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I'd love for them to take a better look at turret placement for some of the ships. The Sorcerer suffers terribly from this. It's not even a case of finding what kind of turret fits where (though some ship configurations that seem busted can be solved by smart placement), the slots just flat out blow. On the other hand you have the Polaris which is a great ship and I'd even put it above the Minotaur. It has slow speed but it turns pretty well for the size. Plus it has the space junker look that all space truckers should find appealing. I'm hoping the game does well that they can put their own team together and not have to contract out work. That's most likely the reason why they said they're not likely to make DLC.
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# ? Oct 25, 2015 23:46 |
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# ? May 28, 2024 23:59 |
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The Barracuda with Mk6 Ramming Shields and Mk6 Mines is an amazing little "gently caress you" wagon.
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# ? Oct 25, 2015 23:54 |
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Just got shamed back into the Hannibal (intro) sector. I gotta get off this intro chassis and into something more beefy.
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# ? Oct 26, 2015 00:22 |
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Lord Dudeguy posted:Just got shamed back into the Hannibal (intro) sector. I gotta get off this intro chassis and into something more beefy. It's your shields and weapons, not ship.
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# ? Oct 26, 2015 00:31 |
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I got bored of the Blackgate and moved into a Hammerhead. What an excellent little hit-and-run ship.
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# ? Oct 26, 2015 00:38 |
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so all my reps with the cartels is max red would I have to grind missions to be able to dock at their stations?
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# ? Oct 26, 2015 00:43 |
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I knew there was something missing, more than any space game features or hull rebalancing, and I finally figured it out. Even through we're on the same game plane throughout, its really missing some dynamic tilting and bouncing like the ships are being controlled by some incorporeal 8 year old. I do a lot of silly jackknife maneuvers and I want my ship to look like its about to spin off into a just unseen blackhole at any moment, even if its gameplay tracked entity is still on the same track as it is now.
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# ? Oct 26, 2015 00:43 |
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I think they need to tweak some missions too. A few defense missions are literally impossible. The attackers don't ever put a scratch on me but the poo poo you have to destroy to protect a craft or a station is just stupid. What the gently caress are you supposed to do against two Greel Galaxies or whatever and several support frigates all focus-firing a heavy frigate? Nothing because by the time you cleaned up the second dreadnought the ally ship is long destroyed. Oh and bouncing off of mines is really stupid. A dreadnought shouldn't be bouncing off of anything.
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# ? Oct 26, 2015 00:44 |
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Vire posted:so all my reps with the cartels is max red would I have to grind missions to be able to dock at their stations? You should've sided with Juster against the militia.
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# ? Oct 26, 2015 00:56 |
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Jimbot posted:I'd love for them to take a better look at turret placement for some of the ships. The Sorcerer suffers terribly from this. It's not even a case of finding what kind of turret fits where (though some ship configurations that seem busted can be solved by smart placement), the slots just flat out blow. On the other hand you have the Polaris which is a great ship and I'd even put it above the Minotaur. It has slow speed but it turns pretty well for the size. Plus it has the space junker look that all space truckers should find appealing. The Space Phallus (aka Radovich, second merchant's guild vessel and my personal favorite ship in the game) basically has to make absolutely sure to staple its ion and flak turrets (ie, the things you want to have maximum coverage) to the top. Flank turret coverage is... not great.
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# ? Oct 26, 2015 00:59 |
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Klyith posted:I think the comparisons some people might be thinking of are X3 (where you can own fleets of ships & entire stations) or the Escape Velocity series (which had more interesting / dynamic factions and multiple storylines). I can see how some types would call it shallow: it's not like this game has a huge amount of complexity to any of its systems. It has tactical depth, it's got some interesting event-based trading, and it has a storyline. It's not a super deep everything-simulator. Some people like complexity for complexity's sake, and some people just like to play a fun game and move on. I'm someone who's always loved everything the X games have been going for on like a really spergy simulation level (i.e, an economy based around actual NPC trade that can boom or bust and be hosed with by the player in all manner of ways) but gently caress me if I know how to begin actually playing that game. For some reason (mainly aesthetics and sound design) I decided to dig into Elite: Dangerous instead and boy that's a game that rewards you with a whole lot of nothing for your trouble. I see RG as like, one of the only games I've seen translate some of what uniquely appeals to me about the design of X3 (and what I wanted Elite to be but it refuses to even try being) into something way more approachable and casual, which admittedly ends up losing a lot of the potential for crazy unique overarching systems-driven scenarios but still makes moment-to-moment gameplay feel more meaningful than most action games to me. And hell, it takes AC Black Flag's only good parts, strips the lovely fluff away and puts them in a place where they can breathe. Layer on top of that the rad visual design that evokes several kinds of nostalgia (without outright nostalgia-baiting, arguably) and a soundtrack that fuckin' speaks to me, man, and I totally stand by it being a flawed gem. I don't think of it as revelatory or innovative or whatever, I just think it's a really drat fine game that's incredibly impressive given its development cycle, just with flaws that come with a first attempt at a game of this scale by two people used to making aRPGs for a living. As much as I loathe when people clamor for sequels the moment an original game comes out, I do feel like this is a really promising thing that deserves to be iterated on in a big way. Though I am curious to see what else the devs want to do, since they founded Double Damage to branch out and experiment with stuff they couldn't do elsewhere. Also yeah the progression is hosed. Thankfully it's not like E:D's early days where it's in a way that makes the game unfun, it's just obviously unbalanced in ways that knock of last-minute economy design changes/realizations.
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# ? Oct 26, 2015 01:02 |
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So, I got some questions about statistics. How much of an effect does the size of your ship have on your health and shield strength? Considering hull plates, shields, and deflectors all list flat amounts, but it's always harder to kill bigger NPC ships than smaller ones. What is the relation between listed thruster speeds, and ship statistics? Ship speeds ranged from "very fast" to "Slow", but again your parts show flat amounts (I'd kill for a space speedometer). Also, Does anybody know Who/Where you buy Electropulse Broadsides from? I got a MK2 drop early in the game and I really like their style, but I haven't seen them for sale anywhere yet (Not at the Merc or merchant guilds either so far, but I'm only just out of the starter zone). sizuka2 posted:Bigger ships have longer range broadsides. See, stuff like this is cool to know. sizuka2 posted:The turret arcs are a real issue for large ships. Small ships, you can usually get all of them to bear if you want that. How do you do that? I've been trying to figure out how to rotate the ship but no luck so far. At least you get a little square indicating where the turrets are, even if that can be out of sight.
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# ? Oct 26, 2015 01:36 |
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TastyLemonDrops posted:You should've sided with Juster against the militia. Ah shoot i'll have to try this on a second playthrough I guess.
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# ? Oct 26, 2015 01:55 |
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Hold down right click to spin the ship around in the shipyard/hangar. As far as I can tell there's no difference in shield or hull plating strength on larger ships at all, it goes entirely by your items. The only difference is your actual hull hitpoints. Upgrading ships without upgrading your defenses actually got me totally loving wrecked because the slower destroyers took a ton more fire but without the higher level shields or plating to make up for it. Luckily you don't get boned by selling/buying ships or gear.
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# ? Oct 26, 2015 01:57 |
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Where can I find an Arcturus? You just have to get up to friendly with the militia, right? Or is there more to it? I am still in the first system
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# ? Oct 26, 2015 01:59 |
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You won't see any for sale until you leave the first system. Which you should do sorta quickly, as you get a shitload more cash in the later ones.
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# ? Oct 26, 2015 02:09 |
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Are any of the factions that start out as hostile worth grinding rep with? And outside of the first sector is everything on a flat difficulty or does it ramp up as you go further out? I thought I did enough grinding in the first sector got my 3rd tier hull with t2 defenses and most of my utility stuff to tier 2. I guess I need to get lucky and find one of those t5 weapon drops to sell and get better stuff, unless missions really are that much better. I've only seen like a 50% increase in reward with a huge increase in difficulty since I made my first jump.
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# ? Oct 26, 2015 03:27 |
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So taking a closer look, it seems the Electro-Bolt Broadside guns I liked are Murath Scavenger equipment (MK2 Murath Electro-Bolt Cannon "Captured Murath Technology") . Looks like it's going to be down to luck if I ever get better ones? Considering only the Red Cartel has any stations it seems, criminal wise. Ah well, guess I'll just get some generic MK3 Pulse Cannons in the meantime
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# ? Oct 26, 2015 03:30 |
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TastyLemonDrops posted:It's your shields and weapons, not ship. Oh. Maybe I should shop some stations in other sectors- holy poo poo neutron beams and mining lasers it's like a goddamned rush concert Thank you!
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# ? Oct 26, 2015 03:31 |
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Lord Dudeguy posted:Oh. Maybe I should shop some stations in other sectors- From now on whenever someone asks me what this game is like, I'm going to tell them "It's like a goddamn Rush concert in space."
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# ? Oct 26, 2015 03:40 |
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Jimbot posted:I'd love for them to take a better look at turret placement for some of the ships. The Sorcerer suffers terribly from this. It's not even a case of finding what kind of turret fits where (though some ship configurations that seem busted can be solved by smart placement), the slots just flat out blow. Beams suffer the most from bad turret placement, missiles the least. Missiles get some free clipping through your own ship geometry (though they still have to have the target in their hemisphere of view). If you are married to the all beams rave party style you have much more limited selection of really good ships. Roshambo posted:Are any of the factions that start out as hostile worth grinding rep with? If you're careful about missions it's not hard to go neutral with the Cartel in the early game. If you've been playing for a while and blowing them up it may not be worth it.
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# ? Oct 26, 2015 03:55 |
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Klyith posted:Beams suffer the most from bad turret placement, missiles the least. Missiles get some free clipping through your own ship geometry (though they still have to have the target in their hemisphere of view). If you are married to the all beams rave party style you have much more limited selection of really good ships. I disable myself all the time using autofired leech missiles on the Blackgate. As long as I'm not moving too rapidly they'll go through just fine but if I'm spinning on the spot or using boosters they tend to just detonate while passing through my midsection. Ended up removing Shieldbusters for this reason.
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# ? Oct 26, 2015 04:50 |
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Section Z posted:So taking a closer look, it seems the Electro-Bolt Broadside guns I liked are Murath Scavenger equipment (MK2 Murath Electro-Bolt Cannon "Captured Murath Technology") . Looks like it's going to be down to luck if I ever get better ones? Considering only the Red Cartel has any stations it seems, criminal wise. I love the infinite-ammo Murath missiles. Too bad I've leveled past my one copy of the mk3s.
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# ? Oct 26, 2015 04:57 |
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A number of independent stations have criminal economies, but I don't really know if that's what makes the alien weapons appear. As far as I know, they only come out of crates.
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# ? Oct 26, 2015 05:15 |
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I've got the electro cannons and a mk1 viridian laser off invasion ships, hunting down them and pirate lords should get you some free bits of gear.
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# ? Oct 26, 2015 05:39 |
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I have never seen an alien weapon from any source but crates. You can scan aliens and see what they will drop, including any components. Dreads carry them sometimes. My Barracuda with maxed out shields, ramming deflector, engines, and null grav booster is a wrecking ball of doom that will blow up anything if I see a component drop.
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# ? Oct 26, 2015 05:42 |
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I just got this game on Friday and oh man am I hooked. I've been itching for a modern Privateer for ages! For 18 :tenbux: I cannot recommend it enough. That said, I just got to the second system and its clear that I have to upgrade my ship before taking on the zealots. My poor little barracuda.... Anyhow are there any benefits to joining the mercenary guild (aside from that one ship?). I know that the merchants guild sold special cargo extenders...anything like that? I couldn't find anything. edit: Viridian Mk2 Lasers are the bees knees.
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# ? Oct 26, 2015 05:53 |
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"Well, I may as well try this Escort mission since it's got a voiced NPC asking me to do it" *can't slave for a full minute after first ambush because I don't want to pick up contraband* Well... uh. *Escorted ship flies directly at sun ejecting us from warp* uuuuuh... *literaly over 3 minutes pass with ship slowly zigzagging before it enters warp* FINALLY! *exits warp immediatly because they tilted towards sun* Yes, we get it. The sun is between you and where you want to go, you gently caress. This should be worth way more than +20 Merc guild rep. EDIT: "Smooth sailing so far, keep your fingers crossed" t Section Z fucked around with this message at 06:01 on Oct 26, 2015 |
# ? Oct 26, 2015 05:56 |
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BigRoman posted:I just got this game on Friday and oh man am I hooked. I've been itching for a modern Privateer for ages! For 18 :tenbux: I cannot recommend it enough.
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# ? Oct 26, 2015 06:29 |
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does this game follow in the footsteps of the Escape Velocity series in terms of ship flying, or is it its own thing
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# ? Oct 26, 2015 06:52 |
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Section Z posted:"Well, I may as well try this Escort mission since it's got a voiced NPC asking me to do it" The last escort mission I did failed because the escrotee was trying to find a path through a planet. Instead of going around it decided to just turn in a circle endlessly until I got angry and quit the game. I also get really angry when I drop out of warp because a space rock was in the way and then I can warp again two seconds later. There's an easy way to fix the escort missions; instead of you having to follow the AI, the AI follows you. When you get dropped out of warp by enemies just have the escortee be a regular dumb escort AI that wants to fight with everything so you can't just bypass everything by running away. Yaos fucked around with this message at 07:17 on Oct 26, 2015 |
# ? Oct 26, 2015 07:13 |
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Leucos posted:I disable myself all the time using autofired leech missiles on the Blackgate. As long as I'm not moving too rapidly they'll go through just fine but if I'm spinning on the spot or using boosters they tend to just detonate while passing through my midsection. Ended up removing Shieldbusters for this reason. Anyways I think with experimentation even some of the more awkward ships like the sorcerer can have a mostly-effective turret layout, you just can't focus fire with all of them against one target. Yaos posted:There's an easy way to fix the escort missions;
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# ? Oct 26, 2015 07:38 |
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Yaos posted:When you get dropped out of warp by enemies just have the escortee be a regular dumb escort AI that wants to fight with everything so you can't just bypass everything by running away.
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# ? Oct 26, 2015 07:47 |
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I ran over one of my escorts with ramming deflectors on a dreadnaught once. Zoned out trying to kill all the small ships and just didn't notice the escort until mission failed popped up.
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# ? Oct 26, 2015 08:19 |
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The escortees are in my experience WAY too aggressive and insists on picking fights with any enemy, despite having a clear path to jump away. The developers have been on the ball on everything so I hope that they'll find the time to change this behaviour.
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# ? Oct 26, 2015 08:35 |
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Oh dumbfires, where have you been all my life? Completely loving up a destroyer with my Starting Zone purchased Tennhousen Frigate MK1 and MK2 missiles had pretty dire ammo counts, but running crying into the arms of MK3 dumbfires has been SO GOOD for murdering bigger ships. I can see how people would try them out then be turned off from them in the starter zones where not only is the ammo count and your secondary ports smaller, but you are hardly fighting anything you'd be able to reasonably hit with them. I'm taking a side trip to a Zone that sells MK4 gear while the story is still in MK3 tops land, and MK3 dumbfires are punching through shields and 1/5 the hull of destroyers on the first hit (and then my pair of MK3 beams turrets and my broadsides can get right to work), it's great. So satisfying after bringing my MK3 flak launchers to a "Kill the minelayers" mission and watching all my spammed flak launchers projectiles and explosions just harmlessly clip through the near literal walls of mines slowly trailing after me I am the literal worst at flak. EDIT: Also, holy poo poo such a difference in results once I splurged on a Mercenary lady that cost 30k. compared to the 17k or so guy in the first sector. "So, what kind of hardware do you have?" "Oh, I have capitol ship weapons on my gunship". Edit Two, Revenge of the dumbfires: Starting Sector Frigate Vs Dreadnaught. Sure I spammed out all of my dumbfires to soften them up, but get hosed Dred whooooo baby's first dread kill! (This mission is rated "Low" Difficulty and it's throwing a Dread at me). Section Z fucked around with this message at 09:34 on Oct 26, 2015 |
# ? Oct 26, 2015 09:23 |
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Flak doesn't seem to touch mines which is actually really annoying
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# ? Oct 26, 2015 09:59 |
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TastyLemonDrops posted:You should've sided with Juster against the militia. Protecting the station against the militia destroyer (even in my Tännhauser) is a pain in the rear end though, Juster decided to gently caress off doing jack leaving me vs the militia. Couldnt kill the destroyer fast enough The AI is really bad at sticking to the mission area.
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# ? Oct 26, 2015 10:30 |
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I was in warp escorting when a murath miner came warping in from the side and T-boned the escort ship.
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# ? Oct 26, 2015 11:09 |
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# ? May 28, 2024 23:59 |
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Pimpmust posted:Protecting the station against the militia destroyer (even in my Tännhauser) is a pain in the rear end though, Juster decided to gently caress off doing jack leaving me vs the militia. Couldnt kill the destroyer fast enough The weirdest part about this mission is that Juster's a DoubleJack Thug, but you get reputation for the Cartel instead. Also, you can get JJ reputation by paying off the pirate that you're sent to kill in the third/fourth story mission. But as far as I'm aware, that's the only time you get JJ rep.
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# ? Oct 26, 2015 12:28 |