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I got me some range upgrades for me dwarf last night with a rather successful Black Powder pubby group. I got a handgun (which is loving awesome) and a blue Hellfire Pistols. The Hellfires are neat because it sorta makes you a BW with heat management. Fire off small rapid shots, or one big gently caress off blast. But it feels kinda... Anemic? I guess is the word that best fits. It's a cool weapon but you can't take out specials with it like you can the handgun
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# ? Oct 26, 2015 12:38 |
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# ? May 15, 2024 06:58 |
It's made for hordes and normal rats, not specials. The handgun is like, the exact opposite. They will feel different.
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# ? Oct 26, 2015 12:41 |
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Lemon Curdistan posted:We need every major non-Chaos race to get a character. Dark elf corsair with a repeating crossbow, high elf White Lion, a vampire count, a black orc mercenary, a Bretonian knight, etc. I hope they'll try to make the character mechanics a bit more unique for any further characters. Right now the bright wizard is really the only one who breaks the mold with the overheating, and even that is somewhat copied by the dwarf's drakefire pistols. Having something more distinctive like for example a vampire who needs to occasionally snack on a rat to not succumb to bloodlust or a mage of a different school who has to sync their casting to the winds of magic would be pretty great.
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# ? Oct 26, 2015 12:48 |
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Dezztroy posted:Pubbies are hard at work finding new ways to exploit the Horn finale. You can stand on the diagonal beams on the sides of the horn to get the same effect as when you sat underneath. Literally 0 groups I've gone with have even tried to do it legit without me insisting
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# ? Oct 26, 2015 13:04 |
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Metos posted:I ran some nightmare earlier and they were using a player with no tomes/grimoires to just suicide after blowing the horn instead of a speed potion, since they respawn in the elevator room and just get revived immediately while everyone else never jumped down and is at the ammo box corner. I've done this once. Three globadiers in a row tossing poison into the room have made me very wary of trying it again.
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# ? Oct 26, 2015 13:13 |
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So after lots of missions where the RNG royally screws me over by giving me rubbish on my loot rolls, I finally get enough items together to fuse 5 blues, including 3 dual daggers, which I found to be utter shite, through a painstaking process of fusing whites and greens. Yay, my first orange!
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# ? Oct 26, 2015 13:35 |
You put in 3 dual daggers, what were you expecting? you had a 60% chance for dual daggers.
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# ? Oct 26, 2015 13:38 |
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Drythe posted:You put in 3 dual daggers, what were you expecting? you had a 60% chance for dual daggers. So fusing isn't random? Well gently caress
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# ? Oct 26, 2015 13:42 |
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MadJackMcJack posted:So fusing isn't random? Well gently caress No it's 20% chance on each item you put in, 3 dual daggers is 60%. 5 dual swords would have been a 100%
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# ? Oct 26, 2015 13:44 |
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# ? Oct 26, 2015 13:45 |
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Dual daggers are okay though. You'll be a hit on nightmare wheat and chaff with your stormvermin assassination skills.
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# ? Oct 26, 2015 13:47 |
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Kruber names his legendary repeater Ursula
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# ? Oct 26, 2015 14:00 |
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I'm five million percent certain that dwarf dual pistols dont exist and anyone who tells you they got a pair are awful, awful liars
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# ? Oct 26, 2015 14:06 |
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Demiurge4 posted:Dual daggers are okay though. You'll be a hit on nightmare wheat and chaff with your stormvermin assassination skills. The thing is, the single longsword for the elf is just as good at cracking stormvermin on the power attack and the regular attack is way better at stunning regular enemies. People have been talking poo poo about the bright wizard in the harder difficulties and I'm just not seeing it. I've been doing nightmare runs fairly regularly the last couple of days and still regularly top the end map results screen. The trick is that the fireball and bolt staffs are pubby trap weapons. The beam and conflagration staffs are killer on those difficulties because each has an AoE fire mode that doesn't friendly fire. The beam staff primary fire smites the area in front of you shotgun style and while it doesn't kill clan rats on the initial hit, the fire will kill them eventually and it does kill the slave rat swarms in a single hit, turning you into death incarnate on them. The secondary is basically a laser sniper rifle that will murder anything you point out at for long enough. If your teammates are awake it's pretty easy for them to not cross the hot death beam while it's going. I'm not normally one to advocate ranged weapons on a rat ogre, but a strength potion and the beam staff really work him over. It also helps that all of the wizards melee weapons are all really good in crowd control. I've got a flaming longsword now with improved shove and extra block stamina that basically turns me into a poor man's sword and board only my shield is on fire.
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# ? Oct 26, 2015 14:08 |
The fire sword also has the obvious advantage of setting rats on fire, which causes the weaker ones to freak the gently caress out and stop attacking.
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# ? Oct 26, 2015 14:34 |
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I was the scrub pubbie tonight... I joined a game in progress as the dwarf and my sound glitched out. I was fighting rats, I couldn't see past rats, behind the rats was a stormvermin patrol... We wiped and I felt terrible.
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# ? Oct 26, 2015 14:35 |
loving dwarf
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# ? Oct 26, 2015 14:36 |
We learned last night that it is possible to get infinite rat spawns.
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# ? Oct 26, 2015 14:40 |
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In elf news, the elf's sword&dagger has two charge attacks. It starts with the dual sword scissor cut, and if you charge again, you get the dual dagger double stab. \/ Awesome! I thought they only alternated directional sweeps. Attack on Princess fucked around with this message at 15:16 on Oct 26, 2015 |
# ? Oct 26, 2015 14:42 |
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Donnerberg posted:In elf news, the elf's sword&dagger has two charge attacks. It starts with the dual sword scissor cut, and if you charge again, you get the dual dagger double stab. Most melee weapons have more than one charge attack pattern. It's like normal attacks, they play one after the other and you can reset by blocking inbetween attacks.
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# ? Oct 26, 2015 14:43 |
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I'm split on whether bots or pubbies are worse in this game. The former are at least good at killing enemies, though not when you want them to (specials); on the other hand, when you get hosed by a special, there's a chance that you'll actually be saved by the latter...
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# ? Oct 26, 2015 14:44 |
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Donnerberg posted:In elf news, the elf's sword&dagger has two charge attacks. It starts with the dual sword scissor cut, and if you charge again, you get the dual dagger double stab. Most weapons have more than one charge attack if you keep spamming it. The Shield in particular starts with a Single Target hit, before doing two wide sweeps.
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# ? Oct 26, 2015 14:45 |
One thing that L4D did that I wish happened here was having all of the enemies more or less clearly visible throughout the level. Yeah you might occasionally find a random dude laying on the ground in a dark corner, but crowd control was generally easier Here you never actually clear out anything, you have to be constantly watching every direction at once because you will be a wall on which a wave of rats will break but it will still spawn some random clan rat on a roof behind you that will jump down on top of you and end up taking half your health. It's irritiating
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# ? Oct 26, 2015 14:53 |
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I can't believe I have to watch my back in this game! Somebody dial up Fatshark HQ and get the president on the line!
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# ? Oct 26, 2015 15:00 |
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I'm a newbie and so far I've mostly been playing elf, but I've been feeling pretty underwhelmed by it. The soldier and dwarf are sounding pretty good from reading the thread. Which should I try if I want to stick with something for a bit and git gud?
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# ? Oct 26, 2015 15:01 |
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Soldier and dwarf are the closest the game has to having two identical characters, so either of them is fine. I have difficulty adjusting to the dwarf's lower camera, though.
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# ? Oct 26, 2015 15:08 |
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WItch hunter's rapier is something of a git gud weapon. Either that or learn how to be a good shield man.
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# ? Oct 26, 2015 15:09 |
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Jack the Lad posted:I'm a newbie and so far I've mostly been playing elf, but I've been feeling pretty underwhelmed by it. Start with Soldier. Play a game with the Hammer, and get used to dodging in and out of combat with it. That Hammer will crush Stormvermin quickly, and will teach you how to dodge ( jump/direction key ). Also get used to using the block/shove for it, since it's a great way to get a bunch of Skaven out of your face. Since Hammer is such an opportunistic weapon, it forces you to pay attention to what your team is doing, where the Skaven are, and how to play the combat systems to your advantage. Once you have that stuff down, switch to sword and shield, and play defensive for a bit. If you see Skaven gunning for your buddies, go knock them down with the charge attack. Use dodge liberally. Etc etc. Since you have better situational awareness from playing Hammer for so long, you should be able to see the spots you'd help the most as sword and shield. Then you get to know true hilarity as you basically run around knocking down hordes of Skaven for your allies while they murder them. Dwarf is basically the same setup, I just don't find the Great Axes to be quite as efficient as the Hammer/Zweihanders, so it's a bit harder to learn. Also he's much shorter.
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# ? Oct 26, 2015 15:11 |
Uh I fixed this Dream because obv. it's one of the coolest aspects of the game.DreamShipWrecked posted:Here you never actually clear out anything, you have to be constantly watching every direction at once because you will be a wall on which a wave of rats will break but it will still spawn some random clan rat on a roof behind you that will jump down on top of you and end up taking half your health. It's immersive and cool and a Good Decision.
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# ? Oct 26, 2015 15:12 |
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The Crossbow/Longbow/Handgun are the Git Gud weapons, if you can pop heads with them you can be a Special Sniping machine and save the party a lot of hassle. Two Handed Hammer requires you to Git Gud at dancing in combat, but once you got it down you are Mr Plow
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# ? Oct 26, 2015 15:12 |
rezatahs posted:I can't believe I have to watch my back in this game! Somebody dial up Fatshark HQ and get the president on the line! It's not that, I just wish that the spawns were more consistent rather than "oh you have a horde in front of you, better waste your time checking your rear constantly because random low level rats are everywhere" I get that being swarmed is the overall feel of the game, but from a game play standpoint it's irritating to be MLG PRO-ing a horde just for the game to say gently caress you and spawn rats out of any one of a thousand windows while you are distracted. Or to hold on to your last block of health through blood and guts just to get shanked by someone randomly crawling out of a sewer grate. It just doesn't feel like you have agency to stop that CuddleCryptid fucked around with this message at 15:17 on Oct 26, 2015 |
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# ? Oct 26, 2015 15:14 |
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You're just not doing it right.
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# ? Oct 26, 2015 15:17 |
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DreamShipWrecked posted:It's not that, I just wish that the spawns were more consistent rather than "oh you have a horde in front of you, better waste your time checking your rear constantly because random low level rats are everywhere" Like you say you understand the core concept of the game but I don't think you actually do.
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# ? Oct 26, 2015 15:21 |
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The random rats are there to make "Stand in a corner" more of a risky strategy, rather than the cure of all ills like it was in L4D. Besides if all four of you are swinging forwards you're at best being a bit useless. It takes two at most to deal with that.
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# ? Oct 26, 2015 15:25 |
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Yeah to be fair to DreamWrecked it is also frequently less that you even missed rats and more that the game arbitrarily spawned a couple rats directly behind you just because. When playing rear guard because we have another shield guy I have seen 3-5 slave rats simply spawn from thin air behind the team's blockade about a dozen times. It'd be fine if they dropped from above or something (and often they do), but the game gets too eager to put dudes at your 6 o clock sometimes. And when it does they just sort of pop in to existence and you have no chance of hearing them before they are clawing at your rear end in a top hat.
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# ? Oct 26, 2015 15:30 |
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DreamShipWrecked posted:It's not that, I just wish that the spawns were more consistent rather than "oh you have a horde in front of you, better waste your time checking your rear constantly because random low level rats are everywhere" At least most maps have obvious places they'll come from, like sewer pipes, dig holes and the aforementioned windows and rooftops. Similar to something like Alien Isolation, you start to either avoid those places or keep an eye on them. Granted, it's a bastard during horde events. The maps I like the least are the ones where rats fall out of the sky, like on the final mission. It's frustrating because you never feel in control of the space. Attack on Princess fucked around with this message at 15:34 on Oct 26, 2015 |
# ? Oct 26, 2015 15:31 |
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Late to the party but looking to pick this up and mash some rats into paste. What's the best deal on the game right now? GMG has it for something like $22 with the mid-season deal coupon but I didn't know if there was a better deal out there.
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# ? Oct 26, 2015 15:34 |
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Drythe posted:loving
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# ? Oct 26, 2015 15:34 |
why not both?
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# ? Oct 26, 2015 15:35 |
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# ? May 15, 2024 06:58 |
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There are also a disturbing number of 'poof' spawns, especially with relation to ambushes. It's pretty bad when I can literally see the rats spawning into existence, and as a rear guard I see that A LOT. Another thing on the pile that really needs to be tweaked.
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# ? Oct 26, 2015 15:36 |