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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
poo poo, uh, gently caress hello snake return to zero sure whatever please don't kill me again

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Yeah Bro
Feb 4, 2012

A Buttery Pastry posted:

The lack of emotion is entirely purposeful, hinting at the alienation of the people on Mother Base, in both the Marxist sense and in the social sense. The player character is himself the best example of this, having been completely transformed into a means of production destruction of the bourgeoisie (Big Boss), losing his ability to determine his own life and destiny in the most dramatic way in the proces, but the same is true of the staff at Mother Base too. Whatever identity and life they had before Venom fultoned them away is gone, replaced with a life on a platform in the middle of the ocean where they go by weird rear end names like Angry Hog and the like. You see it too with Kaz, whose paranoia and isolation is just the issues of Mother Base bubbling to the surface.

My favourite example of this comes in the cutscene at the end of mission 43; where Venom denies his dead soldiers of a proper burial and instead turns them into a commodity. It's great how it's presented as a really emotional and heroic moment, but it's basically the equivalent of burning the bodies of your workers to keep the factory running. PMCs and the war economy use death as a means of producing wealth, be it sending folks to die and kill in conflicts around the world, or literally turning their corpses into a valuable resources. Soldiers aren't their own people even in death.

Trojan Kaiju
Feb 13, 2012


An effective twist does not give you evidence that so completely contradicts what the twist is that you can't conceivably see the possible connections. The twist becomes cheap that way. In MGSV, not only are Venom and Kaz interacted with as two different people, but they are two people frequently at odds, in front of some audience. This becomes evidence that completely contradicts a theory that they are the same after Huey's exile. After that, not only have the two clashed on screen, in front of an audience, but the audience brings it up in their own private conversations, which you overhear.

The game never treats Kaz and Venom to be the same person and in doing so provides overwhelmingly contradictory evidence that they can't be, making any possible twist that direction a pretty bad twist. And since it's not actually a part of the narrative, it's pretty safe to make the assumption that they're not.

diamond dog
Jul 27, 2010

by merry exmarx
The Morpho crash at the climax of Ground Zeroes, why do we see it multiple times in this game?
Why are all the starboard lights in the game blue instead of green? Why is the reflection of the light on the minigun green even though the light is blue?

Why does receiving a photo of you and Paz from the first wandering soldier trigger a different version of this scene which disagrees with the other depictions, and why is this version the only time in the game we see an accurately-coloured starboard light? Why does it change from blue to green in the space of this one cutscene?



Why the repetition of morpho butterflies?

https://www.youtube.com/watch?v=2esGcZk2yRw&t=128s

From which character's perspective do we witness this memory?

diamond dog
Jul 27, 2010

by merry exmarx

Trojan Kaiju posted:

An effective twist does not give you evidence that so completely contradicts what the twist is that you can't conceivably see the possible connections. The twist becomes cheap that way. In MGSV, not only are Venom and Kaz interacted with as two different people, but they are two people frequently at odds, in front of some audience. This becomes evidence that completely contradicts a theory that they are the same after Huey's exile. After that, not only have the two clashed on screen, in front of an audience, but the audience brings it up in their own private conversations, which you overhear.

The game never treats Kaz and Venom to be the same person and in doing so provides overwhelmingly contradictory evidence that they can't be, making any possible twist that direction a pretty bad twist. And since it's not actually a part of the narrative, it's pretty safe to make the assumption that they're not.

have you not seen fight club or something? how

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
mgs4 big boss was making everything up and now will go live out his life in africa with chico and paz

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
also dr strangelove will be there because mirrors

Trojan Kaiju
Feb 13, 2012


diamond dog posted:

have you not seen fight club or something? how

Actually yeah I haven't so I don't know if people actually react to both characters and talk about them as two physically separate people.

If so then yeah that's my bad.

diamond dog
Jul 27, 2010

by merry exmarx
It's a good movie, you should check it out.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Trojan Kaiju posted:

Actually yeah I haven't so I don't know if people actually react to both characters and talk about them as two physically separate people.

If so then yeah that's my bad.

they don't

diamond dog
Jul 27, 2010

by merry exmarx
They're presented that way to the viewer though. Kaz doesn't actually do anything in this game where it couldn't just be your character talking. In fact that'd make more sense since he gives all the speeches yet you're supposed to be the boss. I'm pretty sure there's some instances of poor eye contact on the part of other characters when he's talking, too.

Reminder that I was never putting my chips on Venom being Kaz but someone latched onto it and I was forced to defend the idea. It's an open question. There's other characters missing their right arm, Kaz just makes the most sense to me. You guys would get real mad if I said what I think that might ultimately be pointing to though.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Yeah Bro posted:

My favourite example of this comes in the cutscene at the end of mission 43; where Venom denies his dead soldiers of a proper burial and instead turns them into a commodity. It's great how it's presented as a really emotional and heroic moment, but it's basically the equivalent of burning the bodies of your workers to keep the factory running. PMCs and the war economy use death as a means of producing wealth, be it sending folks to die and kill in conflicts around the world, or literally turning their corpses into a valuable resources. Soldiers aren't their own people even in death.

They didn't turn them into diamonds to sell, they turned them into diamonds to wear on their sleeves into battle. The DD patch on your shoulder gets a diamond in it after that cutscene (which is a great little detail by the way).

Even in death you're part of the team.

AsteriskAsterisk
Sep 18, 2010

diamond dog posted:

The Morpho crash at the climax of Ground Zeroes, why do we see it multiple times in this game?
Why are all the starboard lights in the game blue instead of green? Why is the reflection of the light on the minigun green even though the light is blue?

I think this might just be a slight perceptual misunderstanding/misreading that is actually directly addressed in game. Because the Japanese (and the Japanese language) perceive green as a shade of blue, to people like Kojima's development team and most Japanese players, those starboard lights are definitely the right color, and this is reflected in the language.

I can vouch for this perceptual distinction personally because Japanese stoplights look blue to me, an English speaker, and are even referred to as "blue" in the language, but they are effectively green to Japanese people. I also speak Japanese as a second language, though, so some of it has rubbed off on me and I can sometimes conceive of the color distinction from the typical Japanese perspective/understanding.

The language now has relatively recently introduced words for green, as well as reinforcement through educational institutions (both mostly from post-WWII stuff, i.e. during the US occupation), so there's greater differentiation, but they still often refer to things like cucumbers and watermelons as being "ao", which generally would be translated as "blue" into English, but in this case means "green". This dimension of perception relating to the ideological/political aspects of language learning, understanding, and spreading, and how language itself can alter your perceptions or understanding of the world, is an important theme to the game, so this starboard light thing is probably exactly the kind of issue Kojima and his development team would find edifying.

Some basic wikipedia links that can elucidate this a bit more:
https://en.wikipedia.org/wiki/Ao_(color)
https://en.wikipedia.org/wiki/Distinction_of_blue_and_green_in_various_languages#Japanese

AsteriskAsterisk fucked around with this message at 02:13 on Oct 26, 2015

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

Dewgy posted:

They didn't turn them into diamonds to sell, they turned them into diamonds to wear on their sleeves into battle. The DD patch on your shoulder gets a diamond in it after that cutscene (which is a great little detail by the way).

Even in death you're part of the team.

Yeah, you can pretty much take Venom at his word there. If you look at your Diamond Dogs patch in the ACC after that scene, you'll notice a...shining light :v:

I really liked how in MGS4, Peace Walker, and most of this game, you're led to equate Zero with Cipher. You go through the whole time thinking, "drat, how the gently caress is that nice old British man who likes James Bond and tea running this intel organization with its shady tentacles all over the globe?" But the reveal that, no, Zero's role in Cipher was greatly diminished even by the time of Ground Zeroes and that he's basically a vegetable by the time you're out of your coma was just so well done. Kudos to the new voice actor for Zero. I loved every tape he was in, and the last one where he visits the still-comatose Big Boss in the hospital was probably the high point of the game in terms of plot and voice acting. It really reinforces the fallibility of basically everyone involved and how their actions got way out of hand, eventually leading to the dystopic nightmare scenario of private military companies advertising on TV and in active battlefields in MGS4.

diamond dog
Jul 27, 2010

by merry exmarx

AsteriskAsterisk posted:

I think this might just be a slight perceptual misunderstanding/misreading that is actually directly addressed in game. Because the Japanese (and the Japanese language) perceive green as a shade of blue, to people like Kojima's development team and most Japanese players, those starboard lights are definitely the right color, and this is reflected in the language.

I can vouch for this perceptual distinction personally because Japanese stoplights look blue to me, an English speaker, and are even referred to as "blue" in the language, but they are effectively green to Japanese people. I also speak Japanese as a second language, though, so some of it has rubbed off on me and I can sometimes conceive of the color distinction from the typical Japanese perspective/understanding.

The language now has relatively recently introduced words for green, as well as reinforcement through educational institutions (both mostly from post-WWII stuff, i.e. during the US occupation), so there's greater differentiation, but they still often refer to things like cucumbers and watermelons as being "ao", which generally would be translated as "blue" into English, but in this case means "green". This dimension of perception relating to the ideological/political aspects of language learning, understanding, and spreading is an important theme to the game, so this starboard light thing is probably exactly the kind of issue Kojima and his development team would find edifying.

Some basic wikipedia links that can elucidate this a bit more:
https://en.wikipedia.org/wiki/Ao_(color)
https://en.wikipedia.org/wiki/Distinction_of_blue_and_green_in_various_languages#Japanese

Thanks, I'm aware of this thanks to living in asia for several years, and I think because it's addressed in the plot it's even more likely to be relevant than an accident. Kaz was born in 1946, and his American father left before he was born, so he's right on the borderline of this phenomenon. The other one-armed guy in the game speaks Hungarian which apparently has a similar grue concept:

quote:

Hungarian makes the distinction between green (zöld) and blue (kék), and also distinguishes black (fekete). Intermediate colors between green and blue are commonly referred to as zöldeskék (literally greenish-blue) or kékeszöld (bluish-green), but names for specific colors in this continuum—like turquoise (türkiz)—also exist. Particular shades of a color can also have separate names, such as azure (azúr).
But he'd have to be real old to not have a strong independent green perception, from what I hear. He is from Transylvania in a series with vampires, though.

diamond dog fucked around with this message at 02:20 on Oct 26, 2015

Yeah Bro
Feb 4, 2012

Dewgy posted:

They didn't turn them into diamonds to sell, they turned them into diamonds to wear on their sleeves into battle. The DD patch on your shoulder gets a diamond in it after that cutscene (which is a great little detail by the way).

Even in death you're part of the team.

Aww, I think I liked the scene more when I didn't know that they kept the diamonds. It's a neat touch to have them visible on their patches, but I like scenes where abhorrent things are presented in a heroic light (like the chico recruitment scene in PW). But I guess I was wrong about this one.

Raxivace
Sep 9, 2014

Yeah Bro posted:

Aww, I think I liked the scene more when I didn't know that they kept the diamonds. It's a neat touch to have them visible on their patches, but I like scenes where abhorrent things are presented in a heroic light (like the chico recruitment scene in PW). But I guess I was wrong about this one.

To be fair, it's still makes the other diamonds you've been picking up throughout the game kind of different in retrospect. Maybe they're made of somebody's corpses (Both literally or figuratively in the case of the potential slave labor used to harvest them as in Africa) too.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

diamond dog posted:

They're presented that way to the viewer though. Kaz doesn't actually do anything in this game where it couldn't just be your character talking. In fact that'd make more sense since he gives all the speeches yet you're supposed to be the boss. I'm pretty sure there's some instances of poor eye contact on the part of other characters when he's talking, too.

Reminder that I was never putting my chips on Venom being Kaz but someone latched onto it and I was forced to defend the idea. It's an open question. There's other characters missing their right arm, Kaz just makes the most sense to me. You guys would get real mad if I said what I think that might ultimately be pointing to though.

you haven't watched fight club very well if you think they're comparable

diamond dog
Jul 27, 2010

by merry exmarx
What do you think I'm trying to compare?

Dewgy
Nov 10, 2005

~🚚special delivery~📦
Wouldn't Kaz being Venom Snake make absolutely no sense, since Venom is killed off before MG2 when Miller shows up?

diamond dog
Jul 27, 2010

by merry exmarx
Depends whether it's really 1984 or not. Based on the wormholes, weather control, walker gear proliferation and holograms etc that don't fit in with the technology timeline of the rest of the series, and also anachronisms like the sony bitcorder I say it's not, which implies your character is being brainwashed for the entire game.

grieving for Gandalf
Apr 22, 2008

are wormholes actually in-context or a video game abstraction?

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

Yeah Bro posted:

Aww, I think I liked the scene more when I didn't know that they kept the diamonds. It's a neat touch to have them visible on their patches, but I like scenes where abhorrent things are presented in a heroic light (like the chico recruitment scene in PW). But I guess I was wrong about this one.

To be fair, there's a good bit of this in Ground Zeroes and Phantom Pain. How about escorting POWs to a chopper (with added fanfare as you put them onboard) while they're asking you to get them to a phone so you they can talk to their wife and kids? Those guys are getting conscripted into your oil rig cult ASAP. Ain't gonna be no tearful reunions with their family on Big Boss' watch. And Blood Runs Deep - probably the most dramatic mission in any MGS game - seems really heroic since you're basically faking the execution of child soldiers in order to spare their lives. But that gets turned on its head very quickly when Venom is talking about training them for combat once they're back on Mother Base. And Kaz of all people is the voice of reason when he's like, "dude, no." That's one thing that was executed really well in Phantom Pain. If you opt to extract many of the targets you've been hired to kill, you get new details that, in addition to adding to the plot, portray your targets in a more sympathetic light and thereby call into question everything you're told by Kaz or Ocelot at the outset of a mission.

MeatwadIsGod fucked around with this message at 03:12 on Oct 26, 2015

Panfilo
Aug 27, 2011
Probation
Can't post for 13 days!
What's the deal with the wandering puppets? Why is it every time skulls appear everybody gets turned into puppets (except, conveniently, yourself and your buddy)?

grieving for Gandalf
Apr 22, 2008

in Venom's defense, whether they're a hostage or a hostile they're likely to be known and targeted by this global conspiracy

it's not like he can just put them on a life boat and ship them back to oh no that's exactly what he did with Huey, isn't it

JoshTheStampede
Sep 8, 2004

come at me bro

setafd posted:

are wormholes actually in-context or a video game abstraction?

Considering they even stretched to explain the cigar in-universe rather than just having it be a narrative device (i.e., they said "these chemicals literally alter your perception of time" rather than just having it be a thing you smoke to pass the time without getting bored) I'd say it's probably the former.

cheese sandwich
Feb 9, 2009

literally your first mission from ocelot is to go find him and drag him out of some afghan shack ffs

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

setafd posted:

in Venom's defense, whether they're a hostage or a hostile they're likely to be known and targeted by this global conspiracy

it's not like he can just put them on a life boat and ship them back to oh no that's exactly what he did with Huey, isn't it

tbf he put busy on a raft because he wanted him to die in an excruciating fashion


that it took a few more years is balanced out because huey got cucked by his son and drowned himself

Zeron
Oct 23, 2010
Just finished the story and everything makes sense as far as this game goes, but overall it's just a mess. I do like how Big Boss creates you as a decoy, and then you go and upstage him by creating a massive base and army while he goes off and creates a much dinkier one. Which then makes you wonder what happens to Mother Base from this game, why did Outer Heaven suck so much in comparison..what was the point of this decoy operation in the first place? They make it a point to say that everyone wants to kill Big Boss, but seriously the only person who ever actually tries to kill you in the game is Quiet. You're never shown to be at risk of assassination, and none of the world powers seem particularly concerned about you either. Also Venom Snake was incredibly obvious(besides the credits that spoiled every single mission and twist in the game), there wasn't a single bit of gushing over all the awesome toys and weapons you get in the entire game. And that's why MGS3 is still the best MGS.

Full Battle Rattle
Aug 29, 2009

As long as the times refuse to change, we're going to make a hell of a racket.
The only thing left is nuke armament/disarmament. When that happens, nobody knows. Everyone's just waiting for Konami to hit the switch.

CharlieWhiskey
Aug 18, 2005

everything, all the time

this is the world
Are we going to talk about helicopter lights until we're all green in the face?

Nemesis Of Moles
Jul 25, 2007

diamond dog posted:

They're presented that way to the viewer though. Kaz doesn't actually do anything in this game where it couldn't just be your character talking. In fact that'd make more sense since he gives all the speeches yet you're supposed to be the boss. I'm pretty sure there's some instances of poor eye contact on the part of other characters when he's talking, too.

Reminder that I was never putting my chips on Venom being Kaz but someone latched onto it and I was forced to defend the idea. It's an open question. There's other characters missing their right arm, Kaz just makes the most sense to me. You guys would get real mad if I said what I think that might ultimately be pointing to though.

I unironically wanna know who you think its pointing to. Weird theories about this stuff is cool and good.

Squallege
Jan 7, 2006

No greater good, no just cause

Grimey Drawer

CharlieWhiskey posted:

Are we going to talk about helicopter lights until we're all green in the face?

Helicopter lights can't melt steel beams

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Zeron posted:

Just finished the story and everything makes sense as far as this game goes, but overall it's just a mess. I do like how Big Boss creates you as a decoy, and then you go and upstage him by creating a massive base and army while he goes off and creates a much dinkier one. Which then makes you wonder what happens to Mother Base from this game, why did Outer Heaven suck so much in comparison..what was the point of this decoy operation in the first place? They make it a point to say that everyone wants to kill Big Boss, but seriously the only person who ever actually tries to kill you in the game is Quiet. You're never shown to be at risk of assassination, and none of the world powers seem particularly concerned about you either. Also Venom Snake was incredibly obvious(besides the credits that spoiled every single mission and twist in the game), there wasn't a single bit of gushing over all the awesome toys and weapons you get in the entire game. And that's why MGS3 is still the best MGS.

Big Boss didn't create Venom.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Snak posted:

So, as I was first playing MGSV, and there was all this forshadowing of things not being what they seemed, I started to form some crazy theories about what the twist was going to be.

The crux of these are

* Ocelot is not Ocelot. He is an impostor. He is one of the variables designed to convince Venom that he is Big Boss.
* Miller is actually Liquid, which leads us too
* It's not 1984. The walkman, all of the music, all of this is immersion therapy to help reinforce the delusion programmed into Venom that he is Big Boss and it is the 1980s.
* Actually it is 1991. Liquid is using Venom to recruit for the Genome Army
* You aren't fighting the soviets. You aren't in Afghanistan. It's Gulf War 1. Venom has been made to believe that he is fighting Soviet forces in Afghanistan, when actually he is fighting American forces in Iraq.
* Skull Face is Big Boss, post MG2 toasting

Turns out I'm just an idiot.

Snak posted:

yeah, I mean, Ocelot carrying some dumb shotgun upside-down revolver instead of a SAA is like a dead giveaway.

My original crazy theory was similar but hinged entirely on my forgetting that Liquids body was without a doubt 100% recovered after Shadow Moses.

I wanted venom to be the pilot of Liquid's Hind, shot down by solid snake, Liquid, alive, missing his arm (which had gone to Ocelot) is filled with rage and knows that BB is alive as Skull Face. In order to take down Skull Face, Liquid needs to create a soldier as good as Big Boss, so he creates this elaborate set up to recreate the events of Big Bosses life post GZ helicopter crash in the pilot from his Hind, who was also in a helicopter crash, obviously.

This all fell apart when I remembered that Liquid's body was used by Solid Snake to fake his death.

But it actually being like 2005 (9 years after Shadow Moses) would have accounted for Sahelanthropus being a relatively advanced Metal Gear, compared to REX.

Completely seperate from these related theories, near the end game, I started speculating that XOF did not exist at all, Skull Face was entirely a delusion originating from seeing the burn corpse of another FOX operative in the hospital in a mirror, reversing the FOX patch. This didn't really make much sense either.

Needless to say I was very underwhelmed at how vanilla and telegraphed the "twist" was. "ur not big boss but really you are an everything else is as it seems" was kind of a let-down, after how crazy literally every other game is.

MGS1 - Miller is Liquid is your Brother?!
MGS2 - lol the whole game
MGS3 - Ocelot is the Boss's son, Ocelot was the American agent all a long, EVA was an agent for the Chinese
MGS4 - ???
MGSV - you guessed it from the first 10 minutes of the game.

I would just like to re-post some stuff Snak once said here, and how it is so much better than the plot we got. Snak for President.

Raxivace
Sep 9, 2014

Anyone have any idea how long it takes online materials to process? I'm less than 400 minor metals away from beginning construction of my nuclear bomb and enacting my evil scheme of preventing the PS3 player base of ever seeing the nuke-free ending.

CharlieWhiskey
Aug 18, 2005

everything, all the time

this is the world

diamond dog posted:

Here's an example: someone datamined the companion app and found a reference to something called ChicoVilla somewhere to the east of guard post 22 in Africa. This lines up with a strange inaccessible building on a clifftop south east of Nyoba Whatever (with the body pits and unique pair of container buildings). Below this building there's a house with a shed with no door, and a speaker/exhaust fan thing that I haven't seen anywhere else in the game. In Peace Walker Chico says he wants to go hunt bigfoots in Africa.

Rather than being smart and dismissing this, I actually explored the area.
Things I learned:
The africa map is generally a diamond logo with some edits. (I don't see a discernable shape in the afghanistan map.)
On the road between guard posts 22 and 23 in africa, there is a driveway blockade but no continuing driveway. Following this phantom driveway, the mission area ends, but on satellite imagery, there are a handful of buildings a few hundred meters out that form a rectangle, like a villa.
The area where the phantom villa is one of the deletes from the diamond shape of the africa map.
There is actually more poo poo like this that I don't want to type with my phone.

Probably deleted content. Possibly a red herring. But very DLC shaped. Hideo said the medium allows for things you can't do elsewhere. And this would include retconning and rewriting inside of a game to continue to gently caress with player agency and identity. This now concludes my :tinfoil: for the evening.

In It For The Tank
Feb 17, 2011

But I've yet to figure out a better way to spend my time.

Yeah Bro posted:

Aww, I think I liked the scene more when I didn't know that they kept the diamonds. It's a neat touch to have them visible on their patches, but I like scenes where abhorrent things are presented in a heroic light (like the chico recruitment scene in PW). But I guess I was wrong about this one.

It's not quite what you're talking about here but, speaking of alternative interpretations of important events, I rewatched the end of Ground Zeroes recently, paying attention to the medic's appearance and appreciating the subterfuge going on, and I am now quite certain that Venom didn't intend to shield Big Boss from Paz's bomb and that he was caught in the explosion accidentally.

When I first watched the scene, I thought it was Big Boss who screamed "Noooo" when Paz threw herself out of the helicopter after revealing the existence of the second bomb. However, if you look carefully you can see that the medic is also reaching out for Paz like Big Boss just as she starts to fall and that he's actually in front of Big Boss. Given what we know from Paz tapes in TPP about how the medic perceived Paz and keeping in mind that the medic's voice is very similar to Big Boss', I think it's possible that the medic is the one who screams "no!" as Paz falls because he loved her like the rest of MSF (and he's a doctor and generally a better person than Big Boss) and that his reaching out for her, being slightly quicker on the take than Big Boss, is the only reason he ended up shielding Big Boss by taking the brunt of the explosion.

I like it because it makes the medic more tragic and makes Ocelot's rationalization about turning the medic into Venom Snake - that the medic would have wanted it because he was willing to sacrifice his life for Big Boss' in the helicopter - a lot hollower.

Shoren
Apr 6, 2011

victoria concordia crescit

Raxivace posted:

Anyone have any idea how long it takes online materials to process? I'm less than 400 minor metals away from beginning construction of my nuclear bomb and enacting my evil scheme of preventing the PS3 player base of ever seeing the nuke-free ending.

Land somewhere in free roam, cross into another zone to trigger a checkpoint, then return to ACC. That should force 500 to process and get you over the hump. I found that online materials process when you're not playing the game. I tried the idle grind by sitting in the back of a truck and leaving my game on overnight and found that only my offline materials processed. You can force your online materials to process in small amounts by repeating the free roam checkpoint method, but you'll need to take a break to see any real progress.

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diamond dog
Jul 27, 2010

by merry exmarx

CharlieWhiskey posted:

Rather than being smart and dismissing this, I actually explored the area.
Things I learned:
The africa map is generally a diamond logo with some edits. (I don't see a discernable shape in the afghanistan map.)
On the road between guard posts 22 and 23 in africa, there is a driveway blockade but no continuing driveway. Following this phantom driveway, the mission area ends, but on satellite imagery, there are a handful of buildings a few hundred meters out that form a rectangle, like a villa.
The area where the phantom villa is one of the deletes from the diamond shape of the africa map.
There is actually more poo poo like this that I don't want to type with my phone.

Probably deleted content. Possibly a red herring. But very DLC shaped. Hideo said the medium allows for things you can't do elsewhere. And this would include retconning and rewriting inside of a game to continue to gently caress with player agency and identity. This now concludes my :tinfoil: for the evening.

If that's the place I'm thinking of it has one of the few Lutea plants in the game too. I've only found two others, one where the fancy bird hangs out behind Code Talker's place and the other near the mountain with the camp you steal walker gears from. No clue what this means, but lutea is the one with the most digoxin according to the database, although it doesn't say it directly.

Speaking of map stuff I noticed some of the blurry afghanistan maps you find seem to be pinned upside-down based on how the unreadable text is laid out. After rotating them, if up is north on these maps then they disagree with the iDroid map. So east might really be north? If so I have no idea why and squinting over blurry maps is such a cliche it's probably a red herring.

Nemesis Of Moles posted:

I unironically wanna know who you think its pointing to. Weird theories about this stuff is cool and good.
It could be Kaz but that might not be the end of it. I have zero evidence for this and mainly think it could be possible based on sheer comedy value:
Assuming we're nearer to end of the metal gear chronology than the beginning it would be too goddamn perfect if V, and therefore Kaz, turned out to be Raiden.

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