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A Steampunk Gent posted:I think boiling down Kojima's style to 'insane' is really demeaning to his work, whilst there's obviously alot of quirk to his style he's there's also alot of effort to say something meaningful in every one of his games and they're legendary to their attention to detail and incredible level of polish. Compare to Suda51, who's spent most of the last decade writing down ideas on napkins and getting other people to make them, I don't think the two directors are really in the same ballpark I think you'll find he's only spent the past eight years writing ideas on napkins. Killer7/No More Heroes era Suda51 would do MGS interestingly, though.
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# ? Oct 17, 2015 10:52 |
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# ? May 31, 2024 22:17 |
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Yeah Bro posted:I think you'll find he's only spent the past eight years writing ideas on napkins.
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# ? Oct 17, 2015 11:17 |
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Hahaha no killer7 was the biggest heap of pretentious nonsense that made no sense and tried to pretend that made it cool and arty and deep when actually it was just an incoherent mess
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# ? Oct 17, 2015 11:19 |
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I will say I do sort of appreciate that Kojima decided "Before getting all the plot in, lets get all the gameplay in." I don't know if that's SOP, But a game is judged by its gameplay most of all to me. And it's truly organic and fun.
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# ? Oct 17, 2015 11:22 |
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Yeah Bro posted:Killer7/No More Heroes era Suda51 would do MGS interestingly, though. This statement is wrong.
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# ? Oct 17, 2015 11:33 |
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Onmi posted:I will say I do sort of appreciate that Kojima decided "Before getting all the plot in, lets get all the gameplay in." I don't know if that's SOP, But a game is judged by its gameplay most of all to me. And it's truly organic and fun. MGSV is everything I hoped MGS4 would be. MGSV pretty much satisfied all my expectations gameplay wise.
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# ? Oct 17, 2015 12:00 |
So I just did the mission where quiet leaves and I'm kind of mad at video games because it was a bad mission aside from me getting mad at video games, I had a thought. What happened to the Parasite that Eli and Mantis have? Because I swear to god if they decide that's actually the basis of fox die somehow I'm just going to be really sad.
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# ? Oct 17, 2015 12:04 |
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It was in a cut mission looool
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# ? Oct 17, 2015 12:04 |
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If I was being hyper critical I'd say the one thing that could have made the gameplay even better would be dynamic mgs4 style battles between different factions. Having a few mujahideen fighting the Soviets for control of outposts etc (or maybe more realistically just ambushing them/skirmishing). I liked the concept of sneaking through a warzone, and while v gets the perfect tone for that it's not really reflected in gameplay
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# ? Oct 17, 2015 12:05 |
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Nuebot posted:So I just did the mission where quiet leaves and I'm kind of mad at video games because it was a bad mission aside from me getting mad at video games, I had a thought. What happened to the Parasite that Eli and Mantis have? Because I swear to god if they decide that's actually the basis of fox die somehow I'm just going to be really sad. Really sad because of the tragedy of it being the cause of Eli's death in the future or sad because "EVERYTHING IS PARASITES!" EDIT: Parasite therapy was the basis for FOXDIE though, Zero talks about it, the entire point of the project was to learn about how to target. And the clones were another step. FOXDIE is the third step, Targeting individuals.
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# ? Oct 17, 2015 12:05 |
Onmi posted:Really sad because of the tragedy of it being the cause of Eli's death in the future or sad because "EVERYTHING IS PARASITES!" Wait, wait what? I was right? This actually is a thing in the story? I'm not sure if I love it or hate it.
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# ? Oct 17, 2015 12:09 |
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Nuebot posted:Wait, wait what? I was right? This actually is a thing in the story? I'm not sure if I love it or hate it. https://www.youtube.com/watch?v=q8ejMZWVplk Here is the part of that tape.
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# ? Oct 17, 2015 12:13 |
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Nuebot posted:Wait, wait what? I was right? This actually is a thing in the story? I'm not sure if I love it or hate it. Kojima has a bad habit of connecting and expanding plot elements that do not need to be revised. Hence why MGS3 still has the best story. It's almost completely disconnected from the previous games and works as a stand alone origin story (And even explains Big Boss's descent into villainy far better than any other games after it) Then MGS4 happened.
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# ? Oct 17, 2015 12:15 |
Onmi posted:https://www.youtube.com/watch?v=q8ejMZWVplk I assume that's what I get for beating the last mission? Oh boy! I guess I'll get to do that when I stop being annoyed that I only got an A on the quiet mission. EDIT: Are we sure the Resident Evil writing staff didn't pen this idea?
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# ? Oct 17, 2015 12:17 |
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Imho it's impossible to s rank that mission without the 8 warhead CGM E: which incidentally makes sahelanthropus extreme a piece of piss. You can take off like a sixth of its health with one volley
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# ? Oct 17, 2015 12:19 |
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The weird part is that even at the end of Phantom Pain I don't feel like the boss is the guy he should be in MG1 and onwards. His motivation there was "Turn Outer Heaven into a place where Soldiers will never be discarded." When you consider that MGS 5 shows him trying to teach children not to BE soldiers. I mean I guess they're trying to say "His goal was really to destroy the Patriots all along." but that doesn't line up. They've made it more complex in trying to tie it together.
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# ? Oct 17, 2015 12:20 |
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A Steampunk Gent posted:I think boiling down Kojima's style to 'insane' is really demeaning to his work, whilst there's obviously alot of quirk to his style he's there's also alot of effort to say something meaningful in every one of his games and they're legendary to their attention to detail and incredible level of polish. Compare to Suda51, who's spent most of the last decade writing down ideas on napkins and getting other people to make them, I don't think the two directors are really in the same ballpark theyre my favourite japanese devs, and i meant insane in a positive way. you are right concerning kojima, and to some extent right about suda, but the thing is (and the reason why i'd love to see him do something in the mgs universe) his ideas are just so different from what everyone else does most of the time. my favourite games of his are killer7 and killer is dead, both of which are more like batshit crazy fever dreams than traditional storytelling, which is why i love them. he should totally do a game set inside big boss's head during his coma after metal gear 2
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# ? Oct 17, 2015 12:21 |
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Onmi posted:The weird part is that even at the end of Phantom Pain I don't feel like the boss is the guy he should be in MG1 and onwards. His motivation there was "Turn Outer Heaven into a place where Soldiers will never be discarded." When you consider that MGS 5 shows him trying to teach children not to BE soldiers. I mean I guess they're trying to say "His goal was really to destroy the Patriots all along." but that doesn't line up. Wasn't that Kaz though? I mean Snake is all like "he's a natural" when it comes to child soldiers and Kaz is all like, "hell no they ain't. " Also, I think his turn is gradual and it has been happening for a while now. I mean one mission has you recruiting a human trafficker. In terms of morals, Big Boss's is completely out of whack.
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# ? Oct 17, 2015 12:55 |
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Das Butterbrot posted:theyre my favourite japanese devs, and i meant insane in a positive way. you are right concerning kojima, and to some extent right about suda, but the thing is (and the reason why i'd love to see him do something in the mgs universe) his ideas are just so different from what everyone else does most of the time. my favourite games of his are killer7 and killer is dead, both of which are more like batshit crazy fever dreams than traditional storytelling, which is why i love them. Killer is Dead is not really a Suda51 game. It's a good game, but there is a bunch to it that gets overshadowed by the aesthetics forced onto it (self-referential elements to killer7 and the anime aesthetic that are both, presumably, mandated by Kadokawa games). I would like to see what the director would do without those restraints, but it is highly divergent to a typical Suda game, while simultaneously invoking those games. I can't think of specifics, but that was the feeling i got after playing the game at release, maybe I'll replay it soon to remember the specifics.
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# ? Oct 17, 2015 12:58 |
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Confirmed that wearable motorcycle goggles are unlocked with the Chapter 3 DLC if you use the Vita via Remote Play or Transfarring and enter the Konami Code on the Quarantine Platform after fully developing the 4th FOB.
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# ? Oct 17, 2015 13:44 |
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A Steampunk Gent posted:Compare to Suda51, who's spent most of the last decade writing down ideas on napkins and getting other people to make them
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# ? Oct 17, 2015 13:49 |
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Pwnstar posted:I would like to play a game of Liquid as a young man (played by Cam Clarke) and his buddy Psycho Mantis joining FOXHOUND and having wacky adventures. It would play like F.E.A.R. 3 where one guys is a regular army guy with karate kicks and the other is a magic killing machine.
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# ? Oct 17, 2015 15:07 |
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Onmi posted:The weird part is that even at the end of Phantom Pain I don't feel like the boss is the guy he should be in MG1 and onwards. His motivation there was "Turn Outer Heaven into a place where Soldiers will never be discarded." When you consider that MGS 5 shows him trying to teach children not to BE soldiers. I mean I guess they're trying to say "His goal was really to destroy the Patriots all along." but that doesn't line up. tbf they have that in Mission 51 where Venom Snake and Kaz leave Eli on the island to die via bombing that might be enough to make you hate the guy who you know is your dad but he doesn't know and also he's not really your dad
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# ? Oct 17, 2015 16:34 |
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SpaceWolfPurrp posted:tbf they have that in Mission 51 where Venom Snake and Kaz leave Eli on the island to die via bombing Eli knows everything. In one conversation Miller directly quotes Eli who said "Bring my father here". Also, the reason why Liquid hates Big Boss is because he's supposedly an inferior version of him and nothing more than genetic waste. He makes it very clear in MGS1.
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# ? Oct 17, 2015 17:07 |
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well, he doesn't know everything, like the fact that he's not your clone. But yea, all of the reasons why he hates Big Boss are there, I was just saying him getting left on the Island of the Flies or whatever to die probably didn't help their relationship.
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# ? Oct 17, 2015 17:17 |
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ChibiSoma posted:Also, how and when did Miller get a second foot? He very clearly only has one at the start when he's wheeled off. He has a bitchy little fit at Ocelot when the latter suggests he gets fitted for prosthetics like Snake did. Yet here he is, walkin' about with two feet. Did I miss a cutscene where he went "I got up to take a poo poo in the night, fell over, and crapped myself, Ocelot. Where's that fake foot at?" or something? Kaz isn't going completely without any assistance, or he wouldn't use a cane. He just doesn't want "easy" replacements for his missing arm and leg, so he uses a cane and a peg leg to make his life difficult so he remembers the pain.
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# ? Oct 17, 2015 17:43 |
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You can argue that a peg leg isn't a real bionic foot and therefore not a real substitute for what he lost so he can keep on hating.
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# ? Oct 17, 2015 18:21 |
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Discendo Vox posted:45 has been no traced. It's, um, stupidly easy, it turns out. Call D-Walker at the very starting instant to kick Quiet off the team. Until I see proof I don't buy that No Traces is possible. It would be if Quiet can be forced out of the mission area, but it's not quite as simple as the prenatual video commenter suggested and I suspect he either has the "Get Quiet Back" mod installed (which may circumvent the issue as the game is scripted to force-remove Quiet as a buddy during the lead-in story events for 45, perhaps causing a glitch if the game tries to remove her) or is on a console that perhaps has some sort of different issue handling behavior. Basically I'm calling him out on this as I think he's bullshitting, but I'd love to be proven wrong so if anyone can get this swap glitch to work I'm all ears. I already figured out the Pequod glitch for this mission (after a Checkpoint the LZ becomes active and Pequod can be called there and will notice the enemy vehicles and attack them), so if Quiet can be swapped for D-Dog or D-Walker then that plus Pequod plus Mist Parasites should lead to a fairly handy No Traces.
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# ? Oct 17, 2015 18:36 |
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Nakar posted:Not quite true. There's definitely a glitch going on here but on an unmodded PC version something very different happens when you attempt to do that. That's wierd, for me a completely different glitch happened where Quiet turned invisible in her cutscenes and I couldn't use any buddies during the attack
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# ? Oct 17, 2015 19:10 |
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Bholder posted:That's wierd, for me a completely different glitch happened where Quiet turned invisible in her cutscenes and I couldn't use any buddies during the attack I mean, there's definitely a glitch happening (and 45 was glitched to start with), the question is how it works and can we exploit it in our favor somehow.
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# ? Oct 17, 2015 19:34 |
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Only happened to me once when I first played the mission. I thought it's going to turn into a sneaking one, so I summoned D-Dog. Pretty sure DD was in the air when I activated the cutscene. It also happened a couple patches ago, so it might not work anymore.
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# ? Oct 17, 2015 21:02 |
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I just love this game, so, so much.
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# ? Oct 17, 2015 21:10 |
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Buschmaki posted:I just love this game, so, so much. As nuts as the /r/neverbegameover people are I really can't blame them, I seriously wish there was more MGSV for me to play. poo poo, patch in more weird side-ops like the puppet cleanup or more weird rescues, I'd be happy.
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# ? Oct 17, 2015 21:13 |
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Apparently they're going to be releasing zombie/snatcher side-ops as DLC, as well as the Tuxedo, the MGS3 Sneaking Suit, and EVA's outfit and the Boss' Sneaking Suit.
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# ? Oct 17, 2015 21:21 |
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ThomasPaine posted:Hahaha no killer7 was the biggest heap of pretentious nonsense that made no sense and tried to pretend that made it cool and arty and deep when actually it was just an incoherent mess There's a lot of depth to Killer7 that makes the plot almost impenetrable, so I don't blame you for dismissing it as randomly cobbled together nonsense, but its one of the few games that makes a good argument for video games as art.
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# ? Oct 17, 2015 21:23 |
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Broseph Brostar posted:There's a lot of depth to Killer7 that makes the plot almost impenetrable, so I don't blame you for dismissing it as randomly cobbled together nonsense, but its one of the few games that makes a good argument for video games as art. If Killer7's gameplay wasn't such garbage it would be fantastic.
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# ? Oct 17, 2015 21:25 |
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I'm sorely disappointed at the lack of pooyan/banana holdup/etc. missions.
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# ? Oct 17, 2015 21:37 |
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marauderthirty posted:I'm sorely disappointed at the lack of pooyan/banana holdup/etc. missions. This and no date with Ocelot mission.
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# ? Oct 17, 2015 21:41 |
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Broseph Brostar posted:There's a lot of depth to Killer7 that makes the plot almost impenetrable, so I don't blame you for dismissing it as randomly cobbled together nonsense, but its one of the few games that makes a good argument for video games as art. Killer 7 is a tin of the cheapest baked beans that thinks it's the highest quality caviar. Just like this post.
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# ? Oct 17, 2015 21:41 |
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# ? May 31, 2024 22:17 |
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Brazilianpeanutwar posted:Killer 7 is a tin of the cheapest baked beans that thinks it's the highest quality caviar. Just like this post. Yeah but they put acid in the beans so it's still a good time.
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# ? Oct 17, 2015 21:42 |