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Maybe it has pacing problems and holds the player's hand too much because it's a really accurate Zelda clone
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# ? Oct 18, 2015 22:06 |
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# ? May 25, 2024 00:39 |
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Eponymous posted:The Crysis 2 novelization, of all things, is actually pretty great. The main character is basically being eaten alive by his suit, and the nanomachines are constantly rewriting his brain to the point that he worries he isn't himself anymore but can't think about it too much because the nanomachines won't let him. That sounds... potentially interesting? Huh. I've never said this before, but I kinda want to check out this videogame book. nanomachines!
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# ? Oct 18, 2015 22:45 |
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Hakkesshu posted:I want to like Okami but it is pacing issues: the game. What really annoyed me about Okami is that you can't speed up the dialogue with voice acting, but said voice acting is gibberish so there's no point in listening to it, anyway. It was also about three times longer than it needed to be.
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# ? Oct 19, 2015 19:00 |
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Use a page from the book of speed running tips: play Okami in Japanese to speed up text boxes. (Note: may require knowing Japanese to understand the text)
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# ? Oct 19, 2015 19:47 |
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Ramagamma posted:Okami might be one of the best zelda likes in the past decade but it forced me to watch a 15 minute long unskippable cut scene right at the start so I'll never know. I want something along the lines of this to be pasted the wall of every game developer's office. I will sit through an intro cutscene but in a game, it's a really clumsy way to tell a story. And fifteen minutes, woof. We're also not talking about a purely narrative game. There's an audience who probably just wants to paint poo poo/look at cute dog and doesn't care about the story. Let them skip it! Note: I played Okami before I became this passivity averse but if I was coming to it fresh, I probably wouldn't care for it much.
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# ? Oct 19, 2015 21:10 |
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I like Okami a ton but it's definitely bloated and too slow for its own good. There's something I find weirdly charming about the pacing issues, particularly the way it ends like three times, but when I think about going back to it I find I just kind of don't want to sit through all of that again. It doesn't help that I played the Wii version, where the finicky motion controls made basically every weapon unusable except the beads.
Opposing Farce fucked around with this message at 21:15 on Oct 19, 2015 |
# ? Oct 19, 2015 21:12 |
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The best part about Okami is that it autoplays the intro when the game boots so obviously if it's the first time you play the game you would sit down and watch the whole thing. Then you select new game and it plays the intro again only this time it's unskippable!
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# ? Oct 19, 2015 21:18 |
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On one hand I'd argue that it's deliberate pacing makes sense for the kind of traditional Japanese fairy tale it was going for but on the other it's a video game and there's no technical reason why you shouldn't be able to skip cutscenes. If Kojima allows for it then there's no excuse for anyone else.
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# ? Oct 19, 2015 21:25 |
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You could skip cutscenes in the wii version but for some reason that particular feature didn't make it to the PS3 version.
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# ? Oct 19, 2015 22:48 |
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Not being able to skip cutscenes is kind of lame but I also don't think a game being languid is inherently bad; it's just a matter of what you're in a mood to play and if the game's content clicked with you. For ex, Dragon Quest 7 and Persona 4 are both incredibly long games with openings that make Okami look about as snappy as Super Mario Bros. I thought Dragon Quest 7 was one of the most tedious, boring games I'd ever played, while Persona 4 might be my favorite PS2 RPG. Baku fucked around with this message at 00:47 on Oct 20, 2015 |
# ? Oct 19, 2015 23:06 |
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Hakkesshu posted:The best part about Okami is that it autoplays the intro when the game boots so obviously if it's the first time you play the game you would sit down and watch the whole thing. Then you select new game and it plays the intro again only this time it's unskippable! Haha, the same thing happened with me when I first played The Wind Waker. To be fair, that intro is only like five minutes long. Zombies' Downfall posted:For ex, Dragon Quest 7 and Persona 4 are both incredibly long games with openings that make Okami look like as snappy as Super Mario Bros. I thought Dragon Quest 7 was one of the most tedious, boring games I'd ever played, while Persona 4 might be my favorite PS2 RPG. Oh god, DQ7. You don't even get to your first battle until hour 3-5, and I was somewhere around hour 25-30 when the class system made itself available. I'm playing through the DS version of DQ6 and it's almost just as bad; I'm currently at hour 18 and just about to hit its class system. The Heartbeat-developed Dragon Quests just aren't that great. bobservo fucked around with this message at 00:36 on Oct 20, 2015 |
# ? Oct 20, 2015 00:33 |
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Speaking of Wind Waker, the 3D Zelda's love of intricate openings and beginning tutorial sections is another annoyance on the list. I don't know how anyone looked at Wind Waker and thought "forcing the player through this gigantic stealth dungeon first thing" was a good idea.
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# ? Oct 20, 2015 00:45 |
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al-azad posted:Speaking of Wind Waker, the 3D Zelda's love of intricate openings and beginning tutorial sections is another annoyance on the list. I don't know how anyone looked at Wind Waker and thought "forcing the player through this gigantic stealth dungeon first thing" was a good idea. So much about early Wind Waker is great and it has colored my memory so fondly that I forgot about that entirely.
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# ? Oct 20, 2015 01:33 |
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al-azad posted:Speaking of Wind Waker, the 3D Zelda's love of intricate openings and beginning tutorial sections is another annoyance on the list. I don't know how anyone looked at Wind Waker and thought "forcing the player through this gigantic stealth dungeon first thing" was a good idea. That never bothered me in Wind Waker as much as the forced text boxes everytime you picked up a Rupee.
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# ? Oct 20, 2015 08:26 |
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al-azad posted:Speaking of Wind Waker, the 3D Zelda's love of intricate openings and beginning tutorial sections is another annoyance on the list. I don't know how anyone looked at Wind Waker and thought "forcing the player through this gigantic stealth dungeon first thing" was a good idea. I can see what they were going for with that opening—you eventually return fully armed at the halfway point of the game, so it's incredibly empowering to fight the enemies you once had to hide from. But yeah, those stealth mechanics don't really give you a lot of feedback and I still have trouble with that section even though I love me some Metal Gear.
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# ? Oct 20, 2015 17:33 |
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Zombies' Downfall posted:Not being able to skip cutscenes is kind of lame but I also don't think a game being languid is inherently bad; it's just a matter of what you're in a mood to play and if the game's content clicked with you. I don't know if anyone is saying languid pacing is bad. I think people are saying that the player should be able to control that pacing and that the pacing in Okami is specifically bad, two points I agree with. If you beat Dragon Quest 7, you're a thousand times more patient than I am. That game is straight up pretty bad, I think.
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# ? Oct 20, 2015 20:57 |
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Okami is the opposite of every other Platinum game, because it's easy and over-explains itself, while the others are hard and don't explain basic poo poo.
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# ? Oct 20, 2015 21:27 |
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It's not a Platinum game, technically.
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# ? Oct 20, 2015 21:30 |
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I've been working through Okami for the last year or two, and while I really like it, it's a game where I don't feel bad picking it up and playing another 5-10 hours every couple months. I could not imagine playing all of it in a short period of time.
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# ? Oct 20, 2015 23:57 |
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Woffle posted:If you beat Dragon Quest 7, you're a thousand times more patient than I am. That game is straight up pretty bad, I think. I think I told this story on Retronauts a few times, but I played 120 hours of DQ7, got to the end boss, and just said "gently caress it" and put the game away forever after he killed my party. Note that I was 19 at the time, so I was a HELL of a lot more tolerant of pacing issues than I am today, but that game just broke me.
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# ? Oct 21, 2015 03:03 |
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Tae posted:It's not a Platinum game, technically. Clover/Platinum Twitch posted:I've been working through Okami for the last year or two, and while I really like it, it's a game where I don't feel bad picking it up and playing another 5-10 hours every couple months. I could not imagine playing all of it in a short period of time. It kinda feels more like episodes of a TV show than a single game. You could fit it into three seasons.
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# ? Oct 21, 2015 03:24 |
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bobservo posted:I think I told this story on Retronauts a few times, but I played 120 hours of DQ7, got to the end boss, and just said "gently caress it" and put the game away forever after he killed my party. Note that I was 19 at the time, so I was a HELL of a lot more tolerant of pacing issues than I am today, but that game just broke me. Are you me? That final dungeon being so huge and getting to form... 2 or 3 before dying in a half-hour battle, I never went back. How many goddamn final dungeons have someone go "we should add a shortcut to the middle of this" and then still take another 40+ minutes to slog through post-shortcut?
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# ? Oct 21, 2015 03:38 |
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END ME SCOOB posted:Are you me? That final dungeon being so huge and getting to form... 2 or 3 before dying in a half-hour battle, I never went back. FInal Fantasy 3 DS was also a HUGE dick and still adhered to the NES-era save system, so you could lose a TON of progress if the tough-as-nails final boss killed you. Which he did. I sent that poo poo to Gamefly and never looked back.
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# ? Oct 21, 2015 04:38 |
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Can I be the weird Dragon Quest 7 apologist who actually beat the game? I will admit it's probably too long for it's own good but I love the gameplay loop of going into the past and reviving islands by solving whatever problem led to that area's extinction. Edit: I think I also deserve credit for acknowledging 5 is the best in the series
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# ? Oct 21, 2015 04:41 |
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I don't hate DQ7 and actually really like DQ8!!! That is, what I was trying to say in my post is that I think DQ7 is tedious and boring as gently caress, but I don't know that that means anything is wrong with the game itself and maybe it's just not the kind of videogame I like
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# ? Oct 21, 2015 04:45 |
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Oh yeah, 8 was really good too. I fell off of 9 because it just didn't have the personality of 8.
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# ? Oct 21, 2015 04:49 |
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bobservo posted:FInal Fantasy 3 DS was also a HUGE dick and still adhered to the NES-era save system, so you could lose a TON of progress if the tough-as-nails final boss killed you. Which he did. I sent that poo poo to Gamefly and never looked back. FF3DS (and, thus, every single version save the Famicom one, since they all ported from that remake) was a design disaster, actually making the game harder in a lot of subtle grindy fashions. That end dungeon is just the easiest "this is bullshit" fashion to point to.
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# ? Oct 21, 2015 04:51 |
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DQ8 is probably just as long as DQ7 if you go for the post game true ending stuff but it's actually visually pleasing and has interesting things going on.
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# ? Oct 21, 2015 05:57 |
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Dragon Quest 8 was bursting with charm, if you'd gave that game to me when I was like 12 I would have rinsed it in a montn but these days I just don't have the drive
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# ? Oct 21, 2015 08:02 |
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I always wanted to play DQ7 because the length and glacial pacing made me think it would be a weird Zen kind of experience. If only you could get it for a reasonable price or they'd release the remake here
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# ? Oct 21, 2015 11:50 |
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Decided to get around to the last few episodes of The Pitch that I was saving for a rainy day. TEENMAN!
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# ? Oct 21, 2015 13:08 |
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Best wishes to Kole for a speedy recovery from his synchronous diaphragmatic flutter! Also I was just listening to Abject Suffering while walking home from work and was basically constantly laughing like an idiot from the moment The Gates Were Open.
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# ? Oct 21, 2015 13:20 |
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I'm still hiccuping, and it's been three weeks since we recorded that episode. PRGE was hell. My life is hell. The gates have closed.
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# ? Oct 21, 2015 13:33 |
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Woff is working; I really want to check out King of Dragon Pass. I think I'm out of my self-loathing phase and Dota2/Rocket League no longer make me feel anything on the inside.
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# ? Oct 21, 2015 13:50 |
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Dunbar posted:I always wanted to play DQ7 because the length and glacial pacing made me think it would be a weird Zen kind of experience. If only you could get it for a reasonable price or they'd release the remake here I kind of get what you're saying. It's like a mountain to climb, like reading all of War and Peace or building a toothpick model of Washington DC. Ramagamma posted:Dragon Quest 8 was bursting with charm, if you'd gave that game to me when I was like 12 I would have rinsed it in a montn but these days I just don't have the drive Dragon Quest 8 was charming as hell, though the old-school RPGness of the gameplay would probably drive me off if I played it today.
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# ? Oct 21, 2015 16:25 |
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The Vosgian Beast posted:I kind of get what you're saying. It's like a mountain to climb, like reading all of War and Peace or building a toothpick model of Washington DC. I get what you mean, I played through maybe 15-20 hours and I was using a guide the whole way and even then it was kind of exhausting.
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# ? Oct 21, 2015 16:38 |
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Tir McDohl posted:Can I be the weird Dragon Quest 7 apologist who actually beat the game? I will admit it's probably too long for it's own good but I love the gameplay loop of going into the past and reviving islands by solving whatever problem led to that area's extinction. Dragon Quest VII has my favorite concept out of the whole series, so I was really hoping we'd get the 3DS version since it supposedly fixes some of the pacing issues.
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# ? Oct 21, 2015 17:09 |
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The concept is super cool, and I hope someone on SA has the fortitude to do a good screenshot LP one day.
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# ? Oct 21, 2015 18:01 |
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The Vosgian Beast posted:The concept is super cool, and I hope someone on SA has the fortitude to do a good screenshot LP one day. I swear someone already did, because it's the only way I ever got to see the post-game on that. In fact, they did.
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# ? Oct 21, 2015 18:32 |
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# ? May 25, 2024 00:39 |
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In case anyone is in the region and wants to meet up, Gary and I are doing a talk about Dark Souls at the Ohio Game Developer's Expo. In addition to that, we've scheduled a couple of meetups in Cincinnati and Columbus. You can find more details here: http://duckfeed.tv/ohio-2015 Song For The Deaf fucked around with this message at 19:52 on Oct 21, 2015 |
# ? Oct 21, 2015 19:46 |