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Degs posted:I haven't played since like two months into release and jesus loving christ what is any of this. Ele is mostly Dagger Dagger with a stat set introduced a bit over a year ago called Celestial, or Full Zerker with a staff for long range blasting.
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# ? Oct 13, 2015 04:02 |
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# ? May 21, 2024 15:23 |
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LITERALLY A BIRD posted:Honestly I haven't met a single player who truly unironically enjoys UW combat (inc half a dozen goons posting to disagree with me) so telling your teams "don't bother with a second set of UW legends" makes perfect sense People being upset about dungeons is understandable but being mad because there are no new UW legends seems like being contrary just to be contrary. Honestly the underwater ones were the only ones I looking forward to, not because underwater is fun, but because they were the only good ones from the original batch and I am sure the second batch would be the same way.
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# ? Oct 13, 2015 04:02 |
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LITERALLY A BIRD posted:Also how would you top sharkspear, seriously Megashark spear.
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# ? Oct 13, 2015 04:03 |
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Baron Snow posted:Ele is mostly Dagger Dagger with a stat set introduced a bit over a year ago called Celestial, or Full Zerker with a staff for long range blasting. Celestial is only really a thing in PvP situations so you'd only need it for, like, WvW roaming.
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# ? Oct 13, 2015 04:04 |
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Tivac posted:John Smith is a super proactive guy, being a jerk because you don't agree with him isn't very cool. Underwater combat is cool but anet wasn't willing to put any effort since launch into improving it. Dungeons were cool but besides some adjustments to AC bosses dungeons have had virtually no adjustment at all to make them more fun or less simple to rush through. I don't see how this is being proactive; this is putting out sub optimal content and then doing nothing to make it better and just hoping that nobody minds. Either remove the content because it doesn't meet quality standards, or raise it to meet those standards. "Deincentivization" is an idiotic non-solution that serves nobody.
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# ? Oct 13, 2015 04:10 |
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CLAM DOWN posted:Underwater combat loving rules and this stupid approach to disincentivising dungeons is just that: loving stupid. There's nothing to gain from it. Sorry Tivac. As somebody with two underwater legendaries (and the precursor for the third in the bank) and who dungeons a lot: mega agree. RIP some of the things I like, oh well.
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# ? Oct 13, 2015 04:13 |
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NapoleonAtWaterloo posted:Honestly the underwater ones were the only ones I looking forward to, not because underwater is fun, but because they were the only good ones from the original batch and I am sure the second batch would be the same way. Sharkspear rules, Kraitkin rules, Frenzy doesn't rule. 2 for 3, yeah, that's pretty solid
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# ? Oct 13, 2015 04:14 |
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I like underwater combat cause I can shoot piranhas at people and hang out with my pet shark Bruce LITERALLY A BIRD posted:Frenzy doesn't rule. wow dang so wrong
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# ? Oct 13, 2015 04:16 |
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I'd say fight me but my shark would eat your dumbass piranhas so fast
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# ? Oct 13, 2015 04:18 |
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Baron Von Pigeon posted:Underwater combat is cool but anet wasn't willing to put any effort since launch into improving it. Dungeons were cool but besides some adjustments to AC bosses dungeons have had virtually no adjustment at all to make them more fun or less simple to rush through. I don't see how this is being proactive; this is putting out sub optimal content and then doing nothing to make it better and just hoping that nobody minds. Either remove the content because it doesn't meet quality standards, or raise it to meet those standards. "Deincentivization" is an idiotic non-solution that serves nobody. John Smith is the guy who works with the game's economy, I don't think him being proactive or not has much to do with whether dungeons are fun to play or not.
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# ? Oct 13, 2015 04:19 |
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LITERALLY A BIRD posted:Sharkspear rules, Kraitkin rules, Frenzy doesn't rule. 2 for 3, yeah, that's pretty solid Whoa, them's fighting words, Frenzy is the best of the lot.
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# ? Oct 13, 2015 04:19 |
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Organza Quiz posted:John Smith is the guy who works with the game's economy, I don't think him being proactive or not has much to do with whether dungeons are fun to play or not. Maybe he won't make them more fun but he sure pointlessly robbed the only reason to do them, and it's a lot less fun to endure when you know there's no point!
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# ? Oct 13, 2015 04:24 |
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Baron Von Pigeon posted:Maybe he won't make them more fun but he sure pointlessly robbed the only reason to do them, and it's a lot less fun to endure when you know there's no point! I sure am glad its only the low low number of 170 runs per dungeon to do the collection achievements!
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# ? Oct 13, 2015 04:26 |
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Underwater combat kinda sucks so I am cool with that. I totally get the changes to dungeons, and they obviously buried them years ago. Fractals are a better system and I love the changes to them, but you need to...you know...make some new drat fractals.
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# ? Oct 13, 2015 04:26 |
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Baron Von Pigeon posted:Maybe he won't make them more fun but he sure pointlessly robbed the only reason to do them, and it's a lot less fun to endure when you know there's no point! That is literally the entire point of what they're trying to do. They're trying to make it pointless to endure doing it so that you go and do the other content that they actually want you to do because it's more enjoyable to do it.
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# ? Oct 13, 2015 04:30 |
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Organza Quiz posted:That is literally the entire point of what they're trying to do. They're trying to make it pointless to endure doing it so that you go and do the other content that they actually want you to do. Then I go back to my point: why the half measure? If it's so bad you don't want people to do it then remove it. If you think it's bad but worth keeping then improve it, or at the very least don't make it worse. There is absolutely positively no point in deincentivization. If they want people to do fractals over dungeons they don't have to try hard at all. They can very easily make fractals more profitable without making dungeons less profitable.
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# ? Oct 13, 2015 04:33 |
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Organza Quiz posted:That is literally the entire point of what they're trying to do. They're trying to make it pointless to endure doing it so that you go and do the other content that they actually want you to do because it's more enjoyable to do it. "Play how we want you to" doesn't sound like as great a tagline for a game tbh.
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# ? Oct 13, 2015 04:41 |
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Baron Von Pigeon posted:Then I go back to my point: why the half measure? If it's so bad you don't want people to do it then remove it. If you think it's bad but worth keeping then improve it, or at the very least don't make it worse. There is absolutely positively no point in deincentivization. If they want people to do fractals over dungeons they don't have to try hard at all. They can very easily make fractals more profitable without making dungeons less profitable. Because removing them would cause more problems than not: would require a total revamp in personal story, would have to fix all those email notifications you get as you level, fix the leveling rewards, they'd also need to find a place to use the skins as a reward, just for a start. They know dungeons suck rear end right now, but they don't have the resources/desire to give them the update they need, so they're essentially punting the problem down the field.
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# ? Oct 13, 2015 04:52 |
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It's weird because the blog post and associated reddit responses are all "getting valuable drops is better than direct gold rewards so we're doing that" and a bunch of systems to go with it, but then re: dungeons it's just "yeah gently caress them, go do something else." I mean, technically you can buy dungeon armor and salvage insigniae out of them, but it's pretty inconsistent (none available from CoF gear even) and seems more like a 'nothing better to do with these tokens' situation.
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# ? Oct 13, 2015 04:53 |
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malhavok posted:It's already up to 14c. The real question is whether it's going to hard crash before the week's over before it goes back up again.
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# ? Oct 13, 2015 04:56 |
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My gut feeling is the person/team responsible for the dungeons initially didn't mesh well with the culture/philosophy at anet, so as that team got removed/transferred, the company has always wanted to sink this content, but it was being utilized by a lot of the userbase and they needed to get other content online before they could move the reward systems.
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# ? Oct 13, 2015 04:57 |
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"I'd like dungeons to be a little more difficult, you shouldn't be able to just throw 5 signets on your bar like an idiot and get through." Jon Peters curses under his breath. "You're a dead man, Hrouda."
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# ? Oct 13, 2015 05:04 |
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Alright, I was on the fence, but you guys have convinced me. Once the ability to craft specific precursors is in with HoT, i'm gonna go for Frenzy.
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# ? Oct 13, 2015 05:04 |
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i'm excited for the eventual stronghold changes where they remove all but the tiniest reward from it to force people to do something else because they want to sweep it under the rug and pretend it never existed. that and the change to raids in a year's time.
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# ? Oct 13, 2015 05:28 |
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Lyer posted:My gut feeling is the person/team responsible for the dungeons initially didn't mesh well with the culture/philosophy at anet, so as that team got removed/transferred, the company has always wanted to sink this content, but it was being utilized by a lot of the userbase and they needed to get other content online before they could move the reward systems. It's probably more that dungeon rewards were created around dungeons taking longer and being more difficult than they've become now that people have figured out what the easy boss kills are and how much of the difficulty can be bypassed, are doing it in exotic gear or better, and are doing it with gear that has actual stats instead of magic find. I remember doing AC around launch and you couldn't beat Kholer then by stacking into a corner and face-tanking his dagger storm, but you can now!
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# ? Oct 13, 2015 05:32 |
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brainSnakes posted:Alright, I was on the fence, but you guys have convinced me. Why do the collection when Rage (the precursor) has buy orders at 65g and sell orders at 80g? You'll spend that many many times over on the other parts of Frenzy.
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# ? Oct 13, 2015 05:38 |
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It just honestly seems like the Anet of old is dead and they have no loving idea what they're doing now, it's pretty dumb. Oh well, HoT is gonna still be fun and I can still dressup my black Logan wannabe
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# ? Oct 13, 2015 05:45 |
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Dolphin fractal is best fractal. Too bad it got deemphasized.
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# ? Oct 13, 2015 05:48 |
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i like underwater stuff in that underwater areas have some really pretty areas to explore but at this point it's just genuinely funny how underwater combat is universally viewed with disgust. i bet we'll never hear anything of value about that supposed underwater dragon because no one will want to bother revamping underwater combat.
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# ? Oct 13, 2015 05:55 |
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Baron Von Pigeon posted:Then I go back to my point: why the half measure? If it's so bad you don't want people to do it then remove it. If you think it's bad but worth keeping then improve it, or at the very least don't make it worse. There is absolutely positively no point in deincentivization. If they want people to do fractals over dungeons they don't have to try hard at all. They can very easily make fractals more profitable without making dungeons less profitable. Estimate the number of man hours it would take to redesign a dungeon. Art, Content, Design, Play Testing, etc. Now double it, multiply it by the number of dungeons and bill it at $75-100/hour. That is the estimated cost. SlothBear posted:"Play how we want you to" doesn't sound like as great a tagline for a game tbh. "You're in OUR world now!" -Everquest
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# ? Oct 13, 2015 05:59 |
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Constantly adding dangling, unfinished new systems while you wall off the old stuff to rot... not a good long term strategy for making a fun game. Learn from Blizzard and WoW on that one.
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# ? Oct 13, 2015 06:02 |
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Living story season 3: bad guys invade the dungeons and open evil mist rifts, the only way to close the evil most rifts is to blow up the dungeons one by one. revenants are somehow involved Living story season 4: turns out blowing up those evil mist rifts have caused new fractals to appear when chunks of the dungeon were sucked in idk the point is the dungeon assets are fractals now and Anet has 2 years to make them less awful
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# ? Oct 13, 2015 06:04 |
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I know that both Goon Squad and SFD have lots of people that actually like doing dungeons but let's be honest here, the majority of the playerbase were actually just using them as an efficient source of money and were skipping as much stuff as possible in order to achieve said money acquisition. If Anet wants the playerbase to move to another form of group content it makes sense that they'd move the rewards, too. I'm a bit sad because I've spent lots of time running dungeons over the last few years but I guess we'll still do them for people who want dungeonmaster and armour for princess dressup.
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# ? Oct 13, 2015 06:12 |
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You know what would be cool? Buddy dungeons. Retune the content for 2 people! Grab a buddy and dive into some dungeons. Who knows, maybe they give less gold rewards but you can still earn tokens for sweet sweet skins. Extra bonus points if the dungeons were hard, but possible to clear solo if you're on your game. Obviously would never happen, but it would be pretty cool if it was a thing.
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# ? Oct 13, 2015 06:28 |
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Mercurius posted:I know that both Goon Squad and SFD have lots of people that actually like doing dungeons but let's be honest here, the majority of the playerbase were actually just using them as an efficient source of money and were skipping as much stuff as possible in order to achieve said money acquisition. If Anet wants the playerbase to move to another form of group content it makes sense that they'd move the rewards, too. I'm a bit sad because I've spent lots of time running dungeons over the last few years but I guess we'll still do them for people who want dungeonmaster and armour for princess dressup. I doubt people in GS were/are doing dungeons for fun, but for most it's either an easy tolerable way to make gold or something that's a change of pace. I don't think fractals are well done either, the encounters there save the last bosses are laughable in terms of mechanics and even then, those bosses are pretty basic compared to other games. I really think GW2 would be fun if it approached mobs like diablo 3 does a bit; tons of mobs with low health, that you just smash through, instead of the singular mobs with high HP.
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# ? Oct 13, 2015 06:39 |
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Lyer posted:I doubt people in GS were/are doing dungeons for fun, but for most it's either an easy tolerable way to make gold or something that's a change of pace. I don't think fractals are well done either, the encounters there save the last bosses are laughable in terms of mechanics and even then, those bosses are pretty basic compared to other games.
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# ? Oct 13, 2015 06:56 |
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Lyer posted:I doubt people in GS were/are doing dungeons for fun, but for most it's either an easy tolerable way to make gold or something that's a change of pace. I don't think fractals are well done either, the encounters there save the last bosses are laughable in terms of mechanics and even then, those bosses are pretty basic compared to other games. That would really be fun as hell, the biggest complaint I have with the combat is high HP mobs.
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# ? Oct 13, 2015 07:00 |
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Put on some Berserker gear.
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# ? Oct 13, 2015 07:04 |
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Amante posted:Constantly adding dangling, unfinished new systems while you wall off the old stuff to rot... not a good long term strategy for making a fun game. Learn from Blizzard and WoW on that one. They seem to have decided to learn from WoD Blizzard instead. Props though, they found a way to add mudflation to a game that has a limited gear treadmill. GJ I guess.
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# ? Oct 13, 2015 07:27 |
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# ? May 21, 2024 15:23 |
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y'all be too busy grinding masteries when HoT launches to worry about dungeons. seriously some of the final mastery tiers require an obscene amount of xp
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# ? Oct 13, 2015 07:29 |