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pixaal posted:Wouldn't walking through a beer mist make you all sticky? I'm sure the dwarfs don't mind.
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# ? Oct 7, 2015 19:10 |
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# ? May 31, 2024 21:19 |
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A baby got really angry cause someone it knew died in a siege, so the baby ripped out all the teeth of the nearby clothier eating in the dining hall and i had to get the military to put down the baby. WELL, that just happened.
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# ? Oct 7, 2015 19:34 |
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pixaal posted:Wouldn't walking through a beer mist make you all sticky? Not if you lick it all off.
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# ? Oct 7, 2015 19:45 |
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So Math posted:Which workshop can I order a golden lute at? If you get lucky and get a demon merchant from another civilization they'll generally offer a selection of golden instruments for trade. The price can be pretty steep though.
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# ? Oct 7, 2015 19:50 |
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Dongattack posted:A baby got really angry cause someone it knew died in a siege, so the baby ripped out all the teeth of the nearby clothier eating in the dining hall and i had to get the military to put down the baby. i love this game
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# ? Oct 7, 2015 20:01 |
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The Dwarven Rapper strikes the Goblin Singer in the psyche with his +sick burn+ bruising the Id through the weak retort. The Goblin Singer is stunned. The Dwarven Rapper slices the Goblin Singer in the self esteem with his +heritage joke+ and the severed part flies off in an arc. The Goblin Singer loses hold of the ~pun~ The Goblin Singer is having trouble breathing! The Dwarven Rapper strikes the Goblin Singer in the ego with his +sick burn+ tearing apart the Id, shattering the Ego and tearing apart the Super Ego through the weak retort. The Goblin Singer has died of shame. Urist McOnlooker says "It is terrifying".
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# ? Oct 8, 2015 05:44 |
@Bay12Games posted:As promised some time ago, we made sure that ambushing and sieging forces can experience music today. Of course, they tend to interrupt... See, now he's developing historically accurate sieges
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# ? Oct 8, 2015 06:38 |
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Dongattack posted:A baby got really angry cause someone it knew died in a siege, so the baby ripped out all the teeth of the nearby clothier eating in the dining hall and i had to get the military to put down the baby. Wee baby Urist, no!
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# ? Oct 8, 2015 06:51 |
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How big do you guys make your embarks? I was considering 2x2 in my next fort for the FPS, but I'm thinking invaders will be too close to properly react to them.
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# ? Oct 8, 2015 14:08 |
I do a lot of driving for work and my X-wing podcasts are running low. Are there any podcasts that deal with DF, even if it's only a few actual episodes?
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# ? Oct 8, 2015 14:21 |
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Dongattack posted:How big do you guys make your embarks? I was considering 2x2 in my next fort for the FPS, but I'm thinking invaders will be too close to properly react to them. Depends on your system, the resources you need, and what terrain you're going into. If the only way I can get iron, flux and a volcano is by doing a 4x4 embark, then so be it. But then again my system can generally handle it. If the area you are looking at is a desert, then by all means go larger. If it's heavily forested? Go smaller. I usually try for 3x3.
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# ? Oct 8, 2015 15:12 |
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Dongattack posted:I was considering 2x2 in my next fort for the FPS, but I'm thinking invaders will be too close to properly react to them. Dig deeper. When playing small, I usually set up a temporary fort where I start, and then make tunnel to the place I plan to actually establish myself in, and work on from there. The initial fort can later be turned into a maze/killzone if you want to.
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# ? Oct 8, 2015 15:21 |
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hooman posted:The Dwarven Rapper strikes the Goblin Singer in the psyche with his +sick burn+ bruising the Id through the weak retort. This is a yak wool sweater. On it is a covering of vomit. In the vomit is the remnants of ☼mom's spaghetti☼
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# ? Oct 8, 2015 16:02 |
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TheCIASentMe posted:Depends on your system, the resources you need, and what terrain you're going into. My computer is not very good at games that only use a single CPU core and is very CPU reliant. It's super annoying since those are the games i enjoy the most these days I like building elaborate surface castles, which is pretty undwarven of me i'll admit, so i think i'll go down to 3x3 (last fort was 4x4) instead of 2x2 and hope for the best.
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# ? Oct 8, 2015 16:47 |
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Dongattack posted:My computer is not very good at games that only use a single CPU core and is very CPU reliant. It's super annoying since those are the games i enjoy the most these days Yeah, if your computer is having difficulty, go for a slightly smaller area. It's pretty drastic how dropping from a 4x4 to even a 4x3 is. 3x3 should run much better for a lot longer. And as I mentioned before, try to avoid embarking in areas that are heavily forested. Trees can kill your framerate and chopping them all down isn't actually helpful in this case since you'll just end up making more logs your computer will have to keep track of. Also turn off weather and avoid areas with moving water. Another tip is to reduce the amount of sky by changing the levels_above_ground setting to 2 or 3. This won't impact your game greatly but if you get birds on your map it reduces the amount of pathing that they can do and keeps them close enough that you can kill them if they're trouble. Lets see, other tips for FPS maximizing.... Reduce the number of civilizations in your world or better yet generate smaller worlds in general. Wash your dwarves, that way they won't have layers of blood and puke which have to be kept track of by the cpu. Oh and if you haven't already, go ahead and get DFHack. Even ignoring the cheating functions, the simple fact that you can set animal limits (ie, you can tell DFHack to keep 5 chickens and 2 chicks around at all times) and it will auto butcher the rest is fantastic. If you're still having FPS issues after doing all of the above, then kill all the grazing animals that you have. Having them path about eating is just sucking up the cpu for really little benefit. If you really need the wool, keep a couple sheep but off the rest. (Whether or not you should kill pets is a bit more difficult. Killing them might cause the owners to cry which would create tears layers which would again, take up precious CPU cycles.)
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# ? Oct 8, 2015 17:17 |
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TheCIASentMe posted:(Whether or not you should kill pets is a bit more difficult. Killing them might cause the owners to cry which would create tears layers which would again, take up precious CPU cycles.) My favorite thing about this post is looking at this last statement, thinking it's a joke, and then having to stop and wonder if I've ever noticed 'tears' as one of the grime substances on an entity. In all seriousness, I'd be shocked if letting animals roam around was less CPU-intensive than the horrible layers of blood and vomit they'll leave from being hunted down; I don't think dwarves (currently) check their own hygiene very often, and I don't think the game does MUCH with smearing (yet).
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# ? Oct 8, 2015 18:14 |
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Shady Amish Terror posted:My favorite thing about this post is looking at this last statement, thinking it's a joke, and then having to stop and wonder if I've ever noticed 'tears' as one of the grime substances on an entity. In all seriousness, I'd be shocked if letting animals roam around was less CPU-intensive than the horrible layers of blood and vomit they'll leave from being hunted down; I don't think dwarves (currently) check their own hygiene very often, and I don't think the game does MUCH with smearing (yet). It was a joke but no, the game does have layers of tears if a dwarf gets upset enough to cry. The hygiene is actually important because dwarves will track blood smears (and other worse stuff) all over the place which does have to be tracked and does take up processor resources.
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# ? Oct 8, 2015 18:19 |
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I do a 'clean all' in DFhack every few in-game years. Sometimes improves FPS as much as 5-10 frames, which isn't bad when you're down to 50-60.
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# ? Oct 8, 2015 18:56 |
DFHack also has an auto clean plugin that gets rid of stuff like that. Whether you consider that cheating is up to you but given the very small chance of a Dwarf actually taking time to clean a place, I don't think of it as cheating.
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# ? Oct 8, 2015 18:56 |
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Admiral Joeslop posted:DFHack also has an auto clean plugin that gets rid of stuff like that. Whether you consider that cheating is up to you but given the very small chance of a Dwarf actually taking time to clean a place, I don't think of it as cheating. Oh yeah, I forgot DFHack does that. One more reason to never play without. The only time I'd consider that cheating is if a forgotten beast with dangerous dust had wandered in and you were getting rid of the dust with it. No no, that's the time you assign your mayor or baron or whatever noble to cleanup duties.
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# ? Oct 8, 2015 19:05 |
Gus Hobbleton posted:This is a yak wool sweater. On it is a covering of vomit. In the vomit is the remnants of ☼mom's spaghetti☼ seriously this post is very underrated
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# ? Oct 8, 2015 19:43 |
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Admiral Joeslop posted:I do a lot of driving for work and my X-wing podcasts are running low. Are there any podcasts that deal with DF, even if it's only a few actual episodes? You ever listen to DFTalk? They haven't done any episodes in almost a year, but it's a program that features Tarn talking about the development of Dwarf Fortress. It's absolutely great listening to him describe a lot of the thinking behind the game. Seriously, check it out - I'd recommend listening to them all, in order.
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# ? Oct 9, 2015 03:12 |
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the best way to preserve FPS is to embark in a desert/badland/glacier where there are no loving trees treeeeees!
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# ? Oct 9, 2015 03:24 |
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The latest Dwarf fortress has been particularly crashy for me, but judicious saving has made it playable, however it's now crashing upon embark every time, which is demoralizing as gently caress after all the time advancing and finding the spot on the map I have to go through every time, is there some kind of fix for this?
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# ? Oct 9, 2015 15:26 |
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axelsoar posted:The latest Dwarf fortress has been particularly crashy for me, but judicious saving has made it playable, however it's now crashing upon embark every time, which is demoralizing as gently caress after all the time advancing and finding the spot on the map I have to go through every time, is there some kind of fix for this? You've got something buggy with your particular download of dwarf fortress. Have you tried downloading a new copy? And have you made any modifications to the game? Are you using any of the tools like DFHack or Therapist?
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# ? Oct 9, 2015 15:54 |
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Is there a DFHack way to automate cutting and encrusting gems? There's so many different kinds and menus.
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# ? Oct 9, 2015 18:26 |
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Dongattack posted:Is there a DFHack way to automate cutting and encrusting gems? There's so many different kinds and menus. You can use the workflow plugin for that. It comes with DFhack so you don't need to dl anything else. It's an amazing plugin that lets you set up standing work orders (like always maintain a stock of drinks at X level) and things like that. One of the first things I do is set an order to always have 10 mechanisms on hand so I don't ever have to worry about not having enough (assuming there are enough rocks around of course). imo it's easier to set up from the game itself with the hotkey because there's a GUI menu (and the command line never seems to work for me) but you can do it either way - from the DFhack console or by highlighting an existing order (ie, cut gem) and hitting the hotkey. Which I believe is ctrl-w by default but not sure. It'll ask if you want to make it a repeating task, say yes, then you can set a range. Top number is what you want the stock to be at, bottom number is when you want them to start making stuff - IE 30-50 means 'I want 50 drinks, when it gets down to 30 start making more.' It can do some other stuff, too. Moridin920 fucked around with this message at 21:22 on Oct 9, 2015 |
# ? Oct 9, 2015 21:20 |
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TheCIASentMe posted:You've got something buggy with your particular download of dwarf fortress. That worked, now in my latest fortress all of like 7 down vertically I have broken into a cave, which is the earliest I have ever done that, and now all of my fortress is punching a unconscious bat amd the miners on the other side are dying of thirst. I finally found the one person who is neither compelled to jump into the fray nor run in terror from a blacked out foe in order to give water to folks, but this thing will not die, at all, I have no military to speak of and about 40 civilian dwarves are punching this thing. Why the gently caress is it so hard to get a single dwarf to pick up a battle axe and take a swing at this thing, this is the worst. edit: Moridin920 posted:You can use the workflow plugin for that. It comes with DFhack so you don't need to dl anything else. Wow, that sounds like a lot of stuff that you should be able to do in the game proper, at least once you have a book-keeper or something.
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# ? Oct 9, 2015 21:22 |
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axelsoar posted:That worked, now in my latest fortress all of like 7 down vertically I have broken into a cave, which is the earliest I have ever done that, and now all of my fortress is punching a unconscious bat amd the miners on the other side are dying of thirst. I finally found the one person who is neither compelled to jump into the fray nor run in terror from a blacked out foe in order to give water to folks, but this thing will not die, at all, I have no military to speak of and about 40 civilian dwarves are punching this thing. Draft a squad of civilians real quick and assign the weapon to them. If they're already engaged in combat they probably won't stop to go get it though. Draft your miners and just do 'personal choice melee weapon' for the weapon assignment (which is the default anyway I think). They should use the pickaxes they already have in hand, and the mining skill counts as a combat skill when they are attacking something with a pickaxe. They should make short work of the bat. Cheating (I guess): if nothing is working you can use DFhack to just kill it; 'kill him' with the cursor over it I think axelsoar posted:Wow, that sounds like a lot of stuff that you should be able to do in the game proper, at least once you have a book-keeper or something. Yup, and that's one of the many reasons people don't like the DF interface. There's another DFhack plugin that lets you shoot siege engines in any direction (including aiming at different Z-levels) and the bolts/ammo arcs like it should (more or less) - that's another one I can't do without because otherwise siege weapons are basically useless (they'll only shoot in a straight line on the current z-level; even the catapults). Incidentally workflow is also great for bolts/arrows, doors, clothes, anything you need to constantly go make more of. Moridin920 fucked around with this message at 21:29 on Oct 9, 2015 |
# ? Oct 9, 2015 21:24 |
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Moridin920 posted:You can use the workflow plugin for that. It comes with DFhack so you don't need to dl anything else. Yeah, but you still have to make individual orders for all the types of gems, i was hoping more for something like "Cut All Gems", "Encrust Rock Crafts With All Gems".
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# ? Oct 9, 2015 21:56 |
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Dongattack posted:Yeah, but you still have to make individual orders for all the types of gems, i was hoping more for something like "Cut All Gems", "Encrust Rock Crafts With All Gems". The job-material plugin (alt-a) can do that, by changing the material type of a specific cutting/encrusting job into 'any material'. I think that leaving the item type as 'rough gem' will even prevent your jeweller from cutting all your coal and ores into beautiful gemstones when doing this.
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# ? Oct 9, 2015 22:21 |
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Mygna posted:The job-material plugin (alt-a) can do that, by changing the material type of a specific cutting/encrusting job into 'any material'. I think that leaving the item type as 'rough gem' will even prevent your jeweller from cutting all your coal and ores into beautiful gemstones when doing this. Hah, neat, i'll try that. Thanks. edit: yeah, this totally works, man, DFHack is so sweet Dongattack fucked around with this message at 22:50 on Oct 9, 2015 |
# ? Oct 9, 2015 22:42 |
Alehkhs posted:You ever listen to DFTalk? I did find that, been listening to the last few episodes, they seem alright. I didn't start at the beginning, figured those were too out of date.
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# ? Oct 10, 2015 03:42 |
Hey guys peep thisToady One posted:I'm going on down the list. You can make clothing and armor for non-dwarfy critters now. A few promises managed: I've got goblins back on beak dogs (there were multiple problems there -- one was that they were very rare, and one was that the goblins kept butchering them), and people that aren't actively spectating (including invaders/ambushers) can still experience music around them. Cleaned up dancing patterns -- cats and other critters were already getting in the way, and then I made the patterns a little more dynamic, so the interruptions became worse. Now animals get pushed aside, which is pretty amusing when kitty cats keep reintroducing themselves into the dance. And so on.
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# ? Oct 10, 2015 04:14 |
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scamtank posted:
Is toady absolutely sure that these problems weren't heavily linked?
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# ? Oct 10, 2015 04:16 |
Say Akir, does that tiger look like it's plated with bronze to yoAAAAAAAARGH
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# ? Oct 10, 2015 04:17 |
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scamtank posted:Hey guys peep this Just like a cat to get in the way of something important, huh?
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# ? Oct 10, 2015 05:47 |
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Admiral Joeslop posted:I did find that, been listening to the last few episodes, they seem alright. I didn't start at the beginning, figured those were too out of date. Eh, some of the stuff is out of date in that it's been implemented in some way since the episodes were recorded, but hearing Tarn talk about it is great. vv
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# ? Oct 10, 2015 06:03 |
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scamtank posted:Hey guys peep this 10 to 1 odds: Cat armor is the first thing being made.
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# ? Oct 10, 2015 15:26 |
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# ? May 31, 2024 21:19 |
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Wardogs armoured in cat leather and bone armour
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# ? Oct 10, 2015 17:00 |