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Rabidredneck posted:
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# ? Oct 24, 2015 01:03 |
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# ? May 30, 2024 12:56 |
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So you can break the progression really fast by going to Persephone and salvaging junk yard. 100k+ per cargo container and occasional M6 weapons that go for 3mil +? Sure thing. You pretty much never see any enemies either so easy money.
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# ? Oct 24, 2015 01:44 |
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Anyone else have the game basically become unplayable after this patch? I went from running it maxxxxed out at 120FPS or more, to barely getting 10fps sitting in a station with things dialed all the way down.
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# ? Oct 24, 2015 01:57 |
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Omnicarus posted:So you can break the progression really fast by going to Persephone and salvaging junk yard. 100k+ per cargo container and occasional M6 weapons that go for 3mil +? Sure thing. You pretty much never see any enemies either so easy money. Everybody's universe is different. I don't even have a system named Persephone.
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# ? Oct 24, 2015 02:07 |
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Sextro posted:Anyone else have the game basically become unplayable after this patch? I went from running it maxxxxed out at 120FPS or more, to barely getting 10fps sitting in a station with things dialed all the way down. Affected me not at all.
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# ? Oct 24, 2015 02:07 |
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Is there a big downside to choosing mining laser turrets over particle laser turrets? The loss of damage and range is painful, but it seems like the massively better shield damage and better reload/charge times might make up for it.
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# ? Oct 24, 2015 03:08 |
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Just the range, only 2k is really short.
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# ? Oct 24, 2015 03:09 |
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Mining lasers get increased range as well as damage with higher marks, so the inferior range is eventually negated.
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# ? Oct 24, 2015 03:11 |
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Mining Lasers seem like they'd make decent anti-fighter weapons, actually.
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# ? Oct 24, 2015 03:13 |
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Well it's not like it costs anything to try stuff out so I gave it a try, short range + ramming is loads of fun. And yeah chews through fighters...so far.
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# ? Oct 24, 2015 03:13 |
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Pulse turrets with turret tracking will just melt most fighter if you keep them up to date. They also scale very very well with more turret slots
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# ? Oct 24, 2015 03:17 |
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Galaga Galaxian posted:Mining Lasers seem like they'd make decent anti-fighter weapons, actually. They are pretty goddam brutal. I had one in a turret slot for a long time and it always carried its weight. Paid itself off too thanks to tachyon salt and a few blockaded planets. Replaced it though, as a Mark 3 veridian laser is a nice upgrade.
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# ? Oct 24, 2015 03:18 |
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Just for shits and giggles I replace all my turrets with scatter guns. I then flew into the middle of a mission with about a hundred or so fighters. Maybe less but goddamn there were a lot of them. They barely scratched me as I cleared the skies with a hail of lead.
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# ? Oct 24, 2015 03:26 |
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Been filling my stations with lovely 90's rock. First time I've heard Oasis on purpose in at least a decade. https://www.youtube.com/watch?v=JUoVQ-kB7DQ
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# ? Oct 24, 2015 03:37 |
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So where do I even get this Sturville? I'm rank 3 with the merchants and I haven't seen it for sale ANYWHERE in the first few systems.
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# ? Oct 24, 2015 04:38 |
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sandoz posted:So where do I even get this Sturville? I'm rank 3 with the merchants and I haven't seen it for sale ANYWHERE in the first few systems. You get it from the mercenary guild, not the merchant's guild, at rank 3.
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# ? Oct 24, 2015 04:42 |
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The mercenary guild is the bird icon on the map.
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# ? Oct 24, 2015 05:26 |
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The merc guild Minotaur is loving sweet. Highly recommend. Great turret arcs, and it's not a complete pig. I have a mix of mk. 5 and 6 stuff on it, and it sorta feels like any of the dreads would be a downgrade.
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# ? Oct 24, 2015 05:31 |
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Today I led my merc into a dogfight that got him killed. Watched him take a laser from a dreadnaught and just explode. I will miss that bastard. Dude was real good at keeping the little fighters off me.
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# ? Oct 24, 2015 05:35 |
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Just got a Struville finally, and it is pretty sweet, a nice improvement over the Icarus (which was also awesome and I highly recommend, even with the side turrets). Currently got it fitted with neutron beam broadsides, a pair of mining lasers (one top, one bottom) set to anti-fighter, an Ion Gun set to capitals only, and a pair of pulse guns set to whatever. Tearing poo poo up with it. With I could find this fancy viridian lasers people are mentioning. The only "Special" gun I've found was a Mk2 Korian(Murian? can't remember) bolt cannon.
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# ? Oct 24, 2015 05:41 |
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Galaga Galaxian posted:Just got a Struville finally, and it is pretty sweet, a nice improvement over the Icarus (which was also awesome and I highly recommend, even with the side turrets). You find them from the... Korians I think? Blow up invasion ships, they tend to carry equipment drops (and a nice bounty aside)
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# ? Oct 24, 2015 06:19 |
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So uh... I took a delivery mission. It turned out to be the same destination as the next story mission to talk to researcher (still first sector). A zillion loving capitol ships are around the loving place now. I was ducking in and out of the station for repairs while wittling them down until the largest one was basically camping where I'd spawn out of. Then it made me pick up nuts and bolt instead of dock, then it let me dock barely before I die. I repair, leave.... and I explode instantly. Hell of a way to have your first death, yeeeesh. What the gently caress happened? I never got intercepted on the delivery trip itself, what the gently caress did it do spawn every single enemy capitol ship it forgot to send after me along the way in front of the place? EDIT: The real hell of it was I was winning (if incurring multiple repair bills) despite being just in the second light ship vs at least 7 enemy ships plus fighters, until they resorted to spawn camping Edit Two: Oh the merchant guild has a crime wave status and now trying to leave is basically suicide because I got a dozen fighters and a few missile corvettes 10 feet from where it spits you out without refilling your deflectors or boosters welp Section Z fucked around with this message at 08:02 on Oct 24, 2015 |
# ? Oct 24, 2015 06:51 |
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Section Z posted:So uh... I took a delivery mission. It turned out to be the same destination as the next story mission to talk to researcher (still first sector). I'm guessing random chance had it that the station went to war right about when you decided to go there. If you pull up your galaxy map and hover over the station you should see any special events about it. Or maybe had (i think?) an embargo. You wait a bit they clear out and resolve itself. If the station is at war you should see a treaty ship flying from somewhere to that station, once it gets there its over. Unless something were to happen to it... Tinkle fucked around with this message at 08:22 on Oct 24, 2015 |
# ? Oct 24, 2015 08:16 |
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I love the barracuda. Fast as gently caress, nimble like a gymnast. I basically ignore blockades and cargo interception spawns, blast through them at a million space meters per second while vaporizing all the fighters.
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# ? Oct 24, 2015 08:43 |
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Gwaihir posted:The merc guild Minotaur is loving sweet. The Polaris is the next ship to get if you want to keep going up the line and keep some maneuverability, turret slot is also pretty good, the only down side weapon wise is the secondary bands are all stomach mounted, not very good for defensive secondaries where they will hit nothing
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# ? Oct 24, 2015 08:47 |
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This game is super fun. The only problem I have right now is that space is far too...bright, I guess. It takes me out of it a little bit. I'm used to Elite: Dangerous and its pitch-black vacuum.
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# ? Oct 24, 2015 09:19 |
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Anyone have guild drop mission return points just be mysteriously gone when you try to finish them? Like there's supposed to be a station here or something and there aren't any reports of it being destroyed? Edit: And apparently I can't complete the story because I can't trigger one of the final missions? Whatevs just going to fly around in a Dreadnaught destroying things. FaintlyQuaint fucked around with this message at 10:13 on Oct 24, 2015 |
# ? Oct 24, 2015 09:30 |
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Has anyone figured out what the type of stations actually effect for trade? Like I figured out scientific stations normally buy live organs at high prices and stuff but there is like 5 descriptors on each station it would be neat to know what half of that actually meant so I can make informed decisions instead of just flying around like a retard praying they will buy my stuff at system average or higher.
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# ? Oct 24, 2015 12:08 |
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Section Z posted:So uh... I took a delivery mission. It turned out to be the same destination as the next story mission to talk to researcher (still first sector). If you dock and undock enough times very quickly you'll appear very far away from the station.
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# ? Oct 24, 2015 13:43 |
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Yaos posted:If you dock and undock enough times very quickly you'll appear very far away from the station. Is that an intended feature?
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# ? Oct 24, 2015 13:51 |
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Section Z posted:So uh... I took a delivery mission. It turned out to be the same destination as the next story mission to talk to researcher (still first sector). Xtanstic posted:Is that an intended feature?
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# ? Oct 24, 2015 14:02 |
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That component that lets your deflector recharge your shields by absorbing explosions? Works really well with those massive explosions when a capship goes down. Also great with torpedoes. Well enough that I'm actually recommending going away from flak once you have it. EMP flak is possible vs. fighters (or EMP nova, once it gets patched back to working); otherwise... starting to wonder about the viability of mines for a fast ship.
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# ? Oct 24, 2015 15:48 |
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This is a fun little game
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# ? Oct 24, 2015 16:07 |
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I finally left the first system about 10 hours into the game. The mission payouts are much better now. I upgraded from the Merchant Guild light hauler to a Barracuda, and it is SO much better. Slightly better firepower and so maneuverable that it's easy to swing around to expose different shield zones without letting up your assault for a second. With weapon and shield upgrades I think it'll last me for a while. I also tried a bit of piracy for the first time. I saw a map marker called "Treasure Ship" and took it down, along with a few gunship escorts. It dropped a ton of Alien Artifacts, and the only penalty was a slight hit to my Merchant Guild faction. Score! I love this game.
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# ? Oct 24, 2015 16:21 |
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Seems like they've (intentionally or not) doubled the firerate on all turrets. Laser turrets overheat much faster but don't get any benefits while projectile guns like pulse turrets are incredibly powerful now.
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# ? Oct 24, 2015 16:31 |
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WhiteHowler posted:I upgraded from the Merchant Guild light hauler to a Barracuda, and it is SO much better.
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# ? Oct 24, 2015 17:03 |
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Leucos posted:Seems like they've (intentionally or not) doubled the firerate on all turrets. Laser turrets overheat much faster but don't get any benefits while projectile guns like pulse turrets are incredibly powerful now. Yeah, I started playing last night and pulse turrets were okay, but now they murder. I also overheat on mining laser mk1 right before I manage to blow up a big asteroid, and it feels like a really weird design oversight, so the fire rate change might be unintentional. Sulphagnist fucked around with this message at 17:19 on Oct 24, 2015 |
# ? Oct 24, 2015 17:16 |
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This game seems made for me It's like an arcade version of x3
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# ? Oct 24, 2015 17:23 |
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Leucos posted:Seems like they've (intentionally or not) doubled the firerate on all turrets. Laser turrets overheat much faster but don't get any benefits while projectile guns like pulse turrets are incredibly powerful now. Haven't noticed my laser turrets overheating any faster but I could just be not paying attention. I would be pretty surprised if that wasn't in the patch notes as well you sure about this?
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# ? Oct 24, 2015 18:03 |
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# ? May 30, 2024 12:56 |
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what's the highest tier of equipment?
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# ? Oct 24, 2015 18:22 |