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I mean on the other hand doesn't northern africa have like 4 provinces?
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# ? Oct 29, 2015 22:46 |
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# ? May 28, 2024 13:42 |
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Mister Adequate posted:Y'all fetchers should be playing this btw I would but I also had the Warhammer mod installed and I think the overlay from that is fuckin' up Elder Kings somehow and making it crash. Portraits are all jacked up.
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# ? Oct 30, 2015 01:33 |
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It's honestly kinda whack how North-Africa of all places, is by far the the best part of the continent, because, like, the Duchy of Tunis is crazy; all except counties one have harbors, Tunis itself is a 6 holding country and the only real reason I don't play it more is that Berbers are boring. It's still one of my fav places to prepare-invade though; especially now that you can't do it to the Umms anymore. The one thing that sorta made them fun was camel cavalry and now retinues are poo poo and you'll never get to use them until they're mostly superfluous. Adding a corridor to the east and a coast and a few events would be enough really; though I can't imagine it would be too hard to pay an anthropologist or historian a few SEK to make a short list of poo poo interesting enough to be events. Adding the trade route system to Africa too is obvious, but at that point ya gotta wonder if we're moving towards almost TW level of building. Still, they're able to confine nomad buildings to places, adding more like that to actually vaguely differentiate places would be a good thing too, without being dreadfully complex.
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# ? Oct 30, 2015 02:15 |
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FutonForensic posted:I would but I also had the Warhammer mod installed and I think the overlay from that is fuckin' up Elder Kings somehow and making it crash. Portraits are all jacked up. What do you mean, you're running the two mods at the same time? You're not supposed to do that.
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# ? Oct 30, 2015 02:22 |
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Skellybones posted:What do you mean, you're running the two mods at the same time? You're not supposed to do that. No that's not what I mean. Actually I don't know what I mean. I'm confused and scared because everything looks like this
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# ? Oct 30, 2015 02:29 |
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Dudes all CHIM'd up
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# ? Oct 30, 2015 03:19 |
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Also if my drinking doesn't get in the way some of these Africa ideas I'm going to mod toy with and maybe we all can't come to a nice middle ground
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# ? Oct 30, 2015 03:42 |
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What a great new icon for the Inbred trait.
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# ? Oct 30, 2015 04:18 |
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Speaking of portraits, I just spent the last hour redoing all my Inuit portraits so they now had Mongol clothes since the Steppe graphics better suited the So now I made it so the Tuniit live on Iceland in 769. If you convert to the Germanic faith you'll eventually get an event that tells you how your people have begun to embrace the Nordic culture and you become Skræling. Now I just need to make it so it's not so loving boring waiting for boats to appear.
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# ? Oct 30, 2015 06:50 |
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Think I'm beginning my first foray into "real" CK2. I've played pretty easy games just trying to get the kingdom to stay stable, but now that my glorious Wessexian Britain has stayed rock solid for generations now, I think's time to break the game apart with an Anti-Pope. It's like unleashing a tornado in SimCity. Can't wait to see the chaos.
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# ? Oct 30, 2015 07:44 |
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If I want to run CK2 at higher res, what sort of specs should I be looking at? I currently have... an early 2011 MBP, which struggles at even middlin' resolutions, and now that I've got a 30" Cinema Display hooked to it (2560x1600) I definitely feel its limitations.
Pompous Rhombus fucked around with this message at 07:25 on Nov 29, 2015 |
# ? Oct 30, 2015 11:15 |
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FutonForensic posted:No that's not what I mean. Actually I don't know what I mean. I'm confused and scared because everything looks like this How did you install each mod?
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# ? Oct 30, 2015 11:23 |
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Skellybones posted:How did you install each mod? I put the Warhammer mod in the mod folder, used the installer .exe for EK. Edit: Just tried running the installer again and now the faces are fine. FutonForensic fucked around with this message at 12:34 on Oct 30, 2015 |
# ? Oct 30, 2015 12:12 |
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I am glad to see africachat. Africa has so much drat potential and I still like playing them despite how plain they are. Also, I find that it's not too hard to keep the Muslims off you. 24/7 diplomacy with the Umayyads kept them off me and the Abbassids didn't seem to give a poo poo what I did so I was able to mostly deal with one Muslim emirate at a time. Also now the big Muslim blob is pretty worried about me but it's too late. I've got enough troops between levies, the Spirit Guardians, and mercs that I can stomp out the Spanish or Arabian Muslims before they can unite and hit me real good. Especially since I'm between them and the AI ain't smart enough to sail all their troops to the other side and ball up together. Instead they come marching in from east at west over land and I chew up one side before moving to the other. The master plan is to take all of africa and then start conquering European and Arabian kingdoms and installing independent dynasty members for giggles. Honky Dong Country fucked around with this message at 19:35 on Oct 30, 2015 |
# ? Oct 30, 2015 19:28 |
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A well done African DLC would make playing an African Muslim/Copt at least distinct enough to merit the choice, as well as make West African Pagans more interesting of course.
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# ? Oct 30, 2015 21:28 |
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I'm sure it would piss off a whole bunch of people too, which is also a huge bonus.
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# ? Oct 30, 2015 22:18 |
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I'm a sick gently caress. I just made an event chain where if you're Tuniit or Skræling and have the lunatic trait, you go on a quest to become a walrus. I'm now looking for clips from Tusk to rotoscope and make into an event banner.
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# ? Oct 30, 2015 23:04 |
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Finally, a use for the VIET tooth-brushing events.
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# ? Oct 31, 2015 01:55 |
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Honky Dong Country posted:The master plan is to take all of africa and then start conquering European and Arabian kingdoms and installing independent dynasty members for giggles.
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# ? Oct 31, 2015 02:07 |
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Damnit, all that hard work, and the event crashes upon testing. But it works without the custom picture I added. I'll keep the event in, but I guess it won't have Justin Long in all his walrus glory. EDIT: Nope, looks like something's wrong with the event itself. Damnit, well, back to the drawing board. GenderSelectScreen fucked around with this message at 06:49 on Oct 31, 2015 |
# ? Oct 31, 2015 06:11 |
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I experimented with inbreeding a bit recently with a Messalian emperor of the HRE. Anyhow, he wasn't emperor for long. I think the highlight was about 70 or 80 years in when my (ugly, lunatic, great pox, lover's pox too I think) guy's depressed sister-wife gave birth to a great pox, inbred, lunatic monstrosity that died infirm before reaching age 2. I had a few others like that - inbred, lunatic, hairlip, that kind of thing. Only the health children would be selected for the next generation. Made me feel real good about myself.
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# ? Oct 31, 2015 10:27 |
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Delthalaz posted:I experimented with inbreeding a bit recently Your family must be very proud. BravestOfTheLamps fucked around with this message at 12:37 on Oct 31, 2015 |
# ? Oct 31, 2015 12:15 |
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Games > Crusader Kings II: I experimented with inbreeding a bit recently
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# ? Oct 31, 2015 12:37 |
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Yea, the inbreeding religions really suffer for how the AI seems unwilling to take concubines all the time, like the player. Leads to dynasties that are even more unstable than usual.
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# ? Oct 31, 2015 13:46 |
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If anyones looking to make some easy money in upcoming CK2 tournaments, theres an easy multiplayer bug where you go put a plot on a courtier in your court or anyone that you can definitely kill (very high plot power percentage) then when the pop up to do the deed comes up, before selecting 'Ok' to give the go ahead to kill that person, I switch my plot to kill to whoever I want to die. Toxx clause if this doesn't work for you, and you are following these steps. I've already contacted paradox asking for my bug bounty.
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# ? Oct 31, 2015 14:57 |
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LolitaSama
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# ? Oct 31, 2015 15:34 |
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I came back to CK2 after a long time away and decided to try some merchant republic action. Started out as a patrician in Amalfi in 867 and some 100 years on I've formed The Most Serene Republic of Sicily. With the income I have I doubt I will lose the election again, but will there be any weirdness with having the titular "republic of amalfi" title still active or does that not matter?
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# ? Nov 1, 2015 19:25 |
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So I got a Tuniit culture made and inhabiting Iceland in 769, I got a Skræling melting pot culture with conversion events. I got a pagan religion added, with possibility of reformation. I also added a Walrus hunt. What else could I add to this mod? I can't think of anything else, but it seems too small to release, even for testing, especially since there's nothing to do until 800 when the Viking Age starts.
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# ? Nov 1, 2015 19:30 |
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MrBling posted:I came back to CK2 after a long time away and decided to try some merchant republic action. It's practically inert in a merchant republic. Patricians (and Republic vassals) can hold sub-Republics without any weirdness as far as I know. BravestOfTheLamps fucked around with this message at 19:54 on Nov 1, 2015 |
# ? Nov 1, 2015 19:34 |
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I've been trying to build up to the kingdom of Italy while underneath the thumb of the HRE, but ever since the latest emperor switched the crown authority to medium, there's been nothing for me to do but quietly prey upon the independent merchant republics. I've been trying to build up a faction, but I can't seem to get one beyond 50% strength. I've been sending my spymaster out to scheme and politely ask/coerce people into joining my faction, but even after they say they'll join up, they don't show up on the faction screen. I'm not sure what to do.
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# ? Nov 1, 2015 20:41 |
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The Emperor just might be very popular/established.
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# ? Nov 1, 2015 20:42 |
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Which means the answer is obvious
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# ? Nov 1, 2015 20:44 |
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BravestOfTheLamps posted:Games > Crusader Kings II: I experimented with inbreeding a bit recently Here I am: Duke Berenger 'the drunkard' von Slutsky with my daughter-wife Klargul with my dearly departed sister-wife Romilda my family tree Romilda's family tree. Note our daughter Klargul, the apple of my eye. Our healthy son, appropriately named Miraculo. I think there must have been some cucking but my guy was too stupid to figure it out. The tree is beautiful and pure. Miraculo's family tree My daughter-wife Klargul's family tree Our less than healthy son/grandson Warglbog My sister Luitgard My brother Gunzelin - he was born a twin with Ernst. Sadly, the Great Pox took him. Ernst almost made it! Too bad about that hairlip.
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# ? Nov 1, 2015 20:48 |
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Papa Warglbarg - taken by the Great Pox Mama Klara
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# ? Nov 1, 2015 20:57 |
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Yeah, even with the divine marriage reduction to inbred chance, it does appear that whatever mechanism they use behind the scenes to calculate the probability of being inbred eventually approaches 100% if you keep it up.
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# ? Nov 1, 2015 21:11 |
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So I take it that in progress events from Way of Life will cancel out if the current character dies, right? My old fart ruler got the "castle for 400 gold" event from the Rulership focus and then promptly died soon after. My heir has been ruling for ~3 years now (well past the time it would take for the castle to be built) so I guess that's money down the drain? Way of Life really owns though, and I'm glad I picked it up. Some of these events are really hilarious.
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# ? Nov 1, 2015 21:26 |
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Hitlers Gay Secret posted:So I got a Tuniit culture made and inhabiting Iceland in 769, I got a Skræling melting pot culture with conversion events. I got a pagan religion added, with possibility of reformation. I also added a Walrus hunt. Start working on Greenland and Vinland.
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# ? Nov 1, 2015 22:15 |
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Hitlers Gay Secret posted:So I got a Tuniit culture made and inhabiting Iceland in 769, I got a Skræling melting pot culture with conversion events. I got a pagan religion added, with possibility of reformation. I also added a Walrus hunt. You've made sure Iceland has 400 provinces, right?
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# ? Nov 1, 2015 22:26 |
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Historically speaking Iceland should be divided into four administrative divisions known as farthings each one with two things(except the north farthing which had four) or assemblies were law was recited and debated and those accused of crimes would sometimes be judged . Each farthing one with nine goðorð(except the north which had twelve) which were sort of like chiefdoms except free men could choose which goði in the farthing they would follow and had very little direct power and was primarily in charge of settling feuds and presiding over ceremonies. The followers of each goði would also support him at assemblies, especially the althing which was a yearly national assembly, and fight for him in conflicts. Over time the goðorð became consolidated in the hands of the most powerful and richest families which eventually lead to a messy civil war in the 13th century known as the Age of the Sturlungs. The Sturlungs being the most famous clan. If I knew poo poo about modding I would probably try to make an Age of the Sturlungs mod set purely in Iceland with tiny armies that take months to get anywhere because of all the mountains and lava fields and glacial rivers in the way. FreudianSlippers fucked around with this message at 23:46 on Nov 1, 2015 |
# ? Nov 1, 2015 23:44 |
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# ? May 28, 2024 13:42 |
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FreudianSlippers posted:with tiny armies that take months to get anywhere because of all the mountains and lava fields and glacial rivers in the way. That doesn't sound awful at all.
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# ? Nov 1, 2015 23:59 |