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Is matchmaker giving one team 6 players more than the other a common thing? Seriously what the gently caress goes wrong that one team gets like 7-8 players and the other team has like 14.
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# ? Nov 3, 2015 09:21 |
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# ? May 11, 2024 07:16 |
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El Disco posted:So in the Karlsruhe, I only got two citadel hits ever, both against carriers when specifically shooting at their engines. First game in the Konigsburg, 3 citadels. I would have gotten more if I hadn't spent most of that game blowing up destroyers. It sure feels nice having AP that can penetrate ships with more than 12mm of armor. poo poo, I had shots BOUNCE off a CV in the Karlsruhe yesterday. That thing is the shittiest ship that ever did poo poo. It literally does nothing well. Hell, surviving long enough to even get into range of a CV in that boat was a minor miracle. I ended up just torping that fucker. At least those work.
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# ? Nov 3, 2015 09:53 |
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Zotix posted:Is matchmaker giving one team 6 players more than the other a common thing? Seriously what the gently caress goes wrong that one team gets like 7-8 players and the other team has like 14. Did the lower number team have the halloween super ship?
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# ? Nov 3, 2015 12:48 |
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I chastised a pubby for saying this the other day, but I'm actually starting to agree with him. He made the claim that the Colorado is better than the New Mexico. I dismissed him outright. I looked at his stats and mentioned he did better in his New Mexico. Well, I skipped the first two hulls of the Colorado with free exp, and finally bought it. I swear the guns penetrate very easily. The accuracy is no where near as bad as I remember in closed beta. I think I'm averaging 80k damage a game in the thing. My win/loss is lower than my New Mexico (68%), but it's still respectable. I know they buffed the ship, but I thought it only had to do with turn time of turrets? It seems like I penetrate and citadel things even when aiming poorly. Really enjoying the ship to the point where I think I'll sell my New Mexico and probably use the Colorado in ranked battles. I don't know if this is beginners luck or what. I've only put 30k exp into the ship, but it's been MUCH MUCH better than I remember it.
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# ? Nov 3, 2015 13:43 |
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I'm having a terrible time with the Cleveland. I know that everyone says its a good boat, and I can see that it technically is. However, at any range beyond 10km, I can't hit anything. I am having a lot of trouble adjusting to the fact that every shot you take has to travel all the way around the moon before ever so slowly come down on my target. Someone, please tell me that the next few ships firing arcs have flatter trajectories. Lie if you have to.
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# ? Nov 3, 2015 13:53 |
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Dalael posted:I'm having a terrible time with the Cleveland. I know that everyone says its a good boat, and I can see that it technically is. However, at any range beyond 10km, I can't hit anything. I am having a lot of trouble adjusting to the fact that every shot you take has to travel all the way around the moon before ever so slowly come down on my target. They do get flatter in your next ship, unfortunately your next ship is also a giant citadel.
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# ? Nov 3, 2015 14:35 |
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Dalael posted:I'm having a terrible time with the Cleveland. I know that everyone says its a good boat, and I can see that it technically is. However, at any range beyond 10km, I can't hit anything. I am having a lot of trouble adjusting to the fact that every shot you take has to travel all the way around the moon before ever so slowly come down on my target. No need to lie, the rest of the US cruisers have higher velocity 203mm guns. Do be aware that the Pensacola is armored like an Omaha.
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# ? Nov 3, 2015 14:37 |
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jownzy posted:They do get flatter in your next ship, unfortunately your next ship is also a giant citadel.
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# ? Nov 3, 2015 15:09 |
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The US cruiser line seems like a bit of a noob trap tbh You get great ships at tier 3, 4, 5 and 6, then nothing but boring mediocrity the rest of the way.
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# ? Nov 3, 2015 15:46 |
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Agreed. I remember running up the US Cruiser line in CBT and the P-Cola, New Orleans, and Baltimore were all three ships of meh. Really, the only fun I had was murdering whole wings of aircraft and, but that isn't worth the grind post-launch.
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# ? Nov 3, 2015 16:02 |
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After watching Jingles and other people play this game i decided to give it a go, not dying too often so i'm enjoying it a lot. Still in the starter class ships and haven't spent my credits or whatever on any upgrades; what should i be focusing on? Not interested in paying real money for it at the moment.
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# ? Nov 3, 2015 20:43 |
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Just Another Lurker posted:After watching Jingles and other people play this game i decided to give it a go, not dying too often so i'm enjoying it a lot. Best way to start is to probably look at the official descriptions of the various classes and work towards what looks interesting to you for your first line. Battleships obviously to have the best armor, HP and highest caliber guns, but tend to be rather slow and ponderous. Cruisers are generally quite fast, along with having decently sized guns with relatively good rates of fire, but are rather susceptible to citadels, if you're careless, against those who know how to aim. Destroyers generally rely on staying hidden, as they'll die fast to anything once spotted, but pack large numbers of torpedoes which are the most damaging weapon in the game. Carriers are basically a whole different game entirely, and all I can say is that the only way to figure out if you like that playstyle or not is to try them out. Some points of note between the various nations: -IJN battleships tend to be significantly faster than their US counterparts at virtually every tier, but are slightly less armored. Their turning circles also tend to be slightly larger, so you need to be more on the nose regarding incoming torpedoes. They also tend to have longer range, but are not necessarily as accurate - especially as the US have early access to an accuracy boosting module. -US ships in general tend to have floatier shells than their counterparts, with Germans in the middle and IJN tending to have the flattest shell trajectory, along with tending to have the longest travel time. Their are both advantages and disadvantages to this, as the extended travel time obviously gives ships more time to dodge if they're paying attention, but it's easier to utilize plunging fire. IJN cruisers especially have difficulty utilizing that since they tend to have extremely flat shell trajectory, but the decently faster travel time also gives people far less time to avoid the shots. -US cruisers have multiple very good tiers early on, but the general consensus from T7+ is "Meh." They can do the job, but they're not exactly very exciting, supposedly. IJN cruisers tend to be okay at the lower tiers, but both good and fun at the higher tiers. Outside Pensacola, US cruisers tend to be slightly more armored, along with having smaller citadels and the best AA in the game, but tend to be slower in a straight line along with lacking torpedoes past T5. -If you plan to play carriers up to T10, don't believe what WG claims regarding US and IJN carriers. While the "IJN is better in strike capacity, US is better at air superiority" is definitely true at the lowest tiers, and arguable at the middle tiers, at the very highest tiers they are completely reversed. Essex and Midway are far and away the best strike carriers at that level, while conversely Taiho and Hakuryu can do aerial superiority far better. -Destroyers are by far the class that requires the most skill to be even remotely effective outside the lowest tiers, so be warned that the easy pickings at the lowest tiers do not stay true for a variety of reasons. As a whole, this is the class that most needs buffs(almost certainly to how torpedo detection works) outside the lowest tiers.
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# ? Nov 3, 2015 21:47 |
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Jesus christ I'm not enjoying the Nürenberg nearly as much as I thought. I get wrecked by anything that looks at me and it is far more likely to get uptiered than the Königsberg was it seems.
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# ? Nov 3, 2015 21:56 |
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Lord Koth posted:......Good info..... Thanks very much, no interest in the carriers as it looks like an RTS so i guess i will try out a little bit of everything and see what i can handle.
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# ? Nov 3, 2015 22:19 |
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Out of curiosity does anyone know how WoWS is doing as far as a success (rev/# users)? My only anecdotal data points are wait times that seem to be increasing and that ranked battles seemed to be a bit of a bust. If my observations are close to correct, I wonder how they'll respond if users continue to go down so soon after launch.
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# ? Nov 3, 2015 22:42 |
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There's what, 15k users on at prime? What's the WoT prime count?
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# ? Nov 4, 2015 00:02 |
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tbh grinding USA line is just painful. Battleships at lower tiers are out-ranged and slow while higher tiers have high spread and slightly slow shell speed. Lower tier cruisers are fun to play but higher tiers become boring and garbage. And destroyers are basically pea shooters that rely on 4~6 127 mm to do anything. And there are only couple of ships past Tier 6 that are good enough to use.
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# ? Nov 4, 2015 02:43 |
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Play with goons! Join teamspeak, and gain access to a dizzying array of amazing features, such as... commentary on your death! Helpful advice on how to dodge torpedoes (after you've already been hit by them)! Heads up on enemy positions... it doesn't matter if they're halfway across the map and about to sink! Sarcastic remarks about your mother! Penis jokes! Anime! And occasionally, you'll win a bunch! No but really, play with people on TS, its a lot of fun and we need more big burly seamen to shoot hot loads with. Hazdoc fucked around with this message at 06:43 on Nov 4, 2015 |
# ? Nov 4, 2015 06:35 |
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...So, just got out of a game in my Mogami. Killed three ships before taking an unfortunate revenge torpedo from the last one. And, as I'm experimenting with how well it can do outside HE spam, it was purely with AP, racking up 9 citadels between the Aoba and Atago I killed. Left the game with 2/3 caps under our control and the score 900 to ~500. Felt pretty good, before noticing with slight apprehension that both teams had lost three ships, which you may note as being the same number of ships I killed. Watched with growing horror as the team completely hosed up the almost certain win, managing only a single kill outside mine just before they lost. Yeah, I'm a bit annoyed at the moment.
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# ? Nov 4, 2015 06:55 |
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A couple more weeks of busy season at work and I'll log in more regularly to shoot some hot loads together.
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# ? Nov 4, 2015 15:40 |
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Warships is a fickle mistress. This morning I logged in before heading out to work and in my first battle in a Murmansk I was blown up in one salvo by a New York. Undeterred I queued up in a Minekaze and went on a 100+k damage rampage.
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# ? Nov 4, 2015 15:42 |
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The Dresden just shits out rounds doesn't it. I decided to give the german CR line a go last night, and that ship just outclasses all of the other ships in that bracket. Do German's keep the same consistency throughout the rest of the tiers or is that the golden point for them?
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# ? Nov 4, 2015 18:41 |
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Zotix posted:The Dresden just shits out rounds doesn't it. I decided to give the german CR line a go last night, and that ship just outclasses all of the other ships in that bracket. Do German's keep the same consistency throughout the rest of the tiers or is that the golden point for them? making GBS threads out rounds doesnt help much when those rounds do nothing. 105mm tends to do nothing. German tiers 2-4 are worst in their respective tiers. Their tier 5 is arguably best in its tier.
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# ? Nov 4, 2015 23:16 |
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You can at least achieve a steady stream of damage with German 105mm HE, it's their AP that does nothing. Same story on the tier 4 despite getting 150mm guns, funnily enough. Both guns are supposed to get buffed next patch.
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# ? Nov 5, 2015 00:03 |
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Back in April all I used was AP. Now I'm using He in everything except battleships. I'm having a lot more success with He on CR
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# ? Nov 5, 2015 00:06 |
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So the final 0.5.1 patch notes are out. I didn't see anything earlier about this rather annoying AA change:quote:Two charges of Defensive Fire are available for all cruisers, except the USA, whose cruisers have three charges of this consumable, with Atlanta being the only exception that keeps the unlimited amount of charges for this consumable I guess too many CV players were bitching about losing their precious planes? Also those of you who love the upper tier US cruisers, rejoice! quote:The armor plating of Baltimore and Des Moines has been thickened by 2mm And these are all pretty good changes: quote:Russia:
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# ? Nov 5, 2015 00:21 |
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Killed half the other team with an Omaha
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# ? Nov 5, 2015 00:37 |
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Kuntz posted:You can at least achieve a steady stream of damage with German 105mm HE, it's their AP that does nothing. IDK I saw Kolberg land like 20 HE hits and do like 300 damage. Yes he was finishing up 300 HP Wyoming but still.
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# ? Nov 5, 2015 01:03 |
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Kuntz posted:You can at least achieve a steady stream of damage with German 105mm HE, it's their AP that does nothing. Same story on the tier 4 despite getting 150mm guns, funnily enough. The 105 mm guns aren't that bad at tier 2. You can deal damage to tier ships at your tier and you don't see many battleships (and those you do see are tier 3s). The problem is that the tier 3 has the same exact guns, and it sees battleships and St. Louēs in every match. You cannot win against a battleship or St. Louis in a Dresden or Kolberg, if the other player is controlling their ship. Tier 4 is by far the worst though, it cannot citadel hit anything under normal circumstances (you can get random Myogi citadels, and I citadel hit a bot New York through the bow at 200 m a few times) and a Kolberg is better at the AP-through-fore/aft-hull technique. The torpedoes are something but you cannot sink a battleship even if you hit all four.
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# ? Nov 5, 2015 01:09 |
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quote:US torpedo planes' launch zone for manual mode has been increased on the attack circle. This distance increases with the carrier's tier and plane speed. Due to this change, torpedo spreads are now wider. It will be harder to attack the enemy by dropping torpedoes right under the broadside of their ship. This change will most noticeably affect higher tier ships quote:Atago: rudder shift time has been shortened by 20%, and the Repair Party consumable has been added, which should correspond well with recent earnings increase on Atago herself and US ship Atlanta quote:Aircraft torpedoes' chance of causing flooding has been reduced by approximately half quote:The damage that a higher-tier ship receives from flooding is no longer significantly less than the damage a lower tier ship quote:Two charges of the Defensive AA Fire consumable are now available for cruisers of all nations, except USA whose cruisers have three charges of this consumable quote:203mm AP shells fired by the main batteries of USA cruisers (except for the stock main battery of Pensacola) will enjoy better ricochet angles A slew of buffs to US DDs is still welcome, and more nerfs to IJN TBs. An interesting patch, for sure. I really want to see what sort of missions they're going to be rolling out. Hazdoc fucked around with this message at 01:57 on Nov 5, 2015 |
# ? Nov 5, 2015 01:55 |
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Pacra posted:
Not bad! Looks like you did better with total damage than I did when I had my seven kill game.
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# ? Nov 5, 2015 02:23 |
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Just had this game
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# ? Nov 5, 2015 03:48 |
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Looking through the log, some good changes, some changes I don't really understand, and some changes I'm rather nervous about. Some specific examples: The Dogfighting skill changes seems rather odd, especially as it results in the weird edge case of the Hakuryu's stock fighters actually doing MORE damage than their upgraded counterparts, and a few other cases where they do roughly equivalent or very slightly lower damage. While the greater health probably serves as a counterbalance against other fighters, this does mean for doing bomber hunting it's actually somewhat better served not upgrading. And, on that note, it's literally a completely useless skill now for all fully upgraded T10 players, as opposed to just US ones. That said, the skill seems screwy in every incarnation, so I'm not even sure what they should be doing with it. I'm somewhat confused as to what the hell "Implemented smooth movement of the torpedo bombers squadron's cone in automatic attack mode" means. But since I rarely do that, perhaps someone who actually uses it would understand.
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# ? Nov 5, 2015 03:50 |
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If they do eventually go with that nerf to AFT, it would kinda make secondary upgrades for IJN Battleships a lot lamer. Ive got both BB lines up to Tier 6. I think I would like the North Carolina and Iowa more than their Japanese counterparts, but also I think the Yamato is cooler than the Montana. Keeping a big pile of spacebucks on hand for the Zao is still my priority, so I probably won't be moving up anytime soon. Originally I was planning to burn some gold and skip the Colorado, but now im not so sure. I may push up the Russian DD line until the Kiev because that seems to be a high point.
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# ? Nov 5, 2015 03:57 |
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Lakedaimon posted:If they do eventually go with that nerf to AFT, it would kinda make secondary upgrades for IJN Battleships a lot lamer. I don't see it in the 0.5.1 patch notes, so at least it's not getting nerfed this time.
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# ? Nov 5, 2015 04:14 |
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AFT nerf was included in Asia server patch note (155 -> 139 mm) but was deleted later. In fact whole notes regarding captain skills change were deleted.
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# ? Nov 5, 2015 04:28 |
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Didn't think I'd get the hang of DDs but,
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# ? Nov 5, 2015 06:48 |
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This thread got pretty confusing until I realised the default avatar had changed. It's nice the low tier German ships get a buff, although I can't help being somewhat salty as I just finished grinding the Karlsruhe.
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# ? Nov 5, 2015 11:55 |
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I didn't even notice that Garbage Dick was replaced by Bonzi Buddy.
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# ? Nov 5, 2015 12:35 |
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# ? May 11, 2024 07:16 |
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The ship titles in the port are now yelled at you.
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# ? Nov 5, 2015 17:50 |