|
Playing this game really brings to light how interesting the Warhammer Lore is. It sure is a shame Warhammer Online turned out to be a piece of poo poo!
|
# ? Oct 21, 2015 05:10 |
|
|
# ? May 14, 2024 02:39 |
|
Darke GBF posted:I want a Lizardman with a polearm and possibly javelins for a ranged option. Make it happen. Hell yeah let me be a saurus and fight with tooth and nail.
|
# ? Oct 21, 2015 05:10 |
|
And that GW blew the whole setting up. That was also pretty dumb.
|
# ? Oct 21, 2015 05:10 |
I want an orc as a playable character but an extremely confused, time-traveled 40K orc that isn't sure why he is here but really doesn't give a drat because there's still stuff to chop.
|
|
# ? Oct 21, 2015 05:10 |
|
DreamShipWrecked posted:I want an orc as a playable character but an extremely confused, time-traveled 40K orc that isn't sure why he is here but really doesn't give a drat because there's still stuff to chop. Well I mean that basically describes Fantasy orcs perfectly. Who cares, use dat choppa! An orc would be great because it means there might be a WAAAAGH heading towards the city. Which would solve one problem nicely while creating an entirely new on.
|
# ? Oct 21, 2015 05:18 |
|
He even starts with 1d10 dead rats. This is the class I want the most. Just some scruffy peasant who's seen this poo poo before schooling folks on rat lore while beating skaven to death with a stick. The Small but Vicious Dog could even be directed to go after specific enemies with that special attack button no one but the Witch Hunter uses. It, of course, would be an invincible murder-terrier.
|
# ? Oct 21, 2015 05:18 |
|
I mean it's a canon detail that the Rat Catchers have been fighting a secret, heavily covered up war with the Skaven for ages and their guilds have saved the world multiple times already.
|
# ? Oct 21, 2015 05:20 |
|
As much as I am a big fan of greenskins: A witch hunter tolerating a snooty elf and bright wizard with flustered indignance seems at least vaguely reasonable. I don't think the dwarf would be as okay with a orc. I mean, there's a difference between "I'm suspicious of these crafty tree folk but will tolerate them / I'm suspicious of this person who flirts with dangerous magic daily but will tolerate them" and "I can totally fight side-by-side with basically the oldest enemy my people have ever had, who have destroyed whole cities of my brethren, which I probably remember personally, because I'm like hundreds of years old."
|
# ? Oct 21, 2015 05:23 |
|
Considering the first entry in the Book of Grudges is probably "all greenskins ever for being generally huge bastards to dwarfkind" that does make it a little more difficult to put an orc in. There are plenty of other awesome characters they could put in, but I'll always pine for the greenskin that got away.
|
# ? Oct 21, 2015 05:28 |
|
Easy fix would be to introduce full friendly fire but only between orc and dwarf.
|
# ? Oct 21, 2015 05:30 |
Put in a second elf that knows the first elf and isn't afraid to divulge her embarassing secrets. "Oh, Kerillian, I remember when you were off puking in the bushes after three minutes into the Autumn Festival!"
|
|
# ? Oct 21, 2015 05:30 |
|
Given how badly the idea of a cage freaks the elf out I'm guessing she's had a run in with Dark Elfs
|
# ? Oct 21, 2015 05:35 |
|
Red Mundus posted:Easy fix would be to introduce full friendly fire but only between orc and dwarf. On a related note, I wasn't ready for friendly fire being a thing on Nightmare Then I threw an improved bomb at a couple of stormvermin my bots were engaged with that ended poorly
|
# ? Oct 21, 2015 05:39 |
give the orc and dwarf a special revive animation where instead of picking them up they kick them until they stand back up
|
|
# ? Oct 21, 2015 05:42 |
President Ark posted:give the orc and dwarf a special revive animation where instead of picking them up they kick them until they stand back up "You thwack have thwack the thwack damned thwack tome thwack you thwack son thwack of thwack a thwack bitch"
|
|
# ? Oct 21, 2015 05:44 |
|
They already have a vampire in the group, so a playable one would be nice.
|
# ? Oct 21, 2015 06:03 |
|
Vampires are individually some of the most powerful things in the setting. Way above the likes of a human soldier or witch hunter.
|
# ? Oct 21, 2015 06:06 |
|
Dezztroy posted:They already have a vampire in the group, so a playable one would be nice. Who is the vampire in the group? I know some folks alluded to the coach rider since the horses are spectral (but I thought they looked more like fill-in models, so I never considered it).
|
# ? Oct 21, 2015 06:07 |
|
President Ark posted:give the orc and dwarf a special revive animation where instead of picking them up they kick them until they stand back up I think there is a special animation when witch hunter revive bright wizard. He slaps her rear end gently.
|
# ? Oct 21, 2015 06:14 |
|
Dezztroy posted:They already have a vampire in the group, so a playable one would be nice. If you mean Olysseya then nah, she aint a vampire. She is just from not-russia (Kislev) and got gifted spectral horses by a wandering Amethyst Wizard. She is a smuggler, informant and bit of an rear end kicker according to the story, but not a vampire.
|
# ? Oct 21, 2015 06:14 |
|
ellbent posted:As much as I am a big fan of greenskins: A witch hunter tolerating a snooty elf and bright wizard with flustered indignance seems at least vaguely reasonable. I don't think the dwarf would be as okay with a orc. I mean, there's a difference between "I'm suspicious of these crafty tree folk but will tolerate them / I'm suspicious of this person who flirts with dangerous magic daily but will tolerate them" and "I can totally fight side-by-side with basically the oldest enemy my people have ever had, who have destroyed whole cities of my brethren, which I probably remember personally, because I'm like hundreds of years old." They could just do a 'villains' expansion and have you play as the evil versions of the characters(Orc warrior/State Trooper, Dwarf ranger/Chaos Chosen etc) doing exactly the same maps. The comedy option would be to have the Ork as a DLC skin for the state trooper but completely covered in heavy armour and have everyone oblivious to his status as an Orc.
|
# ? Oct 21, 2015 06:15 |
|
BombiTheZombie posted:If you mean Olysseya then nah, she aint a vampire. She is just from not-russia (Kislev) and got gifted spectral horses by a wandering Amethyst Wizard. She is a smuggler, informant and bit of an rear end kicker according to the story, but not a vampire. Oh. I heard Kerillian say something along the lines of "I can't believe I'm happy to see a creature as vile as you" when we made it to the escape once and figured that was a hint to Olesya being a vampire. Then again, I suppose she finds all humans to be vile creatures.
|
# ? Oct 21, 2015 06:21 |
|
WFB have freebooter orks or whatever like in wh40k?
|
# ? Oct 21, 2015 06:23 |
|
Drythe posted:I really wanted to play Skaven or Vampire Counts before too. skaven were great. DId they ruin skaven too?
|
# ? Oct 21, 2015 06:27 |
Al Borland posted:skaven were great. DId they ruin skaven too? They ruined all the old armies. But on the plus side, Skaven have an unavoidable, unpreventable turn 1 win!
|
|
# ? Oct 21, 2015 06:28 |
|
rezatahs posted:Rats now rain down on the horn. You can still stand on it but I wouldn't recommend it. The horn part is super easy imo you just have a shield guard the stairs with someone while the others cover their backs. If you position it right you're fine. President Ark posted:They ruined all the old armies. But on the plus side, Skaven have an unavoidable, unpreventable turn 1 win! thats awful. I loved skaven I think I have a doomwheel somewhere. I knew this guy who loving crafted a huge skaven army and even made his own like doom bell set from pink foam and painted it. It was really well done
|
# ? Oct 21, 2015 06:29 |
|
BombiTheZombie posted:If you mean Olysseya then nah, she aint a vampire. She is just from not-russia (Kislev) and got gifted spectral horses by a wandering Amethyst Wizard. She is a smuggler, informant and bit of an rear end kicker according to the story, but not a vampire. She also drives a Vampire Count black coach.
|
# ? Oct 21, 2015 06:35 |
|
Improbable Lobster posted:She also drives a Vampire Count black coach. poo poo I should have realized she was driving a giant coffin. Oh man...
|
# ? Oct 21, 2015 06:41 |
|
Improbable Lobster posted:She also drives a Vampire Count black coach. If it was a Black Coach there'd be a coffin with a temporarily dead vampire in it.
|
# ? Oct 21, 2015 06:41 |
|
BombiTheZombie posted:If the elf dies they all make a remark in the lines of "There goes the elf" or somesuch. basically sums up my experience with pubbie elf players
|
# ? Oct 21, 2015 07:18 |
|
Dr. VooDoo posted:Given how badly the idea of a cage freaks the elf out I'm guessing she's had a run in with Dark Elfs Or maybe she's just played one too many Blood Bowl matches against Dwarves.
|
# ? Oct 21, 2015 07:40 |
|
Coolguye posted:They could fix it by adding some wooden lattice around the corner of that entire little platform you come out on pretty simply. You'd just have to jump down through a smaller opening. Thing is, that setup has the potential to fail if the horn guy misses his jump, and packing into that little room makes you horrifyingly vulnerable to a gasrat. It's not the practically guaranteed victory that you had when chilling under the horn. Probably a lot better than hanging out on the stairs, though. From a few pages back but we got gassed in that room and hiding near the corner (even 2ft from the gas) meant it did nothing, plus the room is pretty deep lengthways
|
# ? Oct 21, 2015 08:25 |
|
It's amazing what a difference some good equipment and knowledge of the level can do. I had a game with two new players and a bot and managed to complete the horn level on Normal when a good elf player joined just before the finale. Along the way I witnessed the bright wizard not understanding the overheat thing and blowing themselves up repeatedly, suicidal attacks against stormvermin patrols, fighting a rat ogre indoors, people wandering off at cut off points and lighting the gate barrels on fire. Not a word was spoken until the end. At the tower defense the two new guys got things figured out and did really well, then they got lost trying to get to the elevator. Thankfully it's a short run to the coach. In a way it was fun to be the hero sniping hookrats and watching everyone's backs, but on the other had it makes me a bit worried for the game's future. Even if item progress is reset come release, there's gonna be a big gulf between new players and guys who regularly grind the game with bots for l00t. It might be pretty tough to get into this game if you join later. Even the elf player in the game I described started to lose their temper despite having been with the team for only about five minutes. Hopefully the full game will have a good tutorial like Nosgoth so that new people won't be driven out by "veterans" getting pissy about suboptimal performances.
|
# ? Oct 21, 2015 08:27 |
|
If experienced players are playing Normal they've only themselves to blame if they're paired with newbies.Vargs posted:Or maybe she's just played one too many Blood Bowl matches against Dwarves. I want a Dungeonbowl player Class, in a game that's gone horribly wrong. Like all Dungeonbowl games.
|
# ? Oct 21, 2015 08:31 |
|
Stormgale posted:From a few pages back but we got gassed in that room and hiding near the corner (even 2ft from the gas) meant it did nothing, plus the room is pretty deep lengthways You can also hang out in the larger area just outside the ammo box room, which works about as well and gives you a lot more space to work with. Gotta be aware of the very small handful of rats that occasionally trickle in through the door on the right, but the few times that I've used this strategy, it hasn't been bad at all. It also lets people spread out a bit so we aren't shoving one another around, filling teammates' screens with particle effects, and blocking shots. I think I like it a bit more.
|
# ? Oct 21, 2015 08:36 |
|
I used to have real trouble beating that horn finale until I used the potion of speed trick. Even if a gasser pops down he just lobs it at the entrance of the stairs and then everyone unloads on the stairs until its definitely dead, so its fine.
|
# ? Oct 21, 2015 08:46 |
|
Bussamove posted:Considering the first entry in the Book of Grudges is probably "all greenskins ever for being generally huge bastards to dwarfkind" that does make it a little more difficult to put an orc in. There are plenty of other awesome characters they could put in, but I'll always pine for the greenskin that got away. There's an obvious solution there: Just make it the fantasy version of the 40k ork kommando*, cleverly disguised as an overgrown halfling. The rest of the group tries its best to convince the dwarf that this halfling is only green because he's getting a bit sick from all these rats, you see. *
|
# ? Oct 21, 2015 08:48 |
|
Galaga Galaxian posted:Screw that, we need to call in an expert! I want them to add the iconic WFRP careers and give every faction with a Mordheim army list its own playable character. Give me a dark elf noble with longsword and repeating crossbow, specifically. Also, a Bretonnian knight who's a total idiot. Rat Catcher is definitely the most important initially, though.
|
# ? Oct 21, 2015 09:06 |
|
I'd play the hell out of a warrior priest, but he'd be hard to differentiate from the soldier. They're probably going to add another bow focused human character and another mage first though.
|
# ? Oct 21, 2015 09:09 |
|
|
# ? May 14, 2024 02:39 |
|
I mean the party is already basically a high level WFRP party as it is. Champion, Dwarf Champion down a different career route, Master Wizard, Witch Hunter, and Waywatcher? We just skipped the shitfarmer tier and got right to 'Okay, your PCs can kill infinity ratmen.'
|
# ? Oct 21, 2015 09:10 |