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TLM3101 posted:Welcome to what is arguably the best story in the game, next to the Imperial Agent. The end of Act one is downright sedate compared to what you've got in store, so strap in and enjoy the ride! I always thought the inquisitor wasn't a stand out story by itself but stood out because it twists a very old classic into a hilarious place. At least Act 1 anyway. You're the chosen one by blood (The King) who's a slave (who's a farmhand). You are saved by a Sith Lord (A Wizard) who takes you on a journey to the grand throne world of your people (the kingdom's castle), to gather artefacts while learning your powers (that one's pretty on target!) while working alongside a powerful ally who's actually a monster! (the king's champion with a dark past) You're the original rags to riches heroic story, completely flipped on its head. Its wonderful. Also Lightsided Lady Sith Warrior is one of my fav's for twisting narratives and loving with expectations. Try it if you've yet to! prefect posted:The Agent storyline was so good; I just wish I'd been able to finesse it so that I could have been a double-agent. I preferred Freedom and being an ally of the empire without interference. Although I really wish "Save Imperial Intelligence" ending had survived from the beta. Ah well, at least SOR let me help shape sith intelligence. It's still suprising to me how much being a woman with a sniper rifle and a whole pile of toxin's has sunk its claws into me. In a setting with space wizards, I'm making due on skill and crazy preparation alone. It just feels so right.
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# ? Oct 7, 2015 13:09 |
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# ? Jun 6, 2024 06:27 |
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Thyrork posted::
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# ? Oct 7, 2015 13:14 |
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Thyrork posted:Also Lightsided Lady Sith Warrior is one of my fav's for twisting narratives and loving with expectations. Try it if you've yet to! Lightsided Sith Warrior is awesome for blowing Jedi minds. (I was so when the green Jedi from Belsavis sent me an e-mail afterwards talking about how weird it was to work together with me.) Light or dark, the Sith Inquisitor is such a snarky, sarcastic bastard. It's great. (Although Khem loses a point or two of respect for me just about every time I have a conversation. ) Thyrork posted:I preferred Freedom and being an ally of the empire without interference. Although I really wish "Save Imperial Intelligence" ending had survived from the beta. Ah well, at least SOR let me help shape sith intelligence. I had never really played a stealth class before, but after being a sneaking, backstabbing Agent for fifty-some levels, I completely understand why so many people enjoy it. Hell, just being able to skip almost every trash mob is so great. prefect fucked around with this message at 13:19 on Oct 7, 2015 |
# ? Oct 7, 2015 13:17 |
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I recently did sith inquisitor as well. I liked it a lot but I'm curious to see how it goes in kotfe (inquisitor spoilers inbound) i like that I'm now an all-powerful dark council member but I wish the game would do a little more with that, story-wise. Like, show me a story about what it's like to be a dark council member, leading the empire while also scheming against your counterparts. I have a hunch that since kotfe, uh, changes the power structure of the universe a little, my council status isn't gonna count for much in the new story content. At the very least, it would be awesome if I could use that star destroyer as my personal starship. I have a fleet now, let me use it! Show, don't tell I wish that act 2 ended with you taking your seat on the council, and then act 3 was you doing all-powerful council poo poo and commanding fleets and armies and stuff In conclusion, I rate it 7/10
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# ? Oct 7, 2015 14:11 |
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Finished chapter 3 Consular... least favorite storyline with just Trooper left. Correlia redeemed it a bit at the very end but still fell flat. So much that could have been done better. 1. The whole bit with Nadia's father. That should have been a big deal. Should have been on par with chapter 1 conclusion of sith warrior. Friend tortured to death, young force sensitive daughter, in position of power over her father's killer. Should have been a big emotional moment and instead it was barely a choice on the conversation wheel. 2. The ship you dealt with before Correlia. WTF was up with that droid. 'Oh, I put bombs in perfect places and I am programmed to go down with the ship but here let me give you plenty of time to get your ships out of range and to disarm most of them.' Storyline has a companion who created a powerful AI that lives inside networks and they couldn't have come up with anything better then a droid pathetically gloating allowing them to escape. Ugh just such bad writing 3. Conclusion of Voss in the airlock. Such an anti-climatic flight. Three normals who died in a single volley of AE right outside your ship which somehow has an army stashed in it's nooks and crevices. Which was the biggest WTF of the story 4. Where the hell are all these people fitting in a ship that isn't even big enough to have it's own kitchen. Do they just sleep in their chairs in the conference room?? Whole thing is just ridiculous. Couldn't have explained it as a flotilla of ships and had them all holo into the conference room for those intercom meetings. So many examples of lazy writing throughout the story. Give it 1.5 out of 5 pebbles.
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# ? Oct 7, 2015 14:51 |
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Hulk Smash! posted:DrunkenGarbageCan, you were looking for the image with the rep items by cartel packs, I don't have it handy since on mobile but if you look in the old thread, I'm the one who posted it last. You should be able to find it. Medullah posted:Tor Fashion has a good guide as well on what is available. Many thanks I remembered it being on TOR Fashion but a lot of the site was giving me 404 errors yesterday and Google completely failed me. Here's a another quick PvP guide:
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# ? Oct 7, 2015 14:53 |
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Rouncer posted:
I thought it was pretty cool to be carrying your own weird little United Nations/multispecies A-Team with you, but I had the same question. Maybe your ship had a big U-Haul trailer attached to the back that just didn't get displayed in-game.
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# ? Oct 7, 2015 14:59 |
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Just to clarify: if I bought the previous Amazon bundle (the Shadow of Revan one) back in May, this new bundle won't do me any good? Thinking about coming back since I just got a new computer that isn't a 2010 MBP so I can crank up the graphics. My agent used to look like a human from a Toy story movie. Not the last one, with all the nice fur textures and poo poo. I mean the first one, the one with the rear end in a top hat kid. He'd make a good DS inquisitor, actually.
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# ? Oct 7, 2015 15:05 |
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DXH posted:Just to clarify: if I bought the previous Amazon bundle (the Shadow of Revan one) back in May, this new bundle won't do me any good? Thinking about coming back since I just got a new computer that isn't a 2010 MBP so I can crank up the graphics. My agent used to look like a human from a Toy story movie. Not the last one, with all the nice fur textures and poo poo. I mean the first one, the one with the rear end in a top hat kid. It was confirmed that the new bundle will give you 90 days sub for $40.
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# ? Oct 7, 2015 15:25 |
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Characters still sorta look like that though, even with maxed settings
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# ? Oct 7, 2015 15:39 |
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Medullah posted:It was confirmed that the new bundle will give you 90 days sub for $40. I picked it up, but it doesn't seem to give you access to the hutt cartel expansion, which is kind of lame.
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# ? Oct 7, 2015 15:44 |
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Medullah posted:Click here in order to make your life easier – different perks depending on if you’re F2P (bundle of QOL items) or Subscriber (7 free days of subscription, quality of life items, and a free character transfer). Oh come on. I'm just jealous because I still don't have referrer rewards.
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# ? Oct 7, 2015 15:44 |
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xsf421 posted:I picked it up, but it doesn't seem to give you access to the hutt cartel expansion, which is kind of lame. I think that comes free with sub time (and remains even if you unsub)
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# ? Oct 7, 2015 15:46 |
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Berke Negri posted:I think that comes free with sub time (and remains even if you unsub) From reading the Q&A on the amazon page, apparently my code bugged! Time to talk to support. e: Apparently you have to have a credit card under subscription options, even if it doesn't charge you, to unlock all the content. xsf421 fucked around with this message at 15:54 on Oct 7, 2015 |
# ? Oct 7, 2015 15:51 |
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Jan posted:Oh come on. I'm over 90 days since I last clicked Medullah's. Chuck up a code and I'll click it to see if it will give you anything.
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# ? Oct 7, 2015 16:36 |
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Rouncer posted:I'm over 90 days since I last clicked Medullah's. Chuck up a code and I'll click it to see if it will give you anything. Oh, yeah, I forgot this can be redone every 90 days. http://www.swtor.com/r/SFbX9d
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# ? Oct 7, 2015 16:40 |
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Jan posted:Oh, yeah, I forgot this can be redone every 90 days. Done. Enjoy the 110% speeder. Edit - actually not sure if it works without a 90 day absence. Mind reporting back if you did get the speeder? Rouncer fucked around with this message at 16:46 on Oct 7, 2015 |
# ? Oct 7, 2015 16:42 |
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Thyrork posted:I always thought the inquisitor wasn't a stand out story by itself but stood out because it twists a very old classic into a hilarious place. At least Act 1 anyway. Compared to the horrendous shitshow that is the Trooper ( Seriously, what the hell possessed them to turn Act 3 into... that? ), and the generally "fun and reasonably entertaining, but middling-to-bad quality" writing for most of the other stories in the game, Sith Inquisitor is an absolute gem. But, yes, part of it is also that it's a dark reflection of the Hero's Journey, and you still have the option to play it heroically, or just go full villain. The Imperial Agent is still the best story all told, but the Inquisitor is still head and shoulders above the rest of the pack. If I were to rate the stories, I'd say Agent, Inquisitor, Bounty Hunter/Smuggler, Jedi Knight/Sith Warrior, Jedi Consular and ( ugh ) Trooper waaaaay down in the trash-compactor.
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# ? Oct 7, 2015 16:51 |
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Rouncer posted:Edit - actually not sure if it works without a 90 day absence. Mind reporting back if you did get the speeder? Yeah, seems that way -- "NOTE: Friends who have never had a SWTOR account or previous Subscribers who have been unsubscribed for 90 days or more are eligible to participate." e: Wait, something showed up now. xsff? e2: And Medullah, your referral link is broken, ironically. It's been over 90 days for me I believe, I'll just go click Fuzz's or something -- unless you already have all the junk? Jan fucked around with this message at 17:07 on Oct 7, 2015 |
# ? Oct 7, 2015 16:54 |
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Is it possible to boost an already-made character to sixty rather than a new one? I played during the big 12x-exp-for-story-missions and that was a ton of fun. Then I hit the first expansion, the exp boost ended, and the storyline was bad so I lost interest.
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# ? Oct 7, 2015 17:05 |
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Pierson posted:Is it possible to boost an already-made character to sixty rather than a new one? I played during the big 12x-exp-for-story-missions and that was a ton of fun. Then I hit the first expansion, the exp boost ended, and the storyline was bad so I lost interest. Nope. The insta-60 feature is only for brand new characters once KOTFE hits.
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# ? Oct 7, 2015 17:07 |
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Wow there is a queue on the Euro server right now!
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# ? Oct 7, 2015 17:16 |
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Medullah posted:New to the game? Coming back to the game? Should I be seeing a confirmation or something when I click that? I just get a blank swotor page. Edit: NM clicked the other link. Also being completely new what 3 tradeskills should I go with? I heard slicer is good. LazyDivey fucked around with this message at 18:22 on Oct 7, 2015 |
# ? Oct 7, 2015 18:20 |
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LazyDivey posted:Should I be seeing a confirmation or something when I click that? I just get a blank swotor page. Edit: NM clicked the other link. Medullah's code is missing a letter, I think. But yeah, all links are functionally the same (for the referee ). LazyDivey posted:Also being completely new what 3 tradeskills should I go with? I heard slicer is good. Depends on what you want. The previous OP sums it up nicely: quote:Put them to work. Crafting in SWTOR isn't something you do yourself, it's something you have your companions do for you. Crew skills are divided into three categories: crafting, gathering and mission skills. The first two are fairly self-explanatory, and mission skills are skills that provide a number of small missions you send your companion on, and hopefully they come back with something nice, this is where you'll get the rare materials you need to make blue or purple recipes. Each crafting skill has an associated gathering and mission skill listed in its codex entry, so you're not reliant on other players for components. Just bear in mind that as mentioned, the unlimited medpacks from Biochem are going away, making the skill far less fun to have. On the flipside, the crafting changes should make Cybertech far more interesting since mods will start out as blue quality instead of having to reverse engineer green quality crap just to get a blue mod recipe. Jan fucked around with this message at 18:29 on Oct 7, 2015 |
# ? Oct 7, 2015 18:23 |
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I see you mention the Dread Fortress but not Dread Master Steve. The most organized of the Dread Masters.
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# ? Oct 7, 2015 18:29 |
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Jan posted:Medullah's code is missing a letter, I think. But yeah, all links are functionally the same (for the referee ). I took that out of the op because it's completely changing. Once I understand the new crafting better I'll update with recommendations.
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# ? Oct 7, 2015 18:32 |
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Medullah posted:I took that out of the op because it's completely changing. Once I understand the new crafting better I'll update with recommendations. Yeah, it's hard to say, but it's still possible to guess a bit how the changes will impact the current "meta". Removing green crafted mods certainly will help since at least you won't have to reverse engineer a pile of crap just to get the equivalent of a 2-comm mod. But then Cybertech also loses armourings, so you can't rely on a single tradeskill for nearly all your alt mod needs.
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# ? Oct 7, 2015 18:37 |
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As a lazyman who doesn't craft and wants nothing more than easy money from my crew skills, I've found that underworld trading and slicing are the top two picks. I think I've heard that treasure hunting and diplomacy make fine choices for the third, but I've never bothered with them. Investigation is poo poo (right now). Underworld is nice because most of the grade 1-4 blue metals sell for at least some profit on the GTN, and every now and then you’ll crit and get a purple which sells for even more. Then once you get to max level underworld trading, you can run bountiful & rich grade 11 metal missions, where the purple crits sell extremely well (blues are useless vendor trash at that level but the purples make it worth it). Grade 3+ companion gifts usually sell fairly well too, or you can use them to boost your affection. Fabrics are poo poo, don’t bother. Slicing is nice because at max level, you can run bountiful & rich grade 11 tech part missions, which give you purple parts that sell amazingly well when you crit. Again, blues are trash, but the purples make it worth it. Lockbox missions themselves aren’t a great source of profit but they generally break even, and when they crit, they give you mission discovery items which you can use to get guaranteed purple mats, or just sell directly for a usually decent amount. Also, slicing will let you pick up slicing nodes around the world, which is literally free money (and at max level, it’s quite a lot). Those are my favorite low-effort moneymakers. Stuff like scavenging and bioanalysis is also good, but a little more of a pain in the rear end; they give you more types of mats, which clutter your inventory, and not all of them sell super well, and you don’t always get the same thing every time. They let you pick up mats from nodes in the overworld for free, but unlike slicing, which rewards you with piles of credits up front, they give you mats that you have to take the extra step of listing and selling. Not hard, of course, but technically more work than just opening a lockbox. And, if you take a non-slicing gathering skill, you can’t tell at a glance whether that node on your minimap will be free credits, or cluttery mats, you have to mouse over it first. If slicing is your only gather skill, then every time you see a node you know it’s a lockbox. I like it that way. Mind you, SWTOR has a player-driven economy and it’s anybody’s guess as to what it will look like after KOTFE comes out, but I feel like this strategy should still be pretty sound. Slicing nodes, at least, will still exist and will be immune to the laws of supply and demand. They can’t take that from me. TL;DR: pick underworld trading & slicing as crew skills. Level one to max first. When it’s maxed, run bountiful & rich grade 11 metal/tech part missions to sell purples, while leveling the other one. Sell everything that makes a profit. Mind you, you stand to make more money if you actually craft poo poo, but that takes effort and research and a knowledge of what sells, how much it sells for, and how much of it you should actually try to sell. My method makes less money, but still a decent amount, and you don't have to put any thought into it.
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# ? Oct 7, 2015 18:59 |
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Ainsley McTree posted:Mind you, SWTOR has a player-driven economy and it’s anybody’s guess as to what it will look like after KOTFE comes out, but I feel like this strategy should still be pretty sound. Slicing nodes, at least, will still exist and will be immune to the laws of supply and demand. They can’t take that from me. They're certainly not immune to mudflation though.
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# ? Oct 7, 2015 19:06 |
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I just realized that knights of the old republic and knights of the fallen empire are basically the exact same title. I'm the kind of dope that gives marketing people a reason to live
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# ? Oct 7, 2015 19:28 |
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All the blasters and Niko and stuff for being a sub thru now, we get when KotFE comes out right?
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# ? Oct 7, 2015 21:27 |
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If you switch out tradeskills do you have to do all three over again or can you pick and choose?
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# ? Oct 7, 2015 21:37 |
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So much for anyone else getting referrals. Great OP though.
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# ? Oct 7, 2015 21:41 |
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HOTLANTA MAN posted:All the blasters and Niko and stuff for being a sub thru now, we get when KotFE comes out right? As far as we know yeah. I'd bet we get it whenever they drop the patch rather than when the actual expansion launches though.
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# ? Oct 7, 2015 21:42 |
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HOTLANTA MAN posted:All the blasters and Niko and stuff for being a sub thru now, we get when KotFE comes out right? Yep, you'll get an in game mail. Berke Negri posted:If you switch out tradeskills do you have to do all three over again or can you pick and choose? Yeah if you drop a crew skill you start from scratch. I would wait til KOTFE drops since it will be easier to re level with simplified mats.
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# ? Oct 7, 2015 21:42 |
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FYI Ravagers is in GF tonight so I'll probable gauge interest around 8pm EDT.
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# ? Oct 7, 2015 21:49 |
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So if I buy the ewok merc do I just get it for one character? I like alts.
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# ? Oct 7, 2015 21:52 |
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LazyDivey posted:So if I buy the ewok merc do I just get it for one character? I like alts. and then you can unlock her in your collection for all your alts under specials for 700 cartel coins
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# ? Oct 7, 2015 21:54 |
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LazyDivey posted:So if I buy the ewok merc do I just get it for one character? I like alts. You buy her for 2100 coins initially (or a million credits if you have legacy 40) and then you can unlock in collections for 700 coins.
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# ? Oct 7, 2015 21:55 |
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# ? Jun 6, 2024 06:27 |
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LazyDivey posted:So if I buy the ewok merc do I just get it for one character? I like alts. Don't bother since she will probably no longer be crazy good in KotFE.
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# ? Oct 7, 2015 22:05 |