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So grithok is confirmed for guild leader?
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# ? Nov 4, 2015 19:25 |
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# ? Jun 5, 2024 04:32 |
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He was pretty all right in Wushu.
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# ? Nov 4, 2015 19:50 |
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Instead of kung fu movie night, are we gonna do a korean movie night instead to improve community relations
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# ? Nov 4, 2015 21:14 |
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Ko-re-a, ah, ah
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# ? Nov 4, 2015 21:22 |
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Corea So I did the second dungeon as a tank, and by tank I mean if you picked up 1 peltasta level you are a tank. Cataphract really does help out since you can run faster, but it looks like the thing I need the most is more hp and more magic resistance since the only thing that gets past my shield is magic.
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# ? Nov 4, 2015 21:26 |
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http://i.imgur.com/wAH2rR7.gifv
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# ? Nov 4, 2015 22:35 |
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http://puu.sh/l9w27/6cb5117dcf.webm It gives a buff that gives +3 STR -2 Max Stam, stacking 10 times. P. sweet!
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# ? Nov 4, 2015 22:39 |
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Silento posted:http://puu.sh/l9w27/6cb5117dcf.webm This game needs to come out already. Edit: Let me rephrase that. I like this buff animation as it's really stupid. But I agree. VVVVV Mayor McCheese fucked around with this message at 05:03 on Nov 5, 2015 |
# ? Nov 4, 2015 23:52 |
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Mayor McCheese posted:This game needs to come out already. Not in this state....
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# ? Nov 5, 2015 00:40 |
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So are people playing the early access now? When's the full game being released?
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# ? Nov 5, 2015 04:11 |
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Infinite Monkeys posted:So are people playing the early access now? When's the full game being released? "2016"
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# ? Nov 5, 2015 04:16 |
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Wait nvm wrong thread haha
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# ? Nov 5, 2015 04:19 |
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whalestory posted:Not in this state.... I dunno man, game looks ready to me
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# ? Nov 5, 2015 05:44 |
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After my first run on the level 50 dungeon and seeing how underwhelming pyromancers are in a group with fireballs that can't hit anything. The next dungeon I ran at level 90 I managed to change classes to Linker and oh my god the difference is huge. I can link everything and pull them all onto one spot for the swordsmen to smack them all with their cleaving attacks. Its really satisfying to grab a group and hear/see the giant exploding numbers fly off the screen. I really do recommend the Linker class. Its not just for grouping, I find being able to link 5 monsters together then dropping a fireball really speeds up my kill speed. I recorded the run I did earlier if anyone is interested. https://www.youtube.com/watch?v=bzRwmGpjdgU I managed to get an offhand dagger off the box from the boss that run too. It gives 130ish fire damage for it but I'm not sure what fire damage is. Is it like attack damage from a weapon? Does it affect my spells? Does it only affect fire spells? Should I use a rod instead of a staff and use that as an offhand and it would give me like twice as much damage? Or is it a weapon you use to swing when attacking and completely useless for spells?
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# ? Nov 5, 2015 06:21 |
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Velveteen posted:After my first run on the level 50 dungeon and seeing how underwhelming pyromancers are in a group with fireballs that can't hit anything. The next dungeon I ran at level 90 I managed to change classes to Linker and oh my god the difference is huge. I can link everything and pull them all onto one spot for the swordsmen to smack them all with their cleaving attacks. Its really satisfying to grab a group and hear/see the giant exploding numbers fly off the screen. I really do recommend the Linker class. Its not just for grouping, I find being able to link 5 monsters together then dropping a fireball really speeds up my kill speed. I recorded the run I did earlier if anyone is interested. See me panicking about not being able to take linker for basically this reason. Improves the hell out of both my solo and team play. joint > hangman > ice pike is downright nasty.
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# ? Nov 5, 2015 06:37 |
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I'm not really enjoying this beta with the increased xp rates. It's become just another mad rush to solo beeline-grind all the quests and get max level. Basically it has become every other MMO.
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# ? Nov 5, 2015 11:18 |
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Im fine with rates as they are because it makes both grinding and questing viable versus having to do both to even stand a chance. If the rates were 'normal' I just wouldnt be able to deal with the grind and find something else to play
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# ? Nov 5, 2015 12:14 |
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Velveteen posted:After my first run on the level 50 dungeon and seeing how underwhelming pyromancers are in a group with fireballs that can't hit anything. The next dungeon I ran at level 90 I managed to change classes to Linker and oh my god the difference is huge. I can link everything and pull them all onto one spot for the swordsmen to smack them all with their cleaving attacks. Its really satisfying to grab a group and hear/see the giant exploding numbers fly off the screen. I really do recommend the Linker class. Its not just for grouping, I find being able to link 5 monsters together then dropping a fireball really speeds up my kill speed. I recorded the run I did earlier if anyone is interested. That dagger is insane and seems to affect everything, because it works in my Sadhu's OOB form effectively granting me +450 damage (since I hit 3 times).
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# ? Nov 5, 2015 12:29 |
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How does sadhu spirit form actually work? I was thinking of going paladin for more defensive support on my melee cleric going into monk eventually but if sadhu gives a big damage boost I'd rather go there. e-Can you just autoattack? Does self casted buffs like blessing and sacrament affect your autoattack? Welp sadhu seem to scale from int so thats a no go. Cao Ni Ma fucked around with this message at 13:21 on Nov 5, 2015 |
# ? Nov 5, 2015 13:10 |
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I think when this game goes live I am going to make a circle 3 hoplite crit build
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# ? Nov 5, 2015 13:10 |
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So Psychokinos can grab people's upgrading anvils and throw them away to destroy the anvil and make people lose the upgrade cost, go forth and do what you may with this information.
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# ? Nov 5, 2015 16:36 |
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pertinent posted:I'm not really enjoying this beta with the increased xp rates. It's become just another mad rush to solo beeline-grind all the quests and get max level. Basically it has become every other MMO. we're getting like 5x the exp in cbt so you can enjoy having like 3 skills for a class for months at a time, if that's your thing. Personally I'd rather have a game with a bunch of content at max level so I can have a character with a rounded out skillset with emergent party mechanics instead of spamming the same attack over and over and over for breadcrumb quests with uninspired plots until kingdom come remember that this game is capping out at like... 400-600 and the curve continues to skyrocket as you move along
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# ? Nov 5, 2015 17:33 |
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Hivac posted:we're getting like 5x the exp in cbt I hope they increase exp rates.
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# ? Nov 5, 2015 17:46 |
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Every one of you is a terrible human being for playing this game.
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# ? Nov 5, 2015 18:34 |
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I would love something like Diablo 3's Adventure Mode in a game like this, a way to actually have a lot of variety in end game environments and content and an excuse to revist leveling content. As opposed to the typical hitting end game and then you either quit or grind the same 2-3 dungeons into infinity. I guess something like GW2's scaling works better in an MMO environment though, and that's something you really have to build your game around I think.
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# ? Nov 5, 2015 18:39 |
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I am still on the fence with this game. I got to level 60something and still haven't seen much that I find enjoyable. That loving first level 50 "dungeon" is just a poo poo hallway packed with trash that gives lots of xp and the boss was so forgettable I actually don't even remember what he did. I thought the group stuff is where the game was supposed to be enjoyable because standing in a zone blasting mobs that all literally do the same loving thing with a new skin thrown over them is boring as hell. The bosses from all the questlines are just giant HP sponges that barely put up a fight save a small few that actually poo poo all over the screen. Ill take your argument for "The game doesn't start at the max level, it is the journey to it" and ask you where the loving "game" is. Because all I have been doing is walking my rear end from one zone to the next and just blowing up packs of mobs that can't be bothered to do something more elaborate than walk towards me and wait 3 seconds then do a stand still attack and some occasionally shoot arrows at me. The loving crafting is total dogshit where they require you to eat the recipes in the process of making an item so being a crafter is out unless you want to waste an entire class on some poo poo gimmick that is sort of like crafting. My point is that the whole game is piss easy and gives you nothing to do but grind no challenge mobs so you can go to the next zone and grind more poo poo mobs with your new skill because your old skills literally stop working. There is the same amount of depth here as cookie clicker. Someone please tell me I am full of poo poo and there is something I missed or am missing out on. Like maybe later there is this super fun dungeon to do or that the mobs get more elaborate and challenging. There could be some part of the game that the poo poo opens up and gives me fun things to do. Something like that. Tell me this game has that. It looks too pretty to be some literal grind shitbox. I am shelving this beta. No point putting so much effort to find the fun and then get wiped. Call me when the game comes out.
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# ? Nov 5, 2015 19:31 |
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Thenk you for your service but I didn't order a word salad
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# ? Nov 5, 2015 19:33 |
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No, this game IS pretty bad and people should be aware of that. But people that played old korean grind fests will still find an enjoyable experience just shutting their brains off and blowing up monsters extremely easily while in a group or solo. Then participate in whatever completely broken group pvp exists while drunk and in discord.
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# ? Nov 5, 2015 19:45 |
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Drinkfist posted:I am shelving this beta. No point putting so much effort to find the fun and then get wiped. Call me when the game comes out. This is what I did. Played it, enjoyed a few hours of it, and shelved it. I'm not a fan of soaking more than a few hours into a beta unless it saves my characters for release. You're not the first person to point out how dull the leveling is either. That's a shame.
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# ? Nov 5, 2015 19:50 |
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Cao Ni Ma posted:How does sadhu spirit form actually work? I was thinking of going paladin for more defensive support on my melee cleric going into monk eventually but if sadhu gives a big damage boost I'd rather go there. I consider Sadhu to be an all or nothing class, once you go Sadhu you want to be in your OOB form as much as possible which clashes with a lot of other builds. The spirit form is a 3 string auto attack that is pure MATK not affected by any buffs aside from running over fields like Cure, Zalcai, Deprotected Zone (Even the enemies!) which gives about a x2~ damage bonus. So you really wan't to be using a Rod, and the fact that there is this hammer http://www.tosbase.com/database/items/203102/ for Sadhu's is kind of a trap item in my opinion. First of all you gain nothing from the phys attack, unless you're auto attacking out of OOB form. Also, I never go below 80% SP on my Sadhu so I have no SPR pumped for the bonus.
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# ? Nov 5, 2015 20:13 |
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Ambivalent so far. I like the visual aesthetic and the character animations, as well as nostalgic hat collection. My main issue with the game is that everything is on rails. Unlike Ragnarok Online, you can't just wander around to every city and get haplessly murdered by Orcs on giant-squarish maps while going there, progressing through each map actually requires you to run the gamut instead of being able to take shortcuts to get to where you want to go. There's also map spreads where the closest statue is two or three maps away so going back to town or taking care of something else can be a minor annoyance. It doesn't help that the first town is the only functional hub that you see for about a hundred levels and unlike Prontera, it isn't actually centrally located. On the other hand there's actual quests as you level up, unlike RO and also some sort of main quest about trees or something. What I like about the game is the diverse class choices and combinations, but in reality that makes for somewhat frustrating planning and the realization that there's only one or two paths to not be considered building terribly. Poor life decisions such as Cryo C2 come to mind. I'm also not a fan of potential being reduced on items when they're traded and no way to give your alts drops you find without reducing their potential. Also, like Drinkfist said, boss fights are plodding and forgettable so far. Alchemy looks cool though. tl;dr: Lots of things wrong with the game and the bad outweighs the good, but it could maybe be better if they stopped punishing players for doing normal MMO things. Will probably still try it on launch.
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# ? Nov 5, 2015 20:51 |
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This game is a very strange bird. The main problem is that everything is terribly easy. There's no particularly exciting moments or any time you feel like you really accomplished something. At best you did what you always do, you just did it longer. The balance seems bad with pretty simple formulas that don't allow for reasonable scaling. STR is a very good stat early and then it starts getting swamped by damage on weapons and added ability damage making dexterity way better later. I'm not 100% sure on the actual critical formula, but people seem to be saying it's crit rate - crit resistance x some class mod, roughly .4ish. Strength getting marginally worse with every point while dexterity remains flat is another reason to go dex. It's somewhat amusing that everything is mostly terrible compared to going barbarian. High crit, high damage, high survivability, great AE, and most important most overkilling for best exp. It's kind of dumb when one class monopolizes the 255% exp bonus and does it to 6 mobs at the same time. There's some pretty neat class mechanics, but nothing fun to use them on.
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# ? Nov 5, 2015 21:43 |
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The Quake posted:That dagger is insane and seems to affect everything, because it works in my Sadhu's OOB form effectively granting me +450 damage (since I hit 3 times). Good to know I'll try it out on my Pyromancer when i find another rod. Stupid marketplace is down on Zemyna again so I can't test it out.
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# ? Nov 5, 2015 21:49 |
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Third World Reggin posted:Thenk you for your service but I didn't order a word salad
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# ? Nov 5, 2015 21:58 |
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# ? Nov 5, 2015 23:03 |
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I think we summarize this for the people I play with on a regular basis as: "poo poo game"
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# ? Nov 5, 2015 23:33 |
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Green Dam posted:There's also map spreads where the closest statue is two or three maps away so going back to town or taking care of something else can be a minor annoyance. I don't disagree with anything you said, but IIRC Warp Scrolls allow you to teleport to town to go do something and then teleport back to Previous Warp, right?
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# ? Nov 6, 2015 00:00 |
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aldantefax posted:I think we summarize this for the people I play with on a regular basis as: I find it hard to recommend this game to other people or to come up with good things about it but I still like to play it
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# ? Nov 6, 2015 00:31 |
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Sidesaddle Cavalry posted:I don't disagree with anything you said, but IIRC Warp Scrolls allow you to teleport to town to go do something and then teleport back to Previous Warp, right? Yeah, that's why it's a minor annoyance instead of a major inconvenience.
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# ? Nov 6, 2015 00:33 |
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# ? Jun 5, 2024 04:32 |
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whalestory posted:I find it hard to recommend this game to other people or to come up with good things about it but I still like to play it Goons are highly prone to Stockholm syndrome. I once played Dungeon Crawl Stone Soup for a span of six months and never survived past the Lair. Had some deaths by falling down stairs. Still think it is a good game.
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# ? Nov 6, 2015 00:42 |