Angela Christine posted:Weekly Blog Update #46: In The Shadows I am going to be a master assassin because I am very dull.
|
|
# ? Sep 26, 2015 19:28 |
|
|
# ? Jun 6, 2024 04:46 |
|
YOTC posted:I have a feeling they've done NOTHING but build the sims for the last few months and have not even poked core gameplay. But hey, houses and buttsex. You would be correct. Like Star Citizen they are building this game 'backwards'. https://www.revivalgame.com/?navbar=2#panel_5 quote:STAGE 1: HOUSING quote:STAGE 2: THE CITY quote:STAGE 3: ONLINE quote:STAGE 4: CHOICES WITH CONSEQUENCES quote:STAGE 5: NEW LANDS quote:STAGE 6: THE FULL GAME EXPERIENCE After stage 6 the game is officially a game, and will open to the general public. You'll be able to play without needing to buy a house first. Even if the game sounds like all your hopes and dreams rolled up, there isn't much reason to buy in to the beta before stage 4 which is at least a year away.
|
# ? Sep 26, 2015 19:40 |
|
I am incensed on behalf of Bobby Darin.
|
# ? Sep 29, 2015 00:27 |
|
Angela Christine posted:After stage 6 the game is officially a game, and will open to the general public. You'll be able to play without needing to buy a house first. Even if the game sounds like all your hopes and dreams rolled up, there isn't much reason to buy in to the
|
# ? Sep 29, 2015 16:56 |
|
Angela Christine posted:Weekly Blog Update #46: In The Shadows Server doing per-pixel lighting calculations using the actual world models of characters for every player and NPC? loving In your dreams
|
# ? Sep 29, 2015 17:18 |
|
Zaphod42 posted:Server doing per-pixel lighting calculations using the actual world models of characters for every player and NPC? loving Every Dream Will Come True -Chris Roberts, mentor of this game's developers.
|
# ? Sep 29, 2015 20:31 |
|
hakimashou posted:Every Dream Will Come True We will realize all our dreams with your money, so start piling it up ! Neltharak fucked around with this message at 10:22 on Oct 1, 2015 |
# ? Oct 1, 2015 10:02 |
|
Can I buy a house in the shape of the blueberry man
|
# ? Oct 1, 2015 15:35 |
|
Lol if you spend even a penny on this game.
|
# ? Oct 2, 2015 02:56 |
|
This weeks devblog is out and includes flowcharts! You like flowcharts, don't you? https://www.revivalgame.com/blog/48-weekly-blog-update-47-tag-and-release Look at those fuggen flowcharts. Of course some 'players' are concerned that 100 tags are not nearly enough. What if I learn 101 very important things?
|
# ? Oct 5, 2015 07:49 |
|
Angela Christine posted:This weeks devblog is out and includes flowcharts! You like flowcharts, don't you? https://www.revivalgame.com/blog/48-weekly-blog-update-47-tag-and-release quote:Interestingly enough, the tagging system is also one of the most simple systems in the game. It’s a “moment of beauty” for a designer when a elegant solution to a problem is found and tags was one of those moments for us. You see, at their heart a tag really isn’t much more than a word, with a macro attached to it, but that simple thing makes possible elements of role playing that many still believe are impossible in an MMO - things like having a legitimately personal story, or making it possible for everyone to experience content others won’t ever experience or see in the same way. Tags really are the source of Revival’s magic. I just don't even know where to begin with this First of all, this is really really really really really basic poo poo, that like everybody implements and its so boring and low-level that nobody talks about it. Like duh. And these guys think its novel and original and its going to make their game possible and incredible? Something no other MMO has ever done before!? There are loving choose-your-own-adventure BOOKS, not even videogames, books, that have had this idea before. Much less computer videogames. This is literally RPG design 101, and these guys think they're making something state-of-the-art.
|
# ? Oct 5, 2015 16:36 |
|
they should show us the game's design document next
|
# ? Oct 6, 2015 22:25 |
|
Angela Christine posted:This weeks devblog is out and includes flowcharts! You like flowcharts, don't you? https://www.revivalgame.com/blog/48-weekly-blog-update-47-tag-and-release this is not for real is this? aahahahaha uhhh, we dont have much to show for you so heres a bunch of ms paint flowchart lmbo
|
# ? Oct 6, 2015 23:01 |
|
What does any of this have to do with Lovecraft?
|
# ? Oct 7, 2015 15:09 |
|
Sekenr posted:What does any of this have to do with Lovecraft? Somebody suggested they make a game based on "Lovecraft" and everybody interpreted it as "love-craft"
|
# ? Oct 7, 2015 15:42 |
|
Zaphod42 posted:Somebody suggested they make a game based on "Lovecraft" and everybody interpreted it as "love-craft" And than they interpreted love-craft as "medieval scat loving simulator", ok makes sense.
|
# ? Oct 7, 2015 21:13 |
|
Angela Christine posted:This weeks devblog is out and includes flowcharts! You like flowcharts, don't you? https://www.revivalgame.com/blog/48-weekly-blog-update-47-tag-and-release How do these people stay solvent? No one seems to like their FPS remake, I can't believe it's all via Revival 'donations', and this is the most transparent reinvent-the-wheel-to-look-smart BS. Is there some idiot investor living in some cave somewhere who has never seen a video game before?
|
# ? Oct 8, 2015 03:07 |
|
rockopete posted:How do these people stay solvent? No one seems to like their FPS remake, I can't believe it's all via Revival 'donations', and this is the most transparent reinvent-the-wheel-to-look-smart BS. Is there some idiot investor living in some cave somewhere who has never seen a video game before? I'm going to assume it's nothing more than a hobby project that they aren't really working on except the bare, bare minimum while they work as subcontractors for other companies. Maybe there will be an Oblivion mod quality mmo with animated sex at the end of it all?
|
# ? Oct 8, 2015 08:03 |
|
Zaphod42 posted:Somebody suggested they make a game based on "Lovecraft" and everybody interpreted it as "love-craft" It's horrifying well horrifyingly boring
|
# ? Oct 8, 2015 08:31 |
|
Woo friday devblog!!!!1one https://www.revivalgame.com/blog/49-weekly-blog-update-48-a-day-in-the-life-of-a-caravaneerquote:Weekly Blog Update #48: A Day In The Life of a Caravaneer Very disappointed in the lack of a cart loading minigame.
|
# ? Oct 10, 2015 21:06 |
|
Will this game have its own pre-release con? Where would you hold it?
|
# ? Oct 11, 2015 14:04 |
After a disappointing CitizenCon I have decided to get a refund and buy a house in this game and make it my real life instead.
|
|
# ? Oct 11, 2015 14:21 |
|
Sekenr posted:What does any of this have to do with Lovecraft? If there's anything scary or unknown, nerds call it lovecraft. This is because they're used to Fireman, god of fire, worshipped by fire wizards (his favourite colour is red) being the height of creativity
|
# ? Oct 11, 2015 16:22 |
|
IMO Lovecraft is a good fit for an MMO. Have you ever tried to read that poo poo? Pages and pages of nothing much happening while the protagonist feels vaguely uncomfortable, and then BOO! a fishman! Lore dump, lore dump, lore dump, boss fight! Here's a pretty short one you probably haven't already seen about a spooky house. Oops, it is a bit too long to quote here, go read it. The Shunned House: http://www.hplovecraft.com/writings/texts/fiction/sh.aspx Pages and pages describing the shunned house. History of everyone who ever lived there, and their mysterious deaths and/or insanity. Investigation into what was on the land before the shunned house was built. A summary of local superstitions of the backwards hillfolk, and how that might relate to the shunned house. Three quarters of the story text is lore dump. Finally the two men start camping out in the cellar of the house with a bunch of scientific equipment to try to figure out what is the source of the problem. (Scientific equipment is the only thing not well described, but apparently includes a flamethrower and a thing that shoots electricity.) Spooky things and violent death ensue. They guy decides to dig down and find the thing he suspects was buried under the cellar. This is a big surprise, so please don't look if you have any inclination to read the story because knowing kind of ruins it: He uncovers a giant elbow buried under the house!!! Presumably the rest of the giant body is down there too, but he only digs as far as the elbow. He comes up with a plan to vanquish the evil, does it, and saves the day. I mean, he also accidentally poisons the river a tiny bit, but that's not the important part. Very like an MMO questline.
|
# ? Oct 11, 2015 22:20 |
|
Angela Christine posted:IMO Lovecraft is a good fit for an MMO. Have you ever tried to read that poo poo? Pages and pages of nothing much happening while the protagonist feels vaguely uncomfortable, and then BOO! a fishman! Lore dump, lore dump, lore dump, boss fight! Would back this just to hear thousands of newbies ask in the second zone chat (a Barren chat if you will): "where's Mankirk's elbow guys? lol". And the response would be a thousand players giving insane nonsense as feedback, which is pretty RP for Lovecraft.
|
# ? Oct 12, 2015 01:32 |
Lovecraft is the new zombies.
|
|
# ? Oct 12, 2015 03:48 |
|
Hal_2005 posted:Would back this just to hear thousands of newbies ask in the second zone chat (a Barren chat if you will): "where's Mankirk's elbow guys? lol". "emergent gameplay, quick, add that to a flow chart!" UnwiseTrout posted:Lovecraft is the new zombies. Ugh, I hope not. While we continue to conduct an autopsy on this project, if anyone wants to play a good Lovecraft inspired game which exists right now, check out Darkest Dungeon. Early access but lots of fun, complete with party members developing deep seated psychological trauma or simply going insane if the stress gets too high. Normally $20 but on sale for $12 for the next 12 hours, worth it.
|
# ? Oct 12, 2015 05:52 |
|
Angela Christine posted:IMO Lovecraft is a good fit for an MMO. Have you ever tried to read that poo poo? Pages and pages of nothing much happening while the protagonist feels vaguely uncomfortable, and then BOO! a fishman! Lore dump, lore dump, lore dump, boss fight! Well, the reason I asked is that there is absolutely nothing scary or unknown about this game so far. And none of the themes normally associated with Lovecraft also seem to be present, so Also to be fair to old Howard some of his short stories are really good, check out Nyarlathotep - short and to the point. http://www.hplovecraft.com/writings/texts/fiction/n.aspx
|
# ? Oct 12, 2015 07:37 |
|
I've always loved the elbow twist. The scale of the appendage is disturbing, but you'd have to reach to find a more prosaic body part.
|
# ? Oct 12, 2015 07:52 |
|
Sekenr posted:Well, the reason I asked is that there is absolutely nothing scary or unknown about this game so far. And none of the themes normally associated with Lovecraft also seem to be present, so Ah, I understand. Well, it's not set in 1920's new england, though I suppose that could be in the past. About 300 years ago a cataclysmic something or other ended. It involved The Great Old ones (Cthulhu and company, powers from beyond who currently reside under the sea), The Outer Gods (Azathoth and company who live in distant spheres and are generally unknowable) and the Elder Gods who seem like pretty traditional gods. In the current time the Elder Gods are credited with getting rid of the GOOs and OGs to settle down and leave humanity alone. Much was lost during the whatever cataclysm, and now the people are at a roughly medieval to tudor technology level (no guns or steam engines) and the recovering from an apocalypse is used to explain any anachronisms. So you've got lost civilizations, ancient ruins, things man was not meant to know, and somewhere out there may be lost rituals that can bring the GOOs or OGs back to wreck the world. There are probably some remnants of cults that worshiped the dark powers still out there, just looking for the chance to wake up Cthulhu. Could be an innsmouth-like village somewhere. The Necronomicon is just waiting to be found. Madness is a primary stat. Sort of like in the old Call of Cthulhu p&p rpg. If you start to dabble in magic you'll gain madness. If you see crazy poo poo man was not meant to see you'll gain madness. If you start worshiping the Outer Gods (OGs) or Great Old Ones (GOOs) you'll gain madness. All sorts of things can cause madness. https://www.revivalgame.com/blog/5 quote:This is because the way your character deals with the incomprehensible is a function of a system we call the madness system. Any time a character is presented with the maddening nature of reality, or really anything that violates what we intuitively know to be the way the world works, that character can and often will suffer madness damage. Madness damage heals over time, but very slowly unless the player is actively fighting against it (e..g through meditation, ritual, or some similar mechanism). When you get enough madness you'll start to see things, but you may not be hallucinating, because madness allows you to see into the other planes of existence. The nearest plane is the land of the dead, so the first thing you may see are ghosts, including the ghosts of PCs. As you gain more madness you'll be able to see deeper into more alien planes, and the denizens of those planes will start to be able to see you. Eventually they'll be able to interact with you, while all the non-mad characters around you see nothing but you acting weird. When you see the weird poo poo can never be sure if you're seeing real things, or if you're hallucinating, and if you try to ignore a real thing it may be able to hurt you. Become mad enough and you can lose contact with the prime material plain entirely and start uncontrolled slippage through the planes. They don't go into tons of detail with the lore and background, but claim it is all planned out. It is supposed to be unknown to the general population and left for the players to discover.
|
# ? Oct 12, 2015 08:19 |
They couldn't go into detail because they were waiting for the designer to finish Bloodborne.
|
|
# ? Oct 12, 2015 08:31 |
|
UnwiseTrout posted:They couldn't go into detail because they were waiting for the designer to finish Bloodborne. That is certainly a possibility, yes. I expect the lore exists though, at least in broad strokes, because that's exactly the sort of thing a bunch 30something nerds could riff on all night.
|
# ? Oct 12, 2015 08:40 |
|
I want to collect all the It never ends, either. They just keep pumping out more of this insane poo poo that'll never ever ever be a game.
|
# ? Oct 12, 2015 16:43 |
|
Lovecraft is often overused and overexplained. The key attributes to a good REH/Lovecraft story is maintaining the mystery. Don't pull back the curtain on the monster. Lovecraft's method was to write more about what the narrator was experiencing and feeling rather than describing what the monsters looked like. REH was more about describing the action and sequence of events in an exciting manner. REH usually included the weird in context of a more mundane yarn; like an Atlantean mummy wizard running an opium syndicate in London, in the context of a noir detective story. Most modern Cthulhu/Lovecraft copy-cat stories just steal his monsters and misuse them by making them really loving mundane and cliche.
|
# ? Oct 12, 2015 16:58 |
|
CountingWizard posted:Lovecraft is often overused and overexplained. The key attributes to a good REH/Lovecraft story is maintaining the mystery. Don't pull back the curtain on the monster. Lovecraft's method was to write more about what the narrator was experiencing and feeling rather than describing what the monsters looked like. REH was more about describing the action and sequence of events in an exciting manner. REH usually included the weird in context of a more mundane yarn; like an Atlantean mummy wizard running an opium syndicate in London, in the context of a noir detective story. Yeah its the classic Alien situation. Focus on the survivors, not the monster. The less you see of the monster, the more your brain can be afraid that the monster is anything and everything at the same time. The more you show and explain about the monster, the more it turns into a guy with a rubber suit on.
|
# ? Oct 12, 2015 17:06 |
|
CountingWizard posted:Lovecraft is often overused and overexplained. The key attributes to a good REH/Lovecraft story is maintaining the mystery. Don't pull back the curtain on the monster. Lovecraft's method was to write more about what the narrator was experiencing and feeling rather than describing what the monsters looked like. REH was more about describing the action and sequence of events in an exciting manner. REH usually included the weird in context of a more mundane yarn; like an Atlantean mummy wizard running an opium syndicate in London, in the context of a noir detective story. Let's also not forget that one of Lovecraft's big 2SPOOPY reveals was that under the hooded robes of one of the antagonist cultists was... ... ...wait for it... ... The face of a NEGRESS!
|
# ? Oct 12, 2015 22:43 |
|
Are you insinuating they're not allowed to take part in our cult? I don't know about YOU but I refuse to be in any cult that isn't equal opportunity compliant!
|
# ? Oct 13, 2015 06:02 |
|
Revival is 'on the radar' of MMORPG.COM Get on the hype train before it is too late!!!! http://www.mmorpg.com/gamelist.cfm?setView=videos&gameID=1242&videoId=4609&val=1&uh=8A494534D8C0B88D9409074E3A4462A5
|
# ? Oct 13, 2015 09:31 |
|
When I first spotted this I was kind of excited, that was a while ago. What the gently caress is this pile of poo poo now!?
|
# ? Oct 16, 2015 23:32 |
|
|
# ? Jun 6, 2024 04:46 |
|
Have you seen they're developing the Friday the Thirteenth game? https://www.youtube.com/watch?v=74Sw3C8iJiU
|
# ? Oct 17, 2015 00:32 |