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I played in a Team Epic game on the weekend on the side of the Rebels and something occurred to me. The Imperial guys fielded Soontir, Echo, Whisper & Howlrunner as part of their team and I found myself wishing I'd brought along Ten Numb with a Mangler Cannon. It seems like a ludicrously effective way to beat high agility ships when one of your crits is unblockable. How come we don't see more of him?
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# ? Oct 12, 2015 07:42 |
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# ? May 17, 2024 00:21 |
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Endman posted:I played in a Team Epic game on the weekend on the side of the Rebels and something occurred to me. The Imperial guys fielded Soontir, Echo, Whisper & Howlrunner as part of their team and I found myself wishing I'd brought along Ten Numb with a Mangler Cannon. Ten Numb with VI and mangler Blue squadron with E2 and tactician Gold squadron with stress bot and ion cannon Bandit squadron z-95 The way the tourney worked is that you had a collective initiative bid (we had 295) and If you had lower points than your opponent you could choose the first matchup. Which ended up with me being matched against Soontir/Action economy lists, where I was ridiculously effective. I went 5-0 for my games but my team overall won only 3-2 (you had to win at least two out of three match ups). Now, the reason why Ten Numb isn't used much (although I've flown him competitively for the last year or so). Is that for 36 points you are flying something that for all intents and purposes is just as easy to kill as a 22 points b-wing. Against swarms it will die. Against TLTs it will die. It only really shines against low health arc-Dodgers and especially I ties. He's good but you can't always anticipate that you'll fly against the lists you want in tourney. Still love the guy.
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# ? Oct 12, 2015 07:59 |
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Tekopo posted:Now, the reason why Ten Numb isn't used much (although I've flown him competitively for the last year or so). Is that for 36 points you are flying something that for all intents and purposes is just as easy to kill as a 22 points b-wing. Against swarms it will die. Against TLTs it will die. It only really shines against low health arc-Dodgers and especially I ties. He's good but you can't always anticipate that you'll fly against the lists you want in tourney. Still love the guy. To add to this, the fact that Ten Numb isn't Keyan Farlander means that he's a lot more vulnerable/predictable due to stress. With Keyan you can pull crazy shenanigans with Advanced Sensors or Stay on Target and as long as you have someone to shoot you can clear your stress with ease before doing it all over again. Ten Numb by contrast doesn't have that degree of maneuverability, and consequently if he gets saddled with stress it means your movement options in the B-Wing are much more limited.
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# ? Oct 12, 2015 08:08 |
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Tekopo posted:Now, the reason why Ten Numb isn't used much (although I've flown him competitively for the last year or so). Is that for 36 points you are flying something that for all intents and purposes is just as easy to kill as a 22 points b-wing. Against swarms it will die. Against TLTs it will die. It only really shines against low health arc-Dodgers and especially I ties. He's good but you can't always anticipate that you'll fly against the lists you want in tourney. Still love the guy. That makes a lot of sense. I went up against a list with four TLTs in the Summer Kit tournament I went to recently and they're nasty. I was flying Corran and he melted in the second or third round. It's a pity Ten is so expensive, so you can't really put him in a truly multi-role list. e: As for Keyan, I like him a lot. Especially with Stay on Target + Adv Sensors + E2 + Intelligence Agent
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# ? Oct 12, 2015 08:08 |
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I usually fly him in formation but let Ten Numb hang back so my opponents focus on other ships. This is effective because he does consistent damage output even at range 3.I'm pretty used to flying him now and since he doesn't always require a TL/focus you can stress him without worrying too much.
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# ? Oct 12, 2015 08:14 |
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I traded in some way overpriced magic cards Saturday to jump into Xwangs. I picked up the following: TFA core set Decimator Imperial Aces Tie Interceptor Tie Punisher Tie fighter [Maybe another tie-ship, adding up all of it feels like I'm forgetting a ship] And I've ordered an extra TFA core set and a Tie Advanced pack from Amazon. All I've done with them so far is spend forever popping all of the pieces out of the cards and organizing them in a tackle box, other than learning the basics of how to play. I love the tie swarm idea, hence rolling imperials so hard.
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# ? Oct 12, 2015 08:33 |
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I like Keyan so much more than Ten in epic because with that many points you can easily partner him with Wes Biggs and Jan. Put on opportunist+HLC and watch him melt anything you point him at.
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# ? Oct 12, 2015 09:17 |
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kizudarake posted:I traded in some way overpriced magic cards Saturday to jump into Xwangs. I picked up the following: Well since you have the TIE Fighter expac you have arguably one of the most crucial components to a good TIE swarm in Howlrunner, and you also have Baron Soontir Fel the Interceptor pilot who may be one of the best bang-for-your-buck pilots in the game. If you decide you really want to go heavy on TIE Fighters I would recommend looking into an original core set down the line...the TFA set is probably the best gateway for a new player at the moment with the upgraded damage decks and fun new ships, but an original core set will give you two TIE Fighters with some pretty decent pilots to choose from plus another six dice all for about the same price as two TIE expacs and an extra dice set would run you if you bought them individually. The Decimator is pretty good too, and "pimped out Decimator plus a snazzy wingman like Soontir or a mini TIE swarm" is a pretty classic list, you have a lot of options going for you. The Punisher is also fun as hell to fly, though Cluster Mines are sadly underwhelming.
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# ? Oct 12, 2015 09:19 |
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Kai Tave posted:Well since you have the TIE Fighter expac you have arguably one of the most crucial components to a good TIE swarm in Howlrunner, and you also have Baron Soontir Fel the Interceptor pilot who may be one of the best bang-for-your-buck pilots in the game. If you decide you really want to go heavy on TIE Fighters I would recommend looking into an original core set down the line...the TFA set is probably the best gateway for a new player at the moment with the upgraded damage decks and fun new ships, but an original core set will give you two TIE Fighters with some pretty decent pilots to choose from plus another six dice all for about the same price as two TIE expacs and an extra dice set would run you if you bought them individually. I've got a buddy who got me into the game who said he'd throw me his extra pilot cards from his second original starter set, and I have a second TFA core set coming in because Amazon had it for 29, so I should have five total TIE fighters and two upgraded damage decks. Right now, before I go nuts buying the Slave 1 and the Lambda shuttle, not to mention the epic ISD, Amazon prices or not, I'm going to see if I can get some use out of the minis I have/expect in on Wednesday, or if I bought into all this stuff just to find out that I'm never going to be at the local store at the right time. I'm still playing Magic, I just had an expedition land and a foil fetch, along with foil lands from the new set available, and gently caress it, I'm not using that poo poo.
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# ? Oct 12, 2015 10:00 |
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Please note that the TFA TIEs are TIE/FO rather than TIE Fighters and are actually different from the ones in the original core, so you won't have the correct dials/bases even if you have the correct cards.
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# ? Oct 12, 2015 10:18 |
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The Gate posted:I wouldn't fly any large ship without boost unless it's got a turret. The dial on the Satan is good enough that you won't need an engine upgrade, and the 180 degree firing arc is so good that it's never an issue.
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# ? Oct 12, 2015 10:29 |
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Geisladisk posted:The dial on the Satan is good enough that you won't need an engine upgrade, and the 180 degree firing arc is so good that it's never an issue. Having experimented with the Slaver/Bossk with Engine Upgrade over several games now, my experiences thus far (sadly limited as they are) have led me to conclude that Engine Upgrade is great on large-based ships with turrets or rear arcs like the Firespray, but for the YV-666 whose arc is just a front-locked 180 that boost hasn't noticeably improved my ability to line up shots at all or keep people out of my rear arc.
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# ? Oct 12, 2015 10:52 |
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Also going back to the UK Team Championship, the funniest game (for me) was me going against a Chewie with Jan Ors/Recon Specialist/PtL and Millenium Falcon and a Leebo with Determination, Recon Specialist, Mangler and Outrider. I have faced that Chewie build in the past but being able to double stress him meant that he never got those double evade tokens that he relies on to survive. That wasn't a good matchup for my opponent
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# ? Oct 12, 2015 11:16 |
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Kai Tave posted:Having experimented with the Slaver/Bossk with Engine Upgrade over several games now, my experiences thus far (sadly limited as they are) have led me to conclude that Engine Upgrade is great on large-based ships with turrets or rear arcs like the Firespray, but for the YV-666 whose arc is just a front-locked 180 that boost hasn't noticeably improved my ability to line up shots at all or keep people out of my rear arc. Yeah, the solution if someone's got you in a situation where you have to circle to even try to get them in arc and they can stay out of your arc is to 4-straight and make your turn with more distance later if you can. The problem with engine upgrade is that you'll very often be stressed which eliminates it as an option.
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# ? Oct 12, 2015 11:54 |
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ONE MAN. ONE GOAL. ONE MISSION. TO DELIVER PIZZAS IN THE MIDDLE OF BATTLE TO TWO HUNGRY ARC DODGERS. Poe Dameron (31) Push the Limit (3) R5-P9 (3) Autothrusters (2) Jake Farrell (24) Push the Limit (3) Chardaan Refit (-2) Wired (1) Autothrusters (2) A-Wing Test Pilot (0) Kyle Katarn (21) Twin Laser Turret (6) Recon Specialist (3) Moldy Crow (3) Total: 100
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# ? Oct 12, 2015 12:06 |
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IrvingWashington posted:You could always post it to the FB group - https://www.facebook.com/groups/novasquadron2014/ Making a Facebook account involves a lot more than a button click.
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# ? Oct 12, 2015 12:14 |
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Tekopo posted:Please note that the TFA TIEs are TIE/FO rather than TIE Fighters and are actually different from the ones in the original core, so you won't have the correct dials/bases even if you have the correct cards. Dammit. How many core sets will I need? Maybe I can give the X-Wings to my brother and get him to start buying the rebels. Anil Dikshit fucked around with this message at 12:47 on Oct 12, 2015 |
# ? Oct 12, 2015 12:45 |
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Ideally you can get one TFA Core and one original Core and you are set. Many people originally were buying two cores even before the new one came out because it was useful to have 2 decks of cards/2 measuring rulers/2 sets of dice. And yeah, as you might have guessed, the TFA X-Wing is different from the original core X-Wing as well.
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# ? Oct 12, 2015 12:54 |
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Geisladisk posted:The dial on the Satan is good enough that you won't need an engine upgrade, and the 180 degree firing arc is so good that it's never an issue. Until someone gets behind you, at which point they'll just stay there if you can't turn more than 90 degrees a turn. I did it flying Deathrain to someone, because we basically had all the same maneuvers. You'll take a few shots getting back there, but once you do it's easy to stay.
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# ? Oct 12, 2015 13:46 |
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kizudarake posted:I'm still playing Magic, I just had an expedition land and a foil fetch, along with foil lands from the new set available, and gently caress it, I'm not using that poo poo. I play the game too but I'm currently not active cuz I'm at Uni and nobody plays here so I mostly talk about painting when I'm not enjoying the nova tournament circuit.
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# ? Oct 12, 2015 14:14 |
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Chill la Chill posted:Nice haul. I was hoping one of those cards was an overpriced tiny Jace. Also you should sell more cards to buy paint and supplies and paint your hosed up tiny ships. I'm using my Jaces, so I'm keeping him. My local store changed to 2/3s credit off star city on Friday. They sell by TCG lowest price, minus 3 percent in store, and + 10 percent online, so they still make sales, but keep some cards in stock for local folk.
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# ? Oct 12, 2015 14:41 |
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The Gate posted:Until someone gets behind you, at which point they'll just stay there if you can't turn more than 90 degrees a turn. I did it flying Deathrain to someone, because we basically had all the same maneuvers. You'll take a few shots getting back there, but once you do it's easy to stay. Well yeah, if you're a magic wizard who can look at his dial before he makes a maneuver, you can do that, but that applies to every other ship in the game, too. Geisladisk fucked around with this message at 16:31 on Oct 12, 2015 |
# ? Oct 12, 2015 16:29 |
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This is what the initial dampener is for
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# ? Oct 12, 2015 16:32 |
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Geisladisk posted:Well yeah, if you're a magic wizard who can look at his dial before he makes a maneuver, you can do that, but that applies to every other ship in the game, too. Without Engine, all you do is put in a maneuver that lands you where the ship you're following is currently. It moves, you land where it was, roughly, and it can't hurt you because you are behind it. You might miss a shot now and then depending on how things line up, but it literally can't do anything about it. Stalling doesn't work because it will just bump you and stay behind you. It's not difficult.
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# ? Oct 12, 2015 16:57 |
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# ? Oct 12, 2015 19:32 |
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loving finally.
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# ? Oct 12, 2015 19:35 |
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Panzeh posted:I run this competitively: This is an interesting list. I'd be curious to see your deployment and what obstacles you use. What's your standard opening? 0 with the slaver and 3 forward with the Zs? Have you ever considered dropping a Z to take Feedback array on the remaining 4, and then using their range 1 danger zone to try to herd Fel into range 2 of the Slaver?
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# ? Oct 12, 2015 19:54 |
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That binder looks like a tight fit. I wonder if one would be able to fit sleeved cards in it.
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# ? Oct 12, 2015 20:42 |
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I like that UG has slowly crept in to get all the niche boardgame binder needs the same way FFG did with sleeves.
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# ? Oct 12, 2015 20:46 |
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Ballpoint Penguin posted:This is an interesting list. I'd be curious to see your deployment and what obstacles you use. What's your standard opening? 0 with the slaver and 3 forward with the Zs? My deployment is almost always the Slaver right in the corner of the map with the 5 Zs lined up, 3 up 2 back right beside it toward the inside of the map. My typical opener is actually for everyone to 2-hard inside, because my opponent almost always deploys in the corner opposite. I use three small rocks, but I am considering replacing them with debris fields because they're a bit harder to dodge and bother other people more than me. The 2-hard inside maneuver gives me a lot of options 2-3 turns in to take the angles I want, and that's the key thing. A lot of people suggest dropping a Z, but I think in this list the Zs are actually the main firepower piece. The Slaver is there to help against the super tanky ships like Fel or the Phantoms, but most of those lists have them accompanied by a large ship that's a great target for Z-95s. Chiraneau/Palpatine in whatever is usually my primary target, unless the escort ace makes a mistake. Fel is a lot easier to handle if he has to play offensively to get the MoV back. If you took the dampeners off, though, you could fit the four Zs with feedback and then take the hound's tooth title for another Z-95. That's actually an amusing variation.
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# ? Oct 12, 2015 22:19 |
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Last week I tried running a paper (glass?) cannon rebel squad. It went really badly. It was something like: Wedge Antilles + Marksmanship (32 Pts) Poe Dameron + Weapons Guidence (33 Pts) Ethan A'baht + Outmanuver (35 Pts) I don't feel like I can point to any specific reason I lost, besides a little bit because of bad rolls. Like, I don't think I was maneuver super great, but I also feel like I didn't do any huge blunders (do a K turn in front of an enemy). Maybe just not a very good strategy. I'm thinking about trying a tank strategy instead, or maybe a blend of tank and shoot tonight.
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# ? Oct 13, 2015 00:14 |
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Marksmanship is bad. You'll get more use out of Predator and be able to keep the focus for defense. Autothrusters is better on Poe than Weapons Guidance, for the above reasons. You don't ever actually want to spend that focus while there are still ships to shoot, and Poe at PS8 means that you'll probably shoot before several enemies. Etahn probably doesn't care a whole lot about Outmaneuver, and is really expensive for the PS you get. The ability is good, but I don't think it meshes too well with what your list is trying to do. I'd drop it to something a bit less streaky than an E-wing like Keyan with PTL and FCS. That lets you keep your PS high, too.
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# ? Oct 13, 2015 00:22 |
https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!117:18,-1,-1,122,-1,-1:22:3:U.-1,U.-1;116:27,110,-1,38,-1,108:1:3:U.-1 Ran this a bit today. I was quite surprised at how good it was. Kath is a monster, especially with Engine Upgrade to position that all-important rear arc, and Boba is surprisingly tanky when he can re-roll most of his dice at any given time. There's no good target here. If you go after Kath, she just runs away and blasts you out of the rear arc. If you go after Boba, he's going to cancel most of your damage. Question about the Mangler cannon: let's say I roll three dice and all come up focuses. I spend a focus to turn them all to hits. Can I then turn one to a crit with the Mangler? Or is there a limit on modifying dice?
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# ? Oct 13, 2015 00:41 |
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There's a limit to rerolling dice. There isn't a limit to modifying dice, except the order of operations. The only cannon that has a limit to modification is the HLC, and that's because it explicitly says "immediately after rolling your attack dice", which means you can still get crits from Etahn, Marksmanship, etc.
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# ? Oct 13, 2015 00:44 |
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Keiya posted:Making a Facebook account involves a lot more than a button click. Ha, yeah, very true. I stand corrected. The Gate posted:Until someone gets behind you, at which point they'll just stay there if you can't turn more than 90 degrees a turn. I did it flying Deathrain to someone, because we basically had all the same maneuvers. You'll take a few shots getting back there, but once you do it's easy to stay. I think this was a pretty decent fly use of Slaver/Bossk, keeping the Brobots in the 180 arc https://www.youtube.com/watch?v=gSiybzSwk3g. Disclaimer - I'm not especially familiar with Brobots maneuverability, so I don't know how impressive that really is. I was just thinking I'd need to pick up another Ultra Pro, now I can grab a couple of these instead and use the one it replaces for my rapidly-growing pile of normal-sized cards, awesome. e: Tequila Ranger posted:p. sure he ment to link this video: https://www.youtube.com/watch?v=gSiybzSwk3g Yes, I am bad at computer, thank you IrvingWashington fucked around with this message at 07:12 on Oct 13, 2015 |
# ? Oct 13, 2015 03:08 |
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video does not exist.
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# ? Oct 13, 2015 04:01 |
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Pyronic posted:video does not exist. p. sure he ment to link this video: https://www.youtube.com/watch?v=gSiybzSwk3g
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# ? Oct 13, 2015 04:03 |
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I've got a 120 point tournament coming up next month and I want to start practicing for it. Thing is, I'm not sure which list I want to try out!Bad At Space Boats posted:Epsilon Squadron Pilot The other list is Bad At Space Boats v2 posted:Soontir Fel
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# ? Oct 13, 2015 06:46 |
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Strobe posted:Marksmanship is bad. You'll get more use out of Predator and be able to keep the focus for defense. I don't have auto-thrusters or Preditor, and didn't have time to proxy Not sure what to run instead and ran out of time, so I just ended up just doing PTL+ Weapons Guidance on Poe, because I liked the synergy of holding the focus for poe's abillity and the being able to use it to change blanks. I gave wedge the Outmanuver (which worked way better, since wedge can manuver way better, got at least one chance to use it), and I left Ethan naked. I started with Ethan a little closer, pointed at the enemies, and the X-wings against the opposite wall. My plan was to sweep in and have Ethan move as slow as possible, trying to time it so as many enemies as possible were in my arc when the x wings arrived. I think I flew fairly well this time, and I didn't crash and burn quite so quickly (Yeah, that means I did loose). I got to use Ethan's ability a couple of times. I took out two ties and badly injured another before being taken down. I miss calculated the direction of some of the ships, and that hurt me bad. I think next time I might try a more "buffed up" type rebel strategy, though I think I might revert to imp swarm for the tournament this Saturday. Though someone tonight said there are some big jerks (or at least one big jerk) who plays x-wing at that store, so I'm not so sure about going. I liked the people who work there and who I play board games regularly with, but I haven't played any x-wing or in general interacted with the miniatures gamers at that store much (though the warmahordes people seem nice enough). Obv. I won't be able to use strategies that use proxies, but I'm going to work on getting more proxies, including Autothrusters and Preditor before the next casual game. The second game of the night was a "furball". I flew a buffed up Darth Vader, for the hell of it. Each player had one ship: A b-wing, a Scyk and a Tie Interceptor. I put Tie/X1 (of course) with the Adv. targeting computer, EU and wired. Again, I think I flew moderatly well. I Traded hits with the interceptor, who was the first to go down. I had no shields left, and got attacked by the B-Wing with 3 hits and four green dice to defend with. I rolled 2 blanks and 2 focus. I got to re-roll the focus at least with wired. Two blanks. That was the end of Vader. Foolster41 fucked around with this message at 06:53 on Oct 13, 2015 |
# ? Oct 13, 2015 06:47 |
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# ? May 17, 2024 00:21 |
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I bought a core set yesterday from an Amazon 3rd party seller. Yesterday, their price fulfilled by Amazon was a match for amazon's. Today, Amazon dropped their price by slightly over 10 percent. Is it a dick move to ask the 3rd party seller to match amazon's price drop?
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# ? Oct 13, 2015 07:09 |