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Well crunchy, fiddly combat isn't really a deal breaker for me. I like 3.X D&D and while Shadowrun is annoying I can handle it's questionable combat system. So 3E Exalted should be doable.
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# ? Oct 23, 2015 00:19 |
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# ? May 31, 2024 02:41 |
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# ? Oct 23, 2015 00:19 |
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Crion posted:lot going on with this font Found the font. THE ExalTed The Solar exAlTed The ABYSSAL exAlTed The dragon-blooded The lunar exAlTed The sidereal exAlTed The liminal exAlTed The EXIGENTS ~layout~
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# ? Oct 23, 2015 00:22 |
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Dr. Tough posted:Well crunchy, fiddly combat isn't really a deal breaker for me. I like 3.X D&D and while Shadowrun is annoying I can handle it's questionable combat system. So 3E Exalted should be doable. It's crunchy and fiddly but it's the smoothest Exalted has been yet, so it's an improvement regardless. If you can do Shadowrun fiddly bullshit you can do 3E
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# ? Oct 23, 2015 00:26 |
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Tatum Girlparts posted:It's crunchy and fiddly but it's the smoothest Exalted has been yet, so it's an improvement regardless. If you can do Shadowrun fiddly bullshit you can do
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# ? Oct 23, 2015 00:27 |
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Also true, yea if SR is your standard of 'it's fiddly but I can make it work' the world is your oyster. That said by Exalted standards this is a big improvement, and after some annoying 'getting to know the system' periods most groups should be able to run it just fine. That said I'm giving it a day before someone posts like ten builds that wreck everything the game could have
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# ? Oct 23, 2015 00:28 |
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NIV3K posted:Ticks aren't complicated. Flurries aren't complicated. By no means am I saying that 2E has a good combat system, but I do find it to be far less complicated than Ex3's. Not to mention that it has actual combat steps that make combat easier to understand. 2E combat certainly runs longer than Ex3, but it is more straight forward with far less variables to track. Exalted 2e combat was utterly worthless dog rear end actually, just like the vast majority of it's crunch more complicated than 'roll dice, or use a charm to roll more dice'.
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# ? Oct 23, 2015 00:29 |
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fool_of_sound posted:Exalted 2e combat was utterly worthless dog rear end actually, just like the vast majority of it's crunch more complicated than 'roll dice, or use a charm to roll more dice'.
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# ? Oct 23, 2015 00:38 |
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I'm kind of pissed actually. The devs were so adamant that we not see what's in the box and close ranks. Then, when the error riddled present finally lurches out for Christmas 3 years late, they have the gall to ask us to do what many volunteered to do from the loving beginning. What the gently caress is going through thier heads?
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# ? Oct 23, 2015 00:38 |
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Exalted 3E, I too would rate Inyuasha and Claymore as classics on par with the Illiad and Journey to the West.
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# ? Oct 23, 2015 00:43 |
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It's a pretty book, that one poser art excepted
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# ? Oct 23, 2015 00:44 |
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Calde posted:Exalted 3E, I too would rate Inyuasha and Claymore as classics on par with the Illiad and Journey to the West.
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# ? Oct 23, 2015 00:45 |
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Calde posted:Exalted 3E, I too would rate Inyuasha and Claymore as classics on par with the Illiad and Journey to the West.
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# ? Oct 23, 2015 00:46 |
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Hilariously, a fully bookmarked PDF just came out that someone threw together in, uh... three hours? Just to indicate how lovely their process is.
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# ? Oct 23, 2015 00:46 |
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RPZip posted:Hilariously, a fully bookmarked PDF just came out that someone threw together in, uh... three hours? Just to indicate how lovely their process is. This means their plan worked.
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# ? Oct 23, 2015 00:47 |
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RPZip posted:Hilariously, a fully bookmarked PDF just came out that someone threw together in, uh... three hours? Just to indicate how lovely their process is. Got a link to that? That'd make this a lot easier
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# ? Oct 23, 2015 00:47 |
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Calde posted:Exalted 3E, I too would rate Inyuasha and Claymore as classics on par with the Illiad and Journey to the West. *Without a shread of insincerity* Well, yes.
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# ? Oct 23, 2015 00:47 |
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At least Claymore is relatively recent. Every time I hear some loser going on about how cool Ninja Scroll is I can smell the stench of the grave practically oozing through my screen.
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# ? Oct 23, 2015 00:52 |
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I want to run an Exalted campaign based vaguely on Noragami.
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# ? Oct 23, 2015 00:53 |
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NIV3K posted:Did I say it was good anywhere in my post? No. What I said was that it wasn't complicated, which it isn't. In fact, it's that uncomplicatedness that makes it so prone to OTP builds. You could run 2E combat on autopilot it was so straight forward. It would of course go on infinitely and be boring as hell. ...But 2e's combat is a total nightmare to keep track of everything. You've got to keep track of ticks, and having a wheel is just "annoying as hell" rather than "squamous writhing maw of insanity". On top of ticks you need to keep track of what people did in the flurry. During every tick everyone gets to potentially move. Mote recovery varies and requires adjudication every action someone makes, including their defences. This's just scratching the surface.
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# ? Oct 23, 2015 00:53 |
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Tatum Girlparts posted:Got a link to that? That'd make this a lot easier Yep. But I'm pretty sure posting it here counts as It's not hard to find.
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# ? Oct 23, 2015 00:55 |
quote:The Twilight may have up to (Essence) spirit familiars bound in this fashion at once. gently caress. There goes summoning an army of blood apes on anyone who fucks with you.
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# ? Oct 23, 2015 00:59 |
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SunAndSpring posted:gently caress. There goes summoning an army of blood apes on anyone who fucks with you. That situation sounds like it calls for neomah actually.
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# ? Oct 23, 2015 01:00 |
fool_of_sound posted:That situation sounds like it calls for neomah actually. Dohoho
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# ? Oct 23, 2015 01:00 |
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SunAndSpring posted:gently caress. There goes summoning an army of blood apes on anyone who fucks with you. I was kinda weirded out by the billion familiars you had tho
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# ? Oct 23, 2015 01:01 |
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spectralent posted:...But 2e's combat is a total nightmare to keep track of everything. You've got to keep track of ticks, and having a wheel is just "annoying as hell" rather than "squamous writhing maw of insanity". On top of ticks you need to keep track of what people did in the flurry. During every tick everyone gets to potentially move. Mote recovery varies and requires adjudication every action someone makes, including their defences. This's just scratching the surface. Not to mention, *everyone* has a separate speed value and every action also has a separate speed value. D:
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# ? Oct 23, 2015 01:03 |
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spectralent posted:...But 2e's combat is a total nightmare to keep track of everything. You've got to keep track of ticks, and having a wheel is just "annoying as hell" rather than "squamous writhing maw of insanity". On top of ticks you need to keep track of what people did in the flurry. During every tick everyone gets to potentially move. Mote recovery varies and requires adjudication every action someone makes, including their defences. This's just scratching the surface. Ticks are easy. They just moved forward. Everyone has a static value for when they get to go next. The combat wheel just makes it easier. Compared to Ex3's dynamically reassigning turn order where you have to stop and take stock at the end of every round. Magical flurries work literally the same way they do in both editions. Non magical flurries just start at a lower accuracy and get less accurate, not that complicated. Movement is the one area I'll cede in that Ex3 is a massive improvement there. More recovery is simple. It's nothing before stunts. With stunts it's just 2*Stunt Level. And stunts are in both editions, so the same amount of effort is expended to process them. The only difference is the reward. And that's it. Everything else is largely the same. DVs, Soak, Hardness, Minimum Damage, Dice Cap. They might be applied a little bit differently between editions, but they didn't actually change the base function. 2E is definitely crunchy, but I've never had an issue with understanding it or running it. It's just loving boring as hell. Ex3 is more complicated, but with this comes a lot more variety, quicker combat, and ultimately it is more fun.
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# ? Oct 23, 2015 01:04 |
TheLovablePlutonis posted:I was kinda weirded out by the billion familiars you had tho Having a billion familiars owns, though.
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# ? Oct 23, 2015 01:09 |
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Movement plus the ability to put multiple copies of the same action into a flurry plus the fact that nearly everything you did as well as most things your opponents did impacted your DV makes 2E combat clearly more complicated than 3E combat, although it also had much clearer templating when it came to resolving conflicts. 3E tries to get away with a lot of D&D Next natural language bullshit.
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# ? Oct 23, 2015 01:11 |
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I feel like the white text on the blue background at the beginning is really hard to read, at least on my computer monitor, it's probably fine on actual paper maybe, but then again, it ensures that I don't accidentally read me some White Wolf intro fiction, so I suppose it was probably the correct layout decision.
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# ? Oct 23, 2015 01:12 |
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The intro fiction is the only good fiction in the book; read it at the exclusion of everything else, rules included.
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# ? Oct 23, 2015 01:12 |
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Ferrinus posted:The intro fiction is the only good fiction in the book; read it at the exclusion of everything else, rules included. I didn't read any of the fiction on the 2E books at all and guess what bucko, I'm not starting this edition either.
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# ? Oct 23, 2015 01:14 |
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Evocations have changed a LOT from the leak, mostly for the better.
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# ? Oct 23, 2015 01:14 |
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Ferrinus posted:The intro fiction is the only good fiction in the book; read it at the exclusion of everything else, rules included. The one that's just like 4 paragraphs describing how a Zenith exalts was okay.
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# ? Oct 23, 2015 01:15 |
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Ferrinus posted:The intro fiction is the only good fiction in the book; read it at the exclusion of everything else, rules included. *nods* it's already the only piece of intro fiction I ever bothered reading, in any book. I miss the comics.
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# ? Oct 23, 2015 01:15 |
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Ferrinus posted:Movement plus the ability to put multiple copies of the same action into a flurry plus the fact that nearly everything you did as well as most things your opponents did impacted your DV makes 2E combat clearly more complicated than 3E combat, although it also had much clearer templating when it came to resolving conflicts. 3E tries to get away with a lot of D&D Next natural language bullshit. Except you just activate a DV penalty negator and never bother with tracking those penalties. And the clearer templating is a large part of what I'm trying to get across here. 2E was fairly easy to run after reading the rules. There were of course a lot of high level bullshit that you could pull off, but it was far easier for me to sit a new player down and get them started with how the rules were laid out. I find Ex3 a lot messier without an explicit combat step progression. Far more charm interactions have to be house ruled because they don't have clear steps at which they occur/aren't specifically called out within the charm text. I still think this is worth dealing with though for all the other improvement though between editions.
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# ? Oct 23, 2015 01:15 |
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Any hint at warstriders?
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# ? Oct 23, 2015 01:17 |
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So what all does the main book allow you to create? Just solars?
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# ? Oct 23, 2015 01:18 |
Excelsiortothemax posted:Any hint at warstriders? They're in the first book to release after the core.
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# ? Oct 23, 2015 01:19 |
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# ? May 31, 2024 02:41 |
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Thug Lessons posted:The one that's just like 4 paragraphs describing how a Zenith exalts was okay. There's something very pleasant about a Zenith's Exaltation story being about how she wandered into a temple saying "gently caress! gently caress all the gods forever!" and the Unconquered Sun looking down at her and saying "Preach it, sister!" Volfer picking a fight by labelling his junk "approved by the Scarlet Empress" is also funny.
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# ? Oct 23, 2015 01:19 |