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TheresaJayne posted:I am english so I always use the green side. Red lights on the left I don't even know what may have happened
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# ? Oct 30, 2015 07:34 |
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# ? Jun 6, 2024 06:28 |
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Cheatum the Evil Midget posted:Might i impose upon you to request the satisfaction of knowing your HUD settings, goon sir? When is frontier just going to put a hud colour system in the game? I mean jesus, more than half the people playing seem to run custom ones, just make it official and less finicky with important radar colours.
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# ? Oct 30, 2015 07:43 |
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orange juche posted:https://www.youtube.com/watch?v=fPYH8gB2uTc
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# ? Oct 30, 2015 07:46 |
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More wreckage several thousand light years away from human life, this time by a beautiful water world.
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# ? Oct 30, 2015 08:51 |
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Tom Guycot posted:When is frontier just going to put a hud colour system in the game? I mean jesus, more than half the people playing seem to run custom ones, just make it official and less finicky with important radar colours. They know people want it, but it's pretty far down their list of priorities.
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# ? Oct 30, 2015 09:23 |
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KakerMix posted:
Since you need the module to be able to carry and deploy in the SRV, Frontier could easily say that the internal module also comes with a dedicated planetary autopilot. E: not that having a 1t module only for a docking autopilot isn't silly and couldn't have been designed better radintorov fucked around with this message at 09:32 on Oct 30, 2015 |
# ? Oct 30, 2015 09:28 |
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radintorov posted:The SRV module. Alright now explain why empty additional fuel tanks (when empty) make your ship use less fuel per jump, or why enemy wings can have 6 or even 8 in a wing. Or why Kill Warrant Scanners can have, and I quote, "real time communication" with various police agencies across the galaxy but not use this for anything else that would benefit from galactic-scale real time communication. I'm nitpicking you see
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# ? Oct 30, 2015 09:44 |
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KakerMix posted:Or why Kill Warrant Scanners can have, and I quote, "real time communication" with various police agencies across the galaxy but not use this for anything else that would benefit from galactic-scale real time communication. Actually it's not 'real-time communication' per se, old boy. It's in fact a dedicated database updated whenever one is within range of a node conncted to the KW system. When you scan you are not linking to a network, you are merely matching data already present in your computer .... I actually have no idea and you're breaking my illusion
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# ? Oct 30, 2015 10:17 |
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KakerMix posted:I'm nitpicking you see
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# ? Oct 30, 2015 10:31 |
radintorov posted:Wait, empty fuel tanks make you use less fuel per jump? Are you sure about that, because it sounds like an hilarious oversight on Frontier's part. Fuel consumption per jump is calculated from a formula using the mass of your ship and the distance being jumped. The amount of fuel currently in your tanks is included in the total mass of your ship, so your current level of fuel quite logically affects the amount of fuel that the jump consumes. FSD don't have a maximum jump range; they just have a maximum amount of fuel they can consume per jump. That's why lowering the mass of your ship increases your maximum jump range. Slashrat fucked around with this message at 10:45 on Oct 30, 2015 |
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# ? Oct 30, 2015 10:41 |
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Slashrat posted:Fuel consumption per jump is calculated from a formula using the mass of your ship and the distance being jumped. The amount of fuel currently in your tanks is included in the total mass of your ship, so your current level of fuel quite logically affects the amount of fuel that the jump consumes. Yeah it all works perfectly consistently once you grasp the principles.
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# ? Oct 30, 2015 10:58 |
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Slashrat posted:Fuel consumption per jump is calculated from a formula using the mass of your ship and the distance being jumped. The amount of fuel currently in your tanks is included in the total mass of your ship, so your current level of fuel quite logically affects the amount of fuel that the jump consumes. At least I believe that that's what Kaker meant when he mentioned this.
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# ? Oct 30, 2015 11:19 |
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We don't talk about that bug because we don't want it fixed.
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# ? Oct 30, 2015 11:53 |
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radintorov posted:Oh I know that, but how does adding an empty fuel tank reduce the amount it costs me to jump? I mean, if I have an empty Class 5 Cargo Rack and 32T of fuel and it costs me x to jump, why switching that Cargo Rack for an empty Class 5 Fuel Tank makes the same jump cost y? It should still cost x since the mass should be unaffected. Ok, you have a cargo rack which has the equipment to hold the canisters in place so that rack weighs say 3T You have an empty Fueltank which contains no fuel and is only 1T or 0.5T. Try changing out the cargo rack and the fueltank, does your ship mass change?
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# ? Oct 30, 2015 11:56 |
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TheresaJayne posted:Ok, you have a cargo rack which has the equipment to hold the canisters in place so that rack weighs say 3T
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# ? Oct 30, 2015 11:59 |
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Helter Skelter posted:Cargo racks don't weight poo poo. I was trying to come up with a feasible explanation as to why....
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# ? Oct 30, 2015 12:05 |
Cheatum the Evil Midget posted:Might i impose upon you to request the satisfaction of knowing your HUD settings, goon sir? code:
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# ? Oct 30, 2015 12:26 |
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radintorov posted:Oh I know that, but how does adding an empty fuel tank reduce the amount it costs me to jump? I mean, if I have an empty Class 5 Cargo Rack and 32T of fuel and it costs me x to jump, why switching that Cargo Rack for an empty Class 5 Fuel Tank makes the same jump cost y? It should still cost x since the mass should be unaffected. It doesn't seem to work like that reliably. I know because my Asp works like it should do when fitted with fuel tanks (full tanks and range goes down, empty tank and jump range stays the same as with empty racks). When testing in E:D Shipyard, it does seem to be bugged on the first ship I tested this on (Imperial Courier) but not the second (Asp again), so who knows? I can't test real fits out here in the darkness, after all.
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# ? Oct 30, 2015 12:29 |
drat, that was a fast CG I did two HazRES sorties last night and went to bed, seven hours later it's done.
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# ? Oct 30, 2015 12:51 |
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https://www.youtube.com/watch?v=Yj9GW5qPoLs
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# ? Oct 30, 2015 13:32 |
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3 posted:drat, that was a fast CG Well I guess I shouldn't have waited on that one.
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# ? Oct 30, 2015 14:47 |
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I ended up dipping my toes into some Fuel Rat action this evening, and took on a few missions. It's surprisingly fun, and kinda addictive. Real people whom are genuinely thankful you gave a poo poo for 10 minutes. It's awfully nice .
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# ? Oct 30, 2015 15:30 |
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KakerMix posted:Alright now explain why empty additional fuel tanks (when empty) make your ship use less fuel per jump, or why enemy wings can have 6 or even 8 in a wing. Or why Kill Warrant Scanners can have, and I quote, "real time communication" with various police agencies across the galaxy but not use this for anything else that would benefit from galactic-scale real time communication. Nitpick maybe but i'm a fellow picker cause this stuff drives me mental when I spot it. As for autopilots etc. I've wondered for a while why they're not "software", How big's your ship's SSD? can you fit the autopilot on there as well as the warrant scan software? How much space do you have left for the software that reverses the polarity of the neutron flow or whatever to make your shields filter hydrogen out or whichever solution you like. Things like KWS/cargo/surface scanners being driver software for the sensors would both make more sense and give other ranks of sensors besides D an actual point
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# ? Oct 30, 2015 15:42 |
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Nostalgia4Infinity posted:
Dang same
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# ? Oct 30, 2015 15:44 |
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Stanko-Prussian posted:Nitpick maybe but i'm a fellow picker cause this stuff drives me mental when I spot it. As for autopilots etc. I've wondered for a while why they're not "software", How big's your ship's SSD? can you fit the autopilot on there as well as the warrant scan software? How much space do you have left for the software that reverses the polarity of the neutron flow or whatever to make your shields filter hydrogen out or whichever solution you like. Things like KWS/cargo/surface scanners being driver software for the sensors would both make more sense and give other ranks of sensors besides D an actual point You see this is space 1984 and the microprocessor hasn't been invented yet so the docking computer uses vacuum tubes.
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# ? Oct 30, 2015 15:59 |
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Astroniomix posted:You see this is space 1984 and the microprocessor hasn't been invented yet so the docking computer uses vacuum tubes. Which is why we also don't have autopilot or even auto-FSD-approach I would slot a module that handles FSD approaches so I don't have to stare at 0:07
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# ? Oct 30, 2015 16:17 |
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3 posted:drat, that was a fast CG Holy poo poo. Is the mining CG still going? I spent a while getting up there in my stripped-down-for-the-FAS FDS and spent a while mining in a nearby system, I didn't want to head back to Kaushpoos until I had at least 100 palladium. I hope I can still get in on that part.
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# ? Oct 30, 2015 16:21 |
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# ? Oct 30, 2015 17:36 |
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Haha, flawless victory.
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# ? Oct 30, 2015 17:40 |
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newsletter is out http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=47bd8c04aa
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# ? Oct 30, 2015 19:33 |
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Is it just me or have the newsletters seemed even more lately?
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# ? Oct 30, 2015 20:07 |
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Not just you, although they've always been a bit like that. I think they're trying to parcel out feature reveals to build hype, but I'm just getting a bit bored with it all now.
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# ? Oct 30, 2015 20:39 |
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My reaction to the newsletter: "Ugh, we get it Frontier yes planetary landings look nifty, please say something about the ships you want to add, too!" On the other hand, I may be just a bit spoiled by EVE Online, where the devs start talking about new ships months before release.
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# ? Oct 30, 2015 20:45 |
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Having surprises and stuff in the expansion is good but I still can't give a poo poo about planetary landings because I still don't know why I would bother.
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# ? Oct 30, 2015 20:56 |
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I dunno, I'd love to just hear some general stuff about 1.5, like the mission system changes, naval changes, whether or not fighter launching will be part of 1.5, etc. I mean, it would also be cool to know anything at all about the Imperial Cutter or Keelback (or what ranks the cutter and corvette will take), but it seems like the newsletter is more of a weekly recap than actual news at this point. Also it's pretty funny that one of the CGs in the newsletter was completed before the newsletter was sent out.
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# ? Oct 30, 2015 20:58 |
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Sard posted:Holy poo poo. Is the mining CG still going? I spent a while getting up there in my stripped-down-for-the-FAS FDS and spent a while mining in a nearby system, I didn't want to head back to Kaushpoos until I had at least 100 palladium. I hope I can still get in on that part. I wouldn't worry, the mining CG is going sloooow. Hadn't even reached Tier 1, last I saw. 12 tons sold got me into the top 33%.
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# ? Oct 30, 2015 21:32 |
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AndroidHub posted:Is it just me or have the newsletters seemed even more lately? "This week we have a video you've already seen, a dev update you've already read, and the result of a contest you don't care about. ... Seeya later!"
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# ? Oct 30, 2015 21:37 |
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The golden Sidewinder is great, both ironically and un-ironically. Like someone had the rare combination of determination and lack of self-awareness to gild their Ford Taurus.
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# ? Oct 30, 2015 21:47 |
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Still waiting on the gold FDL. How that boring chrome Vulture beat it in the poll is a mystery.
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# ? Oct 30, 2015 21:58 |
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# ? Jun 6, 2024 06:28 |
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Hey, now, I love my chrome Vulture; you rich playboys with your fighting yachts can stuff it.
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# ? Oct 30, 2015 23:12 |