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I mean mailslot parking isn't going to be a thing forever, they have to come up with solutions once we start reaching huge ships Outside ring parking most likely Valatar posted:The Clipper's length hosed with me for the first several times I docked. I'd get through the slot, rotate to align with the landing pad, then promptly smash a wing on something because the ship's rear end hadn't cleared the slot yet. I've since learned to let the ship coast further into the station before I do any maneuvering. I have to say though, I loving LOVE the thrusters on the Clipper. Even at D rank the ship nearly stops on a dime and is amazingly responsive to all the directional thrusters. It makes life in asteroids far easier than one would expect for a ship that big. I still can't get it's inertia down right when parking or going through the slot. I can spin around asteroids all day but as soon as I go to park I end up slamming my face into the tower at the end of the landing pad because even full reverse couldn't slow me down enough.
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# ? Nov 4, 2015 22:53 |
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# ? May 11, 2024 10:13 |
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Libluini posted:On the other hand, they only mentioned "Holiday Season" at first and it's still both coming during that. For me it looks more they gave out real dates now, which is more "narrowing down" and less "changing the story".
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# ? Nov 4, 2015 22:56 |
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I've got to admit, the little previews of planetary starports in the Q&A session were pretty awesome, and have me pretty hyped for Horizons. Has there been any word on how they're doing the SRV? I know it's a module that we need to buy before we use it, but I thought I read somewhere that each ship was getting a new internal slot for it. I don't want to give up the hull reinforcement on my Vulture for a dope-rear end buggy if I don't have to.
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# ? Nov 4, 2015 23:01 |
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Is there a reasonable way to go about Ranking up with the Feds that will not make me want to blow my brain clear of my head due to boredom? Does just turning in bounties raise navy rank or just, ugh, missions?
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# ? Nov 4, 2015 23:01 |
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Libluini posted:On the other hand, they only mentioned "Holiday Season" at first and it's still both coming during that. For me it looks more they gave out real dates now, which is more "narrowing down" and less "changing the story". I think you're arguing something entirely different from what I'm saying. Initially there was no indication that 1.5 (Ships) and Horizons (which, as of the last livestream, they are referring to as 2.0) would be a tandem update, then a month or so back they said explicitly that 1.5 and Horizons would be sent out as one update, with the Horizons content locked behind owning the expansion/lifetime pass. As of today they are saying that 1.5 and Horizons will have different beta periods, 1.5 starting on Nov 9th and Horizons starting on Nov 26th, which has lead many to believe that 1.5 will release when the beta period for Horizons begins. And it is widely assumed that The actual release for Horizons will be Dec 16th, as that is when the base game was released in 2014. Now my personal input is why would they test ships separately if they weren't going to launch it before Horizons, and why are they still using two different version numbers. In any case it's a difference of two weeks so it doesn't really matter, but you wanted to make it a point of contention so here we are.
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# ? Nov 4, 2015 23:11 |
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I can't remember them explicitly saying 1.5 and Horizons would be part of the same update. They said both would be out at the same time, but that's really not the same thing (e: in my mind at least). Why does it even matter anyway? Professor Bling posted:Has there been any word on how they're doing the SRV? I know it's a module that we need to buy before we use it, but I thought I read somewhere that each ship was getting a new internal slot for it. tooterfish fucked around with this message at 23:33 on Nov 4, 2015 |
# ? Nov 4, 2015 23:28 |
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AndroidHub posted:I think you're arguing something entirely different from what I'm saying. Initially there was no indication that 1.5 (Ships) and Horizons (which, as of the last livestream, they are referring to as 2.0) would be a tandem update, then a month or so back they said explicitly that 1.5 and Horizons would be sent out as one update, with the Horizons content locked behind owning the expansion/lifetime pass. As of today they are saying that 1.5 and Horizons will have different beta periods, 1.5 starting on Nov 9th and Horizons starting on Nov 26th, which has lead many to believe that 1.5 will release when the beta period for Horizons begins. And it is widely assumed that The actual release for Horizons will be Dec 16th, as that is when the base game was released in 2014. To be honest here, as soon as I read "widely assumed" and "has lead many to believe" I rolled my eyes. Right now it looks like they could easily just extend the beta for 1.5 to match both release-dates. For me this looks like a non-problem. As in, I can't even understand what the problem here is supposed to be, so Frontier does a thing and people aggressively misunderstand them? Is that it?
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# ? Nov 4, 2015 23:33 |
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Libluini posted:so Frontier does a thing and people aggressively misunderstand them? Is that it? Yes, usually climaxing with , followed by a short refractory period before beginning the cycle anew.
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# ? Nov 4, 2015 23:49 |
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Libluini posted:For me this looks like a non-problem. As in, I can't even understand what the problem here is supposed to be, so Frontier does a thing and people aggressively misunderstand them? Is that it? timn posted:Yes, usually climaxing with , followed by a short refractory period before beginning the cycle anew. Hey! The puppets aren't supposed to see the strings!
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# ? Nov 5, 2015 00:02 |
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Not to interrupt all this speculation but I just want to bring up a cool and great thing I just learned in case there are others who haven't. You know those missions to kill civilians that pay out a lot? They're super easy but that's not the cool and great thing. They've got a really neat difference compared to the pirate-killing missions: NPCs who follow you and ask you to pull over and talk to them about an alternative mission are mission targets Sard fucked around with this message at 00:15 on Nov 5, 2015 |
# ? Nov 5, 2015 00:04 |
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It's too bad dropping in on thier wakes is a pain in the rear end and never worth it. Why we can't navlock them is a mystery.
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# ? Nov 5, 2015 00:10 |
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Libluini posted:To be honest here, as soon as I read "widely assumed" and "has lead many to believe" I rolled my eyes. Right now it looks like they could easily just extend the beta for 1.5 to match both release-dates. More Frontier/Braben says vague/contrary things, doesn't clarify, and people are left trying to make a best guess at the actual non-beta release dates. Most players don't really care that much about the beta since nothing is permenant in terms of progression or the BGS, so the beta will only answer questions to the things left as mysteries up to this point (like everything about the clipper aside from the name), so those people couldn't care less about knowing when the beta starts, only when they will be able to play with new stuff in the live version. And just to be clear, do you or don't you think they are being released on the same day?
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# ? Nov 5, 2015 00:43 |
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Libluini posted:To be honest here, as soon as I read "widely assumed" and "has lead many to believe" I rolled my eyes. Right now it looks like they could easily just extend the beta for 1.5 to match both release-dates. C'mon dude. That's like this thread's signature move.
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# ? Nov 5, 2015 00:48 |
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AndroidHub posted:And just to be clear, do you or don't you think they are being released on the same day? Who cares really? Both should be out by the end of the year (unless FDEV miss their timeline), and Beta for 1.5 starts next week. It can also be assumed that Horizons and 1.5 are different branches (one is bringing 9mo work on planets in, the other is based on the 1.1, 1.2 etc branch). In that case, starting the 1.5 beta first would make sense (if its to be the foundation of the base game, where Horizons plugs in for those that bought it). In other news, here is the DB Q&A.
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# ? Nov 5, 2015 00:50 |
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Ship names would be loving amazing.
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# ? Nov 5, 2015 00:55 |
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More interested on the schematic and orrery maps myself. Orrery views would be very nice to have (as we had in Elite2/3), and it makes sense to have different map views for each celestial object (as per DDF).
Dante80 fucked around with this message at 01:09 on Nov 5, 2015 |
# ? Nov 5, 2015 00:57 |
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Dante80 posted:Who cares really? Both should be out by the end of the year (unless FDEV miss their timeline), and Beta for 1.5 starts next week. It can also be assumed that Horizons and 1.5 are different branches (one is bringing 9mo work on planets in, the other is based on the 1.1, 1.2 etc branch). In that case, starting the 1.5 beta first would make sense (if its to be the foundation of the base game, where Horizons plugs in for those that bought it). Dante80 confirmed for own. Very good write up! He also mentioned that usually your commander doesn't wear a full head helm inside your ship, and that when your cabin depressurizes it's an emergency visor that pops out of your flight suit's collar, like an airbag. That much is already in the game, you can see the edges of the visor when you lose life support for any reason. It also apparently has a simple HUD of its own, if only to ominously tick down your remaining air supply. Also he mentioned one of the main things they are keeping in mind as they revamp piracy is it will also completely change up how one experiences getting pirated which was an interesting comment.
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# ? Nov 5, 2015 01:12 |
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Yeah, Orrery views are a must if multicrew/wing exploration is a thing they actually want players to do, which I think will be a blast if we can dock ships equipped with FSD drives into larger ships and not just condors and ifighters. That does all hinge on how multicrew works in terms of embarking though. It would also give D-rank FSDs a use since you would only need them for supercruise on the smaller ships (though it might be nice to have bigger ones in-case the mothership gets stuck without fuel somewhere).
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# ? Nov 5, 2015 01:13 |
Dante80 posted:More interested on the schematic and orrery maps myself. Orrery views would be very nice to have (as we had in Elite2/3), and it makes sense to have different map views for each celestial object (as per DDF). God yes, the system maps in their current state are absolute garbage. I don't know why anyone thought having non-scale representations of a system in a game where travel time is nontrivial was a good idea, unless it was specifically to turn Hutton Orbital into the in-joke that it is today.
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# ? Nov 5, 2015 01:17 |
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Nostalgia4Infinity posted:Ship names would be loving amazing. This and NPC crew members are the things I'm most excited about. Granted, I'm super weird...
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# ? Nov 5, 2015 01:23 |
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Now that's interesting! Not that inane argument about release dates (and I really don't care if they're on the same day as long as they aren't months or years apart), but real fun stuff!
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# ? Nov 5, 2015 01:28 |
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3 posted:God yes, the system maps in their current state are absolute garbage. I don't know why anyone thought having non-scale representations of a system in a game where travel time is nontrivial was a good idea, unless it was specifically to turn Hutton Orbital into the in-joke that it is today. Used to be called Eden Station though, not Hutton Orbital. They must've renamed it to try and catch us out again.... But I knew better. Fool me once Braben!
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# ? Nov 5, 2015 01:40 |
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Trustworthy posted:NPC crew members This is one of my top, not-so-important things I'd love to see because I spent 125 million spacebux on an Anaconda and I'm driving this bitch myself? gently caress. THAT.
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# ? Nov 5, 2015 02:09 |
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in my favor if it sticks.
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# ? Nov 5, 2015 02:31 |
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Hahaha there was another one of those awhile ago except it was just a difference of 2.5 million or something. Anyone remember if that one actually counted or if it was just visual?
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# ? Nov 5, 2015 02:34 |
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Met posted:
poo poo, I'm in the 33% club, somebody hurry up and pass me so I can be a theoretical space rich! Trustworthy fucked around with this message at 03:48 on Nov 5, 2015 |
# ? Nov 5, 2015 03:27 |
It's spelled "Alexshankezchloebillyandrew" but it's pronounced "Throat Warbler Mangrove.
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# ? Nov 5, 2015 03:30 |
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Shine posted:
Please tell me this guy was also flying
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# ? Nov 5, 2015 04:44 |
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Literally Kermit posted:Also he mentioned one of the main things they are keeping in mind as they revamp piracy is it will also completely change up how one experiences getting pirated which was an interesting comment. Frontier, I am ready to accept my webifier modules. Please let me know when the market is seeded so I can plot a course to the nearest hi-tech system. Thanks.
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# ? Nov 5, 2015 04:58 |
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KakerMix posted:Don't forget that they can tell stolen fish from bought fish. so get a friend to buy fish, drop it in space, then you scoop. all well and good
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# ? Nov 5, 2015 07:10 |
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TheresaJayne posted:so get a friend to buy fish, drop it in space, then you scoop. all well and good Tried that with a newbie goon some time back - the stuff I dropped (and didn't abandon) was actually marked 'salvage' rather than 'stolen'. ?
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# ? Nov 5, 2015 14:03 |
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Drake_263 posted:Tried that with a newbie goon some time back - the stuff I dropped (and didn't abandon) was actually marked 'salvage' rather than 'stolen'. ? Do it half assed. Have your buddy get some cargo limpet thingies, drop your shield, let him wrench your hole open and stick his grubby fist inside. Don't do it winged up. That technically should count as stealing.
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# ? Nov 5, 2015 14:19 |
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Hi everyone, In yesterday’s live stream (you can view it here if you missed it). David Braben answered many questions including the dates for the various upcoming betas. The first beta will be for the 1.5 content and will commence some time next week. This will be followed by the Horizons planetary landing beta on the week of the 23rd November. David’s sneak peek last week showed some of the settlement action so I’ll describe some aspects of this in more detail. Ports and settlements are the upper end of the scale of locations you can discover on planet’s surfaces. They can vary in size themselves from huge, established conglomerations of structures to quite small outposts. Surface starports are generally the largest and they act in a similar way to the starports in orbit. They can have the same facilities and have economies dependent on the type of world and with specific variations depending on the starport itself. New economy types have been added that only apply to surface starports. As with the orbital starports, missions can be taken from surface starports and they can take you to surface bases. Similarly missions can be issued from orbital starports that require visiting the surface – assuming you have the ability to do so. There are also new mission variants that apply only to surface operations. Complementing this is a range of resources and commodities that are only available from surface starports or by collection from points of interest as I mentioned last week. We’re also adding a new type of method for locating resources and uses for them which is a prelude for the loot and crafting system coming later in the Horizons season – more on this soon. The surface starports and settlements are where the population of these airless worlds live and present various opportunities for Commanders. The style and layout of these facilities reflects their purpose. One of my favourite examples of this is the prison colony – this is an imposing and well-guarded structure that you might need to penetrate to facilitate a prison break. Surface installations are a lot more open than orbital stations. Of course you can collect and deliver goods from surface bases, but it is also possible to hack data links, sections of bases get power from specific generators – taking out those generators takes out the lights in that section, but also the power to the turrets… Skimmers can also be taken out, or taking out the towers that control them can be just as effective way of breaching the defences. Whether it’s a secret research base or a prison colony, there are multiple stages to carrying out your objectives. As we’ve shown and mentioned already it is advisable to take a flexible approach to these settlements – some of them are protected by capital ship scale weaponry that is lethal against ships, although less so against the SRVs – both because of their slower motion, but also they have a minimum angle of declination – so a Scarab can use the landscape to stay below the guns in most cases. Smaller turrets and skimmers are more of a threat to the SRVs. If you’re operating in a wing then each Commander can work in different roles at the same time, but even on your own you can achieve the same effect more slowly by switching between your ship and SRV accordingly. Depending on the world’s population there can be none, a few, or many of these surface starports and settlements. As you’d expect they’re more common within the human habited bubble, but they’re not exclusive to that volume. Similar crime and ownership rules apply to settlements and ports as they do to space stations and outposts. Some of these can be lawless, others where the law is enforced – so take care before opening fire! As well as the bounties available at these sites you can encounter settlements in a state of war which can be engaged in a similar fashion to combat zones. So far we’ve focused on the locations and the more action orientated gameplay, but naturally there’s more to planetary landings than that. I’ve already talked about the points of interest you can discover, but how you find them utilises a new device on the SRV, in addition to the ground scanner you have already seen. This works very differently to the ship scanners and we’ll reveal more about this next week. Having said all this, we are still at work on the base game too. This week we updated the galaxy sim that fixes an issue with asset ownership not flipping when a conflict is resolved. A cap on influence changes has been added – this scales depending on the population of the system (a higher population allows a bigger swing) and the degree of changes (so a large value of changes allows more change in influence) and limits the maximum amount of change in a system when the background simulation effects are calculated. This will prevent the massive swings that we’ve seen, but a concerted campaign can still bring a faction down quickly if it is not countered. For the player group minor factions that were affected by the massive drops we’ll reset them to their initial ownership state where we can. https://community.elitedangerous.com/node/331
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# ? Nov 5, 2015 15:47 |
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FDev posted:A cap on influence changes has been added – this scales depending on the population of the system (a higher population allows a bigger swing) and the degree of changes (so a large value of changes allows more change in influence) and limits the maximum amount of change in a system when the background simulation effects are calculated. This will prevent the massive swings that we’ve seen, but a concerted campaign can still bring a faction down quickly if it is not countered. For the player group minor factions that were affected by the massive drops we’ll reset them to their initial ownership state where we can. Motherfucker. God damned crybabies.
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# ? Nov 5, 2015 16:12 |
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They did it again: Instead of just saying what the new ships can do, we have to wait until the beta starts and players find out the hard way. This secrecy bullshit is one of the few really irritating things about
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# ? Nov 5, 2015 16:33 |
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Libluini posted:They did it again: Instead of just saying what the new ships can do, we have to wait until the beta starts and players find out the hard way. This secrecy bullshit is one of the few really irritating things about Believe it or not, I find it endearing. I wanna know what a Cobra Mk IV does in the worst loving way, because I would sell everything and just poo poo around and have adventures on all the worlds, forever. LCL-Dead posted:Motherfucker. God damned crybabies. Not often the main course regenerates and comes back for seconds I'm about to point blank say what we've been doing to some player factions influences using the 'exploit' of killing their police ships. I will be as nice but blunt as possible. That said, I'm all for re-balancing the BGS instead of, say, not addressing the problem at all for a month or two. If I understand the 'nerf' correctly, it makes a system of say, nine loving billion harder to swing, which what was originally intended anyway! (also makes us flipping loser systems a lot easier, and we are surrounded by loser systems)
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# ? Nov 5, 2015 17:00 |
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It'd be cool if you could raise system population by trading food and wine and slaves. And lower it by causing civil war.
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# ? Nov 5, 2015 17:03 |
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Literally Kermit posted:Believe it or not, I find it endearing. I wanna know what a Cobra Mk IV does in the worst loving way, because I would sell everything and just poo poo around and have adventures on all the worlds, forever. I'd probably find it endearing, too -I just played EVE Online for too long. The EVE-devs have a similarly endearing way of gleefully describing what new ships can do months in advance. So Frontier stumps me extra hard since they're the exact opposite.
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# ? Nov 5, 2015 17:39 |
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Shine posted:A moment of silence please for Literally Kermit, who exploded in a HazRES after an excitable wingman rammed his Courier with a Vulture. It is my deepest shame. Drake_263 posted:Tried that with a newbie goon some time back - the stuff I dropped (and didn't abandon) was actually marked 'salvage' rather than 'stolen'. ? I salvaged a wreckage the other day and it counted as stolen. What even is this game.
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# ? Nov 5, 2015 17:50 |
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# ? May 11, 2024 10:13 |
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I made a pro video: https://www.youtube.com/watch?v=iFuyn8_qrUE NPCs being silly Also you can watch it in full screen and pretend you're an ace pilot like me DarthBlingBling fucked around with this message at 18:26 on Nov 5, 2015 |
# ? Nov 5, 2015 18:00 |