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My only worry about Pandemic Legacy is spending hours and hours and 60 bucks for a game that you can straight-up lose and not really have a chance to try again (or, at least, getting severely diminishing returns if you do). Granted I actually don't know how the mechanics work so I don't know if there is a loss state, but given it's a coop game, I'm assuming yes. In any case, my friends and I start playing it in a couple weeks or so.
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# ? Oct 26, 2015 17:52 |
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# ? May 10, 2024 15:54 |
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Impermanent posted:Dilluvia's really good and will probably be my new intro to heavy euros for friends/family because it has a theme that makes 90's kids nostalgic and isn't actually that much more complicated than Caylus. It is heavy only because of the scoring mechanism and the very few actions you get per round by default. I'll remember this for when I'm trying to convince my group to play it.
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# ? Oct 26, 2015 17:55 |
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Morpheus posted:Granted I actually don't know how the mechanics work so I don't know if there is a loss state, but given it's a coop game, I'm assuming yes. In any case, my friends and I start playing it in a couple weeks or so. The game actually comes with a book of matches and a vial of smallpox. If you lose, the owner of the game is required to burn the box and all contents, and drink the vial of smallpox.
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# ? Oct 26, 2015 18:11 |
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Morpheus posted:My only worry about Pandemic Legacy is spending hours and hours and 60 bucks for a game that you can straight-up lose and not really have a chance to try again (or, at least, getting severely diminishing returns if you do). If you lose you still continue to the next month. What's better is the game adjusts and makes your next play easier. Conversely, if you're winning then the game makes the next play more difficult. I'm not sure if you could completely gently caress up and ruin everything
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# ? Oct 26, 2015 18:11 |
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The Supreme Court posted:If you lose you still continue to the next month. What's better is the game adjusts and makes your next play easier. - Jurassic Park
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# ? Oct 26, 2015 18:13 |
I played Codenames and Cards Against Humanity at a party this weekend, and the contrast between the two games was really stark. So much of CAH was the monkey cheese "lol panda sex" type poo poo that is about as funny as the word of the day on dictionary.com. It baffles me that CAH is used as anything besides a literal time waster. loving Charades probably enables funnier moments than CAH. Codenames on the other hand was tense and creative and blahblahblah it's a good game, loving get it. And to whoever was asking about using Dixit cards to play Codenames, it's...different. I'm not sure yet if it's better or worse, since there's a whole lot of Rorschach testing going on, but I feel that it's harder to make those deeper pulls. It's a fair variant, though.
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# ? Oct 26, 2015 18:14 |
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Prairie Bus posted:Has anyone else tried Pandemic Legacy yet? I did the first two months with my fiancé, and so far it's incredible. I'm not spoiling anything below, but I do discuss stuff from the starting rule book, so skip this if you don't want to know anything. Are you enjoying playing it 2 player? Is it like Risk Legacy where you'd prefer to play it with the same core group all the way through? My wife likes Pandemic, and it's obviously easier to just play Legacy with her, rather than waiting every 2 weeks for board game night with my friends.
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# ? Oct 26, 2015 18:16 |
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If you lose you replay the current month with adjustments, right? Gutter Owl posted:I've got higher hopes for replayability than Jedit (thanks to map-size, if nothing else), but wow the Kickstarter exclusives are kinda sleazy. Locking off an entire expansion, plus probably another expansions' worth in additional exclusive context, is some really shady poo poo. "Limited time offer!" says "We don't trust that you'll actually buy this if given enough time to think about it." 7th Continent is hot garbage of the highest degree. "Choose your own adventure the board game" more like "random card flips with no interaction" the board game. Seriously, everything is randomly decided and it just turns into a mess quickly. Flip a tile, oh no you don't have the cards to pass that challenge, you're hosed. There's no real game. GrandpaPants posted:I played Codenames and Cards Against Humanity at a party this weekend, and the contrast between the two games was really stark. So much of CAH was the monkey cheese "lol panda sex" type poo poo that is about as funny as the word of the day on dictionary.com. It baffles me that CAH is used as anything besides a literal time waster. loving Charades probably enables funnier moments than CAH. I have a friend that's still playing CaH after 6 years. I don't know what the gently caress is wrong with her because she's otherwise intelligent and should be smarter than to still think it's funny or clever. And glad to hear it's fun with Dixit cards, I've been interested in trying it since someone else mentioned it. Bottom Liner fucked around with this message at 18:19 on Oct 26, 2015 |
# ? Oct 26, 2015 18:17 |
canyonero posted:Are you enjoying playing it 2 player? Is it like Risk Legacy where you'd prefer to play it with the same core group all the way through? My wife likes Pandemic, and it's obviously easier to just play Legacy with her, rather than waiting every 2 weeks for board game night with my friends. It's probably better two player. I sorta wanted to do it with four, but I think it gets harder with more people. At two, and especially as couple, there's a real shared cinematic experience, where you're both stressing out together. And having two means you can more easily split the violative aspects of the game, like tearing up cards, stickering the board, and opening secret compartments. Bottom Liner posted:If you lose you replay the current month with adjustments, right? Yeah, there's an "early" and "late" game for each month. You also add or remove event cards based on your previous game. As you do better, the governments cut your funding, and as you do worse, they pour more money down the drain.
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# ? Oct 26, 2015 18:27 |
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Hmm, that sounds a little better than what I thought. I had just assumed that it was a series of games that, if you lost too much, the disease just took over and killed everyone. But I guess they probably took a look at that model and thought 'yeah that blows'.
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# ? Oct 26, 2015 18:32 |
Morpheus posted:Hmm, that sounds a little better than what I thought. I had just assumed that it was a series of games that, if you lost too much, the disease just took over and killed everyone. But I guess they probably took a look at that model and thought 'yeah that blows'. In the box, there's a container to be opened if you lose four games in a row. I hope we never have to find out what's in there.
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# ? Oct 26, 2015 18:34 |
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Bottom Liner posted:7th Continent is hot garbage of the highest degree. "Choose your own adventure the board game" more like "random card flips with no interaction" the board game. Seriously, everything is randomly decided and it just turns into a mess quickly. Flip a tile, oh no you don't have the cards to pass that challenge, you're hosed. There's no real game. I'd imagine 7th Continent would be even worse due to the lack of real randomization. The map and the events on it are always going to be fixed, with I think the only real randomness being the "exploration fog" cards. Did anyone bother doing the 7th Continent PnP demo?
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# ? Oct 26, 2015 18:42 |
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I'm glad I dropped the cash on Gloomhaven instead of 7th Continent.
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# ? Oct 26, 2015 18:54 |
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Prairie Bus posted:In the box, there's a container to be opened if you lose four games in a row. I hope we never have to find out what's in there. Please remove the insert and tell me if there is a "Do Not Open" envelope stuck to the box.
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# ? Oct 26, 2015 18:58 |
Fat Samurai posted:Please remove the insert and tell me if there is a "Do Not Open" envelope stuck to the box. I actually just thought of that today. I haven't looked, but there's definitely space to hide one. I'll check after work.
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# ? Oct 26, 2015 19:01 |
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Evil Mastermind posted:What I've seen of 7th Continent reminds me of the one time I played Fortune and Glory, where most of the game was just deciding which deck of cards you wanted to draw from to see what you get to do. There's very little actual choice involved; it's just a card-flipping simulator. The PNP demo is kinda awful, mostly because it removes all the bells and whistles. And 7C seems like a game made of its bells and whistles. Like, the entire reason I want the game is because of the exploration/orienteering aspect. You have a huge, semi-static map (with potentially variable weather patterns) and by design you can never see all of it at once. And the central challenge of the game is a pathfinding puzzle, like the quiet segments of Shadow of the Colossus. Here's a lovely, hand-drawn landmark map, figure out how to get from A to B without starving to death. All the little card-flipping checks along the way are an involved means of seeing how resource-heavy your path is, and the knowledge cards throw the occasional wrinkle in your route-optimization. The PNP has exactly two terrain tiles, making a small island. And the central puzzle has two very straightforward solutions. Build a raft, or catch a turtle. The main draw of the game is completely lost without the scale. gutterdaughter fucked around with this message at 19:28 on Oct 26, 2015 |
# ? Oct 26, 2015 19:26 |
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Gutter Owl posted:Like, the entire reason I want the game is because of the exploration/orienteering aspect. You have a huge, semi-static map (with potentially variable weather patterns) and by design you can never see all of it at once. And the central challenge of the game is a pathfinding puzzle, like the quiet segments of Shadow of the Colossus. Here's a lovely, hand-drawn landmark map, figure out how to get from A to B without starving to death. All the little card-flipping checks along the way are an involved means of seeing how resource-heavy your path is, and the knowledge cards throw the occasional wrinkle in your route-optimization. Yeah, that's why I was originally interested too; I wanted a solo game of exploration and such. But I feel like 7th Continent gets too focused on the bells and whistles. I mean, it might still end up being good but it's gonna be a year before we find out, and I'm not feeling too confident about that right now. From what I read, they slapped together the PnP demo so late in the KS because people were asking for a PnP version of what they sent out to all the board game bloggers, but they didn't want to do that because that demo is the "tutorial" section of the actual game. So instead you get the two-tile island with maybe three things to do. The PnP also has a meta-puzzle that is kinda bullshit you can find a page of a diary that mentions "catching four times a turtle"; that's actually a clue that you're supposed to take card 16, because that's the number of the "catch a turtle" challenge card times 4. Figuring that out gives you a big bonus towards the catch-a-turtle ending but the devs have said they're not going to put puzzles like that in the main game.
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# ? Oct 26, 2015 19:36 |
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Oh yeah, I also got Valley of the Kings to the table for the first time. The person I played against loves both Dominion and Smash-up (I know), and she really liked VOTK too. I went for an entomb early, entomb often strategy, and she went for entombing later but having more actions, and I beat her, but it wasn't a runaway game. Altogether I like it a lot, and can see it getting more table time.
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# ? Oct 26, 2015 20:46 |
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sector_corrector posted:Oh yeah, I also got Valley of the Kings to the table for the first time. The person I played against loves both Dominion and Smash-up (I know), and she really liked VOTK too. I went for an entomb early, entomb often strategy, and she went for entombing later but having more actions, and I beat her, but it wasn't a runaway game. Altogether I like it a lot, and can see it getting more table time. Another one of us. Well done.
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# ? Oct 26, 2015 21:10 |
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I've only played once but I liked it quite a bit. I'll probably buy it soon along with all the rest of Fozzy's German card games.
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# ? Oct 26, 2015 21:35 |
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Fat Samurai posted:Please remove the insert and tell me if there is a "Do Not Open" envelope stuck to the box. Spoilers for Pandemic Legacy, but I actually carefully slid all the inserts out of the box to see if there were any hidden envelopes ala Risk Legacy and unfortunately there aren't. Also I admit to being a bit confused by the sticker that you have to peel and place on the eighth box (the "open only if you lose four games in a row" one)...is that the same for all copies? It seems strange to me that they'd make it a sticker if so, I was under the impression that different copies might have different conditionals for opening that eighth box but I guess they don't.
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# ? Oct 26, 2015 21:46 |
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Lorini posted:AFAIK They are the only North American retailer. And Spielworxx is a small company with small print runs. I looked into this a bit, and BoardGameBliss (Canadian retailer) is working on trying to get some copies but the publisher might be out I guess. I checked the price from Funagain and it said it would cost upwards of $60 to ship to me, and I can't really justify that price, so I just gotta hope that BGB gets it.
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# ? Oct 26, 2015 22:05 |
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Kai Tave posted:Spoilers for Pandemic Legacy, but I actually carefully slid all the inserts out of the box to see if there were any hidden envelopes ala Risk Legacy and unfortunately there aren't. According to a preview, the "open if you lose 4 games in a row" was designed to get you to play a 4th time after you lose 3 in a row. It might be that it was a late edition and the sticker was the easiest way to get it to fit, or it might be that they wanted to call attention to it to make it even better at its job.
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# ? Oct 26, 2015 22:08 |
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Lichtenstein posted:Please note it requires a 3x3" playing space, which - if you're not experienced with seeking space for minis, xwangs etc - is surprisingly big for most tables' shorter axis. I bought an X Wing core set two months ago. I bought a table and six chairs last week to replace my kitchen table, because my last table was 6 inches too narrow for a 36" square playfield I really need to pick up Valley of the Kings. I am always on the lookout for good two player games. Not just "good games that can be played with 2 people", but "games that are good with 2 people". I've got Castles of Burgundy (haven't played yet), X-Wing, Lord of the Rings LCG, Ticket to Ride, and Love Letter. Any other favorites I should know about?
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# ? Oct 26, 2015 22:10 |
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canyoneer posted:I bought an X Wing core set two months ago. I bought a table and six chairs last week to replace my kitchen table, because my last table was 6 inches too narrow for a 36" square playfield Twilight Struggle
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# ? Oct 26, 2015 22:11 |
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canyoneer posted:I bought an X Wing core set two months ago. I bought a table and six chairs last week to replace my kitchen table, because my last table was 6 inches too narrow for a 36" square playfield In addition to Twilight Struggle, BattleCON or Yomi are worth a glance, as is Netrunner. On the other hand, Love Letter is crap with two. Hardcore answer, Sekigahara or Napoleon's Triumph. Godspeed. --- Speaking of Simmons, my coworker and I are struggling through Guns of Gettysburg over the next couple of days. As usual, parsing the rulebook is like chewing through a copper pipe. Any tips/advice/easily-missed rules/game-ruining newbie-traps that the Simmons goons wanna point out?
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# ? Oct 26, 2015 22:21 |
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Tash-Kalar should also be on the list of Good 2 Player Games
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# ? Oct 26, 2015 22:23 |
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Archenteron posted:Tash-Kalar should also be on the list of Good 2 Player Games Yeah, sometimes the good answers are so obvious that you completely miss them.
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# ? Oct 26, 2015 22:25 |
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canyoneer posted:I bought an X Wing core set two months ago. I bought a table and six chairs last week to replace my kitchen table, because my last table was 6 inches too narrow for a 36" square playfield The primary consideration for the table in my
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# ? Oct 26, 2015 22:29 |
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Epic is alright now that the raider is out.
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# ? Oct 26, 2015 22:31 |
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Race for the Galaxy, Istanbul, and Five Tribes are all pretty good as 2 player games, especially Race. Also Lost Cities and Jaipur.
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# ? Oct 26, 2015 22:37 |
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Archenteron posted:Tash-Kalar should also be on the list of Good 2 Player Games Speaking of which, has anyone tried out the Nethervoid deck yet? I'm curious what kind of patterns and gimmicks that deck favors.
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# ? Oct 26, 2015 22:37 |
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canyoneer posted:I bought an X Wing core set two months ago. I bought a table and six chairs last week to replace my kitchen table, because my last table was 6 inches too narrow for a 36" square playfield Race for the Galaxy is best with two people. It can be played with more of course, but two is the most interesting variant with the double role selection. Fluxx is also particularly well balanced with two people.
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# ? Oct 26, 2015 22:39 |
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Gutter Owl posted:On the other hand, Love Letter is crap with two. So wrong. Love Letter is great with two because the only poo poo thing about the game, player elimination, is no longer a thing.
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# ? Oct 26, 2015 22:44 |
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there are more degenerate moments in love letter with two though.
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# ? Oct 26, 2015 22:45 |
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Love Letter is really boring for me now, and I've never actually had Normies play it and love it, it's always a lukewarm comment that the art is nice and someone suggesting we play Euchre after a few hands. I really have no idea who the target demographic for it is.
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# ? Oct 26, 2015 22:49 |
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kalthir posted:So wrong. Love Letter is great with two because the only poo poo thing about the game, player elimination, is no longer a thing. Does it really count as player elimination when it's more like round elimination?
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# ? Oct 26, 2015 22:49 |
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Target Demographic: - 18XXers playing fillers before anyone shows up/after a game kid you not
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# ? Oct 26, 2015 22:50 |
Gutter Owl posted:In addition to Twilight Struggle, BattleCON or Yomi are worth a glance, as is Netrunner. On the other hand, Love Letter is crap with two. Just memorize WARM and walk through it every single turn, even if you don't have to. It makes you need to look at the rulebook a little less, you just go "Okay, withdrawals none, attacks none, reinforcements *flips over tile* *makes moves*, marches *makes moves*, general orders for next turn is blah". Make sure the union player keeps Buford alive in day one so those two blocks are removed at night (otherwise the union is probly screwed), and maybe review multi-hour turns a bit because that was probably the hardest part for me, just keeping how many movement points each unit gets based on when it arrived.
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# ? Oct 26, 2015 22:56 |
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# ? May 10, 2024 15:54 |
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golden bubble posted:Speaking of which, has anyone tried out the Nethervoid deck yet? I'm curious what kind of patterns and gimmicks that deck favors. More snaky patterns, there's only a couple based on straight lines. The Gateway adds huge combo potential (I think the Power Seeker has the highest potential single action damage in the game) at the expense of being a pretty huge target. I think it's also something of an opposite Sylvan deck too since it seems to want you to be working two sides of the arena at once. Maybe that's also why it has fresh new boob art.
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# ? Oct 26, 2015 22:58 |