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Bundle of Keys posted:As the emperor, I just succesfully helped defend the empire, but I didn't get any IA. What gives? Paradox trashed that in favor of the monthly ticking IA system.
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# ? Nov 1, 2015 04:09 |
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# ? May 10, 2024 21:43 |
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Slime Bro Helpdesk posted:I'm assuming knocking off the current electors wouldn't be seen as favorable It's not something the AI actively cares about, AFAIK.
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# ? Nov 1, 2015 04:11 |
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I'd like to see a mechanic where low tech/low morale armies on the run would hemorrhage men as people along the retreat path just said gently caress it and disbanded. Especially for those pesky armies you have to chase all over, as they lost more in-a-row battles w/out reinforcement they should lose men. I'd also like to see disbanded troops give some manpower back, or in a perfect world give it back over time as people return home from the army but become draftable again (and to prevent cheesery).
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# ? Nov 1, 2015 04:11 |
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PittTheElder posted:Yeah, pretty sure this is why they added the ability to pay of loans early. No real savings involved. I wish there was an option to automatically amortize a loan, so that I can pay it back gradually instead of all at once.
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# ? Nov 1, 2015 05:16 |
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Bundle of Keys posted:As the emperor, I just succesfully helped defend the empire, but I didn't get any IA. What gives? Node posted:Paradox trashed that in favor of the monthly ticking IA system. You get negative ticks if anyone outside the HRE owns HRE territory, so it's obviously still worth it to defend.
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# ? Nov 1, 2015 05:23 |
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And I'm assuming there's no way to drop out of the HRE, form Westphalia, and then rejoin? Is there a way to rejoin the HRE at all even?
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# ? Nov 1, 2015 07:15 |
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On the province window you can add territory to the HRE (lower left side). You do need to be a pretty small nation and on real good relations with the Emperor though so leaving and coming back is gonna be relatively difficult.
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# ? Nov 1, 2015 07:25 |
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mornhaven posted:As the Ottomans, what's a good second idea? I started with Admin and I've already gotten cannons, so I was thinking of taking quantity or another mil idea, but influence also looks good and I have little use for dip points at moment. The best bang for your buck will be Quality, Defensive, or a more niche pick Quantity. What they all have in common is they have bonuses to Army Tradition (quantity through a policy with Humanism) which if you are playing as the Ottomans and started the Jannisaries (which you almost always should) you will get disasters later on that can be prevented by keeping a high Army Tradition and also they are just really strong idea groups for countries that plan on constant expansion like the Ottos 420 Gank Mid fucked around with this message at 09:29 on Nov 1, 2015 |
# ? Nov 1, 2015 09:25 |
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I think I'm going to lose my drat mind. I'm trying to complete the re-reconquista and I can't seem to make it work. Even if I flee to the new world castille just follows me. I've also had terrible luck - no one wants to fight them, including France and the Ottomans. This is attempt #26 or something too. Goddamn.
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# ? Nov 1, 2015 11:21 |
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Baudin posted:I think I'm going to lose my drat mind. I'm trying to complete the re-reconquista and I can't seem to make it work. Even if I flee to the new world castille just follows me. I've also had terrible luck - no one wants to fight them, including France and the Ottomans. Perhaps you should acknowledge the error of your Mohametan heresy and return to the loving embrace of the Holy Father in Rome?
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# ? Nov 1, 2015 11:29 |
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Enjoy posted:Perhaps you should acknowledge the error of your Mohametan heresy and return to the loving embrace of the Holy Father in Rome? Can you still 100% some tiny Catholic OPM and force them to accept a peace deal where they force religion on you or has that been changed?
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# ? Nov 1, 2015 11:31 |
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Elendil004 posted:I'd like to see a mechanic where low tech/low morale armies on the run would hemorrhage men as people along the retreat path just said gently caress it and disbanded. Especially for those pesky armies you have to chase all over, as they lost more in-a-row battles w/out reinforcement they should lose men. Low morale armies do hemorrhage people, but it's reflected in their losses as they flee combat. That's why it takes manpower to restore them. Definitely agree on your second point, though.
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# ? Nov 1, 2015 14:23 |
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Colonial Air Force posted:Low morale armies do hemorrhage people, but it's reflected in their losses as they flee combat. That's why it takes manpower to restore them. But sometimes you ping pong an army ten times from one end to the other and they only lose a few guys each time till you force then into a stack wipe which is rather silly sometimes. Plus, you can capture boats why not defectors. Would be neat if they functioned like event spawned guys and disbanded after the war you captured them in.
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# ? Nov 1, 2015 15:05 |
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The game doesn't need more win more mechanics. It is already easier for the strong to get stronger.
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# ? Nov 1, 2015 15:10 |
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Are vassals now stuck behind you in tech? I picked up my first mil idea after mil tech 7 and now my vassals seems to all be stuck at mil tech 6. Since Lithuania has half my army that's... not good.
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# ? Nov 1, 2015 15:11 |
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No the vassals research tech just like you do. How strong their tech is depends on which monarch they have. In the case of Personal Unions like Lithuania they use your monarch. However the ai tend to spend more military points on leaders than human players. And I don't think they can put a focus on a tech, but not 100% sure on that.
Hryme fucked around with this message at 15:16 on Nov 1, 2015 |
# ? Nov 1, 2015 15:14 |
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Any tips on Kongo?
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# ? Nov 1, 2015 15:21 |
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Baudin posted:I think I'm going to lose my drat mind. I'm trying to complete the re-reconquista and I can't seem to make it work. Even if I flee to the new world castille just follows me. I've also had terrible luck - no one wants to fight them, including France and the Ottomans. I just did this a couple days ago (posted it a few pages ago even!) with the new 1.13.2 aggressive expansion numbers and it is very frustrating. If you want to stand in Iberia and fight here's the general idea of what you want to do. This specific combination of things must happen: Portugal and Aragon must be allied, Castille allies Navarre (Portugal doesn't matter, if she does then Portugal will break alliance later), Navarre must only be allied to Castille or else France will beat the poo poo out of Aragon and Aragon needs to grab the mission to vassalize Navarre. Sell your heavy ships to Aragon before the game starts for an easy 120 ducats and optionally sell your cogs to Morocco. Ally whichever North African nations you can. If Tlemcen isn't mad at you then you can ally them but be aware that will probably push Tunis away and they'll try to drag you into their war when they inevitably get attacked by their neighbours. Fabricate on every Castillian province in reach and wait for Castille to get double teamed. Annex as much as you have claimed as well as La Mancha and Caceres. Release Leon from Caceres and feed them whatever you can't handle coring. Get La Mancha up to 10 production to rake in the sweet gold and then you should be on equal ground with the rest of the Iberian powers. It's important to stick to what you have claimed because the AE is insane when you make this land grab. From here you can either try to ally the Ottomans which is only a mild deterrent or get a diplo advisor and shower France with cash to get an alliance. I just converted to Catholicism to get alliances and royal marriages and then switching back to Sunni later by conquering basically all of Sub Saharan Africa to get the majority for accepting rebel demands. Anyway this is the one time I'd suggest save scumming an Ironman game if only just to save hours of your life dealing with lovely RNG. Do the autosave trick and basically when you see the stars align with the alliances and missions keep that save file as your "start" because I've spent literally 5 hours in one sitting starting the game over and over before seeing that setup happen again.
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# ? Nov 1, 2015 21:37 |
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Enjoy posted:Perhaps you should acknowledge the error of your Mohametan heresy and return to the loving embrace of the Holy Father in Rome? That just ruins the entire point of that achievement. Baudin posted:I think I'm going to lose my drat mind. I'm trying to complete the re-reconquista and I can't seem to make it work. Even if I flee to the new world castille just follows me. I've also had terrible luck - no one wants to fight them, including France and the Ottomans. I made a post on this a while ago on how I did it. You want to stay far, far away from Castille. Never, ever let yourself have a border with them so they can use their Deus Vult CB on you. Because they're going to use it. If you have a north African vassal that borders them, release them, because they'll declare on them too.
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# ? Nov 1, 2015 21:43 |
What is that save trick?
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# ? Nov 1, 2015 22:24 |
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GreyPowerVan posted:What is that save trick? There's really no trick to it. If you are saving Ironman locally, you can simply copy/paste your save file to create a backup. It will still count as ironman, you can rename it, whatever, as long as you don't edit the save file itself. I've done it a couple times in the scenario Eej is describing, going for a tricky achievement that requires a very specific setup of starting rivalries such that I can't be arsed to restart eleventy billion times and I'm just going to make a backup of the one time I RNG'd the start I needed.
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# ? Nov 1, 2015 22:35 |
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GreyPowerVan posted:What is that save trick? Make a copy of the save file and rename it/throw it in another folder. To restore, replace current save with the backup. I like to do it for gimmick runs like a Byzantium start when you need everything to go perfectly, and will keep a file once I get past the initial setup, have the right people not rivaled to me, etc. Palleon fucked around with this message at 22:40 on Nov 1, 2015 |
# ? Nov 1, 2015 22:36 |
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You can do it with Cloud saves too actually. Under Steam\userdata\#youraccountnumberhere#\236850\remote\save games is your local copy of your cloud save. If you exit to main menu (which forces an autosave), copy over your backed up save, then exit the game, Steam will sync your backup copy to the cloud. Just try to keep within the spirit of Ironman.
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# ? Nov 1, 2015 22:49 |
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Palleon posted:Dismantle the HRE. Christ that took forever (1815). I had assumed that taking all a country's European land would remove its electorship, but noooope. Had to go to war with Austria again and again, eventually taking on a coalition of all Europe, but it was worth it for Scandinavian dominance. 244 provinces at the end, not bad for sticking to Europe exclusively.
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# ? Nov 1, 2015 23:42 |
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Vivian Darkbloom posted:
Those borders... what have I done?
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# ? Nov 1, 2015 23:48 |
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Been trying to do a Bohemia game because I want to make Europe yellow while listening to Gustav Mahler... However, I'm always getting the problem of getting huge coalitions against me even if I'm just vassalizing Saxony after a war for example. Any tips?
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# ? Nov 2, 2015 00:07 |
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abske_fides posted:Been trying to do a Bohemia game because I want to make Europe yellow while listening to Gustav Mahler... However, I'm always getting the problem of getting huge coalitions against me even if I'm just vassalizing Saxony after a war for example. Any tips? Take Influence as your first idea set it's great all-around and will help a lot with AE problems. Hire the Better Relations adviser when available. Mouseover the AE tooltip before you conclude a war to check who you'll piss off. "Just vassalizing Saxony" will probably produce a ton of AE, yeah. AE is way higher within the Holy Roman Empire. Bohemia unfortunately is sandwiched in by Austria, Hungary, Poland, and the rest of the HRE so you're just going to need to be careful with AE.
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# ? Nov 2, 2015 00:13 |
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abske_fides posted:Been trying to do a Bohemia game because I want to make Europe yellow while listening to Gustav Mahler... However, I'm always getting the problem of getting huge coalitions against me even if I'm just vassalizing Saxony after a war for example. Any tips? Vassalizing a ~50 dev HRE elector in one war isn't going to go so well. Take 2 provinces instead.
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# ? Nov 2, 2015 00:16 |
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Yep, hover over the aggressive expansion in the peace deal. Anyone that shows up will have more than 30 AE against you, and can ~potentially~ join a coalition against you. If only a couple are there, no big deal, but if the entire continent of Europe could potentially join a coalition, you probably want to be taking less in your peace deal. Unless you think you can handle fighting them all at once, of course.
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# ? Nov 2, 2015 00:22 |
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Generally, expanding in the HRE is taking one backwater province every 69 thousand years or so unless you're constantly buttering up larger HRE members to keep them out of coalitions and can take the rest head on. AE is doubled within the HRE, and since it's mostly the same region, every single member gets real mad real fast.
Acute Grill fucked around with this message at 00:37 on Nov 2, 2015 |
# ? Nov 2, 2015 00:32 |
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abske_fides posted:Been trying to do a Bohemia game because I want to make Europe yellow while listening to Gustav Mahler... However, I'm always getting the problem of getting huge coalitions against me even if I'm just vassalizing Saxony after a war for example. Any tips? I just started my first Bohemia game myself - as well as keeping an eye on AE in peace deals and taking things slow, you want to become Emperor as soon as possible so you don't get those requests for unlawful territory anymore. Those can be an absolute killer. Saxony actually makes a pretty good ally - I found pushing north into Brandenburg and Pomerania is a good opening position as it gets you naval access. A strong non-HRE ally such as Poland/Lithuania or Scandinavia can do wonders as well.
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# ? Nov 2, 2015 00:35 |
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How the heck does this work
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# ? Nov 2, 2015 00:35 |
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e: I just understood what you're asking, nvm
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# ? Nov 2, 2015 00:42 |
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Well, both 242 and 247 are greater than 240.
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# ? Nov 2, 2015 00:42 |
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PAWGChamp posted:
Range to a potential colony is measured by the path that a unit would have to travel, so it goes from the port to the center of the sea zone where a boat would sit if it were in that sea zone, along the sea zones needed to get to the coast, then from the center of that where a boat would sit in the coastal sea zone to the potential colony's port. It is a little quirk that makes it so that potential colonies closer to the center of a sea zone are easier to reach than things that are actually closer to your jump-off points.
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# ? Nov 2, 2015 00:55 |
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Colonial Air Force posted:Well, both 242 and 247 are greater than 240. since my post was probably somewhat confusing fe: woops, I should have refreshed first. Thanks fermun
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# ? Nov 2, 2015 00:59 |
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PAWGChamp posted:since my post was probably somewhat confusing I see ranges get messed up from time to time, usually after a patch. Clearing the cache and letting it rebuild sometimes fixes it.
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# ? Nov 2, 2015 01:06 |
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That's been like that for a while. The same thing happens at the cape coming from the east: You can colonize Cape (more to the west) before Swellendam (more to the east).
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# ? Nov 2, 2015 01:20 |
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Node posted:That just ruins the entire point of that achievement. I'll post a more complete post mortem later, once I get home but I just wanted to address this: it did not help to not border Spain. They declared war for colonies rapidly once I evac'd from north Africa, which is actually why I'm so frustrated. I'll try the 'stay in Europe option' if I can ever get the right start. Many thanks guys, much appreciated.
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# ? Nov 2, 2015 01:32 |
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# ? May 10, 2024 21:43 |
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One thing I don't feel like I completely get in this game is that it seems like AI nations can always sustain a far larger army than I can under the same circumstances. Like, I'm the Hansa fighting Pommerania, who right now is half occupied by rebels of one stripe or another. His army is identical to mine - eight infantry, four cavalry. But his force limit right now (from the ledger) is only ten, so he's two over. My army, under MY force limit, is costing me 3.83 ducats a month, and his income, checking the ledger, is 3.37. Yet he's happily holding on to his forces. Is he just constantly going deeper and deeper into debt right now, or what? And if so, how on earth can the AI nations do that and somehow still have buildings in every slot when I finally manage to take their provinces?
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# ? Nov 2, 2015 01:44 |