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this game was the worst present anyone could possibly receive for their birthday
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# ? Oct 29, 2015 22:46 |
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# ? May 29, 2024 09:30 |
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Lovely Senorita posted:this game was the worst present anyone could possibly receive for their birthday This... this is also me.
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# ? Oct 29, 2015 22:57 |
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It's a disappointing game but it's not that bad.
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# ? Oct 29, 2015 22:58 |
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randombattle posted:It's a disappointing game but it's not that bad. I agree with this (I had just meant that I got it for my birthday). The worst part about all of this is how different the game is from what we were hyped about before it came out.
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# ? Oct 29, 2015 23:03 |
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Rupert Buttermilk posted:This keeps happening to me. Supernorn, I try not to be a downer on this game, and I know there's still a lot to be worked out in terms of progression, but the beginning of the game is such a crazy slog, it leaves a lot of us feeling Rope works well enough and is craftable on the fly, but the grappling hook takes WAY to long to get hold of as a replacement. There's no reason it should require building on the third tier of crafting table, it's just made with rope and metal. You can make more complicated poo poo on the wooden crafting table.
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# ? Oct 29, 2015 23:39 |
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So is there any actually enjoyable game around that expands on the Terraria formula? I know there's Edge of Space that looks kinda iffy, and there's some steampunk thing that also looks kinda iffy. I just want to travel to cool planets, find interesting things and maybe build something, and Starbound is bad.
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# ? Oct 30, 2015 00:10 |
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Signs of life is goon-made and looks very promising. Check it out at this thread.
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# ? Oct 30, 2015 02:42 |
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Cicadas! posted:Signs of life is goon-made and looks very promising. Check it out at this thread. This is very good advice
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# ? Oct 30, 2015 02:48 |
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QUACKTASTIC posted:This is very good advice Oh my god, that's incredible.
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# ? Oct 30, 2015 02:51 |
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Also not it hasn't had an update since about June.
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# ? Oct 30, 2015 03:02 |
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Cicadas! posted:Signs of life ... looks very promising.
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# ? Oct 30, 2015 03:32 |
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i think signs of life is that game where they try to sell it based on gifs alone and that's not a very good sign just get earthtongue and watch mold grow. it's fun
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# ? Oct 30, 2015 03:34 |
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Agent Kool-Aid posted:i think signs of life is that game where they try to sell it based on gifs alone and that's not a very good sign It's still a little sparse but it has neat things to make and explore. It could use some balancing but it's still in implement every random equipment idea they have mode.
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# ? Oct 30, 2015 03:38 |
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I played it with a friend but couldn't get into it at all. The UI and graphics are really off-putting but the gameplay just felt too clunky to look past.
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# ? Oct 30, 2015 03:44 |
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usually i have trouble recommending games in this overall genre to people because the vast majority are sparse, half-finished messes. i guess it's fitting that i'm saying this in the starbound thread. i mean, i enjoyed playing cortex command but there's no way in hell i'm going to try and sell it to someone.
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# ? Oct 30, 2015 03:52 |
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Vib Rib posted:I played it with a friend but couldn't get into it at all. The UI and graphics are really off-putting but the gameplay just felt too clunky to look past. So it's QWOPbound. maybe I won't try it out.
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# ? Oct 30, 2015 03:54 |
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there's not much there, so unless you wanna invest in another thing that might not ever be actually 'finished' then it's probably not worth it
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# ? Oct 30, 2015 04:03 |
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You can cut up an underground monster and turn tight into tight leather leather pants that make your rear end visible from space while you jump high. And then you're done because it's a tiny world that doesn't yet have much in it
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# ? Oct 30, 2015 04:13 |
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Agent Kool-Aid posted:i think signs of life is that game where they try to sell it based on gifs alone and that's not a very good sign Guys guys guys, I know we're in a thread about a certain type of game but you should totally try this other type of game that is totally nothing like what we're talking about except 2D and some stars. STARS GUYS.
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# ? Oct 30, 2015 05:46 |
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Supernorn posted:
I don't have any sunk cost or history in these threads, I mainly just skimmed them before release, but I did play and love Terraria to completion, so I hope that's enough credentials for this quoted post: Neurolimal posted:It's a good example of how negative-incentive game design can falter when applied to a mechanic that doesn't feel overpowered. It just makes the entire mechanic less enjoyable overall. I've no interest in scoring points off the developer or embedding myself among goon-hate in the thread, these are just my observations regarding the game. Additionally, it seems like players are disappointed with the colonization system because of the poor rewards it grants; in Terraria this was handled by making NPC's provide special services, materials, or convenient shops. It seems like the system here is better for brute-forcing Content to Do, but doesn't actually provide much fun value; you're always going to get a couple of generic materials easily obtained yourself. Obviously designing unique mechanics and systems around the colonials would take more time, but it would result in a far more entertaining system as well as provide an additional avenue to introduce new, low-effort content (such as rare NPC's that require a certain factor in colony design, which opens up a recipe for some cosmetic or weapon or vehicle or etc.) Neurolimal fucked around with this message at 05:56 on Oct 30, 2015 |
# ? Oct 30, 2015 05:52 |
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So the answer to my question is no. Good to know, thanks!
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# ? Oct 30, 2015 05:52 |
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Long before the game was released, I recall the thread being a very active place that the developers enjoyed chatting in. It still remained that way at release. That it's no longer active nor a friendly place for developers to chat should be a heavy sign that something has gone immensely wrong in the development of your game. These community changes don't happen for no reason overnight.
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# ? Oct 30, 2015 06:03 |
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Neurolimal posted:I've no interest in scoring points off the developer or embedding myself among goon-hate in the thread, these are just my observations regarding the game. People are disappointed because they/we loved what we saw a year/year and a half ago and thought this would be an awesome Terraria-style game BUT IN THE FUTURE, WOAH, SPACE SHIPS! Then nothing was actually "released" (as beta, not nightly) for a really long time and when that beta release finally came out it was chock full of extremely lame quests, gateways to progress and negative changes to already fun elements. "Hey you, bring me coffee beans!" "Sweet, thanks, NOW I MUST HAVE CUP!" "poo poo job there peon, how can I stir my coffee cup WITHOUT A SPOON?!?" "Hey, go look in trash cans for some poo poo item because it's fun to click on everything in a given zone."
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# ? Oct 30, 2015 06:04 |
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RandomBlue posted:People are disappointed because they/we loved what we saw a year/year and a half ago and thought this would be an awesome Terraria-style game BUT IN THE FUTURE, WOAH, SPACE SHIPS! Then nothing was actually "released" (as beta, not nightly) for a really long time and when that beta release finally came out it was chock full of extremely lame quests, gateways to progress and negative changes to already fun elements. That's kinda what I was getting at in the quoted post; when you start making your game available and open to players it's important to build on positive elements to keep players' attention. Unless you're doing something silly like an E-Sports game combat rebalances can happen long after you've developed a pile of fun mechanics for the player to perform and stay busy with. If a player tries to stick with your game and only ends up seeing combat become more difficult, farming become more difficult, colonies not being worthwhile, armor becoming useless...it's just not something that encourages the player to play on. You-the-Dev might have fun redesigning these basic elements multiple times, but that fun doesn't carry on to the actual players. Does the game even have a hint at all the neat civilization ideas they had pre-release?
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# ? Oct 30, 2015 06:10 |
Neurolimal posted:That's kinda what I was getting at in the quoted post; when you start making your game available and open to players it's important to build on positive elements to keep players' attention. Unless you're doing something silly like an E-Sports game combat rebalances can happen long after you've developed a pile of fun mechanics for the player to perform and stay busy with. If a player tries to stick with your game and only ends up seeing combat become more difficult, farming become more difficult, colonies not being worthwhile, armor becoming useless...it's just not something that encourages the player to play on. You-the-Dev might have fun redesigning these basic elements multiple times, but that fun doesn't carry on to the actual players. There's a portal. It goes to a laggy mall. That's about it.
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# ? Oct 30, 2015 06:57 |
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Patware posted:There's a portal. It goes to a laggy mall. Where you have to dig through the trash to find a manuscript and coffee utensils and materials. Like all malls, of course.
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# ? Oct 30, 2015 07:28 |
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starbound:
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# ? Oct 30, 2015 10:42 |
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Ahundredbux posted:starbound: It has gated content and everything!
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# ? Oct 30, 2015 14:24 |
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This made my day
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# ? Oct 30, 2015 18:09 |
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Just came here. i bought Starbound way back when it was a pretty recent release, just installed it again and played with a friend to see what new stuff they had added, Im honestly pretty disappointed. I dont think Starbound is a bad game as such but I think its been like a year or more, maybe two since I last played and the changes are... lackluster. Dont bother reading below unless you wan't to read an effort post of my complaint's and thoughts on improvements. The weird hub thing is kind of cool and I honestly enjoyed some of the quests even though many were "go find a tomb and loot an emblem", an excuse to explore more was cool but the loving golden duck tiny statue bullshit nearly made me ragequit. Pointedly, I cant see why there aren't more quests, most are just "go here, get this, bring it back" kind of thing, there should be more or less an infinite amount of those, surely it can't be that difficult to add some random generated npcs which offer random rewards, if only for a bit more flavor to the world. On top of that it still suffers from the same problem of unlocking the higher tech becomes quick and easy and you end up burning through expansion quests until you have the biggest ship ( Don't talk to me about the layouts) So my thoughts so far on how to improve the game as it stands right now.
That's all I can think of right now, as it is some mods have addressed some of these issues allready or at least attempted to, some of these ideas are minor things and some would require heavy changes (unless its changed oxygen at the moment is a yes or no question planetwide for example) I'm also sure some of these ideas will be controversial and that's fine, i've never tried to balance a game before and these are just some of my ideas for improvement. TL:DR The game could be so much more than it is with some minor changes and it sucks that it's changed so little so far.
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# ? Oct 31, 2015 18:06 |
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http://playstarbound.com/what-to-expect-from-the-next-update-1-0-and-beyond/ Well, looks like they're doin this stuff. Could be good.
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# ? Oct 31, 2015 20:36 |
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most of what i'm seeing is 'hey, maybe modders will have something remotely stable to work with at some point'
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# ? Oct 31, 2015 20:48 |
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BillmasterCozb posted:http://playstarbound.com/what-to-expect-from-the-next-update-1-0-and-beyond/ Well, looks like they're doin this stuff. Could be good. quote:The general weapon classes have also been revamped in their primary fires. Hammers require a charge up What the fuuuuuuuuuuuuck. Why can't I stop being an idiot, why can't I stop being hopeful combat will stop being a loving bitch as everything I use to make my life bearable in combat slowly gets taken away bit by bit while they throw on things like slow backwards walking, energy lockdown, and needing to charge my hammer to use it
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# ? Oct 31, 2015 20:53 |
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BillmasterCozb posted:http://playstarbound.com/what-to-expect-from-the-next-update-1-0-and-beyond/ Well, looks like they're doin this stuff. Could be good. This... actually looks kind of rad Please stop reaping my taint, Starbound.
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# ? Oct 31, 2015 20:54 |
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It looks cool but remember how clunky everything in starbound is. It will be bad.
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# ? Oct 31, 2015 21:05 |
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Update looks interesting, charging hammers promises to be a royal pain considering how fast enemies move in general. If they can put out something nice and stable for modders to work with alongside good documentation I imagine a lot could get done. Some of the allready existing mods are really impressive and seeing more high quality additions would be amazing, especially multiplayer wise.
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# ? Oct 31, 2015 21:05 |
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I'm actually okay with hammers needing to charge, since they already had a delay before swinging but it was hard to work out exactly how long it was in the heat of combat, so being able to charge/release would actually make it easier for me to time hits. There's a lot of cool-looking stuff in there but whether it will actually be fun in practice is the real question. And even with good combat, you still need a reason to play. There still needs to be an attraction, some reason to push on. Last I checked, there was still no real reason to explore or wander the universe, and even settling with renters only yielded some cash or food items, which made it feel pretty useless. But hey, maybe this actually is a step in the right direction. Time will tell.
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# ? Oct 31, 2015 21:30 |
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Considering the update basically says "we know our game isn't much fun, but with this next patch everything will actually be fun" I think it's probably better to wait and see how the game is before praising it
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# ? Oct 31, 2015 21:38 |
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Prop Wash posted:Considering the update basically says "we know our game isn't much fun, but with this next patch everything will actually be fun" I think it's probably better to wait and see how the game is before praising it Then again "but we added special moves to weapons so now it's fun" is probably not the best way to end that thought.
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# ? Oct 31, 2015 21:40 |
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# ? May 29, 2024 09:30 |
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"this time it'll be different, they patch in boring things just cause they love us" - Wife of starb ound
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# ? Oct 31, 2015 22:10 |