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Zanzibar Ham posted:All part of Ubi's plan. Aiden is intentionally made this terrible as a parody of the Batman-esque characters that so plague the media. He'll do anything to make himself feel like a superhero but he is in fact a worse monster than anyone he faces. Also note how his enemies are 1. An old man, 2. A minority, 3. A disabled person. He never has a fair fight, he's always the one with the advantage punching down. If it was anyone other than Aiden, I'd agree that he's punching down. But he's absolutely terrified of Lucky Quinn, he's so chickenshit that he sends Iraq's cousin to scope his place out, and Damien's both outmaneuvered him and so far in the story has been playing him like a six cent kazoo. Aiden's not punching down from a position of power, he's like one of those rich assholes who pay twenty thousand dollars to go to some wildlife preserve and shoot one of the sick ones for a trophy, but hasn't fired a gun in their life, insists on using the highest caliber one on hand and wind up breaking their shoulder and a rib or two. Keeshhound fucked around with this message at 16:04 on Oct 1, 2015 |
# ? Oct 1, 2015 16:01 |
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# ? Jun 7, 2024 20:45 |
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The only thing stopping Aiden is Aiden. If he decided to actually do anything instead of mumbling and bumbling then Sisterwife would be home safe and everyone else you mentioned would be script-kiddied to death.
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# ? Oct 1, 2015 16:06 |
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Keeshhound posted:If it was anyone other than Aiden, I'd agree that he's punching down. But he's absolutely terrified of Lucky Quinn, he's so chickenshit that he sends Iraq's cousin to scope his place out, and Damien's both outmaneuvered him and so far in the story has been playing him like a six cent kazoo. Aiden's not punching down from a position of power, he's like one of those rich assholes who pay twenty thousand dollars to go to some wildlife preserve and shoot one of the sick ones for a trophy, but hasn't fired a gun in their life, insists on using the highest caliber one on hand and wind up breaking their shoulder and a rib or two. Or he's a nerd who read Watchman and took Rorschach as a stunning paragon of morality and thinks that when Batman is the darkest and the most serious he's the best. So he got himself a gun and decided "My daughter died because of my stupid, but never physically active, cyber crimes. I must become vengeance and the night!" You know, the hilarity of it is if Aiden in fact, hadn't become a revenge obsessed loser and Damien came a-knocking for his help. Then at least Aiden, even if he still wants revenge can go "No I'm not getting back into that after the last time." Damien kidnaps Sisterwife, Aiden who's never done this kind of physical activity needs to do it, then at least when he's looking at himself wondering if he's become nothing but a murderer, he at least has the contrast of having a fairly stable life, and you have the mental anguish that years of not doing anything to avenge his niece has just been boiling underneath. There's a character in one of my favourite Discworld books, Big Fido, he's a dog who's essentially a canine Hitler. Talking about the supremacy of the Wolf race and how all dogs are wolves and all dogs who would wag their tails at a human are traitors when actual wolves, ya know, don't have names or intelligence or violent streaks. But there's the time they sum up how he became the head dog that really works if you take a guy who's not trained for this stuff and stuck him in the role to become a one man army. He's not the biggest or the toughest or the smartest or anything like that, but he's fueled by something so intense that you can't knock him down without killing him. Yes, I just said Aiden would be better if he was more like Dog Hitler. Aiden is a bad character.
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# ? Oct 1, 2015 16:14 |
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SectumSempra posted:I've been bitching about the lack of any urban fantasy games, and hey cyberpunks a great near neighbor. The second is Dave Gilbert's, the head of WadjetEye Games, next game, its in really early planning stages, but its going to be an urban fantasy adventure game/RPG inspired by VTM:B and Bloodnet. You should also check out his first series, the Blackwell games. Accordion Man fucked around with this message at 16:21 on Oct 1, 2015 |
# ? Oct 1, 2015 16:17 |
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So let me get this straight. Aiden, Mr. I-can-MacGuyver-IEDs-and-city-wide-blackouts-from-some-crap-I-found-in-a-pawnshop-in-seconds, and Clara, Ms. Deadsec-hacker-extrordinaire-who-can-get-a-server-farm-working-with-only-half-the-computers-present, were somehow unable to build and program a tiny robot that could open doors, or a drone to fly in the open window of the climate-controlled secure server room? They had to spend a week saving slaves and blackmailing harmless idiots to open the door for them? Otacon could have handled this sneaking mission in a much more elegant-but-kinda-weird way that hurt nobody, and he's loving Otacon!
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# ? Oct 1, 2015 23:18 |
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I was going to say drones don't exist in the Contemplate_Canines world, but then I remembered the random pedestrians flying them... Honestly, I'm really not sure why ctOS/security guys don't have camera drones either. It would make so much sense for ctOS to have mobile tracking devices.
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# ? Oct 1, 2015 23:23 |
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Mokinokaro posted:I was going to say drones don't exist in the Contemplate_Canines world, but then I remembered the random pedestrians flying them... Heck, it'd have added a potentially interesting gameplay mechanic. Free flying camera that you could potentially hack - but with the risk of it getting too far out of range, any time you'd need to get Aiden into position could say, allow an enemy to stumble across the drone and start fiddling with it, or even just shoot it if its still flying and is somewhere its REALLY not meant t be.
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# ? Oct 1, 2015 23:27 |
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You know, if we are silent too long, we will give C+I enough time to realize how bad this game is, and despite the infinite amusement the LP gives us, they could decide to end it. Just a thought.
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# ? Oct 2, 2015 04:09 |
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But their commentary is the only reason I'm watching this LP! It's certainly not for the game, although I do love a good trainwreck.
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# ? Oct 2, 2015 05:55 |
Outpost22 posted:It's certainly not for the game, although I do love a good trainwreck.
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# ? Oct 2, 2015 06:40 |
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Onmi posted:
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# ? Oct 2, 2015 08:00 |
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Outpost22 posted:But their commentary is the only reason I'm watching this LP! C+I is the ONLY redeeming feature of this LP. I have a really hard time believing even Ubi could screw something up this amazingly.
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# ? Oct 2, 2015 08:08 |
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Accordion Man posted:There are two potentially great urban fantasy games coming out in the next couple of years, there's DONTNOD's Vampyr, which is going to be a vampire RPG set during the Spanish Flu pandemic after WWI. Life is Strange is a fantastic game so I have good hopes for the game. Thanks I'll keep my eyes on those too, even though they aren't modern or futuristic they seem interesting enough in their own right.
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# ? Oct 2, 2015 08:38 |
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anilEhilated posted:That's kind of the issue, I think: the game is not a trainwreck. The action seems solid if uninspired, it's just so. loving. bland. It says something about a game when the most fun parts about it are the offensively bad ones - in our case, story. But if I owned the game, I think I would have kept playing just out of a morbid curiosity to see what stupid thing happens next in the story.
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# ? Oct 2, 2015 14:29 |
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Yeah awfulness of the plot notwithstanding C&I are doing a good job and I'm enjoying the videos And like...some of the mechanics seem like they'd be fun, just trying to find the best way to screw up the missions (the carbomb way of short circuiting the mission to kill what's his face). But chips cutting out the tedious bits so maybe that's the reason I think that.
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# ? Oct 2, 2015 14:39 |
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anilEhilated posted:That's kind of the issue, I think: the game is not a trainwreck. The action seems solid if uninspired, it's just so. loving. bland. It says something about a game when the most fun parts about it are the offensively bad ones - in our case, story. Yeah, Watch_Dogs isn't Sonic 2006, it's just... there.
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# ? Oct 2, 2015 14:41 |
The gameplay looks meh but not too bad. The story is absolute garbage that's only marginally better than a David Cage game.
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# ? Oct 2, 2015 15:16 |
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I'm pretty sure it's been established that the reason why Examination_Strays was received so poorly was because it was just an aggressively mediocre game which was hyped up to be the game of the century. People were expecting a complete paradigm shift, and they got GTA with magic spells dressed up as hacking.
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# ? Oct 2, 2015 15:18 |
Not even GTA, that'd mean fun world, cool vehicles and (unless something changed in the last few releases) self-aware story. It's AssCreed with cars.
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# ? Oct 2, 2015 15:24 |
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VerdantSquire posted:I'm pretty sure it's been established that the reason why Examination_Strays was received so poorly was because it was just an aggressively mediocre game which was hyped up to be the game of the century. People were expecting a complete paradigm shift, and they got GTA with magic spells dressed up as hacking. Man, can you imagine GTA gameplay systems with Dragon's Dogma magic?
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# ? Oct 2, 2015 15:43 |
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dismas posted:Yeah awfulness of the plot notwithstanding C&I are doing a good job and I'm enjoying the videos Yeah, C&I are basically perfect for how to actually tackle Watch_Dogs. It's bad in ways that are fascinating, but not necessarily that fun by themselves. But we've got Chip's clever gameplay to spice things up, Ironicus' Chicago knowledge to find faults we wouldn't otherwise, and generally sharp wits enough that we keep interested in what's going on. This also lets the game shine through in the few times when it actually does get clever, so we're not just seeing Watch_Dogs in an analytically bad light; we're also seeing brief glimpses of what could have been brilliant. Watch_Dogs is an interesting case study, but as bad games go it's not bad in a way that it can sustain solely by itself. Cleretic fucked around with this message at 15:54 on Oct 2, 2015 |
# ? Oct 2, 2015 15:52 |
I never 'got' the hype personally because from what I remember it was "GTA with hacking" but I don't recall ever seeing concrete examples of the hacking in a beta build that was even remotely exciting. Given that it's a big budget AAA title I wasn't getting my hopes up for revolutionary gameplay, either. Never pre-order games*. *I'm a hypocrite because I pre-ordered the PC version of Dark Souls 2, no regrets.
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# ? Oct 2, 2015 15:53 |
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Onmi posted:This is the main problem, nothing in the previous mission was something we couldn't do unless we were hacking. We could have one man armied or stealthed that entire thing and probably been more successfuly. Aiden seems more like a coward and a weakling for not handling his business himself and forcing someone else to do it. This again is a problem of Watch_Dogs having no real focus on where it wants to go with anything. Aiden Pierce is supposed to be a super hacker, a reckless vigilante, a cool brooding anti-hero, a too overbearing Because Aiden's also supposed to be a vigilante for some reason. There's a stop crime/commit crime counter at the top of the screen and he has his own vigilante name that everyone never uses because they can just say AIDEN PIERCE THE VIGILANTE on the news 100 more times. So he's got to be one, right? Even if all he does in this angle is accidentally wind up helping one woman that was sold into sex slavery that he intially had no interest in finding and stopping and wait for his magic all-seeing computer system that VERY BAD PEOPLE USE TO CONTROL FUTURE CHICAGO WITH to tell him when someone's going to flip out and hurt someone else. So maybe he can be a hacker who is using a horribly invasive computer network for good/evil? No wait, he needs something to be Batman-like and dead parents are so overdone. Alright, one of his family gets killed. Yeah, Aiden gets motivated into wanting to stop people from being hurt like his niece/keep anyone from ever taking away something from him again by using excessive force. He wants to protect his identity from having his family be targeted, so he literally gets incarcerated, goes around town in the same outfit and seemingly never gets out of the same get up he beats people with a stick or murders gangsters/private security in and immediately gets his family in trouble yet again! But they also want this game to be sort of wacky like GTA where a lot of people are terrible, but also kind of charming in a lovable maniac kind of way. So maybe Aiden can be like Micheal or CJ or gently caress it, even Claude, and just let him be the straight guy in a crazy cyberpunk world full of people like T-Bone? Oh, you want to make the plot involve human trafficking and watching poo poo like an old dead man rot in his house while his family has no idea he's already gone as your sandbox collectibles? What do you want to be, Watch_Dogs? Do you want to be a inFamious/Prototype game where your super powers are hacking a cyberpunk world? Do you want to be Deus Ex where you're uncovering some incredible conspiracy that is bigger than you and the world itself? Do you want to be a game about fighting a Blume megacorp that has its hands in everything? Because you're all over the place and not accomplishing any of this.
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# ? Oct 2, 2015 16:44 |
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Ekster posted:I never 'got' the hype personally because from what I remember it was "GTA with hacking" but I don't recall ever seeing concrete examples of the hacking in a beta build that was even remotely exciting. Given that it's a big budget AAA title I wasn't getting my hopes up for revolutionary gameplay, either. I will admit, I was suckered on the initial previews. Admittedly, the whole 'cyberpunk vigilante' thing, far as I can recollect it, seemed a lot clearer, which combined with the potential of being able to hack a modern city on the fly, and the game looking pretty damned good (this being the point where developers were starting to prep for next gen consoles), meant that it had a lot of apparent potential to it. Hell, the final product still has a lot of potential in it. But it squanders it most of the time, resulting in the frustrations that most here have spoken at length about. Thinking about it, whatever happened to that one guy from the early previews? The one who was supposed to be the one giving Aiden jobs?
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# ? Oct 2, 2015 17:45 |
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Astro Nut posted:Thinking about it, whatever happened to that one guy from the early previews? The one who was supposed to be the one giving Aiden jobs? His role probably got repurposed into Damien after the third rewrite.
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# ? Oct 2, 2015 17:48 |
Astro Nut posted:I will admit, I was suckered on the initial previews. Admittedly, the whole 'cyberpunk vigilante' thing, far as I can recollect it, seemed a lot clearer, which combined with the potential of being able to hack a modern city on the fly, and the game looking pretty damned good (this being the point where developers were starting to prep for next gen consoles), meant that it had a lot of apparent potential to it. Hell, the final product still has a lot of potential in it. But it squanders it most of the time, resulting in the frustrations that most here have spoken at length about. Yeah, I was dumb enough to buy this game when it came out. The previews made it look awesome, a really solid cyberpunk GTA with a good storyline and immersive multiplayer. What nobody knew was that the previews were all carefully scripted bullshit thrown together to disguise the fact that the game was basically an unfinished mess hacked together from fifty different scripts.
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# ? Oct 2, 2015 18:15 |
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Aurain posted:Man, can you imagine GTA gameplay systems with Dragon's Dogma magic? "Master, the police ill like fire!" "Is there aught of use in the glove compartment?"
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# ? Oct 2, 2015 18:33 |
If Saint's Row is anything to go by, magic renders the GTA mechanics pointless.
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# ? Oct 2, 2015 18:36 |
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anilEhilated posted:If Saint's Row is anything to go by, magic renders the GTA mechanics pointless. Let's not badmouth Chip's bosses.
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# ? Oct 2, 2015 19:01 |
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A slightly better morality system would have helped. Sure, there is one, but its pointless aside from making cops spawn more if you have a low one. If the story missions had a moral choice every now and again, it would really help Aiden's character development.
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# ? Oct 2, 2015 19:43 |
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anilEhilated posted:If Saint's Row is anything to go by, magic renders the GTA mechanics pointless. Literally impossible to carsurf after you get your powers. Even that aside, I think there is a reason why games like GTA and Saint's Row are typically treated as a different genre compared to stuff like Infamous or Prototype. Pretty sure there's a way to overlap the two, but it'd require some careful balancing (i.e. superhuman mobility vs vehicle armoring, choices on powers, super-vehicles etc.) If it were just magic, like standing around and causing it to rain fire or hypnotize people or whatever, then I could see vehicles and stuff holding on to their niche. I'll give W_D that; its hacking powers are boring enough to keep their janky driving engine in the forefront OldMemes posted:A slightly better morality system would have helped. Sure, there is one, but its pointless aside from making cops spawn more if you have a low one. If the story missions had a moral choice every now and again, it would really help Aiden's character development. Advanced morality choices that actually affect how poo poo goes down (i.e. The Witcher) requires a crapton of team coordination to plan out how story branches happen. Meanwhile Watch_Dogs here can't even coordinate their own art and level design team as it's matching its gritty biker bar interiors to pleasant cafe exteriors and can't come up with any creative names for any of their ingame franchises. Bluhman fucked around with this message at 21:41 on Oct 2, 2015 |
# ? Oct 2, 2015 21:36 |
Bluhman posted:Literally impossible to carsurf after you get your powers. Nerd Cubed, a YouTube LPer I actually enjoy and watch, has a video talking about Saints Row 4 and why he dislikes it. He reveals the big problem: the superpowers the Boss gets are so overpowered that things like stealing cars and using many of the guns rapidly becomes redundant, as your powers are so much better than most of the other game content.
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# ? Oct 2, 2015 21:47 |
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chitoryu12 posted:Nerd Cubed, a YouTube LPer I actually enjoy and watch, has a video talking about Saints Row 4 and why he dislikes it. He reveals the big problem: the superpowers the Boss gets are so overpowered that things like stealing cars and using many of the guns rapidly becomes redundant, as your powers are so much better than most of the other game content. Counterpoint: Running around at 80 miles an hour chokeslamming people so hard the ground shatters is art.
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# ? Oct 2, 2015 23:17 |
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Rainuwastaken posted:Counterpoint: Running around at 80 miles an hour chokeslamming people so hard the ground shatters is art. drat straight! Hell, I'd say that's a selling point in SR4's favour- it really makes superpowers fun, and I mean really fun to use. If it helps, you ought to think of your superpowers as just another vehicle and set of weapons.
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# ? Oct 3, 2015 00:14 |
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Also if you're not using the dubstep gun you're playing the game wrong.
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# ? Oct 3, 2015 00:31 |
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Honestly, "your superpowers are way more fun to use than stealing cars" doesn't sound like a problem to me. At the same time I feel it's necessary to start with it considering it's that progression from running around stealing vehicles to leaping over buildings hurling cars at giant aliens that makes SR4 so magical If anything, my only 'problem' was that the side missions were so much loving fun that I 100%ed the entire map while I was about two thirds through the plot and didn't really want to keep going. EDIT: Accordion Man posted:Also if you're not using the dubstep gun you're playing the game wrong.
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# ? Oct 3, 2015 00:33 |
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Honestly, 3 was where I thought the Saints Row games had officially started trying way too hard. 4 wasn't much of an improvement.
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# ? Oct 3, 2015 00:43 |
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4 was mediocre and Gat out of Hell was actually bad, save for a few tiny good bits.
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# ? Oct 3, 2015 00:51 |
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chitoryu12 posted:Nerd Cubed, a YouTube LPer I actually enjoy and watch, has a video talking about Saints Row 4 and why he dislikes it. He reveals the big problem: the superpowers the Boss gets are so overpowered that things like stealing cars and using many of the guns rapidly becomes redundant, as your powers are so much better than most of the other game content. If that dude prefers doing the same old gun and car stuff over kick-rear end superpowers, he'd probably love Watch_Dogs. anilEhilated posted:Not even GTA, that'd mean fun world, cool vehicles and (unless something changed in the last few releases) self-aware story. It's AssCreed with cars. Actually, GTA writing these days is basically the same level of edgy teenage bullshit as Watch_Dogs, they just spice it up with D-Grade South Park-style jokes so your eyes have a variety of things to roll at.
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# ? Oct 3, 2015 00:52 |
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# ? Jun 7, 2024 20:45 |
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GTA's writing is awful - though it at least benefits from being mostly aware that it doesn't actually have a stance on anything that happens in its game. And, you know, it plays decently well.
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# ? Oct 3, 2015 00:54 |