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NuclearPotato posted:If you're talking level packs, you can't go wrong with Memento Mori 1-2, since they were designed for coop. From what I understand (full playthroughs of both are still on my backlog), 2 has aged better than 1, but they're both still good. It's successor WAD, Requiem, is also pretty good. For something more modern, you could check out Back to Saturn X, Episodes 1 and 2, though those aren't specifically designed for coop. So we gave multiplayer Memento Mori a go, trying UV on the listed stable build on Zandronum's web page. It worked okay, but we started noticing some odd stuff on MAP02. The lifts seemed kind of glitchy - like you'd step on and immediately appear at the top. And the blue key door couldn't be reopened after the first time - after awhile it just shut, and there was nothing that could be done about it. I tried restarting the server, but that didn't fix either issue. I also checked for known compatibility issues for MM, but all I found was a note that it needs "find shortest textures like Doom" turned on for MAP29. Trying that in the compatibility flags didn't help, either. Trying to figure it out, I played through the same map single-player in GZDoom. The same issue happened with the first lift, but the blue key door opened, rising into the ceiling, and stayed open. So there's obviously some sort of issue with Zandronum, I guess. Does this sort of thing result from a misconfigured server (and if so, how can I fix it?) or is it maybe just Zandronum? I know the stable version of Zandronum is years old in comparison to the GZDoom codebase, maybe it's worth upgrading to one of the 3.0 betas? PS: The balance in multiplayer Doom with pickups seems weird. Like there's just not a lot of ammo going around. On UV with two of us, we were often running out and punching pinkies to death. Is this common and intended, or an issue with Memento Mori, or should I have turned on item respawns or something? MAP02 had two shotguns and one chaingun, which makes for an interesting balance. Talking to each other and going "okay you take that health kit, you need it more" is pretty great, though.
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# ? Nov 4, 2015 23:53 |
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# ? Jun 5, 2024 03:33 |
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I think item respawn is intended to be enabled, in part because some maps spawn additional monsters on cooperative modes. The official Doom 2 maps throw a few extra Cyberdemons into the campaign if you're playing co-op. That said, I've seen servers where they include an option WAD that disables health and armor respawning, but leaves the ammo and item respawning in place. That seems like it can be a fun compromise.
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# ? Nov 5, 2015 00:10 |
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For anybody else who is currently playing through System Shock or will do so in the future - rotate your loving saves. I just saved about 100 milliseconds before some plastique explodes and kills me (the game gives you zero indication they are timed charges). Of course I haven't flipped the cyborg conversion switch on this level yet. Fortunately I have one other save slot I've been using but it's at least 4 hours behind. For all the hand-holding and pampering that modern games do, at least they don't let you destroy your progress this easily.
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# ? Nov 5, 2015 03:33 |
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The database has returned, and it is time for the news. De_Dust, De_Nuke and De_Prodigy just hit their 16th birthday. Hooray! Please, don't give them the car keys. A large update for Black Mesa has been dated for December. It adds new models for the Crossbow, Shotgun and Gluon Gun, user-customizable weapon bob and drag, and the usual tweaks and bugfixes. The Night Dive Guy did an internet talkback radio interview thing that I'm pretty sure was recorded through a loving landline, so lemme give you the scoops: Lack of GOG releases are due to them "being slammed by all the work we're doing" and having time to dedicate to porting Steamworks features over to their GOG Galaxy equivalents. They've found the owner of the Capstone catalogue (Corridor 7, Witchaven, WILLIAM SHATNER'S TEKWAR) and are working on bringing 'em back "for preservation's sake" Nothing has changed re: No One Lives Forever (they need to further increase their reputation, they believe) and Powerslave. WWIIGI (lol) is coming to Steam via the Retroism partnership. Yes, they're aware NAM was arse. System Shock 1 has been doing really well for them. That's nice! Turok 1 is still under development. It's a merger of the PC and N64 versions that'll smooth out the issues in the original game while keeping the original flavor. It will have the fog, because it hid all the bits of the levels that the original developers didn't actually model. Shoutouts to Kaiser! It'll be out this holiday. Turok 2 is still slated to be ported, but it's an entirely different engine and has multiplayer, so it'll be a lot of work. They're focusing on getting Turok 1 out right now. There's "a pretty good possibility" of a version of Forsaken being done!
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# ? Nov 5, 2015 16:54 |
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The Kins posted:Turok 1 is still under development. It's a merger of the PC and N64 versions that'll smooth out the issues in the original game while keeping the original flavor. It will have the fog, because it hid all the bits of the levels that the original developers didn't actually model. Shoutouts to Kaiser! It'll be out this holiday. Someone get Night Dive a loving medal or ten.
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# ? Nov 5, 2015 17:03 |
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I really, really, really, REALLY hope SOMEONE gets the rights to Rocket Jockey. I need that game in my life again. EDIT: Please, Night Dive... you're my only hope. Excuse the framerate, but just look at this poo poo! Wonderful soundtrack by Dick Dale, too. https://www.youtube.com/watch?v=4ZIWbfOkw34
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# ? Nov 5, 2015 17:23 |
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gently caress yes Turok!
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# ? Nov 5, 2015 17:29 |
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Turok with proper controls is more than enough treat. I hope they can release it for christmas, I'll have plenty of time for it!
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# ? Nov 5, 2015 18:06 |
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There are probably only three people excited by the prospect of finally playing Corridor 7 and Witchaven legally, and I'm one of them. There were source codes released some time ago for those games, maybe a nice Windows port will appear? If only they could dug up some info about Fate, now that would be an axhievement. And rest of the news are splendid as well. I'm really hoping for GOG release of Strife and Madspace.
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# ? Nov 5, 2015 18:44 |
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Rupert Buttermilk posted:I really, really, really, REALLY hope SOMEONE gets the rights to Rocket Jockey. I need that game in my life again. holy hell this looks really cool. was there a racing mode in there too? it looks like it'd make an amazing racing game as well. The Kins posted:There's "a pretty good possibility" of a version of Forsaken being done! AAAAAAAAAA That would be the best thing ever right there! Diabetes Forecast fucked around with this message at 18:52 on Nov 5, 2015 |
# ? Nov 5, 2015 18:50 |
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Rupert Buttermilk posted:I really, really, really, REALLY hope SOMEONE gets the rights to Rocket Jockey. I need that game in my life again. This starts to leave the realm of FPS...but I also have some fun nostalgia for Rocket Jockey, and also for Outwars. Both games seem like they might be well served by a game mod that can adapt the concepts without having to port the lesser qualities of those games
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# ? Nov 5, 2015 18:52 |
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ytisomauq posted:This starts to leave the realm of FPS...but I also have some fun nostalgia for Rocket Jockey, and also for Outwars. Both games seem like they might be well served by a game mod that can adapt the concepts without having to port the lesser qualities of those games I'd be totally fine with a company making a spiritual sequel.
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# ? Nov 5, 2015 19:43 |
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The Kins posted:Turok 1 is still under development. It's a merger of the PC and N64 versions that'll smooth out the issues in the original game while keeping the original flavor. It will have the fog, because it hid all the bits of the levels that the original developers didn't actually model. Shoutouts to Kaiser! It'll be out this holiday. I'd love a commandline flag or something to set the fog distance though. I want to see the horrible truth in all its shameful glory. Nition fucked around with this message at 20:25 on Nov 5, 2015 |
# ? Nov 5, 2015 20:17 |
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Nition posted:I'd love a commandline flag or something for this though to reduce the fog. I want to see the horrible truth in all its shameful glory. Didn't I hear that some of the level was loaded above the player?
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# ? Nov 5, 2015 20:20 |
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Yeah, I heard that too. Using vertical distance to separate different level parts loaded at once.
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# ? Nov 5, 2015 20:26 |
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I recall hearing that too, and am definitely guilty of spreading it around, but I can't recall where I first heard it.
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# ? Nov 5, 2015 20:30 |
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laserghost posted:There are probably only three people excited by the prospect of finally playing Corridor 7 and Witchaven legally, and I'm one of them. There were source codes released some time ago for those games, maybe a nice Windows port will appear? I have fond memories of Corridor 7, so I am definitely looking forward to that.
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# ? Nov 5, 2015 21:09 |
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Regarding Corridor 7, I just want to randomly see that creepy face appear. Hey, are the eyeballs in Reelism from C7?
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# ? Nov 5, 2015 21:27 |
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According to the latest Facebook post, Brutal Doom V20b (now with a full campaign) is effectively finished and just doing some final testing and bug-squashing. Release is as soon as the final notable glitches are worked out. I hope Project Brutality updates before too long, too. I definitely prefer that version now.
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# ? Nov 5, 2015 21:35 |
Dominic White posted:According to the latest Facebook post, Brutal Doom V20b (now with a full campaign) is effectively finished and just doing some final testing and bug-squashing. Release is as soon as the final notable glitches are worked out. It's totally petty but since I've become hooked on texture brightmaps, that's basically the only other thing I wish PB had. You can obviously drag/drop preexisting bright maps and add some lines to get them working, but with the new creatures and weapons and animations, they're rendered inconsistently (no surprise). The level texture brightmaps still work for the most part, though. Can't imagine how much work it would be to get them working for all of the new sprites though. God drat.
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# ? Nov 6, 2015 00:15 |
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laserghost posted:There are probably only three people excited by the prospect of finally playing Corridor 7 and Witchaven legally, and I'm one of them. There were source codes released some time ago for those games, maybe a nice Windows port will appear? Corridor 7 should eventually be supported by ECWolf.
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# ? Nov 6, 2015 02:11 |
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Rupert Buttermilk posted:Regarding Corridor 7, I just want to randomly see that creepy face appear. There's a Corridor 7 TC for the Doomsday Engine that is quite weird and interesting*. The downside is that, so far, it seems like all the skull appearances are scripted and they changed the awesome mini gun firing sound I remember the Reelism drippy eyeballs from the first few levels of Corr7, along with that gross popping sound when you blast them. They were the eyebot enemies' little brother. *Interesting as in, starts you in a room full of active land mines and expects you to get blown up once figuring that out.
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# ? Nov 6, 2015 02:39 |
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Wild T posted:There's a Corridor 7 TC for the Doomsday Engine that is quite weird and interesting*. The downside is that, so far, it seems like all the skull appearances are scripted and they changed the awesome mini gun firing sound I remember the Reelism drippy eyeballs from the first few levels of Corr7, along with that gross popping sound when you blast them. They were the eyebot enemies' little brother. (Edit: I'm an idiot and you said "skull appearances", not "skill". ) Wait, 'skill appearances'? What do you mean? Was there actual depth to Corridor 7?! I've only ever played the shareware version, and bits and pieces of that. Corridor 7 has kind of been my go-to "joke" game when people discuss classic first person shooters. If there's an actual good game there, then I guess my new "this game was horrible but I'll joke that it wasn't" will probably switch to Operation Bodycount.
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# ? Nov 6, 2015 02:45 |
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Cream-of-Plenty posted:Can't imagine how much work it would be to get them working for all of the new sprites though. God drat. Yeah, that'd be a job and a half. There's, what, at least five possible replacements for each enemy type? Lots of potentially glowy bits on them, especially the higher-tier ones, too. I'm happy to settle for slightly weaker glowmaps in favour of everything else.
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# ? Nov 6, 2015 03:24 |
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Cat Mattress posted:Corridor 7 should eventually be supported by ECWolf. This would be fantastic. I actually liked C7. Rupert Buttermilk posted:If there's an actual good game there, then I guess my new "this game was horrible but I'll joke that it wasn't" will probably switch to Operation Bodycount. It was more or less just Wolfenstein 3D: Alien Edition with a cool palette, less keyhunting, and more screamers. Pretty repetitive and average for most people. Operation Bodycount definitely deserves that title instead, it's a much more lovely and mediocre game.
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# ? Nov 6, 2015 05:08 |
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Is this the place to talk about UT4?
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# ? Nov 6, 2015 10:39 |
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Well it's not like there's anywhere else to talk about it. E: You know what game needs a sequel? Faceball 2000. that would be pretty fun. Diabetes Forecast fucked around with this message at 10:58 on Nov 6, 2015 |
# ? Nov 6, 2015 10:53 |
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https://www.youtube.com/watch?v=n7J6kgH5lEU
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# ? Nov 6, 2015 13:56 |
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Rupert Buttermilk posted:(Edit: I'm an idiot and you said "skull appearances", not "skill". ) I actually did say skill, I just managed to edit the typo out fast enough. Corr7 wasn't great, but I enjoyed it. It tried some pretty cool stuff with the Wolf3D engine (proximity bombs, night vision, transparent glass walls, auto maps, alarms, etc). The CD version was much improved over the disk version since it had more levels, weapons and enemies. It's not Doom good, but it managed some cool twists in the Wolf formula without being Body Count.
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# ? Nov 6, 2015 14:24 |
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Holy poo poo, that was so good.
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# ? Nov 6, 2015 14:37 |
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pro click
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# ? Nov 6, 2015 15:06 |
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https://www.youtube.com/watch?v=fJSyUrSbh-Y That last throw is just magical. What a perfect way to kill a dude. E: Oh right, new pc, lost all my old IRC's. Terminus could you link the details here? Gonna need it when the time finally comes to write up Sun's part of the manual. Thyrork fucked around with this message at 15:30 on Nov 6, 2015 |
# ? Nov 6, 2015 15:17 |
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Rupert Buttermilk posted:I really, really, really, REALLY hope SOMEONE gets the rights to Rocket Jockey. I need that game in my life again. I hear Rocket League is somewhat similar in spirit, but as far as I know you can't yank dudes off their ride and string 'em to a pole. Come on, get on this, somebody.
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# ? Nov 6, 2015 17:06 |
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I'm completely amazed. I don't know how I didn't see this before holy poo poo
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# ? Nov 6, 2015 19:03 |
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oh wait, not quite
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# ? Nov 6, 2015 20:28 |
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david_a posted:pro click It's the best Van Damme movie, too
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# ? Nov 6, 2015 20:58 |
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Just to be That Guy™, what is the source movie there?
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# ? Nov 6, 2015 21:08 |
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Mogomra posted:Just to be That Guy™, what is the source movie there? Hard Target. It's no TimeCop, but it is John Woo's first American movie, so that's something. Fairly watchable flick.
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# ? Nov 6, 2015 21:28 |
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david_a posted:For anybody else who is currently playing through System Shock or will do so in the future - rotate your loving saves. I just saved about 100 milliseconds before some plastique explodes and kills me (the game gives you zero indication they are timed charges). Of course I haven't flipped the cyborg conversion switch on this level yet. Make yourself comfortable, david_a. Stay a while.
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# ? Nov 6, 2015 21:28 |
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# ? Jun 5, 2024 03:33 |
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So my old potato of a laptop finally died and I'm stuck with just my phone until I get paid. Anyone know of any good free ways to play classic games on Android, fps or otherwise? I miss Doom
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# ? Nov 6, 2015 21:58 |