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FrostyPox posted:beastsofwar.com used to be staffed by kind-of-annoying people and their videos were really rambly, but the two videos they've put out so far for Dropfleet Commander with the actual dude from Hawk Wargames explain the game reasonably well it seems. Thanks, I'll take a look!
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# ? Nov 1, 2015 03:19 |
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# ? Jun 7, 2024 04:17 |
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drgnvale posted:Thanks, I'll take a look! I don't think they cover "What happens AFTER you deploy troops to the planet" bit, but I think they'll be putting up a video for that tomorrow.
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# ? Nov 1, 2015 03:30 |
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FrostyPox posted:I don't think they cover "What happens AFTER you deploy troops to the planet" bit, but I think they'll be putting up a video for that tomorrow.
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# ? Nov 1, 2015 04:45 |
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Ilor posted:You move over to your other table and immediately play a concurrent game of DropZONE Commander. Duh. Well, that's how I'd do it, for sure!
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# ? Nov 1, 2015 04:48 |
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T.G. Xarbala posted:Having a bunch of your units all look nearly identical except for subtle differences that require training and familiarity to recognize is extremely realistic. Naval battle games aren't for everyone. Alternatively: it worked for the nids Ilor posted:Those are actually Dauntless class light cruisers. gently caress, you're right. I'm out of practice. Falchions are the really really small escorts that get like 1 hit point. Great for ablaitive protection against torpedoes, but even better when your opponent ignores a squad and they take down his BB through linked firing.
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# ? Nov 1, 2015 07:39 |
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T.G. Xarbala posted:Having a bunch of your units all look nearly identical except for subtle differences that require training and familiarity to recognize is extremely realistic. That's why you put labels on the bases. That's how I've always seen have wargamers do it.
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# ? Nov 1, 2015 09:58 |
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However when you're not modeling real world vehicles and you're instead coming up with entirely new spaceships what reason is there not to make them distinct in the first place?
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# ? Nov 1, 2015 10:04 |
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Modular design is cheaper to mold than a 100% unique hull for every ship.
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# ? Nov 1, 2015 10:10 |
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And modular design makes realistic sense too. But you can do it with modular designs: Three spaceships, all using the same hull, all with a very distinct silhouette.
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# ? Nov 1, 2015 10:18 |
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one thing i could have seen working out for the UCM ships with their split forward hull is having one large and one small hull half with identical attachment point. then you put one of each on the standard cruisers but ones that focus on the surface like troop carriers and bombardment get the larger hull as the lower one, light cruisers get two small hull halves and heavy cruisers get two large hull halves. gives you four hull silhouettes before adding the guns. Depending on how the parts are separated i might even attempt that. That said, the biggest motivation behind the modular design seem mold cost and shelf space. Being a small game they do seem to care a lot about shelf space and they're going to repack DZC stuff too so for example gladii and scimitars are going to get combined into one blister with two hulls and four turrets.
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# ? Nov 1, 2015 10:28 |
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That look like poo poo
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# ? Nov 1, 2015 10:28 |
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Plus, the UCM's entire thing is that they make a lot of designs from the same parts whenever possible to ensure they will always have spare parts, etc. It's pretty evident with their units in Dropzone Commander and I really like it. I don't see any problem with carrying that over to their ship design. It also lets players have a feeling for a ship's capabilities or durability based entirely on its shape/profile even if they may not recognize every weapon on it automatically. After years of tabletop and video games, I don't have any problems telling the UCM ships apart and think they're fairly distinct from each other even if they share the same basic hulls. The weapons are a dead giveaway though I'll grant that the cruisers may be a little difficult to tell apart for new players, partly because there are just so many options. We'll see. The frigates are easy to tell apart though. I've got no explanation for the Scourge ships. No idea what their weapons are or even where they are. I've run into a similar scenario before when I was teaching a friend how to play Blood Bowl. I had built a dwarf team out of ironbreakers, longbeards, hammerers, and slayers, but I hadn't painted it yet. He had trouble telling which was which because other than the slayers every model was a grey plastic stunty, bearded, armored dude. I didn't have the same problem just from sheer familiarity.
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# ? Nov 1, 2015 10:29 |
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Elukka posted:And modular design makes realistic sense too. But you can do it with modular designs: gently caress I love homeworld
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# ? Nov 1, 2015 11:13 |
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Moola posted:gently caress I love homeworld https://www.youtube.com/watch?v=-7sAYbCTmPo
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# ? Nov 1, 2015 11:18 |
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I wonder if we'll ever get a wargame where we don't have to paint and stick things? The Dropzone Commander world sounds pretty good - definitely better lore than Mantic has - but I really don't want to paint anything ever.
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# ? Nov 1, 2015 13:17 |
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Taear posted:I wonder if we'll ever get a wargame where we don't have to paint and stick things? The Dropzone Commander world sounds pretty good - definitely better lore than Mantic has - but I really don't want to paint anything ever. This is X-Wing. You want to play X-Wing.
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# ? Nov 1, 2015 13:18 |
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spectralent posted:This is X-Wing. You want to play X-Wing. I do play X-Wing but I want an actual army rather than just a few ships. Also I'm not a huge Star Wars person I guess.
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# ? Nov 1, 2015 13:20 |
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there was AT-43 but rackham went bankrupt
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# ? Nov 1, 2015 13:22 |
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If you're not a Star Wars person, more or less the exact same game also comes in Star Trek and D&D flavours. You could also try Dungeon Command which is small-squad 1v1 player D&D combat with prepainted minis. All of them are reputedly pretty good, and I can personally vouch for X Wing and Dungeon Command. X Wing is by far the most played I think, though. I don't think there's anyone doing big prepainted mass-battle army games, though, because that would be hellish expensive. But don't forget, Kings of War literally only cares about unit sizes, rather than models; you could literally turn up with the right-sized rectangles of cardboard with unit names written on them if you wanted. I mean, it would be boring, but
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# ? Nov 1, 2015 13:26 |
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Elukka posted:And modular design makes realistic sense too. But you can do it with modular designs: Holy poo poo, I never noticed
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# ? Nov 1, 2015 13:31 |
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Home world was so cool. It was the first game we got after getting a PC. and yeah that's how you do modular designs with v distinct and recognizable outlines. thespaceinvader posted:But don't forget, Kings of War literally only cares about unit sizes, rather than models; you could literally turn up with the right-sized rectangles of cardboard with unit names written on them if you wanted. I mean, it would be boring, but
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# ? Nov 1, 2015 14:16 |
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thespaceinvader posted:If you're not a Star Wars person, more or less the exact same game also comes in Star Trek and D&D flavours. Dear God no. Attack Wing != X-Wing/Armada. It's significantly worse.
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# ? Nov 1, 2015 16:13 |
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I have been misinformed.
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# ? Nov 1, 2015 16:30 |
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thespaceinvader posted:I have been misinformed. Yeah. Wiz kids decided the right way to do things would be to make event-exclusive cards that were legal for tournament play. Surprisingly, FFG decided to make event-only promo versions of the retail-available cards and they are still desirable with people paying big bucks for them. And WOTC has done the same for years. Hmmmm.
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# ? Nov 1, 2015 16:37 |
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Chill la Chill posted:Yeah. Wiz kids decided the right way to do things would be to make event-exclusive cards that were legal for tournament play. Surprisingly, FFG decided to make event-only promo versions of the retail-available cards and they are still desirable with people paying big bucks for them. And WOTC has done the same for years. Hmmmm. It's not just that- the upgrade cards are crazy powerful compared to X-wing. When I gave STAW some play, it felt more like a CCG than a minis game. It got to a point where WizKids had to limit the amount of points that you could have in one ship to try to do away with 7+ modified green and red dice ships. Oh, and uh, the ships are pointed based on a pure math formula that is god-awful. It would be even worse if the ship's base stats really mattered so much.
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# ? Nov 1, 2015 17:05 |
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SO. GOOD.
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# ? Nov 1, 2015 17:07 |
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Chill la Chill posted:Yeah. Wiz kids decided the right way to do things would be to make event-exclusive cards that were legal for tournament play. Surprisingly, FFG decided to make event-only promo versions of the retail-available cards and they are still desirable with people paying big bucks for them. And WOTC has done the same for years. Hmmmm. So to clarify, the base rules are the same in terms of listbuilding, maneuvering, and how attacking/defending works, it's just that Attack Wing has been horribly mismanaged?
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# ? Nov 1, 2015 17:12 |
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thespaceinvader posted:So to clarify, the base rules are the same in terms of listbuilding, maneuvering, and how attacking/defending works, it's just that Attack Wing has been horribly mismanaged? Almost the same. The listbuilding allows for different pilots for ships, which means you end up with cookie cutter captain picard on borg cubes. The problem is mostly with this: Panzeh posted:It's not just that- the upgrade cards are crazy powerful compared to X-wing. When I gave STAW some play, it felt more like a CCG than a minis game. It got to a point where WizKids had to limit the amount of points that you could have in one ship to try to do away with 7+ modified green and red dice ships. and that the simple math algorithm is a basic points addition per stat without including the special abilities.
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# ? Nov 1, 2015 17:23 |
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YF19pilot posted:Naval battle games aren't for everyone. Alternatively: it worked for the nids (A) It doesn't matter whether it's a naval game or not; when you create a fictional universe you take on the responsibility of all the poo poo in that universe that you create. (B) Tyranid stuff is actually way more distinct than literally any other army in the game; Imperial players are just really stupid. Even models that use the same basic profile (termagants, hormagaunts, and gargoyles) all have incredibly distinct outlines which make mistaking them impossible. The guns are really easy, too; I don't see how somebody can confuse a venom cannon for a barbed strangler but not confuse a grav gun for a plasma gun.
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# ? Nov 1, 2015 17:30 |
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dude cmon loads of nid guns look nearly identical at table top view
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# ? Nov 1, 2015 17:31 |
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Tyranid guns are all penises.
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# ? Nov 1, 2015 17:35 |
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Kaiju Cage Match posted:Tyranid guns are all penises. what the-? mods?!
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# ? Nov 1, 2015 17:41 |
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Kaiju Cage Match posted:Tyranid guns are all penises.
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# ? Nov 1, 2015 17:41 |
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Ejaculating bitey sperm all over your hyper-masculine-but-castrati super-soldiers.
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# ? Nov 1, 2015 17:42 |
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Kaiju Cage Match posted:Tyranid guns are all penises. That would explain why I want to kiss them for being so cute! Hrm.
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# ? Nov 1, 2015 17:43 |
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Emasculating your soldiers with their fecundity.
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# ? Nov 1, 2015 17:44 |
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Flesh hooks.
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# ? Nov 1, 2015 17:44 |
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Oh god, the Black Library website has changed. They've broken Warhammer Age of Sigmar and Warhammer Fantasy Battles into separate items on the menu rather than hiding WFB away. The Age of Sigmar is doomed. e: 'Caution, my lord. No dull creatures are these seraphon, but the lights of the stars themselves come to burn away our blessed darkness.' - Archite Thesl'zek to Lord Bruldrax before the battle of the Zephyrift 90s Cringe Rock fucked around with this message at 17:49 on Nov 1, 2015 |
# ? Nov 1, 2015 17:46 |
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chrisoya posted:Oh god, the Black Library website has changed. They've broken Warhammer Age of Sigmar and Warhammer Fantasy Battles into separate items on the menu rather than hiding WFB away. The Age of Sigmar is doomed. I don't think it'll happen, but it'll be kinda loving hilarious if they end up re-retconing the Storm of Chaos AGAIN to try to undo the Age of Sigmar.
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# ? Nov 1, 2015 17:51 |
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# ? Jun 7, 2024 04:17 |
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chrisoya posted:e: 'Caution, my lord. No dull creatures are these seraphon, but the lights of the stars themselves come to burn away our blessed darkness.' - Archite Thesl'zek to Lord Bruldrax before the battle of the Zephyrift I think their scrabble set might be Czech.
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# ? Nov 1, 2015 17:59 |