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ApeHawk posted:Scrapper has minions that die in three hits, an AoE stealth field with a minion that basically shouts WE'RE ALL HERE!, and actual melee DPS and Toughness, basically MADE for raids. Are the gyros effected by the new 95% untargeted damage reduction for minions?
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# ? Oct 21, 2015 15:43 |
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# ? May 13, 2024 11:14 |
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ItBurns posted:
this looks like the rear end in a top hat kid from the christmas movie
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# ? Oct 21, 2015 15:44 |
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Gwyrgyn Blood posted:Are the gyros effected by the new 95% untargeted damage reduction for minions? There are no rules in The Victim Zone
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# ? Oct 21, 2015 15:45 |
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Gwyrgyn Blood posted:Are the gyros effected by the new 95% untargeted damage reduction for minions? It specifically mentions "things like engineer turrets" so I would assume that means gyros as well. Did anyone use the stealth gyro in PvE? Do mobs target it? I see how it could be situationally useful in PvP or WvW (stealth stomps/resurrections), but that's about it.
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# ? Oct 21, 2015 16:05 |
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Gwyrgyn Blood posted:Are the gyros effected by the new 95% untargeted damage reduction for minions? Yes. All player minions means all player minions.
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# ? Oct 21, 2015 16:13 |
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Does anyone still remember the one, the only, the original Asura?
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# ? Oct 21, 2015 16:28 |
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we sent him to his anime death
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# ? Oct 21, 2015 16:31 |
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'Crystal Reid has a message for would-be raiding champions: “We started a bucket collection for your tears.”' wildstar raid import confirmed VVV eh fair enough, as long as you can hop straight in without attunements or any such bs I'll be a happy camper VVV forkbucket fucked around with this message at 17:34 on Oct 21, 2015 |
# ? Oct 21, 2015 17:29 |
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forkbucket posted:'Crystal Reid has a message for would-be raiding champions: “We started a bucket collection for your tears.”' to be fair she really can't come out and say "this will be easy peasy no worries"
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# ? Oct 21, 2015 17:30 |
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Tears of disappointment.
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# ? Oct 21, 2015 17:35 |
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My main disappointment with raids, at least going from the first encounter, is that they're just big, complicated games of Simon Says. This should be filed under "I Don't Know What I Expected," because that's what pretty much all MMO raids are, but it's just something that's never really appealed to me. It's one thing to have a puzzle boss/Zelda-style boss, those are cool and a good way to do bosses in an MMO (see: the Facets and the Malevolent Memory bosses in Living World season 2), but I start to lose interest when you basically just make 10 people play conflicting versions of "go here, stand there, now stand there or you wipe, okay now hit this enemy with this type of debuff or you wipe." It's too tightly scripted for me to have any fun with it. Again, I don't know what I expected. It's not like I have any better ideas for how to design challenging encounters for 10 players. But I don't personally find it fun. Maybe the other encounters will surprise me, though. forkbucket posted:VVV eh fair enough, as long as you can hop straight in without attunements or any such bs I'll be a happy camper VVV Yeah, you can. They've claimed no attunements, though I expect they'll want you to have some masteries leveled. One of the bosses features gliding, for example. Harrow fucked around with this message at 17:42 on Oct 21, 2015 |
# ? Oct 21, 2015 17:38 |
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mike12345 posted:to be fair she really can't come out and say "this will be easy peasy no worries" yeah, this is pretty much how any announcement of poo poo like this goes. it's dumb and i wish it would go away, but if stuff like this is being talked about then for some godawful reason they feel obligated to talk about how ~SOULCRUSHINGLY HARD~ it is no matter what it's going to end up being like when players actually get access to it. in a month's time people could already have the entire raid down to the point where they can run like 3 useless people though and still complete stuff and articles like that will still exist.
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# ? Oct 21, 2015 18:14 |
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I'm really looking forward to the fractal changes. Doing a whole cluster is usually way too long of a time commitment, one and done fractals seem much more manageable. Ugh Friday can't come soon enough!
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# ? Oct 21, 2015 18:28 |
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I hope they crib some ideas on how to do raids from destiny, those are pretty excellent and toe the line between grognardy and mindless very well.
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# ? Oct 21, 2015 18:29 |
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i can say that i generally don't care much how it all turns out because having anything at all to prepare for is better than there being absolutely loving nothing.
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# ? Oct 21, 2015 18:34 |
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Lyer posted:I hope they crib some ideas on how to do raids from destiny, those are pretty excellent and toe the line between grognardy and mindless very well. It helps that Destiny has satisfying and fun moment-to-moment gameplay in a way more traditional MMOs just can't match. Guild Wars 2 has good combat feel for an MMO, but "for an MMO" is the most important clause there. I fully acknowledge this might just be personal preference, but I have more patience for things like DPS checks and enrage timers when my DPS is determined by how well I can shoot instead of memorizing and performing an optimal DPS rotation. The GW2 raid encounter that gives me the most hope is the gliding one. Keep the gimmicks concrete but make them require coordination and skill to perform them and we're good. As soon as the gimmicks become "X boss needs Y debuff applied or you're boned, also make sure some of you run and stand in this AoE every few seconds" I kind of just glaze over and stop caring.
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# ? Oct 21, 2015 18:51 |
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Shootmans aside, Anet could crib the vault of glass with the exact encounters and mechanics and it would still work within the gw2 world and it would still be amazing, that's why I think destiny's pve is so good. It's fun not because of the core gameplay, but the design. It also shows you don't need a hard tank or healer role to make engaging team encounters.
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# ? Oct 21, 2015 18:57 |
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forkbucket posted:I'm really looking forward to the fractal changes. Doing a whole cluster is usually way too long of a time commitment, one and done fractals seem much more manageable. Ugh Friday can't come soon enough! Seconding this. I did my first fractal ever not too long ago and really loved it, but same as you felt it was a really long thing to commit to as far as GW2 things go. I feel like if they publicized this more a lot of people would be getting more excited about fractals, as-is it unfortunately seems like something most people will learn well after the fact when they ask if fractals have been touched in months.
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# ? Oct 21, 2015 19:28 |
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Yeah, that's also true. I think that's what I was getting at with the "make the gimmicks concrete" thing. I was initially cool with having more rigid player roles in GW2 PvE, but the more I think about it, the more I much more favor temporary roles (like the relic carrier in Vault of Glass or the swordbearer in Crota's End). I also like that Destiny's raids involve tangible, concrete gimmicks. Maybe a better way to put it is that what you ultimately have to achieve in each encounter doesn't change drastically throughout the length of the encounter, but how you do it gets more challenging, and is usually makes a certain amount of sense in a cause -> effect sort of way. To use a GW2 example, the bosses in the Hidden Arcana Living World quest are designed this way. You have some mini-bosses that teach you the gimmicks, then a final boss that uses them all together. Let the boss make you Fragile -> kill the facet that gives you the color attunement you need not to get pushed back from the Vortex Crystal -> let the Vortex Crystal absorb Fragility -> blow up the crystal to hurt the boss. It's a loop that makes sense (the crystal is invulnerable, but absorbs all your enchantments, so let it absorb the enchantment that makes you vulnerable so you can blow it up and hurt the boss) and can be made more complex with each cycle like a Zelda boss. It's a cool fight and it's easy to see how it could be scaled up into a good raid encounter. I don't have much hope because they appear to have gone for the usual MMO "just make the mechanics really esoteric" design instead. Harrow fucked around with this message at 19:34 on Oct 21, 2015 |
# ? Oct 21, 2015 19:31 |
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That fight is cool but, like everything in GW2, the boss has too much health and the gimmick gets old pretty fast. If they could do multiple short phases with gimmicks like that it would be p good though.
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# ? Oct 21, 2015 19:47 |
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Honestly my favorite fight in GW2 has been the Windmane fight as solo Caithe. The other living story fights were neat, but once the gimmick is understood they're kinda trivial. Windmane can still smack your rear end down if you're not paying attention.
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# ? Oct 21, 2015 19:53 |
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I agree completely. To go back to using Zelda as an example--the bosses tend not to make you do their gimmick more than three or four times, and each time you do it, you're rewarded by getting to knock off a big chunk of the boss's health. For the Malevolent Memory fight in GW2, each successful crystal detonation should've knocked off like 25% of the boss's health instead of the something-like-10% it actually did. Destiny shows how even something like that can be scaled up to raid levels. The final boss of the game's newest raid isn't really meaningfully damaged by guns, but instead by detonating orbs of light that you have to free from light-eating ogres. Each orb you detonate does something like 7% of the boss's health, and if you do it right you can detonate four per cycle, meaning you only have to do the whole cycle four times if you're smart about it. In fact, every boss in the new raid is designed so that you only have to go through each cycle three or four times at most.
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# ? Oct 21, 2015 19:57 |
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My biggest issue with GW2 PvE is that everything is basically a giant damage sponge that you throw hurty things at till it dies. You get to dodge something or use a stun-break sometimes if you're lucky.
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# ? Oct 21, 2015 20:02 |
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Someone posted a very good silverwastes guide a couple months ago, anyone happen to have a link to it?
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# ? Oct 21, 2015 20:11 |
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Did they add moving elevators yet? I want stuff more interactive than clicking on stuff.
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# ? Oct 21, 2015 20:16 |
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Lyer posted:Shootmans aside, Anet could crib the vault of glass with the exact encounters and mechanics and it would still work within the gw2 world and it would still be amazing, that's why I think destiny's pve is so good. It's fun not because of the core gameplay, but the design. It also shows you don't need a hard tank or healer role to make engaging team encounters. I would play the poo poo out of this raid. Destiny hate aside, VoG is a pretty amazing experience all around.
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# ? Oct 21, 2015 20:44 |
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I'm cool with skill and coordination and all, but I hope all content in the game can be done while also freezing for several seconds at random inopportune moments. I feel like I won't be getting much gliding done.
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# ? Oct 21, 2015 20:48 |
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I'm excited Friday.
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# ? Oct 21, 2015 20:51 |
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Vidmaster posted:I would play the poo poo out of this raid. Destiny hate aside, VoG is a pretty amazing experience all around. Have you done Kings Fall? Its great even if they even if they went a bit overboard on wipe mechanics. Oh and hey, an ascended chest from teq, guess that takes care of the staff then and saves me the trouble of making one from scratch, wish he'd drop an armor box, really want the medium top.
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# ? Oct 21, 2015 20:51 |
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It's one day to launch. Remember to pour out a 40 for your favourite dungeon explorable.
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# ? Oct 21, 2015 22:12 |
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Digital Jedi posted:I'm excited Friday. That doesn't even make any sense!
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# ? Oct 21, 2015 22:13 |
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malhavok posted:Someone posted a very good silverwastes guide a couple months ago, anyone happen to have a link to it?
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# ? Oct 21, 2015 22:29 |
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Slipknot Hoagie posted:That doesn't even make any sense! He's an extremely eager shipwreck survivor's manservant, obviously. I mean, seriously.
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# ? Oct 21, 2015 22:47 |
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Generic Octopus posted:Tears of disappointment.
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# ? Oct 21, 2015 23:03 |
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Amante posted:https://www.reddit.com/r/Guildwars2/comments/2tgy37/essential_guide_to_the_silverwastes/ Thanks!
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# ? Oct 21, 2015 23:04 |
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Sfd Bonehead best asura
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# ? Oct 21, 2015 23:07 |
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# ? Oct 21, 2015 23:10 |
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# ? Oct 22, 2015 00:10 |
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Humbly requesting Wutta Shames.jpg
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# ? Oct 22, 2015 00:26 |
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# ? May 13, 2024 11:14 |
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Preemptively posting this for HoT:Various Meat Prod. posted:Humbly requesting Wutta Shames.jpg Sure!
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# ? Oct 22, 2015 00:57 |