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Or if you really really like the idea of looting everything.
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# ? Sep 22, 2015 01:08 |
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# ? Jun 10, 2024 11:17 |
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I was surprised to see Alex is using cellular automatons to simulate the hyperspace storms. That's really frickin cool.
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# ? Sep 22, 2015 02:40 |
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It seems progress has been relatively slow on this game over the years, but i gotta say the mod community is pretty strong which is really good. i like a lot of the new stuff. Is this game being made by a goon? I thought i had read that a long time ago, but that may have been a different game.
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# ? Sep 22, 2015 03:08 |
More boarding advice: keep a shuttle or troop ship around to board with, that way you don't risk something important to self destruction damage if something goes south.
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# ? Sep 22, 2015 03:09 |
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grimcreaper posted:It seems progress has been relatively slow on this game over the years, but i gotta say the mod community is pretty strong which is really good. i like a lot of the new stuff. Is this game being made by a goon? I thought i had read that a long time ago, but that may have been a different game. Progress has been better than average for a game of this scope. Most games end up dying or going into glacial mode. You want to talk about a slow indie game, look at Overgrowth (lugaru 2) or even cortex command. It's not made by a goon, you might be thinking of Enemy Starfighter (in dev and looks rad as hell). Or maybe kinetic void? That's another indie game that never really went anywhere. Starfarer has had steady progress, the dev has never gone silent for months at a time. The game has taken longer than expected -there's still a joke on the faq page of it not taking 5+ years like a valve game- but that's true of pretty much all games anyways.
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# ? Sep 22, 2015 03:33 |
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Psycho Society posted:Progress has been better than average for a game of this scope. Most games end up dying or going into glacial mode. You want to talk about a slow indie game, look at Overgrowth (lugaru 2) or even cortex command. Ahh k, thanks for the info. Kinetic Void was the one i was thinking of. Kind of a shame only 1 guy is left developing that one. looked like it had some promise. Enemy starfighter looks pretty awesome as well. So now, to figure out what im doing wrong. I dont remember the game being this difficult, could have sworn i had gotten a pretty good ship and small fleet a long time ago. Stuff in this one just destroys me now. Whats a good faction to play as when using the SS+ and all the factions?
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# ? Sep 22, 2015 04:13 |
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grimcreaper posted:Ahh k, thanks for the info. Kinetic Void was the one i was thinking of. Kind of a shame only 1 guy is left developing that one. looked like it had some promise. Enemy starfighter looks pretty awesome as well. Blackrock is usually very solid allround ships with good mobility, shadowyards are also very good allround ships but with more focus on shields and defence. But really, all factions are great, even vanilla ones, but some mod factions like exigenicy requires specific playstyles to not get curbstomped. Edit: Hold shift to turn the ship in the direction you are facing. Zudgemud fucked around with this message at 07:51 on Sep 22, 2015 |
# ? Sep 22, 2015 07:49 |
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The AI in this is pretty good but starsector+ has some factions that are just end game factions, meant to give you a challenge when normal factions will not. You might be running into one of those. You just need to learn to avoid them. Other than that, most factions have a decent start. But all will be rough as you look for fleets you can take.
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# ? Sep 22, 2015 07:52 |
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What kind of playstyle do you prefer? Most factions cater more to one playstyle than being allrounders.
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# ? Sep 22, 2015 11:29 |
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Thanks for the tips. I tried the blackrock and the starter ship just wasnt cutting it for me. got rocked by something i probably shouldnt have. I gave the Exigency a shot and holy poo poo i love this warp/missile barrage playstyle. Ive got 5 of their destroyers so far and with a little polish have the max burn speed of the fleet at 8. Only 2 fleets have given me some problems, and each of those had 3 huge ships, dont remember what they were called, but their shields ate my micro missiles like they were oreos. couldnt pop em. So i know this style will have some issues later on, but im currently saving for the big Exigency ship that costs 400,000 and change. SHAOLIN FUCKFIEND posted:What kind of playstyle do you prefer? Most factions cater more to one playstyle than being allrounders. Well, i like this warp/missile playstyle so far. ive done better with it than any other build ever. but i think its becuase of those micro mxX missiles on the ships. they are REALLY powerful. almost absurdly against similar size/strength ships. I can take on fleets with twice the number of ships with my 5 destroyers. grimcreaper fucked around with this message at 22:23 on Sep 22, 2015 |
# ? Sep 22, 2015 22:06 |
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SHAOLIN FUCKFIEND posted:What kind of playstyle do you prefer? Most factions cater more to one playstyle than being allrounders. My playstyle, personally, involves getting a lot of Blackrock ships and just using that.
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# ? Sep 23, 2015 00:51 |
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Brainbread posted:My playstyle, personally, involves getting a lot of Blackrock ships and just using that. A perfectly acceptable approach.
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# ? Sep 23, 2015 05:42 |
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What is the blackrock weapon that shoots a fuzzy green beam at you? I installed a bunch of mods the other day for the first time and when I ran into a BRDY bounty a Stenos(i think) cruiser with those weapons just seemed to eat up my frigate squad in seconds flat. I managed to beat it eventually by destroying all its escorts and then just harassing it until it's CR was too low to even fire its guns but it was a monster up until then. As a separate question is it SS+ that adds all these alternate kitbashes of the vanilla ships? Some of them look alright but most of them are pretty ugly especially contrasted against the vanilla designs
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# ? Sep 23, 2015 19:22 |
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That would be the Sunstorm PDE I believe. And yeah, SS+ does add a significant number of kitbashed ships to the campaign, and is currently one of the only mods to make use of a significant number thereof.
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# ? Sep 23, 2015 20:16 |
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The Sunstorm line of weapons are basically insta-hit burst explosive damage, rather than sustained delayed-hit explosive damage (like assault chainguns). If they catch your shields down they pretty much melt you but they don't do much against shields and they fire slowly. The answer is more frigates.
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# ? Sep 23, 2015 20:20 |
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Lol sounds like a nasty bounty. Frig swarms generally arent that good against BRDY, between the precision weapons like PDE/ferrogun, burst dmg and annoying missiles. Stenos is best handled with some good anti shield weapons, its got lots of weapons and the flux to power them but cant deal with pressure. E: Actually thats not just for the Stenos thats when fighting the faction in general. Also if you are just starting out with faction mods, the bottom of the OP has a handy reference chart for the various mod factions so you can get an idea of how to fight them. SHAOLIN FUCKFIEND fucked around with this message at 20:59 on Sep 23, 2015 |
# ? Sep 23, 2015 20:39 |
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SHAOLIN FUCKFIEND posted:Lol sounds like a nasty bounty. Frig swarms generally arent that good against BRDY, between the precision weapons like PDE/ferrogun, burst dmg and annoying missiles. Stenos is best handled with some good anti shield weapons, its got lots of weapons and the flux to power them but cant deal with pressure. Right now I'm rocking the Interstellar Imperium, Shadowyards, Templars, and BRDY mods. Been a pretty fun game so far. The first time I ran into a templar ship was fun, I'd been actively avoiding their fleets on the map but somehow a Pirate bounty fleet got a hold of one of the destroyers and I didn't realize it until I was already in combat. It hosed up my fleet pretty good, sad thing was that it wasn't even the main bounty target and yet it did more damage to my fleet than the other 7 or so ships combined.
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# ? Sep 23, 2015 23:18 |
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So in Nexerelin how should I play a Player faction normal start? Alternatively, how I can be effective in a Monitor-class frigate? EDIT: Nevermind I finally found out selecting prices on intel shows good deals. Dreamsicle fucked around with this message at 19:45 on Sep 24, 2015 |
# ? Sep 24, 2015 02:49 |
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New blog post. Join ongoing battles http://fractalsoftworks.com/2015/10/02/expanded-battles/
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# ? Oct 2, 2015 22:55 |
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Cat Sidhe posted:New blog post. Join ongoing battles gently caress yessssss. It's like mount and blade if you didn't end up getting murdered when your fleet loses. Gonna fly a tempest around all them battles and wreck poo poo.
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# ? Oct 2, 2015 23:02 |
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Oh drat, the next patch could have just been that feature and I'dve been hyped as gently caressAlex posted:(Not exactly what you asked, but related: if you join an ongoing battle, you'll be a bit late to it, with some combat time - up to a minute or two - having elapsed.) The Chad Jihad fucked around with this message at 23:57 on Oct 2, 2015 |
# ? Oct 2, 2015 23:34 |
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Yesssss I have wanted this feature for years!
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# ? Oct 2, 2015 23:41 |
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That's some pretty awesome news.
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# ? Oct 3, 2015 00:11 |
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Best part is how it will round out the difficulty scale of the campaign and allow people to slowly take on bigger challenges instead of the early game being harder than the late game.
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# ? Oct 3, 2015 01:34 |
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Stellar. Now the Hegemony can be early game cannon fodder against the pirates (or maybe the other way around) until I can afford a real fleet. It will be great to have large fleet battles where I don't give a poo poo about losses aside from my flagship.
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# ? Oct 3, 2015 02:31 |
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So hype. That's one of the features I've been pining for for some time now. Especially early game. Even if you can't contribute much, having a small frigate fleet dart in and join the fray of a large battle makes you feel more useful early. I also can't wait to see Knights Templar get gang-tackled by multiple fleets defending a world rather than going through defense fleets piecemeal.
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# ? Oct 3, 2015 02:48 |
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Ok, now we've got Mount & Blade in space.
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# ? Oct 3, 2015 09:38 |
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When is the steam version coming out
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# ? Oct 3, 2015 09:40 |
Imagine mods for player factions too. You can actually patrol your fleets and help them fight off enemy attacks. As your empire grows you just take a good destroyer and a couple escorts so you can keep a high enough burn lever to get to fights quicker.
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# ? Oct 3, 2015 09:41 |
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God this has been a requested feature for so long. I always thought it was just a pipe dream. Time to be a space rear end in a top hat in an afflictor.
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# ? Oct 3, 2015 09:46 |
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Wishful thinking, but I would be so glad to see incoming ships hyperspace in, closer to the action, and not having to slowly plod along from the bottom or top of the screen.
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# ? Oct 3, 2015 11:49 |
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I assume they'll burn drive in a small distance, then plod. So big planet in Eos which always has a metric ton of food, the small planet orbiting it had a small food shortage. So I bought the 17k of food from the open market, the 7k from the black market, moved a centimetre from between the two planets which didn't leave any time for the game to punish me for carrying 30x my capacity. Dumped it into the black market for 5 million credits. I'm sure there'll be no consequences for this. Instantly dropped 50 relations for smuggling.
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# ? Oct 3, 2015 12:54 |
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I gotta say, supporting this game 2 years ago has been a good $15 well spent (I think so far). I'm glad this guy understands where to put his focus. coming from the star citizen thread, it's amazing to see this
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# ? Oct 4, 2015 00:33 |
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Bleremiah posted:I assume they'll burn drive in a small distance, then plod. I did this but without the smuggling because I wanted to be legit. But then the big planet experienced a shortage (I was the cause and the investigation said so) and the smaller planet experienced a surplus (because I sold more than they needed at the expensive price. Again investigated and found out). So in a month I lost all my relations twice over and then they put a bounty on my head. I'm glad there's market consequences for doing this type of poo poo. I never thought about it until the message popped up saying I was being investigated.
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# ? Oct 4, 2015 04:04 |
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Yeah. I have absolutely no regrets preordering this ages ago when I was sold in it being MechWarrior with starships.
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# ? Oct 4, 2015 04:45 |
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This same patch also fixes the burn speed issue and removes a lot of the drawbacks with large ships, which makes good sense given that it will be less common to field a big, self-sufficient fleet now.Anticheese posted:Yeah. I have absolutely no regrets preordering this ages ago when I was sold in it being MechWarrior with starships. But its dead dude, the dev cycle is soo slow! Lol dead gaem
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# ? Oct 4, 2015 11:03 |
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SHAOLIN FUCKFIEND posted:But its dead dude, the dev cycle is soo slow! Lol dead gaem its just another part of recreating the mount and blade experience.
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# ? Oct 4, 2015 11:19 |
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Agnostalgia posted:its just another part of recreating the mount and blade experience. If your fleet gets wrecked you should be able to hijack the ship you're held captive on and haul rear end out of there on a stolen D-Class Enforcer or whatever.
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# ? Oct 4, 2015 15:47 |
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SHAOLIN FUCKFIEND posted:Best part is how it will round out the difficulty scale of the campaign and allow people to slowly take on bigger challenges instead of the early game being harder than the late game. Combined with all the other pirate friendly changes, this should also help players trying to pirate a lot - it means reinforcements you can use are naturally going to accumulate where you need them, since pirates will be where the loot is anyway. I wonder if you still get a reward if you join a fight, do some fighting and then leave before either side loses. DatonKallandor fucked around with this message at 18:37 on Oct 4, 2015 |
# ? Oct 4, 2015 18:02 |
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# ? Jun 10, 2024 11:17 |
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DatonKallandor posted:Combined with all the other pirate friendly changes, this should also help players trying to pirate a lot - it means reinforcements you can use are naturally going to accumulate where you need them, since pirates will be where the loot is anyway. He said any rewards would probably be based on contributed kills or damage done.
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# ? Oct 4, 2015 20:24 |