|
So I can make a militarist, fanatically xenophobic human dictatorship. Good... very good
|
# ? Oct 19, 2015 20:38 |
|
|
# ? May 16, 2024 18:13 |
|
My Fanatic Xenophile empire
|
# ? Oct 19, 2015 20:49 |
|
Come on how is it not gonna be https://www.youtube.com/watch?v=ScHOVAo6tQ0
|
# ? Oct 19, 2015 20:55 |
|
So I can get bonuses to slavery? Space-Rome here i come!
|
# ? Oct 19, 2015 20:59 |
|
Rakthar posted:From the 4x games I've played, Sword of the Stars 1 is the game that most closely models an interesting tactical combat game with a simplified empire side of things. It's very similar gameplay wise to Total War games in that the tactical combat is the focus, but it differs in that you can make meaningful choices on the strategic side that impact the combat. I'm basically hoping for this game to be Sword of the Stars 1 but with planetary details instead of mere solar, deepened racial and ethnic constructs, good empire management and actual, factual politics. You can even skip the combat that lasts for millions of turns due to deployment limitations and 10 minute combat.
|
# ? Oct 19, 2015 21:04 |
|
vyelkin posted:I want a space game that is basically 90% ship design. Rule The Waves in space. All you do is design ships and smash them against alien ships. No politics, no colonization, no economy, no planet management. That can all happen in the background as your race expands but you are the grand admiral and it's your job to keep humanity safe against the Bug Menace by designing the biggest baddest ships that just so happen to be built by your nephew's shipyard even though your nephew doesn't know how to connect a warp drive to an engineering section or w/e. Have you tried Distant Worlds with everything but ship design and military campaigns under AI control? That seems to be a playstyle it supports but I like interstellar politics too much to try it that way myself.
|
# ? Oct 19, 2015 21:06 |
|
Empress Theonora posted:q. what kind of support will stellaris provide for F U L L C O M M U N I S M Pretty sure you can go full commie in space. I only play space-nazis though so I haven't really checked RabidWeasel posted:The reason that they traditionally suck is that they come at it way too hard from a simulationist perspective, where really all you need is ways to make interesting decisions about their capabilities in combat. I always liked the designer from SMAC since it was literally just choosing your attack/defense/movement and a couple of special abilities for each unit, I don't see why anything substantially more complex than that is needed for a game with automated combat. You gotta wait for the ship design DD, but I think you will be fairly happy. vyelkin posted:I want a space game that is basically 90% ship design. Rule The Waves in space. All you do is design ships and smash them against alien ships. No politics, no colonization, no economy, no planet management. That can all happen in the background as your race expands but you are the grand admiral and it's your job to keep humanity safe against the Bug Menace by designing the biggest baddest ships that just so happen to be built by your nephew's shipyard even though your nephew doesn't know how to connect a warp drive to an engineering section or w/e. Well that's not Stellaris, but I would also play the poo poo out of that game. Pharnakes posted:NWS RTW is the only ship design screen I have ever been really comfortable with, even though it looks like it was from 1995. Adapt it a little for space combat (but not too much because WW1 in space would be more interesting than WW2) and slap on some fancy GUI and call it a day. Actually after that ring up the NWS guys and hire them to make a naval/air game spanning the whole 20th century. I would love if we did. RTW is great and I have been trying to interest people around the office. So far our ex DLC-Empress and now Cities Skylines producer has bought it and is cursing me for her lost productivity - she is a huge navy sperg. Other than that, the HoI4 AI programmer seemed pretty interested but hasn't bought it yet as far as I know.
|
# ? Oct 19, 2015 21:58 |
vyelkin posted:I want a space game that is basically 90% ship design. Rule The Waves in space. All you do is design ships and smash them against alien ships. No politics, no colonization, no economy, no planet management. That can all happen in the background as your race expands but you are the grand admiral and it's your job to keep humanity safe against the Bug Menace by designing the biggest baddest ships that just so happen to be built by your nephew's shipyard even though your nephew doesn't know how to connect a warp drive to an engineering section or w/e. Grog space game with ships designed to minute details? You mean Aurora?
|
|
# ? Oct 19, 2015 22:06 |
|
i wonder how viable it is to basically be a giant space hippie commune.
|
# ? Oct 19, 2015 22:25 |
|
The only time in a game where I unironically enjoyed finding the perfect way to jam more guns and bits inside a chassis was Mechwarrior 2, and that's mostly because the premade mechs were so bad that you had a huge incentive to start tinkering with them.Darkrenown posted:Pretty sure you can go full commie in space. I only play space-nazis though so I haven't really checked Darkrenown posted:You gotta wait for the ship design DD, but I think you will be fairly happy.
|
# ? Oct 19, 2015 22:28 |
|
Man. Militaristic, xenophobic individualists sounds like the perfect Starship Troopers game.
|
# ? Oct 19, 2015 22:31 |
|
I too find building sea defences and flooding the planet a la SMAC to be objectively good. I mean, I didn't melt the Ice Caps, I was just prepared.
|
# ? Oct 19, 2015 22:32 |
Gamerofthegame posted:Grog space game with ships designed to minute details? Take Aurora's ship design, stick a RTWesqe campaign onto it, and make the battlefield 3D (hardest part). Done!
|
|
# ? Oct 19, 2015 22:38 |
|
RabidWeasel posted:The only time in a game where I unironically enjoyed finding the perfect way to jam more guns and bits inside a chassis was Mechwarrior 2, and that's mostly because the premade mechs were so bad that you had a huge incentive to start tinkering with them. I love how the design system in mechwarrior worked, where the more stuff you crammed in there the more things there were that could catastrophically explode.
|
# ? Oct 19, 2015 22:44 |
|
I imagine it is possible to change your empire's ethics over the course of a game? I prefer a gradual evolution towards xenophobic despotism myself.
|
# ? Oct 19, 2015 23:03 |
|
Randarkman posted:I imagine it is possible to change your empire's ethics over the course of a game? I prefer a gradual evolution towards xenophobic despotism myself. e. Or rereading, I suspect faction driven, which is fueled by POP leanings. zedprime fucked around with this message at 23:10 on Oct 19, 2015 |
# ? Oct 19, 2015 23:07 |
|
Anything about empire names yet? Seems to be be that they are defined when you create a species. But could this also be dynamic, say based on home planet/system, dominant species and government type? At the very least it should be possible to customize for a player controlled empire, though that might be a DLC.
Randarkman fucked around with this message at 23:17 on Oct 19, 2015 |
# ? Oct 19, 2015 23:10 |
|
Westminster System posted:I too find building sea defences and flooding the planet a la SMAC to be objectively good. gently caress you, Morgan - Deirdre
|
# ? Oct 19, 2015 23:19 |
|
Xenophobic warp lane users should get an election/faction/whatever-type-might-be-applicable event to demand that walls be built around their solar systems.
|
# ? Oct 19, 2015 23:22 |
|
I've never heard of Rule the Waves before, is it any good? It seems like a cool concept
|
# ? Oct 19, 2015 23:37 |
|
Farecoal posted:I've never heard of Rule the Waves before, is it any good? It seems like a cool concept It is a lot of fun, yes.
|
# ? Oct 19, 2015 23:47 |
|
Stellaris looking good, can't wait for some meatier DDs.
|
# ? Oct 19, 2015 23:53 |
|
Farecoal posted:I've never heard of Rule the Waves before, is it any good? It seems like a cool concept It's very good.
|
# ? Oct 19, 2015 23:55 |
|
vyelkin posted:Nah, afaik GSB doesn't have any kind of campaign. I want a real campaign where battles matter and have lasting impacts like in RTW as your empire expands and fights other empires, but without all the tedious colonization and micromanagement of 99% of space 4Xs. One of GSB 1's DLCs adds in a campaign, for what it's worth. It's pretty barebones and your enemy essentially consists of "everyone who isn't you" without more in the way of diplomacy or even differentiation, but that's the point, isn't it?
|
# ? Oct 20, 2015 01:03 |
|
RabidWeasel posted:(again SMAC was the best ever for this, even if it was hard to be 100% peaceful you could definitely play with an aim towards being more or less objectively good for the future of humanity, and without having to do anything awful) All the factions in Alpha Centauri were ruled by horrible ideologues that went way too far and that was the point.
|
# ? Oct 20, 2015 01:11 |
|
The Sharmat posted:All the factions in Alpha Centauri were ruled by horrible ideologues that went way too far and that was the point. It made it a lot easier to distinguish them, since they didn't have, say, historical context that you could use to do so. SMAC had to be over-the-top to combat the featurelessness that happens to fantasy settings.
|
# ? Oct 20, 2015 01:13 |
|
Dibujante posted:It made it a lot easier to distinguish them, since they didn't have, say, historical context that you could use to do so. SMAC had to be over-the-top to combat the featurelessness that happens to fantasy settings. Well yeah but the point is that even the most benevolent ending in SMAC involved lots of messed up poo poo for crazy fanatics
|
# ? Oct 20, 2015 01:16 |
|
StashAugustine posted:Well yeah but the point is that even the most benevolent ending in SMAC involved lots of messed up poo poo for crazy fanatics Lal was OK, if ineffectual.
|
# ? Oct 20, 2015 01:21 |
|
I can't recommend SOTS 1 enough for people that actually want good, combat oriented ship design. Just don't touch the sequel.Dibujante posted:It made it a lot easier to distinguish them, since they didn't have, say, historical context that you could use to do so. SMAC had to be over-the-top to combat the featurelessness that happens to fantasy settings. Well, crappy fantasy settings. Which videogame settings tend to be. The crazy ideologies was kind of part of the appeal for me though Tomn posted:Lal was OK, if ineffectual. He tended to go full world police in game and did some really shady stuff with cloning in the backstory. I think it says a lot about the other less obviously "evil" factions (so anyone that's not the Believers or the Human Hive)that the Peacekeepers tend to look like the best of the lot.
|
# ? Oct 20, 2015 01:25 |
|
The Sharmat posted:I can't recommend SOTS 1 enough for people that actually want good, combat oriented ship design. Just don't touch the sequel. Commissioner Pravin Lal posted:The Warrior’s bland acronym, MMI, obscures the true horror of this monstrosity. Its inventors promise a new era of genius, but meanwhile unscrupulous power brokers use its forcible installation to violate the sanctity of unwilling human minds. They are creating their own private army of demons. Later: Commissioner Pravin Lal posted:I think, and my thoughts cross the barrier into the synapses of the machine - just as the good doctor intended. But what I cannot shake, and what hints at things to come, is that thoughts cross back. In my dreams the sensibility of the machine invades the periphery of my consciousness. Dark. Rigid. Cold. Alien. Evolution is at work here, but just what is evolving remains to be seen. EDIT: Also-- Commissioner Pravin Lal posted:I loved my chosen. How then to face the day when she left me? DrSunshine fucked around with this message at 05:46 on Oct 20, 2015 |
# ? Oct 20, 2015 05:44 |
|
Farecoal posted:I've never heard of Rule the Waves before, is it any good? It seems like a cool concept What is your reaction to this image? That's pretty much the answer to whether you'll like the game, I think. (The thread is here.)
|
# ? Oct 20, 2015 06:45 |
|
PleasingFungus posted:What is your reaction to this image? Would not buy, would read/participate in Lets Play of.
|
# ? Oct 20, 2015 06:48 |
|
Wow, that settings window has a lot of options. What does the actual game look like?
|
# ? Oct 20, 2015 06:55 |
|
Mantis42 posted:Wow, that settings window has a lot of options. What does the actual game look like? That pretty much is the game. Mostly.
|
# ? Oct 20, 2015 07:06 |
|
Mantis42 posted:Wow, that settings window has a lot of options. What does the actual game look like? Hahahahahahaheurgh.
|
# ? Oct 20, 2015 07:27 |
|
Supreme Ruler: Cold War. Worth three dollars?
|
# ? Oct 20, 2015 09:10 |
|
YoSaff posted:Supreme Ruler: Cold War. Worth three dollars? No. I don't think any supreme ruler games are worth even spending the time to play.
|
# ? Oct 20, 2015 09:17 |
|
YoSaff posted:Supreme Ruler: Cold War. Worth three dollars? If you'd enjoy a game that is somehow worse than the unfinished alpha of East vs. West that got leaked, yes.
|
# ? Oct 20, 2015 09:38 |
|
The Sharmat posted:All the factions in Alpha Centauri were ruled by horrible ideologues that went way too far and that was the point. They all struck me as dumb caricatures, honestly, but then i'm not as infatuated with the writing as other people.
|
# ? Oct 20, 2015 10:08 |
|
|
# ? May 16, 2024 18:13 |
|
World War 1 is a really hosed up thing.
|
# ? Oct 20, 2015 10:14 |