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LightWarden posted:Some stuff has been moved to ENWorld, but it's never too early to move more. Huh, somebody actually bothered to save my guides. Nice of them. Bit late, but early paragon is really when battleminds come into their own. If you want a decent mobile build, go Quicksilver Demon (to ignore opportunity attacks) with Speed of Thought and Lightning Rush. Other powers are up to you, but either Twisted Eye or Conductive Defense are solid defender powers (Twisted Eye on a Lightning Rush build means you don't really need to worry about dealing with your crappy MBA), while Lodestone Lure is one of favourite "DM hates me" powers.
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# ? Sep 24, 2015 22:25 |
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# ? May 15, 2024 03:32 |
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Thanks for the replies, I'll see if I can remote into his computer and figure out what's going on.
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# ? Sep 25, 2015 00:07 |
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Pfox posted:Here's my system: Important to keep in mind is that the Oct_2010 update auto-fills the location with Program Files, not Program Files (x86). Alternately, just don't put it under program files at all.
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# ? Sep 26, 2015 02:03 |
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Echophonic posted:Important to keep in mind is that the Oct_2010 update auto-fills the location with Program Files, not Program Files (x86). Alternately, just don't put it under program files at all. Quit right. I tried to allude to that I my path names. Was there ever a November update?
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# ? Sep 26, 2015 02:58 |
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The updater I have doesn't specify when it updates to, but it does allow me to install to wherever I want. I've never gotten the CB to load from Program Files.
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# ? Sep 26, 2015 03:33 |
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Yo guys, what are some of the more interesting DnD monsters for a low level campaign? I've kind got a basic story line in my head, but I want some cool monsters. I'm pretty new to DnD lore, (I've kind of always just done my own thing, and I've never read the Monster Manual unless I already knew what I wanted.) Like... I just learned about Beholders a week ago.
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# ? Sep 26, 2015 03:56 |
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Usually what you meet at low levels are creatures like goblins, kobolds, orcs, hobgoblins and assorted undead. All of them are some variety of "savage marauders" by default, just for different reasons. Goblins fight because they're the hobgoblins' footpads, hobgoblins want to conquer, orcs want to destroy. Kobolds are usually seen as naive and fairly weak little creatures that are surprisingly deadly in numbers and terribly crafty, and therefore slightly more interesting (more often than not they're comic relief though). Honestly, low level monsters, or even basically all humanoid enemies, aren't what I'd call super interesting from a lore perspective. What's the storyline? If no one existing class of monster is a good fit, you can always reflavour them into your own. Maybe the kingdom is besieged by crystal monsters, and their artillery and skirmisher types are kobold slingers and goblin quickblades with the description crossed out and overwritten. My Lovely Horse fucked around with this message at 08:24 on Sep 26, 2015 |
# ? Sep 26, 2015 08:20 |
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Turtlicious posted:Yo guys, what are some of the more interesting DnD monsters for a low level campaign? I've kind got a basic story line in my head, but I want some cool monsters. I'm pretty new to DnD lore, (I've kind of always just done my own thing, and I've never read the Monster Manual unless I already knew what I wanted.) Low level D&D monsters that are iconic (and stupid) include displacer beasts, blink dogs (technically they're good), any of the D&D evil humanoids (several flavors of undead), gelatenous cubes, and OWLBEARS. Now, not all of these are actually low level in 4th edition, but you can use the description and flavor of an OWLBEAR (a level 8 elite brute) but use the stats of any other brute (elite or not) of any level and things should work out.
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# ? Sep 26, 2015 08:28 |
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So I kind of went with an old Cliche. We've got a continent and 3 islands, the continent is seperated by a huge mountain range. One half is filled with racist human / Dwarf / Elf types (so Semi-Passable for human,) who treat everyone else like poo poo. People flee through the mountain pass to get to the other half of the continent, and the find the place over crowded. My group is being hired by the racists to figure out why people are disappearing from villages OR to investigate Border Fort Fires. They're fully expected to die on this mission, (the King's clerk will state it outright,) but there's a fair chunk of change if they are able to do the job. They have to do an interview then they're assigned to a group, and they pick a name. They'll find out that either A.) Goblin Kidnappers (Poison Scales that I've changed the name on,) are kidnapping men from the villages to work in Slave Camps in the mountain range, to try and create a non-dwarf approved passage to help get people in and out of the Racist Continent. or B.) If they decide to do the Border Fort Job, they'll find out the fires are done by an Orc + Worg band blowing poo poo up and stealing troop movements papers and stuff. Both will lead to their little camp, where they can find out a tiny part of Main Dude's plan. (Which is basically "Sic Semper Tyrranis" scrawled hastily onto a scroll.) Oh yeah, and some point during the interview, The group's interview will be broken by a bunch of non-humans (I haven't thought of a good classification yet,) who bust in and act like dicks. They'll get the job mostly through threatening the clerk. The B-Team, will be a minotaur, a warforged, a bullywug, a tiefling, and a Human.
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# ? Sep 26, 2015 16:01 |
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The Essentials version of the 4e Starter Set is now available from DTRPG
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# ? Sep 29, 2015 18:14 |
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Oh man so I managed to find the Monster Vault book at some random book store online for $25 so I snapped it up. Arrived today and it turns out of was an open but otherwise pristine and unused entire box set . The tokens haven't even been punched out!
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# ? Oct 4, 2015 01:40 |
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Wait, I have one of those....opened, but complete with tokens unpunched, and including the module....I could sell just the book for $25? The whole thing only cost $30, is it hard to find or something? How much is it worth?
St0rmD fucked around with this message at 05:49 on Oct 4, 2015 |
# ? Oct 4, 2015 05:47 |
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St0rmD posted:Wait, I have one of those....opened, but complete with tokens unpunched, and including the module....I could sell just the book for $25? The whole thing only cost $30, is it hard to find or something? How much is it worth? $90 for the book alone on Amazon http://www.amazon.com/Monster-Vault-Essential-Dungeons-Dragons/dp/0786956313/ref=sr_1_1?ie=UTF8&qid=1443935250&sr=8-1&keywords=monster+vault
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# ? Oct 4, 2015 06:07 |
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okay, yeah that's a thing I guess, but is it selling for that price, I just checked the sold listings on ebay and $50 seems a more realistic price to clear the market. I still want to keep mine, because when my son's old enough for D&D I might bring him up on 4e (daddy's favorite edition). e: Also it's got a badass loving Owlbear on the cover. St0rmD fucked around with this message at 06:42 on Oct 4, 2015 |
# ? Oct 4, 2015 06:28 |
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So a player found a Direwolf pen that Goblins were using. She also finds some blade spiders and giant lizards. She goes "I'mma tame that bitch." So I give her a DC of 30 and let her roll Nature. She rolls a 20, so now she has a direwolf companion as an Ardent. How... How do Mounts work? I know nothing about them, is it an extra character she takes on her turn, or should I just have her multi-class into Ranger for a companion animal or... We play again next week and I'm at a loss.
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# ? Oct 5, 2015 06:59 |
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It's been a long time since I've run 4e but. If I recall correctly a mount is not an extra character, but rather a creature that has, at most, one extra power that the player can use instead of their own. Basically you get increased movement rate and a single cool power that the monster can use (but it uses the player's action). You have to find mounts in the monster manuals to get a feel for it. There might be a feat you need to get into it?
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# ? Oct 5, 2015 07:11 |
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Turtlicious posted:So a player found a Direwolf pen that Goblins were using. She also finds some blade spiders and giant lizards. code:
code:
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# ? Oct 5, 2015 07:21 |
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You're also gonna want to look at the rules for companion characters from DMG2. For one, it's entirely fair to count the wolf as an additional character for the purpose of XP distribution/encounter budgeting.
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# ? Oct 5, 2015 16:36 |
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The best solution is to give the Fey Beast Tamer theme. It will work perfectly for this.
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# ? Oct 5, 2015 17:22 |
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Goddamn, man. Couldn't you format that thing? WilliamAnderson posted:
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# ? Oct 5, 2015 17:55 |
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Is there a creature like a goblin but smaller and dumber? Like overlords minions?
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# ? Oct 5, 2015 20:03 |
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yes stat up a goblin and call them that.
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# ? Oct 5, 2015 20:05 |
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Turtlicious posted:Is there a creature like a goblin but smaller and dumber? Like overlords minions? Mites in Pathfinder, Xvarts in 3e and previous, I think they're called xivilorts or something in 4e? I used them in my Neverwinter PBP on here, in the library.
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# ? Oct 5, 2015 20:07 |
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Xivorts, Monster Manual 3
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# ? Oct 5, 2015 20:11 |
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Turtlicious posted:Is there a creature like a goblin but smaller and dumber? Like overlords minions? There is now, thanks to the power of the creative mind!
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# ? Oct 5, 2015 20:15 |
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Turtlicious posted:Is there a creature like a goblin but smaller and dumber? Like overlords minions? Motherfucking quasits. You really want to think though what you want these minions to be like in a fight. Because the rest is just flavour. Should they be sneaky? Tough? Tanky? Angry? Choose a combat characteristic, use the relevant sort of mook.
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# ? Oct 5, 2015 21:19 |
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On mount chat, I sorta kinda seem to recall exotic mounts costing about as much money as an item of their level. Did I completely make that up? Is that a reasonable guideline? Assuming the mount in question is a standard monster, not an elite or solo, AND that your treating it mostly as a means of transportation not a companion that follows you through the majority of your fights?
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# ? Oct 5, 2015 21:55 |
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Yah all the treasure parcels were spent on the mounts
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# ? Oct 5, 2015 22:06 |
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Turtlicious posted:So a player found a Direwolf pen that Goblins were using. She also finds some blade spiders and giant lizards. Just as an aside: what you did was fine, but you could have turned this into a skill challenge if you wanted. It probably takes weeks or even months to tame a dangerous wild animal, so you can do a sort of one-character side-quest in between adventure sessions, in which the PC goes home and works some more with the dire wolf until eventually she succeeds. Failed skill rolls represent setbacks, and you could extend beyond the Nature skill if the PC(s) are creative about it. What you did was much less time-consuming of course, I just thought it was worth pointing this out.
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# ? Oct 5, 2015 22:27 |
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wallawallawingwang posted:On mount chat, I sorta kinda seem to recall exotic mounts costing about as much money as an item of their level. Did I completely make that up? Is that a reasonable guideline? Assuming the mount in question is a standard monster, not an elite or solo, AND that your treating it mostly as a means of transportation not a companion that follows you through the majority of your fights? There are a couple of items that work and could be used in this context, particularly the Jade Horse.
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# ? Oct 5, 2015 22:48 |
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Leperflesh posted:Just as an aside: what you did was fine, but you could have turned this into a skill challenge if you wanted. It probably takes weeks or even months to tame a dangerous wild animal, so you can do a sort of one-character side-quest in between adventure sessions, in which the PC goes home and works some more with the dire wolf until eventually she succeeds. Failed skill rolls represent setbacks, and you could extend beyond the Nature skill if the PC(s) are creative about it. Yeah I thought about it, but then I realized since the Orcs were already riding these creatures along with goblins and things, that it would be ok to go with just one skill check (Very high since there's no reason for the Worg to trust her,) as basically a "No don't eat me" kind of thing. I'm also wondering about balance, I'm having 1 or 2 players dying (but not dead) a combat encounter, that's a good place to be right?
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# ? Oct 5, 2015 23:31 |
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Turtlicious posted:I'm also wondering about balance, I'm having 1 or 2 players dying (but not dead) a combat encounter, that's a good place to be right? Yes.
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# ? Oct 6, 2015 08:14 |
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Well, it could go a bunch of different ways depending on luck and such, but if party members are hitting the floor then the controllers and defenders may need to think about what they've done. If they're staying on the floor then the leaders may need to think about what they've done.
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# ? Oct 6, 2015 21:04 |
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Were the rules for the monster PC races like kobolds, gnolls, shadar-kai, etc from the Dragon articles ever published in a book?
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# ? Oct 10, 2015 20:07 |
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Shadar-kai definitely were; they got pretty well-treated. Gnolls weren't I don't think. Kobolds were in the Dungeon Explorer's Handbook or WTFever it was called. In the end most of the monster races got republished in player books.
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# ? Oct 10, 2015 20:16 |
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Not exactly. Dungeon Survival Guide published the rules for kobolds, goblins and svirfneblin (deep gnomes), revenants showed up in Heroes of Shadow, and shadar-kai showed up in Dragon Annual 2009, which leaves the revisions for bladelings, gnolls, hengeyokai, and kenku in the magazines along with the tinker gnome and draconian articles.
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# ? Oct 10, 2015 20:20 |
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Gnolls got some feat/paragon path support, but they didn't get a PHB3 stat-switch like the other races did.
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# ? Oct 11, 2015 00:39 |
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Which puts them in a small exclusive club along with orcs, bugbears and bullywugs . I'm also totally surprised that someone did a Dragon Magazine update for bladelings.
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# ? Oct 11, 2015 01:07 |
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Kurieg posted:Gnolls got some feat/paragon path support, but they didn't get a PHB3 stat-switch like the other races did. This left them in a lurch because gnolls are really poorly focused and have an ability combo that is hard to do anything with.
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# ? Oct 11, 2015 01:10 |
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# ? May 15, 2024 03:32 |
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My favorite character was an infernal pact Gnoll warlock, I recall being pretty effective
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# ? Oct 11, 2015 02:44 |