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More clipper pile:
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# ? Nov 1, 2015 15:57 |
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# ? May 27, 2024 03:20 |
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A good way to avoid being incinerated by space stations is to obey the speed limits that are there for a reason.
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# ? Nov 1, 2015 16:26 |
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Trustworthy posted:A good way to avoid being incinerated by space stations is to obey the speed limits that are there for a reason. Reddit darlings itchynipples and cawkstrangla are ramming people in unshielded Eagles around the CG spaceport. They explode and, if the people are speeding (which just about everyone is once they leave the area of the slot) are destroyed by the station. People are falling over themselves to suck their cocks crowing "we knew this would happen when the speed limit was put in place!" (while conveniently forgetting that it was put in place because of the antics of these two). Many of these people are also the ones who loudly complain about the existence of solo and private group play and wonder why no one participates in CG's in open. Nostalgia4Infinity fucked around with this message at 18:18 on Nov 1, 2015 |
# ? Nov 1, 2015 16:34 |
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Trustworthy posted:A good way to avoid being incinerated by space stations is to obey the speed limits that are there for a reason. aint nobody got time for that
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# ? Nov 1, 2015 16:36 |
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Trustworthy posted:A good way to avoid being incinerated by space stations is to obey the speed limits that are there for a reason. Back in my day there was no speed limits and also it is still that day gently caress tha poleez
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# ? Nov 1, 2015 16:47 |
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I mean, stations could just be designed such that there is one port for entry and another port for leaving.
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# ? Nov 1, 2015 18:39 |
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Sard posted:I mean, stations could just be designed such that there is one port for entry and another port for leaving. That would make sense in a logical universe, but we seem to be stuck in something called a Brabenverse.
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# ? Nov 1, 2015 19:05 |
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Sard posted:I mean, stations could just be designed such that there is one port for entry and another port for leaving. How's that going to stop people from deliberately ramming you with their ship?
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# ? Nov 1, 2015 19:09 |
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Lima posted:That would make sense in a logical universe, but we seem to be stuck in something called a Brabenverse. How many places do you know that have parking lots where it's not 2-way entrance/exits? I guess all this is incentive not to speed
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# ? Nov 1, 2015 19:20 |
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Nostalgia4Infinity posted:How's that going to stop people from deliberately ramming you with their ship? Ursine Catastrophe posted:How many places do you know that have parking lots where it's not 2-way entrance/exits? All said, I don't dislike the current setup, there's something charming about the brief terror wondering how much of an rear end in a top hat the ship ahead or behind you is at a congested dock. I'm also optimistic that when Thargoids show up we'll have some explosive musical chairs action around the port where everyone unprepared to fight seeks asylum in the station and rushes for it.
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# ? Nov 1, 2015 19:27 |
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gently caress it, throttle to full. Full Burn.
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# ? Nov 1, 2015 19:44 |
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Yeah if you aren't slamming full throttle and boosting through the slot then you're doing it wrong.
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# ? Nov 1, 2015 21:23 |
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KoldPT posted:You could sell it at 63. G Capricorni's skvortsov orbital and make goons richer, but I have no idea how that would affect the BGS. I'm willing to do this if it will help the goon faction but I'd rather not spend any longer in populated space with ~20,000 light years of travel data onboard than I need to, since I read interdictions are a lot more obnoxious right now. How will selling it there help the diamond frogs?
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# ? Nov 2, 2015 01:46 |
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Gestalt Intellect posted:I'm willing to do this if it will help the goon faction but I'd rather not spend any longer in populated space with ~20,000 light years of travel data onboard than I need to, since I read interdictions are a lot more obnoxious right now. How will selling it there help the diamond frogs? Interdictions are still trivially easy to escape from, especially if you fly in solo mode. It helps the DF because they get a boost for buying data.
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# ? Nov 2, 2015 01:51 |
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Trying to get hopeful for the Federal Gunship, and earlier in the thread someone mentioned how it looks like it'll have the ability to carry a small fighter. As cool as that sounds, based on what we know right now, what would be the point of that? Based on the description of the Anaconda's carrier ability, you could fit anything up the size of a Sidewinder or Eagle there, but the only benefit to the player using them that I can think of is not needing to fit a fuel scoop for longer trips. Has FDev said anything about having AI control for docked fighters?
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# ? Nov 2, 2015 02:25 |
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Picked up a paint job for my asp and then took my new courier for a test drive, gently caress this game looks good. (expand for huge)
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# ? Nov 2, 2015 02:47 |
This makes me want lighting customisation so you can do stuff like colour shifts, pulses and other patterns with your ship's lights.
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# ? Nov 2, 2015 02:52 |
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I put armor on my iClip because if I lose shields I don't have the patience to fly around in circles for 5 minutes while they reform They really should get a bonus to coming back up when not being actively hit or something because having to wait between fights is not great design. Maybe a "full drain" mode where it completely depletes your eng and weapon caps for a few dozen seconds to overdrive and quickly recharge shields but you're completely helpless while it happens? Adult Sword Owner fucked around with this message at 04:57 on Nov 2, 2015 |
# ? Nov 2, 2015 04:49 |
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Adult Sword Owner posted:I put armor on my iClip because if I lose shields I don't have the patience to fly around in circles for 5 minutes while they reform Fast regen in supercruise would be an option.
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# ? Nov 2, 2015 05:00 |
Beer4TheBeerGod posted:Fast regen in supercruise would be an option. Easily explained with technobabble too.
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# ? Nov 2, 2015 05:01 |
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Beer4TheBeerGod posted:Fast regen in supercruise would be an option. Losing a good spawn RES would make that still really suck
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# ? Nov 2, 2015 05:10 |
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You should just be able to do some kind of controlled reboot that makes you not be able to move or do anything for like x time and then come back with everything on minimum charge but online.
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# ? Nov 2, 2015 05:37 |
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How about scaling shield regeneration time to the number of seconds since you last took damage with the maximum rate determined by your shield class. Just got shot? Minimal recharge. Manage to go unharmed for a solid minute? Your Anaconda shields can be restored in a couple more peaceful minutes instead of a half hour. Then they can get cracking on reworking SCBs.
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# ? Nov 2, 2015 05:48 |
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Sard posted:How about scaling shield regeneration time to the number of seconds since you last took damage with the maximum rate determined by your shield class. Just got shot? Minimal recharge. Manage to go unharmed for a solid minute? Your Anaconda shields can be restored in a couple more peaceful minutes instead of a half hour. Have shields regen faster (and drain more power while doing so) the longer you're sitting around not getting shot at. Make it only start gradually ramping up after a minute or something to keep it from being too silly (say, 60 seconds before it starts ramping up, 30 seconds after that to reach full drain), and the instant you get take any more damage you're back to 1MJ/sec. That way you can maintain the balance that lets you can kill an Anaconda with a Sidewider and ~*persistence*~ or whatever, and but if you are that Anaconda, successfully disengaging from a fight would no longer mean waiting for the next ice age for your shields to regen. It would still take a while and be dependent on your distributor as well as shield rating, but we're talking about going from ~13 minutes to shields coming back at 50% on a full shield tank Anaconda to 7-8 minutes under ideal conditions (stopped getting shot at as soon as the shields went down and didn't get shot at while they were coming back up) for them to come back to full. But there's no reason some combination of both couldn't work.
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# ? Nov 2, 2015 06:00 |
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Ursine Catastrophe posted:How many places do you know that have parking lots where it's not 2-way entrance/exits? Thats the point of the Red and Green lights on the sides of the letterbox Green for go, red for "Don't use that side there are people coming in".
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# ? Nov 2, 2015 07:29 |
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Finally back from space madness. I left in july and bounced around everything near barnard's loop, then went all the way out to monkey head and the crab pulsar. Looped around to the california nebula to see a herbig ae/be star before finally coming back. Sold everything to the diamond frogs. Before After Was fun but but got extremely dull and I'm not sure I want to do it again, except maybe to visit saggitarius A* since the core looks way more beautiful than the edge of the galaxy where I went. What's a good shooty ship that I can afford now?
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# ? Nov 2, 2015 09:32 |
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Gestalt Intellect posted:Was fun but but got extremely dull and I'm not sure I want to do it again, except maybe to visit saggitarius A* since the core looks way more beautiful than the edge of the galaxy where I went. What's a good shooty ship that I can afford now? Vulture is a good ship if you don't mind going at the speed of slow.
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# ? Nov 2, 2015 10:07 |
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Vulture is actually pretty quick when A-fitted, but that's not financially practical given his current assets. Could build a pretty sweet Courier, though. Helter Skelter fucked around with this message at 10:50 on Nov 2, 2015 |
# ? Nov 2, 2015 10:19 |
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Beer4TheBeerGod posted:Fast regen in supercruise would be an option. This is how the game used to work prior to 1.3. Your shields instantly recharged in supercruise. It was really handy in an anaconda with shields that take a year to turn back on. They need to have some faster way of shields recharging while not in combat. I stopped flying an anaconda for anything other than trading because its shields going meant you had to fart around waiting until you could fight again for ages, like you're playing everquest and getting your mana back.
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# ? Nov 2, 2015 12:18 |
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Parallelwoody posted:Yeah if you aren't slamming full throttle and boosting through the slot then you're doing it wrong. If you're not strapping yourself into a suicide sidewinder or eagle and slamming yourself into 200 million credit monuments to autism that go speeding in and out of spaceports at a deadly speed you aren't doing the game right. E: as soon as I get back to the bubble i'm going to head to a well-populated area and do this thing.
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# ? Nov 2, 2015 12:30 |
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Tom Guycot posted:This is how the game used to work prior to 1.3. Your shields instantly recharged in supercruise. It was really handy in an anaconda with shields that take a year to turn back on. They need to have some faster way of shields recharging while not in combat. I stopped flying an anaconda for anything other than trading because its shields going meant you had to fart around waiting until you could fight again for ages, like you're playing everquest and getting your mana back. Gonna piggyback on this and mention that if you turn off your shield boosters, your shield comes back up much much faster. You can then turn them back on and recharge using shield cells. It's still way too slow by a factor of 10 but...
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# ? Nov 2, 2015 12:37 |
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Cpt. Murphey posted:Did somebody say iClippers? Where the hell was I for the Clipper love piles? I feel left out now. All I got was a scoop in the rear end and Zebra's loving Python rams. Gestalt Intellect posted:Before You only got 20mil for all of that? (I'm assuming it was a lot of data turned over)
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# ? Nov 2, 2015 14:10 |
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LCL-Dead posted:Where the hell was I for the Clipper love piles? I feel left out now. All I got was a scoop in the rear end and Zebra's loving Python rams. If that's seriously all you got after traveling around since July I'm turning back now, because that's downright insulting.
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# ? Nov 2, 2015 14:17 |
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Astroniomix posted:If that's seriously all you got after traveling around since July I'm turning back now, because that's downright insulting. According to the images, he did over 2000 level 3 detailed scans during his trip.
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# ? Nov 2, 2015 14:20 |
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LCL-Dead posted:According to the images, he did over 2000 level 3 detailed scans during his trip. Uppon further investigation I think his trip was just really slow, AKA: he has a life and cannot devote entire weekends to honking.
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# ? Nov 2, 2015 14:25 |
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Astroniomix posted:Uppon further investigation I think his trip was just really slow, AKA: he has a life and cannot devote entire weekends to honking. Assuming total hyperspace distance is measured in LY traveled it would support that theory given that 24k LY is about the distance of a one way trip to Sag A. Scared me. I too want to disappear into the black someday but I'd at least like a decent reward for all of the time spent honking and jumping.
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# ? Nov 2, 2015 14:27 |
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Eh, if you're doing exploration for money, you're doing it wrong. The money is just a nice bonus so you don't feel like you've done nothing in those months.
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# ? Nov 2, 2015 14:42 |
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Chrysophylax posted:Gonna piggyback on this and mention that if you turn off your shield boosters, your shield comes back up much much faster. You can then turn them back on and recharge using shield cells. I keep forgetting about that, drat
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# ? Nov 2, 2015 14:50 |
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LCL-Dead posted:Assuming total hyperspace distance is measured in LY traveled it would support that theory given that 24k LY is about the distance of a one way trip to Sag A. My round trip to Sag A took 2 months, and netted me about 40 million credits. I went very slowly, and honked a lot of stuff. It was mainly the thing I did while watching movies.
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# ? Nov 2, 2015 15:35 |
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# ? May 27, 2024 03:20 |
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I want you all to know your disgusting pornography is not appreciated. Cargo scoop touching should only be between a Clipper and a Courier, not 5 Clippers. Downright offensive and horrific. Reported.
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# ? Nov 2, 2015 15:59 |