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Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

Tekopo posted:

Probably the Starviper is overpriced as well at PS1.

On the other hand the Khrrriiiaaazh at low PS is well priced and the high PS pilots aren't worth it.

I'd say the Starviper is overpriced on every Pilot, tbh.

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Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

If PS 2 B-wings were... 24 points, I think it'd be a very different thing. BBBBZ has been a big thing for a while, and 4B with FCS or 4B with Adv Sensors are ridiculously good at laying down pain while being durable enough to take it.

You'd almost never see generic Bs at 24 points.

I think the problem is the T-65 X-wing was just underwhelming at 21 and improves a good bit with a 1 point droid and integrated astromech, though the B-wing will always be a nice knife-fighter.

If you really want to joust anyway you take bandits, bananas, and academies, not 24 point ships.

Shockeh posted:

I'd say the Starviper is overpriced on every Pilot, tbh.

Yeah, the StarViper aces are very underwhelming. If Talonbane were in a StarViper he would actually be significantly more interesting.

Low PS aces with mediocre abilities with overpriced generics on premium fighters.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Panzeh posted:

You'd almost never see generic Bs at 24 points.

In favor of what, exactly? X-wings? Rebels weren't exactly swimming with 3 red small ships. When the B-wing came out, it was that or X-wings, and since B-wings categorically won that fight each and every time, obviously they're undercosted. I really doubt that they're only undercosted by one point.

Nowadays, yeah, I can see that being supplanted by other ships, but if B-wings had been costed appropriately to begin with, you can bet there would be some significant differences in subsequent ship point costs.

Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

In favor of what, exactly? X-wings? Rebels weren't exactly swimming with 3 red small ships. When the B-wing came out, it was that or X-wings, and since B-wings categorically won that fight each and every time, obviously they're undercosted. I really doubt that they're only undercosted by one point.

Nowadays, yeah, I can see that being supplanted by other ships, but if B-wings had been costed appropriately to begin with, you can bet there would be some significant differences in subsequent ship point costs.

It might just have been that the X-wing was overcosted, and the B-wing was about right, though.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I really doubt it's just the X-wing's problem. It's undercosted, no contest there at all, but if that was the problem I have the distinct feeling that 4B wouldn't have been one of the dominant lists (and 4BZ is probably still the dominant jousting list) of the entire meta at that time.

Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

I really doubt it's just the X-wing's problem. It's undercosted, no contest there at all, but if that was the problem I have the distinct feeling that 4B wouldn't have been one of the dominant lists (and 4BZ is probably still the dominant jousting list) of the entire meta at that time.

If you compare the X-wing to other ships in the game, you'd be underperforming compared to such great contenders as generic PS1 interceptors and the chaardan refit PS1 A-wing.

Thug Life is a dominant jousting list, too, but you don't see people calling for nerfs to the BTL-A4 title. I think the B-wing is okay where it is, it's the X-wing that really needs the boost. The most jousty joust list is still the 8 tie/Z swarm.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

The B-wing isn't undercosted. The x-wing is simply overcosted. The fact the B-wing is better in every way only matters because they serve the same purpose. Other rebel ships besides Hwk stack up fine against the b-wing because they have other functions.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I weep for Rebel Y-wings and their lovely Astromech choices.

I think you misunderstand me. I'm not calling for any nerfs. Rather, I'm saying that the B-wing is pretty spectacularly undercosted for what it does and how it does it. FFG is clearly aware of this, and it's had a major effect on how they've costed ships that followed it, to the new ships' detriment.

Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

I weep for Rebel Y-wings and their lovely Astromech choices.

I think you misunderstand me. I'm not calling for any nerfs. Rather, I'm saying that the B-wing is pretty spectacularly undercosted for what it does and how it does it. FFG is clearly aware of this, and it's had a major effect on how they've costed ships that followed it, to the new ships' detriment.

People on the X-Wing wiki have been super salty over the T-70 X-Wing being "too cheap" for what it does...extra shield point and boost and a better dial, ugh, what is this power creep pay-to-play nonsense, I hope FFG splits tournaments into two separate brackets, one for Force Awakens stuff and one where FA ships are banned, etc...despite the fact that if the T-70 cost more than it already does no one would even entertain the notion of using one and a slightly better X-Wing isn't going to drastically upend tournament (or even casual) meta much if at all.

Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

I weep for Rebel Y-wings and their lovely Astromech choices.

I think you misunderstand me. I'm not calling for any nerfs. Rather, I'm saying that the B-wing is pretty spectacularly undercosted for what it does and how it does it. FFG is clearly aware of this, and it's had a major effect on how they've costed ships that followed it, to the new ships' detriment.

So, which new ships are suffering from the B-wing's costing, perchance? The rebels haven't gotten another pure jouster since the Z-95, which is hardly overcosted. Do you think the T-70 is overpriced? The generic PS2 might be, but then FFG has had trouble finding things for generics on premium fighters to do.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I'd say it's more their accounting in general; They over-rate how much a Green dice is worth, and under rate simple HP Pool.

Panzeh
Nov 27, 2006

"..The high ground"

Shockeh posted:

I'd say it's more their accounting in general; They over-rate how much a Green dice is worth, and under rate simple HP Pool.

I don't disagree with that. I think a better explanation than 'B-wing is 2 op' is that post-wave 4, different designers took charge so their costing is gonna be different.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Panzeh posted:

So, which new ships are suffering from the B-wing's costing, perchance? The rebels haven't gotten another pure jouster since the Z-95, which is hardly overcosted. Do you think the T-70 is overpriced? The generic PS2 might be, but then FFG has had trouble finding things for generics on premium fighters to do.

TIE Defender and E-Wing, which is what I started off this line of conversation saying. :P

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

Panzeh posted:

I don't disagree with that. I think a better explanation than 'B-wing is 2 op' is that post-wave 4, different designers took charge so their costing is gonna be different.

It's exaggerated because they provide things that mitigate green dice (More secondaries, more Bombs, more EPT, more ways to make Crits) but none of these aside from 'generate a crit, get Direct Hit' actually impact on raw tank, so it's only gotten better over time.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Add to that that there are very few ways to modify green dice versus red. Lone Wolf is one of the only ones the helps green dice. A few pilot abilities. Uh, Flight Instructor (which I've never even seen in a list online, let alone actually played). Autothrusters is the big recent game changer for defense, but very few ships can use it. Wired will probably see some play, it's good on A-Wings.

But yeah, that's it, I think? Not very many options really.

Panzeh
Nov 27, 2006

"..The high ground"

The Gate posted:

Add to that that there are very few ways to modify green dice versus red. Lone Wolf is one of the only ones the helps green dice. A few pilot abilities. Uh, Flight Instructor (which I've never even seen in a list online, let alone actually played). Autothrusters is the big recent game changer for defense, but very few ships can use it. Wired will probably see some play, it's good on A-Wings.

But yeah, that's it, I think? Not very many options really.

Yeah FFG has been pretty careful about letting you modify green dice- flight instructor's 4 point cost to reroll an eyeball against most opponents is pretty weak. They've added in more ways in recent times, though the effect is still more subtle than what you can do with reds. This is not Attack Wing where you can get a poo poo ton of extra greens and free focus flips without much trouble.

BattleMaster
Aug 14, 2000

It's good design because the game would be incredibly irritating if defense outperformed offense.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I imagine we might see more COBRRAAAA when the Scum ghetto cloaking device comes out. He'll be nigh unkillable at range 3 with that thing. At 2 points, the chance of failure on an eyeball is well worth it too.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


BattleMaster posted:

It's good design because the game would be incredibly irritating if defense outperformed offense.

I know a guy who loathes autothrusters because he thinks defence does outperform offence :v:

(He runs double decimators)

BattleMaster
Aug 14, 2000

Endman posted:

I imagine we might see more COBRRAAAA when the Scum ghetto cloaking device comes out. He'll be nigh unkillable at range 3 with that thing. At 2 points, the chance of failure on an eyeball is well worth it too.

I want to run N'dru Suhlak with it to give him a bit of help if he gets chased down before getting off his Cluster Missile.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





BattleMaster posted:

It's good design because the game would be incredibly irritating if defense outperformed offense.

This is so true. Imagine if a TIE fighter (or whatever) could get multiple re-rolls and flips on their 3+ defense dice and effectively negate most damage every turn. The game would take 3x longer and be far less exciting.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


BattleMaster posted:

I want to run N'dru Suhlak with it to give him a bit of help if he gets chased down before getting off his Cluster Missile.

My only problem with that would be getting rid of Glitterstim, which makes the Cluster Missile attack hurt so much more than without it.

Chill la Chill
Jul 2, 2007

Don't lose your gay


BattleMaster posted:

It's good design because the game would be incredibly irritating if defense outperformed offense.

Yep. It creates a definite endpoint with an eye towards attrition. It really does give the game the thematic dogfight feels with quick explosions.

Panzeh
Nov 27, 2006

"..The high ground"
It's not the randomness that kills the ghetto cloaking device for me- it's the lack of ACD. Without ACD cloaking is purely defensive and most of the ships mentioned get awfully expensive, so losing the shooting is really rough. However, scum HWKs still get their abilities when cloaked..

quite stretched out
Feb 17, 2011

the chillest

Chill la Chill posted:

Tie punisher is really cool because there's a lot of surface area to work with. Unfortunately a lot of it is wasted on the bottom half so even if you get a neat "worlds of Star Wars" going with different panoramic outlines of Tatooine, Hoth, Coruscant, and Endor, half of those won't ever be seen.

They will be seen if you ever post pictures of your cool repainted ships

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Panzeh posted:

It's not the randomness that kills the ghetto cloaking device for me- it's the lack of ACD. Without ACD cloaking is purely defensive and most of the ships mentioned get awfully expensive, so losing the shooting is really rough. However, scum HWKs still get their abilities when cloaked..

Cloaked HWKs are going to be hilarious. I already find they last way longer than anyone expects them to. Cloaked Palob will be especially hilarious.

Also, on another note, thanks whoever linked that video from the NOVA open. I've been watching all of them for the great commentary, and watching people way better at the game than I am is pretty educational.

BattleMaster
Aug 14, 2000

I want to run cloaked Palob so badly but I don't know what balance of other stuff I should run on him to make him worthwhile while still leaving me points for other stuff.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Nothing. Stay cloaked all the time, be impossible to hit and a bad idea to target first. And cheap. 22 points.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT
So my friends convinced me to start playing with toy spaceships, I picked up 2 of the khiraxcxcxcxcx and a firespray because they are cool as hell, and a most wanted set because I guess I need stuff from there?
What makes a fun list from that? So far I've played all of 4 games trying out the GI joe villain and kath scarlet with a black sun ace backing them up. Playing pretty much just for fun with said friends.

BattleMaster
Aug 14, 2000

Hencoe posted:

So my friends convinced me to start playing with toy spaceships, I picked up 2 of the khiraxcxcxcxcx and a firespray because they are cool as hell, and a most wanted set because I guess I need stuff from there?
What makes a fun list from that? So far I've played all of 4 games trying out the GI joe villain and kath scarlet with a black sun ace backing them up. Playing pretty much just for fun with said friends.

You can probably have gobs of fun with just that stuff but here are my suggestions. When I play Scum I mostly just play the types of ship that comes with Most Wanted because they're all pretty solid.

If you buy a Rebel Y-Wing and a Rebel HWK-290 you can run all of the ships that Most Wanted gives you tiles and dials for. Scum Y-Wings with Ion Cannon Turret (one included with each of Y-Wing and HWK expansions) with BTL-A4 and Unhinged Astromech (two of each of those included in Most Wanted) are very effective. The HWK-290 can use Palob with Blaster Turret, Recon Specialist, and Moldy Crow (all included in the HWK-290 expansion) which is fun but projects a big "OH GOD KILL IT NOW" aura.

Another Most Wanted will let you run a total of 4 Zs which are a good way of using half of your list, or 4 Ys which are a good list all on their own, but you'll need two Rebel Ys and enough turrets to set those up.

You can do a really fun thing with Kath with Push the Limit, Engine Upgrade, and K4 Security Droid. Getting those is no big deal if you proxy, but if you want the real cards you'll need a YV-666 for Engine Upgrade and an A-Wing or Imperial Aces for Push the Limit.

BattleMaster fucked around with this message at 05:46 on Oct 15, 2015

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL
Fiddling around trying to figure out what I want to run for S&V alongside Bossk and I just noticed how well Wired works with Outlaw Tech and now I'm looking at every pilot to see who could exploit it the best. Maybe Kath or Boba?

Also thinking about Bossk with Calculation, Mangler Cannon, K4, Outlaw Tech, Mercenary Co-pilot, and trying to sit at range 3 and snipe, but I'm not sure if the Hound's Tooth can keep itself at 3 range reliably.

EDIT:Maybe Recon Specialist instead of Mercenary Co-Pilot.


EDIT:Boba w/ K4 + Glitterstim + Advanced Proton Torpedo is too gimmicky right? I feel like it would be hilarious if you got it off though.

Pyronic fucked around with this message at 07:56 on Oct 15, 2015

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

Nothing. Stay cloaked all the time, be impossible to hit and a bad idea to target first. And cheap. 22 points.

I know you're probably joking, but without a turret of some sort, he's basically a 22 point handicap, since your 1 attack die can't threaten much of anything. I'd trade 1 focus our evade per turn to make my opponent play down 22 points.

Irom
May 16, 2013

by FactsAreUseless
Guri + autothrusters + lone wolf is my new favorite ship to fly. Her endgame survivability is stupendous. I've never seen green dice do so much work.

Kill_Discussion
Dec 15, 2005

Just watch it...

Pyronic posted:

Fiddling around trying to figure out what I want to run for S&V alongside Bossk and I just noticed how well Wired works with Outlaw Tech and now I'm looking at every pilot to see who could exploit it the best. Maybe Kath or Boba?

Also thinking about Bossk with Calculation, Mangler Cannon, K4, Outlaw Tech, Mercenary Co-pilot, and trying to sit at range 3 and snipe, but I'm not sure if the Hound's Tooth can keep itself at 3 range reliably.

EDIT:Maybe Recon Specialist instead of Mercenary Co-Pilot.


EDIT:Boba w/ K4 + Glitterstim + Advanced Proton Torpedo is too gimmicky right? I feel like it would be hilarious if you got it off though.


As you have it, I think Merc Co-pilot is redundant. You can only change 1 crit to two hits per attack and you're getting that with the Mangler. If you want to live dangerously go with Greedo - change a crit to two hits and then if you're damage is into their hull the first card is flipped up and is effectively a crit. I'd also suggest swapping Calc + Mangler for Marksmanship. 2 points cheaper and now you have a good chance to crit in your full 180 arc.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL

Kill_Discussion posted:

As you have it, I think Merc Co-pilot is redundant. You can only change 1 crit to two hits per attack and you're getting that with the Mangler. If you want to live dangerously go with Greedo - change a crit to two hits and then if you're damage is into their hull the first card is flipped up and is effectively a crit. I'd also suggest swapping Calc + Mangler for Marksmanship. 2 points cheaper and now you have a good chance to crit in your full 180 arc.

Yeah Merc-copilot might be overkill, I might run recon specialist instead? Calc + Recon gives the same effect as marksmanship if I spend both focus on attack but its a lot more flexible, as I could choose not to spend one or both depending on the situation. It is running pretty high on points though.

Greedo kind of terrifies me, but I might try it a couple games and see how it turns out.

Pyronic fucked around with this message at 17:51 on Oct 15, 2015

Geisladisk
Sep 15, 2007

How do Fat Hans fare against 4x TLT? Anyone tried it?

I guess it wouldn't be too bad, since you could use your boost and PS9 to stay out of at least some of them.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Geisladisk posted:

How do Fat Hans fare against 4x TLT? Anyone tried it?

I guess it wouldn't be too bad, since you could use your boost and PS9 to stay out of at least some of them.
Not well because Hans rely on C3PO and the evade token to survive and those get eaten up by the TLTs, and unhinged makes Y-wings unpredictable.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL
my understanding is that 4x TLT works *because* its good against stuff like Fat Han.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Yup. Han can dodge one 2 hit TLT shot per turn. After that, any shots that deal 2 hits go through.

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Chill la Chill
Jul 2, 2007

Don't lose your gay


I can't wait until the TLT lists start to get eaten by something else again so Han can reign supreme once more. :evilbuddy:

At the same time, I've been meaning to paint up a couple more y-wings.... I still need to start on my YT-2400 tagged subway scheme though.

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