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RubberJohnny posted:Procedural generation means all of the worlds will be generated with the same algorithm though, I can safely judge based on this one because every rocky vacuum world will look exactly like that, maybe with faint atmospheric haze. That's not how algorithms work.
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# ? Oct 9, 2015 16:46 |
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# ? May 27, 2024 03:33 |
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I can't wait to land in or on asteroids.
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# ? Oct 9, 2015 16:53 |
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Procedural generation means all of the worlds will be generated with the same algorithm though, I can safely judge based on this one because every hilly plains world will look exactly like that, maybe with a cave or two.
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# ? Oct 9, 2015 17:00 |
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Bad example.
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# ? Oct 9, 2015 17:04 |
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Met posted:loving blow a gasket about an accidental reveal months before release. You're the only one blowing a gasket here to someone not reacting with a :jawdrop: emote. Super weird how defensive this thread gets around criticism. RubberJohnny fucked around with this message at 18:08 on Oct 9, 2015 |
# ? Oct 9, 2015 17:17 |
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If you use Minecraft as an example of A Thing Done Properly you've instantly lost the argument
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# ? Oct 9, 2015 17:27 |
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There's already better procgen in the game, I mean there's no real reason for them to do anything but a single-pass perlin heightmap on this clearly prototype asteroid. This is the only place that's been in screenshots, this is all there is right now, it's not all there's ever gonna be.
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# ? Oct 9, 2015 17:38 |
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Of course none of this rightful bashing (that kind of comment is why they don't show stuff, after all) means that planets won't look boring and exactly alike when they come out and for at least a year after.
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# ? Oct 9, 2015 17:45 |
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chaosapiant posted:I hope at some point planets with atmospheres and water allows us to go fishing. I want to be an interstellar fisherman. Let me skim the oceans and crack the water into hydrogen for fuel. Also mine ice asteroids for water ice and crack that into fuel. More potential hydrogen sources would be a good thing for explorers
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# ? Oct 9, 2015 17:47 |
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Galaga Galaxian posted:Let me skim the oceans and crack the water into hydrogen for fuel. Also mine ice asteroids for water ice and crack that into fuel. More potential hydrogen sources would be a good thing for explorers Oh man I want to chase down comets in an emergency All landing on a moving object
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# ? Oct 9, 2015 18:18 |
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Adult Sword Owner posted:Oh man I want to chase down comets in an emergency First, we need comets.
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# ? Oct 9, 2015 18:22 |
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double riveting posted:I read between the lines of a Frontier dev somewhere that CQC uses different graphics code than the main game. Reason appears to be that the main game makes only 30fps on XBone; this way they get CQC to do 60. I get 60fps.. Will fraps it or Shadowplay it. Can't say I've ever seen the counter dip below 50 except when I was on 2x 560 Ti's and entering into a station. edit: I want to be able to catch a solar eclipse on Earth. Looked up the eclipse tables and was disappointed to find that NADA had only gone out to the 31st century.
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# ? Oct 9, 2015 18:35 |
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KakerMix posted:First, we need comets. Well yeh that too Wondering how they'd implement tracking them since they'd be too slow and small to see in FSD
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# ? Oct 9, 2015 18:36 |
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I think it would be really cool if there was some kind of auto-fab modules that could spit out stuff like limpets and repair ammo, it might take a while but it would be really cool for explorers to be able to mine out in the middle of nowhere and actually use the stuff on the spot.
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# ? Oct 9, 2015 18:37 |
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Concerning planet generation: Frontier posted:
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# ? Oct 9, 2015 18:39 |
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Just sayin.. To flip out over that video clip was pretty ridiculous.
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# ? Oct 9, 2015 18:41 |
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People do the same sort of poo poo over SC, and almost every other game ever. Just wish people would chill the gently caress out until a product is released, THEN bitch about how crappy it is.
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# ? Oct 9, 2015 18:46 |
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Next newsletter is out. http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c2bae423cf Regarding this, I really think they should have taken the time to make a slightly different UI than the default. I understand the lore says that the UI belongs to the pilots federation and is the same for everything, but still..its a little lazy imo. At least, we know that it will be functional..C: Also, he is driving with assist off. Dante80 fucked around with this message at 18:57 on Oct 9, 2015 |
# ? Oct 9, 2015 18:49 |
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RubberJohnny posted:You're the only one blowing a gasket here to someone not reacting with a :jawdrop: emote. Are you seriously loving kidding me. The thread that produced the emote. This is the same thread getting "super weird defensive". Did you post at all during powerplay or?
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# ? Oct 9, 2015 18:52 |
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RubberJohnny posted:You're the only one blowing a gasket here to someone not reacting with a :jawdrop: emote. Fam it's like you don't read the thread
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# ? Oct 9, 2015 18:57 |
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Also, it looks like there is a base in that video. Seems a little spread out. Landing pads?
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# ? Oct 9, 2015 18:58 |
Literally Kermit posted:Are you seriously loving kidding me. The arbitrary "this thread is [blah blah blah]" thing is a bit people do to look like super cool guys who are above the Forum Hivemind.
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# ? Oct 9, 2015 18:58 |
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I think he got lost and is looking for the Star Citizen thread maybe???
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# ? Oct 9, 2015 19:00 |
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KakerMix posted:First, we need comets.
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# ? Oct 9, 2015 19:00 |
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Dante80 posted:Regarding this, I really think they should have taken the time to make a slightly different UI than the default. I understand the lore says that the UI belongs to the pilots federation and is the same for everything, but still..its a little lazy imo. At least, we know that it will be functional..C:
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# ? Oct 9, 2015 19:06 |
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Besides the Bacon City CG there is also a rares smuggling CG in Noti. It's not great pay to actually smuggle the items, but the CG might have decent payout. If you have a high jump range it could be worth it to get it up a few tiers.
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# ? Oct 9, 2015 19:10 |
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https://www.frontierstore.net/merchandise/logo-cap.html But when do we get the trucker variant?
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# ? Oct 9, 2015 19:10 |
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Insert name here posted:Somewhat related but I kinda wish there was an option for non-standardized HUDs so that every ship had their own unique HUD. It'll never happen but every ship having all the displays in different spots in the old Wing Commander games was always one of my favourite things. Yes, and no. The paramount focus of UI is for it to be as intuitive and functional as possible. Making a good or even passable design is not easy in a game like this. And replicating the intended gameplay output across many different designs is borderline impossible. What FDEV could and should do, is to provide "flair" and customization to the existing design. From different default per manufacturer hue and color combinations to customized audio and graphics/symbols. Geometry changes though...can be a bitch.
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# ? Oct 9, 2015 19:13 |
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Shine posted:The arbitrary "this thread is [blah blah blah]" thing is a bit people do to look like super cool guys who are above the Forum Hivemind. But its not super cool at all!!
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# ? Oct 9, 2015 19:19 |
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X-Wing vs. TIE Fighter handled it fine It's not like the ships are balanced all that well anyway, giving the ships or even just manufacturers their own UI designs would be pretty cool and do a lot for *~my immersion~*
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# ? Oct 9, 2015 19:19 |
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Whoa I'm really surprised you can fluidly fly from a planet's surface into space. I thought it would be like space stations, where you'd "pop" out of supercruise and immediately be on the surface. I imagine you'll still have to wait through a swirly loading screen between supercruise and planet view, but it's still impressive.
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# ? Oct 9, 2015 19:29 |
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Dante80 posted:Yes, and no. The paramount focus of UI is for it to be as intuitive and functional as possible. Making a good or even passable design is not easy in a game like this. And replicating the intended gameplay output across many different designs is borderline impossible. I hope this happens, with what they've said they have to do to the HUD to make colourizing it work properly it's just a hop away from that, really. I wish they'd hurry up and stop kicking the UI rebuild down the list though i can definitely understand it's gonna be perma-low priority.
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# ? Oct 9, 2015 19:30 |
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Polo-Rican posted:Whoa I'm really surprised you can fluidly fly from a planet's surface into space. I thought it would be like space stations, where you'd "pop" out of supercruise and immediately be on the surface. There is going to be an instance hop I think, from SuperCruise to "approach" or "orbit mode".
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# ? Oct 9, 2015 19:31 |
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Dante80 posted:There is going to be an instance hop I think, from SuperCruise to "approach" or "orbit mode". Yep, but that's still better than I expected. I expected the hop to be from space to an endless procedural surface that extends infinitely in all directions. But you're getting the full planetary sphere, which is awesome.
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# ? Oct 9, 2015 19:32 |
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Dante80 posted:There is going to be an instance hop I think, from SuperCruise to "approach" or "orbit mode". A transition more between atmospheric flight and non-atmospheric flight, gravity, etc.
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# ? Oct 9, 2015 19:42 |
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Polo-Rican posted:Yep, but that's still better than I expected. I expected the hop to be from space to an endless procedural surface that extends infinitely in all directions. But you're getting the full planetary sphere, which is awesome. It's not like seamless planetary transitions are impossible. If one developer games like Rodina and Evochron can manage it, It shouldn't be too big of a problem for an actual developer team like Frontier. If there are any transitions they're going to be there because of instancing, not because they can't make a seamless transition work.
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# ? Oct 9, 2015 19:45 |
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Libluini posted:gently caress. I made 47 jumps yesterday! Aramoro posted:Ah handy, I'm currently really bad at supercruising and coming out of supercruise at my destination, like it flashes up I should slow down but well after I should have started slowing down so I kinda obrit it trying to slow down to some reasonable speed nearby before cruising in.
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# ? Oct 9, 2015 20:06 |
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Polo-Rican posted:Yep, but that's still better than I expected. I expected the hop to be from space to an endless procedural surface that extends infinitely in all directions. But you're getting the full planetary sphere, which is awesome. Indeed. I'm really wondering how this will look when we get down to planets with an atmosphere too. Re-entry heat and all that. Btw, I know that this is for 2017, but I am really excited to see how FDEV will make their atmospheric flight model. The only thing really missing would be to have proper, seamless looking instance hopping transitions. Imagining something like decelerating from warp in EVE seems appropriate, I really hope that FDEV takes a look at this in the future. Dante80 fucked around with this message at 20:20 on Oct 9, 2015 |
# ? Oct 9, 2015 20:17 |
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Just getting into this again after a 2 month hiatus and see tons of posts and several things in game which I don't know mean. Also, seems like mining might be a thing now? Easy question though: Is there enough of a price difference in the same system to price shop for selling stuff? I'm at a small outpost and I can make a 951cr/t profit on what I've got in my inventory (I don't remember what it is.. they're worth about 5K/T though.) Should I bother trying to go to one of the more massive bases in the system with a higher population that has the same economy? My Python is loaded up with 158t of this stuff.
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# ? Oct 9, 2015 20:31 |
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# ? May 27, 2024 03:33 |
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Sekenr posted:Is it just me or ships and ship effects like thrusters look significantly worse in CQC than in normal game? It is very noticeable when they show you your killer There's something off about the LoDing in CQC, especially in the killer cam. If I had to guess I'd say the LoDing system thinks the distance to the killer is from your death location, not from the camera looking at him afterwards, so you get reduced quality for killcam, depending on how far away your killer was from you when he killed you. Thruster FX especially jumps from "huge so you can see it from 1km away" on the killcam (despite being much closer than that) to regular sized when you're back in your cockpit after a respawn.
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# ? Oct 9, 2015 21:16 |