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QuantaStarFire posted:Yeah, I grinded out Ace and Sabo to get that out of the way. Still need Stylish, but I have to kill Lucci a few more times (I'm so loving tired of Enies Lobby), so it's going to be a bit before I get it. I think I've never used stylish and I'm a few islands away from s-ranking everything, but if you want to target Lucci to unlock his skill poster, don't grind him in legend mode, instead go to dream log mode and play one of the CP9 islands to death. Dream log missions are way shorter and are more densely populated, so you can get the same amount of kizuna kills in less time.
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# ? Oct 23, 2015 14:45 |
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# ? Jun 6, 2024 15:03 |
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Mortimer posted:Is the 30 fps on the PS3 DQH noticeable? only japan got dqh on ps3 so i hope you live there
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# ? Oct 23, 2015 14:49 |
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Davincie posted:only japan got dqh on ps3 so i hope you live there Oh, well gently caress my previous question I thought they released it for PS3 in the US/EU
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# ? Oct 23, 2015 14:56 |
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The One Piece 3 port is fine, outside of it not being PS4 graphics but that's not really a deal-breaker considering the art style.
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# ? Oct 23, 2015 15:56 |
Tae posted:The One Piece 3 port is fine, outside of it not being PS4 graphics but that's not really a deal-breaker considering the art style. Yeah, that's my feelings on it as well. Doesn't make sense why they couldn't have made it comparable to PS4 though. How much has Omega Force done on PC? The keyboard keys for button prompts instead of 360 buttons is also kind of annoying, though I use a DS4 so it doesn't bother me as much.
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# ? Oct 23, 2015 16:12 |
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Frame rates hitting single digits is when you know a warriors game is top tier. That said I haven't ever even noticed it dropping in DQH but it also has probably half the number of dudes on screen as most of the PS4 games so far.
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# ? Oct 23, 2015 17:56 |
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Belzac posted:Frame rates hitting single digits is when you know a warriors game is top tier. I know I am in trouble in WO3 Gauntlet mode, when the frame rate starts chugging because there are 4000 soldiers and 2 dozen officers on screen at once
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# ? Oct 23, 2015 18:20 |
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The missions leading up to the showdown with Velasco in DQ Heroes got really hectic, giant dudes everywhere, now I think I've just unlocked a load of what seemed to be DLC quests just before the showdown with Shadroth, I probably should attempt those after I beat him.
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# ? Oct 23, 2015 19:46 |
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Schneider Heim posted:Question about SW4-II: in Koshosho's story, when did Magoichi die? That really freaked me out.
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# ? Oct 24, 2015 05:54 |
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What level should I be to take on Psaro, because he's kind of wrecking me and I feel like I do pitiful damage, especially to his stupid knights. I'm level 49 with my main character and within 3 levels of that fo reveryone else.
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# ? Oct 24, 2015 06:49 |
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Psaro and a lot of the post game quests were DLC in Japan and in grand tradition of Dragon Quest, they are insanely hard so it's just down to being the best you possibly can.
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# ? Oct 24, 2015 11:08 |
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I did that entire fight by locking on and hitting him with a few basic string attacks from Luceus after dodging and waiting for him to finish his attack animations.
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# ? Oct 24, 2015 11:48 |
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So the Post Game Bounties do not gently caress around, I picked up a quest for a Longsword and ended up in a fight against a Veteran Great Hydra and Veteran Marquis De Leon at the same time, I didn't stand a chance this time.
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# ? Oct 24, 2015 14:24 |
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Judge Tesla posted:So the Post Game Bounties do not gently caress around, I picked up a quest for a Longsword and ended up in a fight against a Veteran Great Hydra and Veteran Marquis De Leon at the same time, I didn't stand a chance this time. That fight was fun, once the Veteran Marquis De Leon dies it spawns 2 more veteran mobs (a troll and that jumping statue thing) then when those die it spawns 2 others that I forget. Really good fight.
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# ? Oct 24, 2015 14:34 |
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This game still isn't hard, but it really feels like my damage output is falling way behind how much health enemies have, it took like ten minutes for me to take down Marquis De Leon the first time at level 31 and it just feels like it takes far too long to take down a Hackasaurus and Hell Guardians.. I'm not sure if I'm underleveled or what, but it's kind of frustrating.
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# ? Oct 25, 2015 17:49 |
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Eopia posted:This game still isn't hard, but it really feels like my damage output is falling way behind how much health enemies have, it took like ten minutes for me to take down Marquis De Leon the first time at level 31 and it just feels like it takes far too long to take down a Hackasaurus and Hell Guardians.. I'm not sure if I'm underleveled or what, but it's kind of frustrating. Yup, it's first and foremost a Dragon Quest game so stuff takes a lot of damage to kill, post game content demands you be at max level and have the best equipment or you will be crushed.
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# ? Oct 25, 2015 18:02 |
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Speaking of best equipment, what should I be saving my tiny medals for? I assume the metal slime shield, but is there anything worthwhile I could buy before that?
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# ? Oct 25, 2015 22:48 |
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Thinking about what strange IP Dynasty Warriors would use next if I had to vote for one, it'd be either something like Ogre Battle/Tactics Ogre warriors, Tactics Ogre especially more or less has a bunch of the stuff that the DW series likes to play out in it's backstory what with civil wars and all, or something like D&D Warriors, just because I'm crazy, maybe with the tavern system like Bladestorm to pick and choose generated missions.
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# ? Oct 26, 2015 07:59 |
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Beat the last boss of DQHeroes. Great fun and a very charming ending to a very charming game. I'm a sucker for these kinds of things, but I like a good nostalgia-fueled love fest and DQ Heroes is certainly that. It's great to see the Musou gameplay refined in this way, and I think the game definitely makes a good first effort, although what it really needed was a lot of quality of life improvements, and better level design. More verticality and less open space. I also think that there's a good argument to be made for not increasing the overall amount of playable characters. 12 characters is a really good fit for a game like this, as it ensures that each one is given proper depth and functionality. Beyond Isla, I can't really think of any "bad" character in the bunch, and besides the two hero characters being essentially the same, there's a nice amount of variety in how everyone plays. Alena and Maya are both combo machines, but they accomplish this in very different ways, and every character has a nice amount of depth. I'd like to see more playable villains in the future. A playable Dhoulmagus would be a lot of fun, at the very least.
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# ? Oct 26, 2015 08:13 |
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BenRGamer posted:Thinking about what strange IP Dynasty Warriors would use next if I had to vote for one, it'd be either something like Ogre Battle/Tactics Ogre warriors, Tactics Ogre especially more or less has a bunch of the stuff that the DW series likes to play out in it's backstory what with civil wars and all, or something like D&D Warriors, just because I'm crazy, maybe with the tavern system like Bladestorm to pick and choose generated missions. Final Fantasy seems like the most likely one given their prior cooperation with square for DQW. If that does end up happening, I hope we get at least one of the Zodiac stone carriers from FFT. Musou attack where you metamorphose into a hellspawn and ravage the enemy's very souls? That said, if the stars aligned and Disney saw fit to let them use the Star Wars license?
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# ? Oct 26, 2015 14:42 |
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Keeshhound posted:That said, if the stars aligned and Disney saw fit to let them use the Star Wars license? Just do what Nomura did and just catch someone important while on an elevator.
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# ? Oct 26, 2015 15:04 |
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Keeshhound posted:Final Fantasy seems like the most likely one given their prior cooperation with square for DQW. If that does end up happening, I hope we get at least one of the Zodiac stone carriers from FFT. Musou attack where you metamorphose into a hellspawn and ravage the enemy's very souls? Hate to break your dreams but EA is the only one able to make Star Wars games outside of Disney for the next 10 years, so in 11 years or so time, you may get your wish!
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# ? Oct 26, 2015 15:19 |
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Judge Tesla posted:Hate to break your dreams but EA is the only one able to make Star Wars games outside of Disney for the next 10 years, so in 11 years or so time, you may get your wish! I knew they had the rights, I just wasn't sure of the specifics. I suppose you could theoretically get EA on board too, but...
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# ? Oct 26, 2015 15:38 |
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It's not like Omega Force/K-T haven't collaborated with other publishers before
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# ? Oct 26, 2015 15:40 |
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I dunno if Disney is willing to have their kid-friendly universe go the way of Cia.
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# ? Oct 26, 2015 16:01 |
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twileks exist
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# ? Oct 26, 2015 16:02 |
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Tae posted:I dunno if Disney is willing to have their kid-friendly universe go the way of Cia. Yeah, Star Wars absolutely has never done that.
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# ? Oct 26, 2015 16:08 |
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Yeah, I specifically said Disney because Lucas isn't in charge anymore. They've been much more cautious after getting licenses compared to previous ownership in history.
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# ? Oct 26, 2015 16:10 |
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Tae posted:I dunno if Disney is willing to have their kid-friendly universe go the way of Cia. They're just knocked out.
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# ? Oct 26, 2015 16:11 |
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You only fight droid armies
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# ? Oct 26, 2015 17:30 |
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Mortimer posted:You only fight droid armies Honestly if you could actually cut them to pieces dynamically I'd love that.
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# ? Oct 26, 2015 21:57 |
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Luminaflare posted:Honestly if you could actually cut them to pieces dynamically I'd love that. Star Wars: Revengeance
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# ? Oct 26, 2015 23:49 |
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Remember that sound that played in the PS2 games when a mid-battle cutscene triggered? That sound owned
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# ? Oct 27, 2015 18:27 |
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Tae posted:I dunno if Disney is willing to have their kid-friendly universe go the way of Cia. They already have, man. They've had 'vamps' and 'sultry' in the past. Even to the extent of Cia's level. Go back to Aladdin, for instance and watch the 'Jasmine tries to keep Jafar's attention for Aladdin's sake' bit again.
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# ? Oct 28, 2015 20:42 |
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Bloodly posted:They already have, man. They've had 'vamps' and 'sultry' in the past. Even to the extent of Cia's level. Go back to Aladdin, for instance and watch the 'Jasmine tries to keep Jafar's attention for Aladdin's sake' bit again. I'm not sure telling me "This company didn't change at all 20 years later along with the climate of business" is really supposed to convince me.
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# ? Oct 29, 2015 00:35 |
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Luminaflare posted:Honestly if you could actually cut them to pieces dynamically I'd love that. If they do that then I'll just be disappointed that they didn't do it for Trafalgar Law's attacks in PW3
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# ? Oct 29, 2015 01:17 |
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I bought DQH specifically to encourage a Final Fantasy musou game but after playing it I really hope they actually don't do it. I wanted a DQ flavored musou game but instead I got a musou flavored DQ game and it's just not the same.
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# ? Oct 30, 2015 22:21 |
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Mortimer posted:Is the 30 fps on the PS3 DQH noticeable? a musou game is what got me to buy a next gen console Made it through the first few levels with the main swordman. Its.....okay I guess? Am I missing something? After SW4-ii this feels real slow. The bosses are neat though, like some kind of alternate timeline where strikeforce wasn't forgotten.
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# ? Oct 31, 2015 15:43 |
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Mortimer posted:Am I missing something? After SW4-ii this feels real slow. As other people have said, this isn't a DQ-themed Musou game. It's a Musou-themed DQ game. It's intentionally slower, though once you get past the tutorial bits it definitely becomes more frantic.
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# ? Oct 31, 2015 16:01 |
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# ? Jun 6, 2024 15:03 |
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I thought Samurai 4-2 was pretty slow for a musou game, can't imagine how much slower DQ is but the 4 party dynamic might change that.
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# ? Oct 31, 2015 16:03 |