doesn't use spiders instead of atoms allow me to recommend it.

Peztopiary fucked around with this message at 02:26 on Oct 1, 2015

Elector_Nerdlingen
Sep 27, 2004



Orange Fluffy Sheep posted:

I want to DM a game with this book entirely to gently caress with the perception of time and make people paranoid about tiny fences and walls of sand cubes arbitrarily existing suddenly.

What happens if you murder someone in between the time when the stuff appears and the time when they would have going to be causing it?

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Obviously reality breaks.

darthbob88
Oct 13, 2011

YOSPOS

darthbob88 posted:

I believe it's using either grappling, because moving a grappled target 5 feet is a free action with a DC of 20 or whatever, so a clump of dudes grappling each other and cooperating can move at infinite speed, or the Ride skill, because dis/mounting is also a free action and can move you up to 10 feet from saddle to ground to saddle with two checks. The naked halflings, I think, are just because we've been discussing weight, for which naked halflings are a good example weight.

Just looked, here's the grapple post, and the saddle one.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

AlphaDog posted:

What happens if you murder someone in between the time when the stuff appears and the time when they would have going to be causing it?

https://www.youtube.com/watch?v=TxWN8AhNER0

Eox
Jun 20, 2010

by Fluffdaddy
Eight halflings surrounding and grappling the same medium-sized target can each move their full speed with the entire mass within a 6 second round. This gets more ridiculous in Pathfinder with the Ratfolk, who can share the same space as another Ratfolk with the Swarming racial trait.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Eox posted:

Eight halflings surrounding and grappling the same medium-sized target can each move their full speed with the entire mass within a 6 second round. This gets more ridiculous in Pathfinder with the Ratfolk, who can share the same space as another Ratfolk with the Swarming racial trait.

So, if my math's right, a group of 10,928,568 ratfolk grappling off of each other could achieve the speed of light.

kafziel
Nov 11, 2009

Orange Fluffy Sheep posted:

So, if my math's right, a group of 10,928,568 ratfolk grappling off of each other could achieve the speed of light.

Sadly, specifically doesn't work. The wording is "Up to two ratfolk can share the same square at the same time." So all this does is increase the movement speed of the blob to 16 ratfolk moves. Also, you can't do this to a human, since humans cap out at 8 Small creatures grappling them at once - better get a half-ogre or cast Enlarge Person first.

16 ratfolk moves is Not Bad though. Base movement of 20', so that's 160' every round - only 18.18 miles per hour - but that's just base generic ratfolk. Give 'em a level of Barbarian for the +10' move, and get Greater Longstrider widgets for all of them, and now you're at 400' every round, 45.45 miles per hour. Not bad at all!

Or just get a regular horse, give it Horseshoes of Speed, and gallop at 320' per round. Slightly slower, but saves on money and you don't have to be wrestling sixteen gross smelly ratfolk at all times.

kafziel fucked around with this message at 03:04 on Oct 1, 2015

darthbob88
Oct 13, 2011

YOSPOS
Probably more, considering the way things get weird as you approach light-speed. Also from the first page, the reason the road you're traveling on seems so untraveled is that it was only made last night.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
I think that's only in Spelljammer.

Eox
Jun 20, 2010

by Fluffdaddy
A Ratfolk can also share a space with the one being grappled, so that brings it up to 17. A Rat King is a very efficient way to move long distances.

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kafziel
Nov 11, 2009

Eox posted:

A Ratfolk can also share a space with the one being grappled, so that brings it up to 17. A Rat King is a very efficient way to move long distances.

Only if the one being grappled is also a Ratfolk!

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