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orange juche
Mar 14, 2012



Now that I've hit the neutron star belt above the galactic plane, I've really slowed down. I think I've moved about 500 ly back towards home, and I've basically scanned everything I jump to, I'm moving home at <1ly per jump atm. Ill probably speed up when horizons drops, but until then there's no reason to rush back.

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LCL-Dead
Apr 22, 2014

Grimey Drawer

SciFiDownBeat posted:

I want you all to know your disgusting pornography is not appreciated. Cargo scoop touching should only be between a Clipper and a Courier, not 5 Clippers. Downright offensive and horrific. Reported.



unfunfunf

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise
Mods please

Owl Inspector
Sep 14, 2011

LCL-Dead posted:

Assuming total hyperspace distance is measured in LY traveled it would support that theory given that 24k LY is about the distance of a one way trip to Sag A.

Scared me. I too want to disappear into the black someday but I'd at least like a decent reward for all of the time spent honking and jumping.

Don't explore for money, you get trash from doing it and there's not really any trick to getting money faster from it than what I did. I left in july but you could have gone the distance I did (at 26 ly jump range) and easily been back in august if you just played more. The problem is that you probably wouldn't make more money per hour than me. I didn't waste time scanning ice worlds/rocky worlds or anything that would be too far away to be unprofitable compared to just jumping to another system, and I was the first to get probably over half of my scans so remember that I was also getting 50% more money from most of them. So those 2300 scans are relatively each pretty good.

You could go faster if you never do anything like fly up to planets for closeups or take screenshots but if you're not doing that then why the hell are you exploring. If you don't then the gameplay is just flying at a pixel until the game says you scanned it and then moving onto another pixel, then watching the witchspace animation for the (literally) thousandth time. Exploring can be cool and you can see some amazing things if you go to the right places (flying away from a black hole after rubbing your face on its boundary and seeing the crazy light distortion bring everything back into focus is one of the best things I've ever seen in a game) but it takes way too long to get to those places, even if you don't scan anything on the way and just jump. I don't know why the game doesn't let you make 100+ ly jumps, it really wouldn't break the game at all if you could.

The dumb thing is that after all that, according to the wiki I'm still only about 1/7 of the way to elite explorer rank. So that's never happening.


Couple highlights









Favorite moment was actually running into another player way out there.

Owl Inspector fucked around with this message at 17:58 on Nov 2, 2015

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Sometimes I just like flying to some forelorn ice planet with rings and boost through them.

And Elite always tries to troll explorers: I had systems with dozens of planets looking like possible good worlds (terraforming candicates, waterworlds etc.) but turning out to be just weird looking rocky/high metal worlds and I had the complete opposite: Systems with dozens of what looked like common metal planets turning out to be dozens of terraforming candidates.

Generally speaking, how a planet looks is just a suggestion, in truth everything not looking plain white (or pink if you're in a brown dwarf system) could hide a gem. If you never scan, you'll never find out.

Because of this, I'm always trying to look at what could be interesting and scan that, regardless of what it is.

PadreScout
Mar 14, 2008
Am I reading this right? There are only one each of the size 1 multi-cannons : gimbaled/fixed/turreted. And one each of the size 2 : gimbaled/fixed/turreted?


That's .. disappointing if true. I was going to get some badass high end ones to shred things with.

PadreScout fucked around with this message at 18:10 on Nov 2, 2015

Slashrat
Jun 6, 2011

YOSPOS
Yep, the only choices you make for weapons is the type of weapon you want, the size you want it in (not all types come in all sizes), and in the case of some weapon types whether you want it to be fixed/gimbal/turret or dumbfire/seeking.

Adult Sword Owner
Jun 19, 2011

u deserve diploma for sublime comedy expertise

PadreScout posted:

Am I reading this right? There are only one each of the size 1 multi-cannons : gimbaled/fixed/turreted. And one each of the size 2 : gimbaled/fixed/turreted?


That's .. disappointing if true. I was going to get some badass high end ones to shred things with.

It sucks but you'll still shred poo poo

2xL lasers and 2xM multis on my iClipper ruin the days of anything less than an Anaconda, and even for them NPCs will sometimes equip mostly forward or gimbaled weapons and then it's just an endurance challenge of 'stay behind the conda'



e: Totally unrelated but daaaang https://www.youtube.com/watch?v=KEOq1w4XmJ4

Adult Sword Owner fucked around with this message at 18:24 on Nov 2, 2015

tooterfish
Jul 13, 2013

There used to be modifiers, but they disappeared under mysterious circumstances.

They might make a reappearance with the upcoming loot system.

PadreScout
Mar 14, 2008

Adult Sword Owner posted:

It sucks but you'll still shred poo poo

2xL lasers and 2xM multis on my iClipper ruin the days of anything less than an Anaconda, and even for them NPCs will sometimes equip mostly forward or gimbaled weapons and then it's just an endurance challenge of 'stay behind the conda'

Yeah - I'm running a Scout with 2 size 1 and 2 size 2. It's my "Hanoi simulator." I fly with a buddy that is good at knocking out shields then I just brap things into submission. I was just hoping I could brap things faster.

Astroniomix
Apr 24, 2015



Gestalt Intellect posted:


The dumb thing is that after all that, according to the wiki I'm still only about 1/7 of the way to elite explorer rank. So that's never happening.


This is the real reason I was worried.

Asmodai_00
Nov 26, 2007



I have the best wingman.

Owl Inspector
Sep 14, 2011

They better make exploration a lot more profitable and cool with horizons but frontier hates fun so realistically carrying the rover will probably cripple your jump range and/or planetary landings on worlds without bases will be extremely boring with almost nothing to do but drive at HUD markers once you've played with the physics for a bit.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Gestalt Intellect posted:

They better make exploration a lot more profitable and cool with horizons but frontier hates fun so realistically carrying the rover will probably cripple your jump range and/or planetary landings on worlds without bases will be extremely boring with almost nothing to do but drive at HUD markers once you've played with the physics for a bit.

They already said it's possible to find at least some stuff outside the bubble, so don't worry. Mineral deposits and crashed spaceships are two things they mentioned for stuff which can be found far away too.

Valatar
Sep 26, 2011

A remarkable example of a pathetic species.
Lipstick Apathy

Libluini posted:

They already said it's possible to find at least some stuff outside the bubble, so don't worry. Mineral deposits and crashed spaceships are two things they mentioned for stuff which can be found far away too.

The problem is that the only ship that can actually do anything like that is the Asp. The Diamondback doesn't have sufficient internals to support a buggy and a cargo bay in addition to the scoop and scanners without stripping shields, and even then it's only got a 16 ton hold. Hopefully they either jigger things around to make planetary exploration require fewer internals like integrate the planetary scanner with the buggy or the system scanner, or they release a bunch of new ships with good jump ranges and more internal space.

Rah!
Feb 21, 2006


Valatar posted:

The problem is that the only ship that can actually do anything like that is the Asp.

Anaconda, unless you're a space poor :smug:

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Valatar posted:

The problem is that the only ship that can actually do anything like that is the Asp. The Diamondback doesn't have sufficient internals to support a buggy and a cargo bay in addition to the scoop and scanners without stripping shields, and even then it's only got a 16 ton hold. Hopefully they either jigger things around to make planetary exploration require fewer internals like integrate the planetary scanner with the buggy or the system scanner, or they release a bunch of new ships with good jump ranges and more internal space.

They do that, too. Welp, at least "Asp Scout" sounds promising. Then there's this other Lakon ship, which is a total unknown. And the Federal Corvette will probably (thanks to heavy parts) be another option after heavy downgrading. Like the Anaconda. :v:

Seriously though, the joke options for the super-rich aside, I'm hoping either the Asp Scout or one of the unknown ships will be a good explorer. The Asp is nice and all, but I'm flying my Asp for almost ten months now and I would really like to have another explorer. (I tried the Diamondback, but it felt too much like a step backward to me. A shame. )

Owl Inspector
Sep 14, 2011

I thought the mineral deposits would be things you just scan and be done with, if you have to haul them back to populated space in an explorer ship then :laffo:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Rah! posted:

Anaconda, unless you're a space poor :smug:

I'm going to laugh when your 40Ly jump distance anaconda gets stuck at the bottom of a gravity well because the 5D thrusters aren't enough to push it out. :unsmigghh:

Of course, the real :frontear: comedy option is that the buggy and support gear is so heavy and so energy-intensive that it cuts the jump distance of any explorer build in half, and requires you to buy fuel and stick it in your cargo to supply the buggy instead of being able to siphon it from your main ship's tank.

Ursine Catastrophe fucked around with this message at 21:58 on Nov 2, 2015

Astroniomix
Apr 24, 2015



While we're speculating, I'd guess the "buggy module" will be a class 4, seeing as we've seen the cobra deploy it, so theoretically any ship with at least a C4 hardpoint could carry one, but this is me trying to apply logic to :frontear:

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Astroniomix posted:

While we're speculating, I'd guess the "buggy module" will be a class 4, seeing as we've seen the cobra deploy it, so theoretically any ship with at least a C4 hardpoint could carry one, but this is me trying to apply logic to :frontear:

During one of the recent streams they said there are actually both smaller and larger classes of the module, with the large one being able to carry multiple buggies. So it's actually made in a way to allow even the Sidewinder to carry a buggy.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Astroniomix posted:

While we're speculating, I'd guess the "buggy module" will be a class 4, seeing as we've seen the cobra deploy it, so theoretically any ship with at least a C4 hardpoint could carry one, but this is me trying to apply logic to :frontear:

Last I heard was that the scarab srv can fit in a sidewinder and up.

Astroniomix
Apr 24, 2015



KakerMix posted:

Last I heard was that the scarab srv can fit in a sidewinder and up.

You guys clearly did more paying attention than I did, but still holy poo poo a sidewinder? That thing can't be much larger than the scarab in the first place.

But I'm not going to complain, this could prove fun.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Astroniomix posted:

You guys clearly did more paying attention than I did, but still holy poo poo a sidewinder? That thing can't be much larger than the scarab in the first place.

But I'm not going to complain, this could prove fun.

Supposed to have an elaborate mechanism of unfolding or something.

Astroniomix
Apr 24, 2015



KakerMix posted:

Supposed to have an elaborate mechanism of unfolding or something.

The SRV is made of canvas and interlocking hollow aluminum poles.

tooterfish
Jul 13, 2013

Astroniomix posted:

You guys clearly did more paying attention than I did, but still holy poo poo a sidewinder? That thing can't be much larger than the scarab in the first place.
The sidewider is over sixty nearly 70 feet wide and 46 48 feet long...

edit:the point is, the ships are all bigger than you'd think.

tooterfish fucked around with this message at 22:43 on Nov 2, 2015

Rah!
Feb 21, 2006


Ursine Catastrophe posted:

I'm going to laugh when your 40Ly jump distance anaconda gets stuck at the bottom of a gravity well because the 5D thrusters aren't enough to push it out. :unsmigghh:

Libluini posted:

And the Federal Corvette will probably (thanks to heavy parts) be another option after heavy downgrading. Like the Anaconda. :v:


Psssh look at you scrubs, who think downgrading is the only way to explore in an anaconda. 40 light years? My exploraconda goes out fully-equipped/armed, with a 21ly jump range on a full tank :shepface:

As if 21 isn't good enough...back in my day you had to walk uphill in the snow, both ways, while getting chased by thargoids, just to get the nearest star system.

Astroniomix
Apr 24, 2015



tooterfish posted:

The sidewider is over sixty nearly 70 feet wide and 46 48 feet long...

edit:the point is, the ships are all bigger than you'd think.

I'm well aware of how large ED ships are, but that's still not a whole ton of area to cram a space car into, once you consider the fact that you have maybe half that volume to work with.

I was exaggerating with the "not much larger" comment obviously, but that's still a tight squeeze.


I also take all this to mean the SRV will get dumped out of the cargo hatch in a cube and unfold from there, and then the 84er's will complain that we don't have to assemble it ourselves every time we deploy it.

Dabir
Nov 10, 2012

They'll just complain that it's possible at all, and that planets aren't just perfectly regular circles, and that there's more than one per system, and

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Libluini posted:

During one of the recent streams they said there are actually both smaller and larger classes of the module, with the large one being able to carry multiple buggies. So it's actually made in a way to allow even the Sidewinder to carry a buggy.
And don't forget that they've said it gets harder to land on a planet the bigger your ship is, so it's definitely aimed at smaller craft. Not that that'll stop people from trying to park a T-9.

I'm expecting Horizons to be fun, but not profitable. Most people probably won't have much cargo space, so even if you do find a downed cargo ship full of osmium, it'll be like Oregon Trail -- you shot 4000 tons of rares, but you could only carry 16 back to the wagon.

I think they also mentioned something about more nuanced scanner data for planet surfaces, but that's probably not going to be big bucks compared to the time investment. Maybe some bounties for whatever pirate bases you run across?

Mike the TV
Jan 14, 2008

Ninety-nine ninety-nine ninety-nine

Pillbug

Astroniomix posted:

I'm well aware of how large ED ships are, but that's still not a whole ton of area to cram a space car into, once you consider the fact that you have maybe half that volume to work with.

I was exaggerating with the "not much larger" comment obviously, but that's still a tight squeeze.


I also take all this to mean the SRV will get dumped out of the cargo hatch in a cube and unfold from there, and then the 84er's will complain that we don't have to assemble it ourselves every time we deploy it.

Eh, the Sidewinder can hold a 4 ton storage box, and I imagine the SRV could fit in that. I agree that it'll unfold, which is neat. It's like taking a big camper with a little electric car in tow.

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

FronzelNeekburm posted:

I'm expecting Horizons to be fun, but not profitable. Most people probably won't have much cargo space, so even if you do find a downed cargo ship full of osmium, it'll be like Oregon Trail -- you shot 4000 tons of rares, but you could only carry 16 back to the wagon.

Aren't deployable ships supposed to be coming at some point this "season?" It'd actually probably be kind of fun to run something like a big salvage operation with a T-9 in orbit and a smaller ship with buggies ferrying cargo back to it. Of course, it'd have to be more profitable than everyone just running off and trading in their own T-9s, and there'd have to be something to spend that money on, and...

Mr Darcy
Feb 8, 2006
Something I've never quite got my head around with the current Elite universe set up. With a well kitted out Asp explorer I could travel 26k light years in about a month of play time which worked out at 1-2 hours on a weekday night and 3-4 hours a day at the weekend. While I imagine anything being used for colonisation wouldn't have half the jump range, I'm honestly curious why there aren't distant colonies scattered all over the Galaxy. I'm sure that the shittiest colony ship must be able to do a thousand or so light years per a day at a minimum, so why there aren't space Mormons building a new colonial life far away from Earth I do not know.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

FronzelNeekburm posted:

And don't forget that they've said it gets harder to land on a planet the bigger your ship is, so it's definitely aimed at smaller craft. Not that that'll stop people from trying to park a T-9.

You mean trying to crash a T-9? :v:

People should be glad I'm not the ideas-guy for Elite, one of the first things I would implement after Horizons is the possibility to attempt a landing on gas giants. Of course the rate of failure would be 100% and the attempt always ends in crushing death, but I would make it possible, just for fun. For the Steam-version, there would be an achievement for dying like this and an additional achievement to unlock all the different ways you can die horribly when trying to "land" on a gas giant.

tooterfish
Jul 13, 2013

Mr Darcy posted:

Something I've never quite got my head around with the current Elite universe set up. With a well kitted out Asp explorer I could travel 26k light years in about a month of play time which worked out at 1-2 hours on a weekday night and 3-4 hours a day at the weekend. While I imagine anything being used for colonisation wouldn't have half the jump range, I'm honestly curious why there aren't distant colonies scattered all over the Galaxy. I'm sure that the shittiest colony ship must be able to do a thousand or so light years per a day at a minimum, so why there aren't space Mormons building a new colonial life far away from Earth I do not know.
It's simple, it goes something like this: "whooo ignore that bit don't think about it too much whoooooo!".

Travel in the previous games was measured in weeks and months real time. This is obviously not a great premise for a multiplayer game, so they fudged it a bit.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Libluini posted:

You mean trying to crash a T-9? :v:

People should be glad I'm not the ideas-guy for Elite, one of the first things I would implement after Horizons is the possibility to attempt a landing on gas giants. Of course the rate of failure would be 100% and the attempt always ends in crushing death, but I would make it possible, just for fun. For the Steam-version, there would be an achievement for dying like this and an additional achievement to unlock all the different ways you can die horribly when trying to "land" on a gas giant.

"Dumb Ways To Die"

tooterfish
Jul 13, 2013

Astroniomix posted:

I also take all this to mean the SRV will get dumped out of the cargo hatch in a cube and unfold from there, and then the 84er's will complain that we don't have to assemble it ourselves every time we deploy it.
Yeah, those old 84ers are always complaining man. You wouldn't catch the younger generation doing that!

That's what I appreciate about modern gaming communities, their quiet stoicism. :mmmhmm:

Owl Inspector
Sep 14, 2011

I get real mad about my space video games, like an adult, and I'm proud of it.

Lunch! Finally!
Jan 23, 2006

I- I don't even know what you just called me!

Mr Darcy posted:

Something I've never quite got my head around with the current Elite universe set up. With a well kitted out Asp explorer I could travel 26k light years in about a month of play time which worked out at 1-2 hours on a weekday night and 3-4 hours a day at the weekend. While I imagine anything being used for colonisation wouldn't have half the jump range, I'm honestly curious why there aren't distant colonies scattered all over the Galaxy. I'm sure that the shittiest colony ship must be able to do a thousand or so light years per a day at a minimum, so why there aren't space Mormons building a new colonial life far away from Earth I do not know.

From what I understand any new large ships use special large one time use FSDs to shoot out to thier destination like the one at sothis. A T9 as big as it is probably isn't big enough to start a terraforming or colonization effort and any big ships that aren't stations, basically just capital ships have some old rear end jank witchspace drive.

Also witchspace is basically the 40k Warp and travel outside the designated lanes is a bad and terrible idea so those need to be set up first and it's probably super expensive.

Not that this all is a prevention in its own right but it's some reasons at least.

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

ps am no frog posted:

Also witchspace is basically the 40k Warp and travel outside the designated lanes is a bad and terrible idea so those need to be set up first and it's probably super expensive.

Not that this all is a prevention in its own right but it's some reasons at least.

Also given that they're adding things like "spaceship wreckage" in unexplored areas, the fact that "it's totally possible to jump in a sidewinder, fly to Sag*A, and fly back" falls into the same category as "if you fly your ship into the center of the universe, crack your windshield, and suffocate to death, you totally just eject and someone happens to be passing by to take you back to the space station you left from" and "galaxy-wide space philanthropist-provided insurance means you never have to pay more than 5% of the cost of the unshielded anaconda you accidentally ran into the side of a space station" in terms of flexing gameplay in favor of fun. The space between here and Sag*A is probably littered with the majority of those few brave souls who both managed to make enough money to kit out a decent ship AND still wanted to jump into that great unknown, only to accidentally pop out of warp between a pair of binaries.

I mean, there's even real-world correlations-- before the whole satellite imaging thing, there were plenty of places that were "close-ish" to civilization but not properly mapped or explored just because nobody could be assed to do it. Even though 100% of the gameplay is space trucking for you as the player, your character isn't exactly like "gosh, I'm glued to this seat and can never leave, I'm so bored, I guess I'll just fly into the black hole at the center of the universe for shits and giggles"

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