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It sounds like you want him to play wargames a lot more than he actually wants to play wargames.
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# ? Oct 5, 2015 01:08 |
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# ? May 21, 2024 01:29 |
Yeah I wasn't really kidding; Stratego is better than Risk by a decent margin, it gives some hidden fog of war stuff, setup is interesting.
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# ? Oct 5, 2015 01:11 |
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Maybe this is too niche or weird but I really enjoy https://boardgamegeek.com/boardgame/36522/2-de-mayo It's a) very short. You figure it out and get it over with quickly. b) based on the idea of scenario instead of the standard 'you win or I win' thing. If history doesn't matter, Forbidden Stars https://boardgamegeek.com/boardgame/175155/forbidden-stars It avoids the 'giant pile of poo poo beats smaller pile of poo poo only luck can make that irrelevant' problem, mostly, because there's a clever guessing game around how you stack and unstack player actions. It goes much faster because you start with a regular force and grow it by choice as you move around. Mostly what you do is block enemy moves with the warp storm mechanic and by looking at enemy objectives vs your own objectives. It has something in common with Pirates Cove in that way, which I think is nice. If neither of these works, my last thought is Battle of Five Armies. https://boardgamegeek.com/boardgame/135219/battle-five-armies It's got a nice combat mechanic twist: casualties work on a kind of army-size scale? So if you have a 'full' stack (the cap for a space), then you can take a couple turns of pounding. But if you put a 1 or 2 unit group out there, it's vulnerable to being wiped out if it's cornered and attacked. Your strategy revolves around your special commanders, and sticking their necks out is part of deciding how to mount an effective defense or attack. There's also the mechanic of time, where the orks need to get their attack in gear sooner rather than later, because as time passes, it just gets better for the armies of 'light' (more special units appear, eventually they get air support from the eagles, some special cards come into their hand). It sets up way faster than Axis Allies, too. But still has the fun game pieces.
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# ? Oct 5, 2015 01:24 |
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SERPUS posted:I couldn't appease this player with my nearly $600 collection of Command & Colors games Can you post photos of that for us losers who aren't living in the top 1% of gamers?
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# ? Oct 5, 2015 01:28 |
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If he's not opposed to dudes on a map area control, maybe Kemet? Not strictly a war game, but a very good board game.
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# ? Oct 5, 2015 01:43 |
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AARP LARPer fucked around with this message at 02:25 on Jan 23, 2016 |
# ? Oct 5, 2015 02:33 |
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I just ordered the P500 Cuba Libre reprint Everyone can now relax.
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# ? Oct 5, 2015 02:51 |
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Finished a bot game of Churchill to learn the rules. I don't think I'll do solo again, playing cards for all three sides is tiresome. Hopefully I'll get to play 3p. Game ended turn 9 with Germany surrendering to West and East fronts and Japan surrendering to CBI at the same time. 74 UK - 54 USSR - 42 US, Soviets win by overkill rule. US and UK share a lot of points but the UK managed to find most of the differences. Final board Thunderbolt/Apache Leader question: The Harrier has 0-2 movement. Am I allowed to use the first movement to enter the next hex in a hover, then use the second movement to move to the hex edge I crossed over? Also the LAU-61 owns.
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# ? Oct 5, 2015 04:19 |
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Gonna p500 the non-existent Lion of Judah and pretend like its an infallible kickstarter.
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# ? Oct 5, 2015 13:57 |
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P500s are generally safer than kickstarters because at least they don't take your money before they're actually sending the game.
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# ? Oct 5, 2015 14:00 |
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Could somebody shoot me a few examples of CDGs that have different OP values for different uses on the cards? Like, with a bit of squinting one's eyes variable reinforcement values from Stalin's War/Paths of Glory kinda count. I'm, uh, asking for a friend.
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# ? Oct 5, 2015 15:25 |
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Manoeuvre, assuming you give it enough leeway to fit the definition of a CDG?
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# ? Oct 5, 2015 15:33 |
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Lichtenstein posted:Could somebody shoot me a few examples of CDGs that have different OP values for different uses on the cards? Like, with a bit of squinting one's eyes variable reinforcement values from Stalin's War/Paths of Glory kinda count. WSDV has some cards that have different op values for different sides, does that count? Also 1960 has the dichotomy between ops and political capital.
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# ? Oct 5, 2015 16:31 |
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Lichtenstein posted:Could somebody shoot me a few examples of CDGs that have different OP values for different uses on the cards? Like, with a bit of squinting one's eyes variable reinforcement values from Stalin's War/Paths of Glory kinda count. Strike of the Eagle would count I think. The cards have an OPs, combat, and reinforcement value, though like Paths, the OPs and reinforcement value are linked. The combat value on the other hand, is independent of the other two. When resolving combat in Strike you tally up pips (it's a block game), apply modifiers, then add the combat value of a card played blindly from your draw deck, or from your hand with a bonus +1 to the value. Most of the time you'll draw blindly because you draw six cards a turn and have five action rounds, so more than one combat card a turn will result in a limited pass turn, but fixing the result for important fights is pretty useful.
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# ? Oct 5, 2015 17:36 |
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Empire of the Sun also has this, in a way, since the cards often have values or effects that replace the Ops value of the card in some of its uses (e.g. Logistics value, Seizure of the Hawaiian Islands's super long movement).
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# ? Oct 5, 2015 17:40 |
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I re-bought Fields of Fire because I was itching to play it again. I swear I'm that game's battered wife. I'll always go back. I also got Advanced Third Reich in the mail for $45 shipped. Hell of a deal! We'll see if I eve play it! I'm thinking about putting all the counters on magnetic tape since they're one-sided, and then mounting the map on some sheet metal. That way I can just play on my wall. That'd be fun. edit-- The rules for Liberty or Death just got posted on GMT's website. Looks like this one's gonna be a bit more tactical and less euro-y, as far as COIN games go... time to re-500 it. Count Thrashula fucked around with this message at 16:42 on Oct 6, 2015 |
# ? Oct 6, 2015 16:38 |
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COOL CORN posted:I re-bought Fields of Fire because I was itching to play it again. I swear I'm that game's battered wife. I'll always go back. That's pretty much the true FoF-owning experience. The only variations are selling, hiding in the attic and never getting past Trevieres.
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# ? Oct 6, 2015 16:47 |
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Thought I would share this with the thread: I recently bought Twilight Struggle after wanting to try it for years. Played basically three games in a row with a roommate, me as USA and him as the soviets, and I lost all 3 hard. We're talking turn 2-3 game ends. Then we realized we were screwing up the rules pretty bad. Absolutely forgetting that DEFCON level removed the ability to coup or realign in Europe - Middle East - Asia. Didn't realize that couping in non-battleground states did not lower DEFCON. All 3 games my opponent drew the UN Intervention card on the first or second turn. He read the "play this card immediately with an opponent's event" as a "that didn't happen" interrupt card, he could play it at any time to cancel an event I played. Played our first real game following the rules correctly. Went the full 10 turns, game ended after final scoring at 0 VP tie. This is the best game.
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# ? Oct 6, 2015 19:40 |
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Welcome to the joy of Twilight Struggle. Still high on its lofty perch of Idiot's Favourite games.
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# ? Oct 6, 2015 22:57 |
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Can anyone who's playtested for GMT give some insight into what the process is like? I assume it's designer-dependent. I know someone here has been a part of something.
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# ? Oct 7, 2015 11:35 |
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Any good EotS learning videos for the lazy? I understand the gist of the game, just looking for something to watch that isn't Marco's weird face.
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# ? Oct 7, 2015 12:51 |
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Lord Frisk posted:Any good EotS learning videos for the lazy? I understand the gist of the game, just looking for something to watch that isn't Marco's weird face.
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# ? Oct 7, 2015 12:52 |
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The Mantis posted:Can anyone who's playtested for GMT give some insight into what the process is like? I assume it's designer-dependent. Very designer-dependent. Basically, GMT says "[x] game is in need of testers, email the designer here: address@wherever.com." Then you send an email, get put on a list, the designer sends out all the materials (rules/vassal module/etc) and then sort of runs the show from there. Pretty simple process, but not centralized to GMT at all.
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# ? Oct 7, 2015 13:22 |
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Empire of the Sun is back in stock briefly. Also has anyone played GMTs Genesis?
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# ? Oct 8, 2015 01:57 |
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dishwasherlove posted:Also has anyone played GMTs Genesis? Played it twice, it's mediocre and overlong.
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# ? Oct 8, 2015 02:10 |
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What are the differences between the D-Day at Series (Omaha, Tarawa and Peleliu)?
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# ? Oct 8, 2015 07:57 |
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Fat Samurai posted:What are the differences between the D-Day at Series (Omaha, Tarawa and Peleliu)? Well, you see... one takes place on Omaha Beach, one takes place on Tarawa atoll, and one takes place on Peleliu island. But really, the gist I get is that Omaha has more tanks and machine gun nests to deal with, whereas Tarawa has more close combat and confusion. I don't know much about Peleliu. I haven't played Tarawa, but that's the impression I get from reviews. Also, I've played Omaha and I can confirm that it's a really fun game. I've heard others say that it's the better game between it and Tarawa. Is Peleliu even out yet?
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# ? Oct 8, 2015 13:32 |
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COOL CORN posted:Well, you see... one takes place on Omaha Beach, one takes place on Tarawa atoll, and one takes place on Peleliu island. Just get Blood Reef Tarawa instead and play it solo
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# ? Oct 8, 2015 15:14 |
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MikeCrotch posted:Just get Blood Reef Tarawa instead and play it solo I just involuntarily went into hyperventilation after reading this
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# ? Oct 8, 2015 15:33 |
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COOL CORN posted:Also, I've played Omaha and I can confirm that it's a really fun game. I've heard others say that it's the better game between it and Tarawa. Is Peleliu even out yet? It is. Forgive the (possibly) barbaric link.
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# ? Oct 8, 2015 16:33 |
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Reading the article on Labyrinth: The Awakening, I am glad that at least they have admitted that in the base game, you either go Hard or make it nearly impossible to win. There's that, at least.
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# ? Oct 9, 2015 13:34 |
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Actually, the only way to win is not to play. [edit] The double activation turn was kinda cool though, would like to see some other CDGs do that.
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# ? Oct 9, 2015 13:49 |
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Tried the EotS 1943 scenario, it is pretty good.
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# ? Oct 9, 2015 23:39 |
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Anybody ever order an Against the Odds magazine? I picked one up for the Russian Civil War game "For Bloody Honor," and it had this printed on the back of the counter sheet Which is super cool. So my question is, do they do this for all their games? (Btw, the artwork on this sucker is super gorgeous. An all black stylized map with just a little bit of red. I also took a glamor shot with those stupid dice I ordered.)
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# ? Oct 10, 2015 14:58 |
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Are there any more EotS custom dice floating around? I crumbled to peer pressure and picked it up.
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# ? Oct 10, 2015 22:30 |
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I've got one spare set but I had a friend that wanted them, so I'll need to wait before I can see if they are free or not. Dunno about the US/Canada dudes.
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# ? Oct 10, 2015 22:33 |
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I'm pretty sure all of them are spoken for, unfortunately. I may order another batch and huck em on bgg, but I don't have extra ATM
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# ? Oct 11, 2015 03:24 |
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All good. Just checking.
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# ? Oct 11, 2015 09:51 |
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Played Churchill last night with Ilthe and one of our friends. We botched up some rules but I really liked it, aside from me whiffing two 8- rolls to advance the front. I'll probably be better at making sure I don't have to roll now that I know what's going on. I, as Stalin, was influential in creating a game state in the last couple or round where the US was constantly being debated by GB so I couldn't use my Nyet ability. It's a good way to come in third. The US stormed back from third in the last conference and won after the die rolls and tiebreakers since we didn't defeat Germany.
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# ? Oct 12, 2015 01:50 |
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# ? May 21, 2024 01:29 |
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Unfortunately, I'm bad at reading rule books so I made a lot of mistakes explaining the game, especially with how score is calculated. I guess that just means we'll have to play again. Soon hopefully. One thing I want to ask, I've read the rulebook front and back twice (or so it feels) and I can't find a satisfactory answer to how conference VP are awarded. On the board a / means 'and'. So, if Roosevelt or Churchill wins a conference is that 3vp for both of them or only for the conference winner? The little chits and the quick references both say +3vp UK/US and that is confusing the hell out of me.
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# ? Oct 12, 2015 02:43 |