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Like let's be real, kickstarter is going to get bought out within the next, let's be optimistic, five years or so. Probably by eBay or Amazon since KS has been able to build a vibrant and excited community around buying things that don't exist yet. They're the perfect group of people to advertise to in general on top of having a business model that is super attractive to the big online retailers. And once that happens, once some mega corporation shells out big loving bucks for KS, their "it's on the project creators to deliver! lol!" stance is gonna be some anti-consumer bullshit that will be loving indefensible. It's barely tolerable now and only really made sense when KS was tiny and they legitimately had no real way, monetary or otherwise, to ensure delivery of product from creators. Since their scale is ballooning rapidly and they're changing from what was originally a patronage model to a business model the fact that they're hanging backers out to dry is making less and less sense as time goes on.
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# ? Oct 29, 2015 07:47 |
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# ? Jun 10, 2024 05:43 |
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Alien Rope Burn posted:My major issue with Skullgirls is the issue I have with most fighting games, in that it sticks to the usual arcane and archaic fighting game control scheme that's been established for two decades now. And though it does a lot to present a training mode that covers it all, it just strikes me as cargo culty and having to learn a new control "language" every time I pick up a new fighting game is a real problem. I love fighting games, but I can only dedicate so much time to them, so that's means I only play through Skullgirls once with each character, toy around with combos a bit, and then put it down forever to practice whatever the poing du jour of the fighting community is instead.
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# ? Oct 29, 2015 07:47 |
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With Indiegogo vs Kickstarter, the main thing is for those comfortable with Kickstarter only then learning how to use Indiegogo is just one large hurdle blocking the decision to back versus the lower risk, wait until the game is done. It's just basic online sales psychology stuff. It's the reason why if you have the option, you would make your kickstarter in US dollars rather than say Swedish kronor, so potential backers won't go "what is this strange currency, no sale".
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# ? Oct 29, 2015 07:55 |
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Toxxupation posted:Fig: ahahahahahahahahahaahahahahahahaha Fig actually picks the projects they want on their service, how is that bad or makes them less trustworthy?
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# ? Oct 29, 2015 07:56 |
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Oasx posted:Fig actually picks the projects they want on their service, how is that bad or makes them less trustworthy? Also they have only run one project so far where they kept changing the rules.
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# ? Oct 29, 2015 08:08 |
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As an aside: if fig can't get this 5th Cell ftp game "crowdfunded" (invested), then the whole site's dead in the loving water. It's the perfect pitch for outside investors and basically nobody else since if I had a spare million or so to invest in a video game some microtransaction-ridden FTP game is exactly what I'd put my money in. But even worse it means their whole curation/ single focus angle doesn't even work; having a 50% success rate on projects being funded is unsustainable for a curated project model. I dunno. The 5th Cell game is at 20% funded with 22 days left, and pledges have essentially bottomed out from day one. Assuming a "traditional" kickstarter curve the 5th Cell project is looking utterly dire, but maybe this is all part of Fig's plan to have all their investors lined up so the last twenty-four hours we suddenly see like a million dollars just show up out of nowhere so sites publish "crowdfunding miracle" stories. See, this is one of the myriad problems with fig. One of the central ideas of all these crowdfunding sites is transparency. Since they're all basically begging for money, there's a certain level of accountability backers demand, with one of the big issues being where and from who the money's coming from and where and to whom it's going. With fig, though, since they have private investments for obvious and reasonable privacy reasons it's impossible to know the specifics of who's backing, how much of an influence they have, and what their motives are. And what this means is you have situations like this where every Fig project comes across as a smoke filled room in which things just happen. None of the public has a material effect whether positive or negative on the outcome.
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# ? Oct 29, 2015 08:12 |
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Oasx posted:Fig actually picks the projects they want on their service, how is that bad or makes them less trustworthy? They don't have project transparency which is the hallmark of building trust. It's literally that simple. Throw in the fact that they're new which means that they have no trust already and it's a double whammy. Almost entirely why kickstarter is at all reliable is because they've been around by far the longest, combined with a decent community outreach and pr team. It certainly isn't their consumer protection, of which they have basically none. Fig has the exact same problems that kickstarter has combined with money appearing from silent investors who are completely unknown and unseen with an impossible to gauge amount of influence on the final project and a generally unresponsive attitude.
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# ? Oct 29, 2015 08:18 |
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Toxxupation posted:I dunno. The 5th Cell game is at 20% funded with 22 days left, and pledges have essentially bottomed out from day one. Assuming a "traditional" kickstarter curve the 5th Cell project is looking utterly dire, but maybe this is all part of Fig's plan to have all their investors lined up so the last twenty-four hours we suddenly see like a million dollars just show up out of nowhere so sites publish "crowdfunding miracle" stories. I don't think they can keep doing that, because backers will cotton on. Hell, judging by the figures so far they have already cottoned on, although that might be the F2P effect.
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# ? Oct 29, 2015 08:35 |
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Infectonator: Survivor looks great.
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# ? Oct 29, 2015 08:40 |
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It looks pretty cool, but it probably isn't kosher to straight-up use the Left 4 Dead characters
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# ? Oct 29, 2015 08:43 |
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Megazver posted:Infectonator: Survivor looks great. I'm a fan of their previous games, however grindy they were. Great time wasters, threw in my
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# ? Oct 29, 2015 08:44 |
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The White Dragon posted:It looks pretty cool, but it probably isn't kosher to straight-up use the Left 4 Dead characters They mention in the pitch text that they have been given permission by Valve to use them.
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# ? Oct 29, 2015 08:45 |
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Megazver posted:Infectonator: Survivor looks great.
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# ? Oct 29, 2015 08:49 |
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Megazver posted:Infectonator: Survivor looks great. that dog is too loving happy I'm more scared of it than the zombies E: I'm an idiot and wow Sydney is awfully anime Lacedaemonius fucked around with this message at 09:04 on Oct 29, 2015 |
# ? Oct 29, 2015 08:59 |
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There's this SquareEnix backed episodic platformer thing? https://www.kickstarter.com/projects/tookindstudio/pankapu-the-dreamkeeper
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# ? Oct 29, 2015 09:13 |
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God, I forgot about that stupid Square-Enix Collective thing.
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# ? Oct 29, 2015 09:20 |
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Trapezium Dave posted:Current backing for Anchors in the Drift: $100K (goal $500K) Trapezium Dave posted:That's the problem I had with Fig's first project. They announced a hard limit on investor backing and then that they had oodles of interest that they couldn't allow. But then when backer pledges weren't going to be enough they slowly increased the investor funding - juuuuuust enough to push it into the magic amount where it was very almost funded so the usual crowdfunding frenzy of "we're almost there! we can't fail now " would do the rest. It was so completely manufactured to squeeze the most beneficial situation for the project, and by extension Fig.
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# ? Oct 29, 2015 09:28 |
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Toxxupation posted:They don't have project transparency which is the hallmark of building trust. It's literally that simple. Throw in the fact that they're new which means that they have no trust already and it's a double whammy. Kickstarter doesn't really seem to care which projects are on their site, or whether or not those projects turn out to be scams. Community outreach only matters if they did more than pretend to care about the core problems of the site. With Fig i can be reasonably sure that an actual human looks at the pitches and makes sure that the backers will get what they paid for, it is still far from perfect, but it is a whole lot more trustworthy than the other two. And i am saying that as a person who has backed many projects on both Kickstarter and Indiegogo, and been generally very happy with the experience.
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# ? Oct 29, 2015 10:13 |
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Here's something I just realised about the 5th Cell Fig thing: their CEO said they went with Fig because they were impressed that Outer Wilds got "over $800k in potential accredited investment" but putting aside how worthless "potential investment" is to begin with, Outer Wilds did nothing at all to back up those numbers and for all anyone knows they're completely full of poo poo. Why would anyone take them at their word?
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# ? Oct 29, 2015 10:36 |
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You would think that $800K in investment would be back again for a F2P game from 5th cell. For all we know it could be and they are waiting until the time is right to accept it.
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# ? Oct 29, 2015 10:45 |
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Trapezium Dave posted:You would think that $800K in investment would be back again for a F2P game from 5th cell. Yeah, they probably want to accept the minimum amount of investment possible. Backers are essentially a free loan (especially in a free to play game where they're not even getting a copy), while you have to give something back to investors. That said, I don't think 4% funding from backers for a FTP game represents a failure for Fig. They must have always known that most of the money in this case would come from investors.
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# ? Oct 29, 2015 11:07 |
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Dr. Video Games 0031 posted:God, I forgot about that stupid Square-Enix Collective thing.
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# ? Oct 29, 2015 11:40 |
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I remember it because they announced it by telling people they'd be taking pitches for classic S-E IP and then it turned out the only eligible IP were Anachronox and fuckin' Gex.
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# ? Oct 29, 2015 11:48 |
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Anachronox was cool. Arguably cooler than anything Square have done since the PS1.
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# ? Oct 29, 2015 11:54 |
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As a lot of failed Kickstarters do, Viktor, A Steampunk Adventure has moved to Indiegogo. You might remember it as that adventure with the controversial map: I wish they would have Kickstarted again instead. It's already greenlit on Steam.
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# ? Oct 29, 2015 13:01 |
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Mr Underhill posted:I wish they would have Kickstarted again instead. Endorph posted:the art in skullgirls is actually pretty good. I don't really care for the game however but that's more because I find complex fighters impenetrable. I'd probably back Indivisible based purely on my brief play if it was on Kickstarter for $20. I'm not sure about Indiegogo for $30 though.
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# ? Oct 29, 2015 13:25 |
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Chas McGill posted:Anachronox was cool. Arguably cooler than anything Square have done since the PS1. Did anything actually happen with Anachronox? Never saw it again after that announcement.
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# ? Oct 29, 2015 13:52 |
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evilmiera posted:Did anything actually happen with Anachronox? Never saw it again after that announcement.
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# ? Oct 29, 2015 13:54 |
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HGH posted:There's this SquareEnix backed episodic platformer thing? Seems decent.
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# ? Oct 29, 2015 14:16 |
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Why can't someone make a videogame kickstarter like this. E: lol at the largest atheism amusement park in the related projects Lacedaemonius fucked around with this message at 14:19 on Oct 29, 2015 |
# ? Oct 29, 2015 14:17 |
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I think the relatively low backer presence on Anchors is due to the F2P element, not the fact that people are weirded out by investors being anonymous. I mean you know that the minute you sign up for the service, and the nice part is it all but eliminates the chances of a campaign not funding. If transparency at all costs is what you're after, I can understand not going their way; if you like a game they are campaigning for, want to see it funded AND want it to have a better than average (way better than Kickstarter, that is) chance that it actually gets made, it's exactly the platform for you, plain and simple. Some people will always see conspiracies and puppet masters everywhere, and that's their prerogative. So far, Fig are doing exactly what they were upfront about from the get go. I'm not backing Anchors because I literally have no time for that kind of game, and a lot of people don't because of the F2P thing, but there's a 99% chance it'll get funded, and made. As a backer, those two are my main interests, since investing in video games isn't something I can afford or would be into.
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# ? Oct 29, 2015 14:21 |
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My issue with Fig is mainly that because they are so focused on bringing in a fixed amount of money that they've jettisoned the whole participatory element of crowdfunding. I don't think I'd feel part of making a project a success if success is already guaranteed. Basically backing through Fig is exactly the same as a pre-order. Unless the backer tiers are exceptionally cheap (and Fig doesn't seem like it's geared that way), then why not let the investors fund the game and wait for it to be made.
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# ? Oct 29, 2015 14:51 |
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I get what you're saying, on the other hand I hate it when I back projects that don't make it. It's the reason I deleted my account a while ago, and only recently came back to Kickstarter.... only to have 2 of 4 campaigns I backed not fund. Mileage varying and all that. I haven't backed on Fig, either, but I'm definitely throwing in for anything DF or Obsidian.
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# ? Oct 29, 2015 15:04 |
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Kickstarter provides two things: an unreliable source of funds and a reliable source of promotion. Fig provides the opposite, currently, but I think they'll have an easier time improving visibility of their titles than KS would have improving reliability of funding. (Fig's one-at-a-time model hurts visibility, will be interesting to see that evolve.)
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# ? Oct 29, 2015 15:41 |
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Fig should have opened big. With Pillars of Eternity II or an Obsidian Fallout knockoff or something. I'm assuming these early projects are intended to work out any kinks in the system or something.
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# ? Oct 29, 2015 15:54 |
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crowdfunded investment sounds like a terrible loving idea that's going to get a lot of the clueless nerds running the thing sent to federal prison like how could anyone think that the sort of people responsible for the OUYA and every failed kickstarter interacting with the SEC and federal financial regulators will end well
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# ? Oct 29, 2015 17:33 |
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That's why you have to be a qualified investor to participate in the investment portion ($200K/year income for the last 2 years or $1M in net worth). There are a number of companies that set up investment pools like this (Quire is the other one I've used), it's not a new thing. Fig is just targeted at games.
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# ? Oct 29, 2015 17:38 |
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https://www.kickstarter.com/projects/309114309/infinity-battlescape Is struggling hard the last few days, yesterday only pulled in 4k $ They really REALLY have a huge trouble getting mentioned anywhere at all. The reddit post that got some awareness immediately generated pledges but as soon as it went off so did any traffic to the KS page. The only media people that respond to them are mostly smalltime youtubers and they prettymuch all love their prototype to bits. The more that time goes on the more I worry that this will never see the light of day. And compared to a lot of other game kickstarters they have a lot to show, like an actual prototype game with working multiplayer a prototype that people are having plenty of fun in: https://www.youtube.com/watch?v=QSnvQsbRLRQ This is going to be a tough ride.
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# ? Oct 29, 2015 18:28 |
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That looks pretty drat cool. Maybe there are too many space games now? Time to shut that genre down again!
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# ? Oct 29, 2015 18:33 |
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# ? Jun 10, 2024 05:43 |
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Wow! A seamless procedurally generated open-world space simulator! Golly!
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# ? Oct 29, 2015 18:39 |