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Owlofcreamcheese posted:Doesn't the best game to ever exist (witcher) also do dialog where you just pick two or three word replies and then he says something different too? is admittedly better than HATE NEWSPAPER
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# ? Nov 4, 2015 13:36 |
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# ? May 26, 2024 22:24 |
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The problem is that a effective condensed dialogue interface requires more effort on he developers part and not less.
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# ? Nov 4, 2015 13:37 |
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Deus ex literally had the same 4 option thing.
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# ? Nov 4, 2015 13:37 |
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At least making a Hulk mod will be pretty easy. You only have to skip the player dialogue and jump straight to the NPC response, for example.
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# ? Nov 4, 2015 13:37 |
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Bholder posted:Deus ex literally had the same 4 option thing. HATE PURITY FIRST
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# ? Nov 4, 2015 13:40 |
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Gotta admit... voiced dialogue is cool for Geralt but really lame for faceless wasteland wanderer.
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# ? Nov 4, 2015 13:42 |
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Bholder posted:Deus ex literally had the same 4 option thing. And it was bad there?
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# ? Nov 4, 2015 13:43 |
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I figured it out: You are actually a Super Mutant and the dialogue choices are what you are actually saying, everything else including your appearance is just in your head!
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# ? Nov 4, 2015 13:44 |
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Rinkles posted:And it was bad there? I never asked for this
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# ? Nov 4, 2015 13:46 |
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Slugnoid posted:
Why? It doesn't seem like the character is saying "hate newspaper", it seems like an option for you the player to click to have the character take the opinion that he hates newspapers.
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# ? Nov 4, 2015 13:47 |
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HATE READING.
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# ? Nov 4, 2015 13:47 |
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Owlofcreamcheese posted:Why? It doesn't seem like the character is saying "hate newspaper", it seems like an option for you the player to click to have the character take the opinion that he hates newspapers. It's succinct to the point of obscuring the actual intent.
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# ? Nov 4, 2015 13:48 |
Owlofcreamcheese posted:Why? It doesn't seem like the character is saying "hate newspaper", it seems like an option for you the player to click to have the character take the opinion that he hates newspapers. It's, judging from the examples we have seen, inconsistent garbage that will make it difficult to make reasonable dialogue choices, and probably will also have percentile chances or other horseshit too.
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# ? Nov 4, 2015 13:50 |
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Gather around the campfire kids... Once upon a time, we could choose what our characters would say in Fallout. Then they improved it so we had less control of our characters.
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# ? Nov 4, 2015 13:59 |
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Leinadi posted:Gather around the campfire kids... ... but you still choose what your character would say in Fallout 4...
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# ? Nov 4, 2015 14:00 |
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Danaru posted:HATE PURITY FIRST DIDN'T ASK
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# ? Nov 4, 2015 14:03 |
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Bholder posted:... but you still choose what your character would say in Fallout 4... Well, you can guess at least.
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# ? Nov 4, 2015 14:04 |
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I love the chastising in this thread. "It's a Bethesda game, OF COURSE the dialogue is terrible. We knew it would be anyways." Yea well good and interesting dialogue trees were one of the things I loved about the other games. I'd rather have that in a Fallout game than a Minecraft base.
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# ? Nov 4, 2015 14:05 |
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# ? Nov 4, 2015 14:06 |
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Slugnoid posted:
HATE SEX
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# ? Nov 4, 2015 14:07 |
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can't wait for todd howards fallout 4 to spray fart in all these haters faces
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# ? Nov 4, 2015 14:08 |
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Leinadi posted:Well, you can guess at least. But that's still doesn't mean less options. Mantis42 posted:I love the chastising in this thread. "It's a Bethesda game, OF COURSE the dialogue is terrible. We knew it would be anyways." You are 7 years too late with this complaint.
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# ? Nov 4, 2015 14:09 |
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Have any nerds figured out what the voiced names are yet
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# ? Nov 4, 2015 14:10 |
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Bholder posted:But that's still doesn't mean less options. But... it's limited to four (guesswork) options now?
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# ? Nov 4, 2015 14:12 |
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Is there a nude mod yet
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# ? Nov 4, 2015 14:13 |
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personally I wonder what HATE NEWSPAPERS could mean cause man this is some vague poo poo here, what will the character possibly say if i choose that option?
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# ? Nov 4, 2015 14:14 |
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NecroMonster posted:personally I wonder what HATE NEWSPAPERS could mean On the other hand... gently caress man, reading a full dialogue option is so goddamn hard, it hurts my brain. I'm glad Bethesda has removed that from the game so I won't have to strugge with knowing exactly what my character should say anymore. Truly an improvement for RPGs. EDIT: Maybe for Fallout 5 we could just choose a personality type at the start of the game and remove the actual dialogue options completely for maximum immersion and cinematic quality.
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# ? Nov 4, 2015 14:16 |
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i really really need to know every word my character might say it's really loving important to me for reasons
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# ? Nov 4, 2015 14:18 |
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Leinadi posted:But... it's limited to four (guesswork) options now? It's the exact same thing pretty much all dialog heavy games do now. mass effect, life is strange, walking dead, witcher.
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# ? Nov 4, 2015 14:18 |
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Leinadi posted:But... it's limited to four (guesswork) options now? Usually you don't need more and if you do, you can always play around with "More questions" options and such
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# ? Nov 4, 2015 14:19 |
Let's be fair. Although picking SARCASTIC? could mean lots of different things, and contextual clues are unlikely to provide much insight, this is Bethesda, so you can be sure it'll be embarrassing to hear.
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# ? Nov 4, 2015 14:21 |
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NecroMonster posted:personally I wonder what HATE NEWSPAPERS could mean A diatribe at length about John Fallout's disdain for the New York Times, specifically. quote:On the other hand... gently caress man, reading a full dialogue option is so goddamn hard, it hurts my brain. I'm glad Bethesda has removed that from the game so I won't have to strugge with knowing exactly what my character should say anymore. Truly an improvement for RPGs. Witcher and Mass Effect did it, so it seems to me you're angry at the wrong company.
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# ? Nov 4, 2015 14:23 |
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NecroMonster posted:i really really need to know every word my character might say it's really loving important to me for reasons You know, it IS drat important for me. I'm just weird in that way that I want to choose what my character wants to say in my RPGs. Especially in a series that traditionally used to do this. quote:It's the exact same thing pretty much all dialog heavy games do now. mass effect, life is strange, walking dead, witcher. Yep, and funny thing... in those games you mentioned you all play a set character. Whereas Fallout is (well, used to BE) about creating a character of your own. quote:Usually you don't need more and if you do, you can always play around with "More questions" options and such You usually don't need them because Bethesda sets the bar for dialogue this way. There are plenty of games (previous Fallouts included!) that provide plenty more dialogue options, all nicely lined up for maximum readability.
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# ? Nov 4, 2015 14:24 |
I thanked Sheogorath repeatedly Obshittydian won't be able to ruin the Falloutxperience with immersion, lore, and dialogue like "guess you're 'chip' outta luck" that goes against the core of Fallout, as established by Fallout 3, the first game in the series..
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# ? Nov 4, 2015 14:24 |
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quote:Whereas Fallout is (well, used to BE) about creating a character of your own. You still do that though.
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# ? Nov 4, 2015 14:25 |
I hope the mod that eventually gives you back full dialogue trees is called HATE NEWSPAPERS
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# ? Nov 4, 2015 14:26 |
RBA Starblade posted:You still do that though. Actually, I create a lunatic with a deep emotional attachment to a plastic, legless doll that he pretends is a baby. No matter what I do, I can't escape that fact, and it is much more defining than in nonexistent games like FO1 and 2.
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# ? Nov 4, 2015 14:27 |
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i'm make a tall blond lady with her hair back in a pony tail who runs around shooting energy weapons at stuff and just talking loving constantly about the baby
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# ? Nov 4, 2015 14:29 |
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can people please try and be positive. so much negativity all the time turns you into unhappy husks. not fun at all
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# ? Nov 4, 2015 14:38 |
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# ? May 26, 2024 22:24 |
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Leinadi posted:You know, it IS drat important for me. I'm just weird in that way that I want to choose what my character wants to say in my RPGs. Especially in a series that traditionally used to do this. Leinadi posted:You usually don't need them because Bethesda sets the bar for dialogue this way. There are plenty of games (previous Fallouts included!) that provide plenty more dialogue options, all nicely lined up for maximum readability. Not really, most of the time you get 2-3 options, including the "goodbye" option. Leinadi posted:Yep, and funny thing... in those games you mentioned you all play a set character. Whereas Fallout is (well, used to BE) about creating a character of your own. Effectronica posted:Actually, I create a lunatic with a deep emotional attachment to a plastic, legless doll that he pretends is a baby. No matter what I do, I can't escape that fact, and it is much more defining than in nonexistent games like FO1 and 2. Oh you can choose witch pre-determined lines you say, that is oh so different in Fallout 4 where these pre-determined lines are voiced. (Let us completely ignore the parts where the PC speaks without any prompt outside the dialogue screen, since it happened in the first 2 games that doesn't exist)
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# ? Nov 4, 2015 14:39 |