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  • Locked thread
Ilor
Feb 2, 2008

That's a crit.

Laphroaig posted:

Behold, the most dreadful price for a terrible product
Heh. But come on, 15 points for someone who is going to murder better than half of your own wounded is cheap at twice the price!

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Hortism
Oct 25, 2010

Bunch of new info from in interview with Bostria on Mayacast about HS. Taken from a Facebook post so haven't really listened to it yet, but sounds like some pretty neat things happening again.

quote:

Bullet Points: 30:00 ~ 52:00

After release of HSN3 focus will be on 'Acheron Falls'
definitely not the title of book, just project name

could be too much content for 1 book, may be split in 2 for timeliness

Possible total of 36 armies

Korean troops being tested

Cannot estimate release of any part of Acheron Falls

Shasvasti is going to be a large artistic undertaking

Merovingian is going to be a gameplay redesign project primarily
possible inter-sectorial synergy
"reinforcement" rules idea
more than just a 'theme' sectorial
release may correspond to mass resculpting

Delay of HSN3 was "Right Decision"

December Releases:
Domaru 4 pack
Avicenna (who will also work in Hassassin)
Airborn Ranger (blister) with another later in 2016 with new rules released on Army with model

Desperado Bikers
very similar to Kum Riders: Extreme Impetuous, Irregular, Chain Rilfe, 2x Heavy Pistols cost between 13-18 pts with grenades 8-4 MOV // 4-4 MOV, ARM 1, not dogged

Preceptors w/ Symbiobeasts
G: Synchronized. Similar to antipodes in form an size. Can take 1 or 2. 1 is CC, the other ranged.

Achilles 2.0
ARM 6

Goal is to have ALL profiles on Army updated immediately at release of HSN3

New graphics for Saturation Zones examples coming

New Su Jian

New Release for PanO coincides with release of book

Black Friars - part of Military Orders
Spanish name sounded like Black Dominican Monks (my spanish is bad)

Bullet Points 52:00 ~ 1:02:00

Kickstarter models alt sculpts coming in 2016
Similar to "Van Zant effect"... which is better??

Intended as high quality, faction specific, HVTs

Dire Foes was very successful, and had enduring sales

Operation: Icestorm recommended models sold a LOT of copies (ex Iguana and Jotums)

Similar effect is happening with USAriadna recommended models

Starter packs will start to included recommended next purchases

What is Bostria working on?
Making an island on paradiso... with a secret plot. May be cribbing 'Lost.' Could lead to free official fluff around Christmas ("Cross your fingers.")

HSN3 "beginning of next year"
"It will be satisfying"
Pre-order mini will be "lovely."

Super important secret information. "People will ask 'what is that?'"

Sorry about the hype train... but it's not stopping.
"Swallow it correctly."

Infinity will be a different game after HSN3.
plenty of powerful, new, intelligent combos.

Flipswitch
Mar 30, 2010


combos??? this isn't warmachine!!1

Pierzak
Oct 30, 2010

quote:

"Swallow it correctly."
:quagmire:

Hortism
Oct 25, 2010

I just want Black Friars to be like Shaolin Monks for MO.

Corbeau
Sep 13, 2010

Jack of All Trades

Flipswitch posted:

combos??? this isn't warmachine!!1

"Infinity will be a different game after HSN3."

Hortism posted:

I just want Black Friars to be like Shaolin Monks for MO.

Please god let this be the case.

Flipswitch
Mar 30, 2010


i'll measuer yer fookin control area with my fuckin' haed! - Caledonians.



Knocked up a QnD demo table today for tomorrow, figured I'd post up a quick snap of it here, I'll get some better pics tomorrow as we have some cool poo poo goin on at my FLGS.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

Ah. Those same Sarissa buildings were my first infinity terrain. In our first game everyone shot under the buildings, because you can draw LoS from everywhere.
For next one we house-ruled them to be solid underneath.

Ilor
Feb 2, 2008

That's a crit.
Just finished assembling my new Janissaries. God drat I love those minis!

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
Have a new LGS and people are expressing interest in Infinity, Icestorm seems like a natural fit to introduce them. However I am wondering if anyone has used it with the other factions? Thought it might be a cool way for everyone to enjoy learning, while using models from the faction they have chosen. Basically looking for a list of models to use as substitutes for each mission from the factions not represented.

Otherwise I will have to not be lazy and figure it out please me help me be lazy. Also must buy new Van Zant he looks drat awesome, on that note have they said if the kickstarter models will be exclusive. I wasn't really interested in the RPG but the Ariadna model reward looks drat awesome.

Hortism
Oct 25, 2010

The KS models will be exclusive I believe, but they'll be released in different poses as a general release just like Van Zant.

As to the Ice Storm lists for different factions, it's definitely doable, and I've done it with Military Orders and YuJing. If you had a faction in mind it's fairly easy to substitute models to fit in. Most vanilla armies would have access to camo/msv/AD etc.

Flipswitch
Mar 30, 2010


I own 5 Nisses now. :psyduck:

I'm back in love with PanO after playing a really gimmicky list for them earlier, still gonna keep em on the shelf as I do love my CA atm, but I'm still probs gonna sell off my Nomads.

Sir Teabag
Oct 26, 2007

Hoboskins posted:

Have a new LGS and people are expressing interest in Infinity, Icestorm seems like a natural fit to introduce them. However I am wondering if anyone has used it with the other factions? Thought it might be a cool way for everyone to enjoy learning, while using models from the faction they have chosen. Basically looking for a list of models to use as substitutes for each mission from the factions not represented.

Otherwise I will have to not be lazy and figure it out please me help me be lazy. Also must buy new Van Zant he looks drat awesome, on that note have they said if the kickstarter models will be exclusive. I wasn't really interested in the RPG but the Ariadna model reward looks drat awesome.

The O:IS mission are basically just "play until one side is dead" and they introduce models one at a time for each faction with different rules. So you get to learn the special rules for two models per game. As long as you are keeping the models relatively balanced (ORC vs Mobile Birgada, etc) you should be good. The last mission is just a small skirmish balanced for 150 points. So any of the starter packs should be good to play as one side.

I'll test this out a bit this weekend and let you know how it goes.

Sir Teabag
Oct 26, 2007
Screw it all.

That Seraph sculpt has me itching to build an MO list.

Not a viking
Aug 2, 2008

Feels like I just got laid
Re: alternate factions for the Op:Ice missions: The Mayacast podcast did an episode where they made similar lists from all the factions. You might be able to dig it up with some google-fu or ask them on their facebook page.

Corbeau
Sep 13, 2010

Jack of All Trades
Yeah, it's not hard to build icestorm-type lists for most factions. CA and Aleph get a little tricky, since they're elite factions that don't function well on low points and have a distinct advantage model-for-model. Example lists:

Combined Army
──────────────────────────────────────────────────

Group 1 6 0 0
UMBRA LEGATE Lieutenant K1 Combi Rifle, Flash Pulse / Pistol, DA CCW. (0.5 | 40)
MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
FRAACTA Combi Rifle, Nanopulser / Pistol, Knife. (29)
MORAT Combi Rifle / Pistol, Knife. (14)
MORAT Combi Rifle / Pistol, Knife. (14)
MORAT Combi Rifle / Pistol, Knife. (14)

2 SWC | 144 Points

Open with Army 5

Aleph
──────────────────────────────────────────────────

Group 1 6 0 0
ASURA Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (68)
NAGA MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
THORAKITES Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (12)
THORAKITES Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (12)
THORAKITES Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (12)
NETROD Electric Pulse. (4)

1.5 SWC | 142 Points

Open with Army 5

Flipswitch
Mar 30, 2010


I remember a while back one of my mates said about giving demo games with the current CA starter vs the current ALEPH starter to showcased the tech flair.

Then I told him the amount of special rules and exemptions involved because of REMs. :v:

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
Thanks for all the help I will try to dig up that mayacast when I get home. I hadn't thought about how tricky CA and Aleph could be.

Edit:
For those interested here is the episode http://mayacast.com/2014/11/14/mayacast-episode-10-alternate-factions-for-operation-icestorm/
Listening to the cast they have removed a bunch of the model rules/abilities and weapons already like they do in Icestorm to simplify it.

Hoboskins fucked around with this message at 12:56 on Nov 8, 2015

Corbeau
Sep 13, 2010

Jack of All Trades
I think that I shall bring this tomorrow:

Haqqislam
──────────────────────────────────────────────────

Group 1 8 2 1
AZRA'IL AP HMG / Pistol, Knife. (2 | 41)
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
DJANBAZAN Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 35)
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (18)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16)
NASMAT Electric Pulse. (3)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13)
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (12)
GHULAM Rifle + Light Shotgun / Pistol, Knife. (12)
KUM Chain Rifle, Smoke Grenades / Pistol, AP CCW. (10)

Group 2 3 3 2
SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)
GHULAM Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 20)
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (18)
NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer / Pistol, Knife. (5)

5.5 SWC | 298 Points

Open with Army 5

The units of note are the Azra'il AP HMG (it looks badass and I want to try proxying it) and the Djan Hacker (can offer some nasty offensive tricks with spotlight + shotgun, and can put suppresion on an objective to prevent my opponent from just smoking it and pushing buttons).

lovestick
Feb 11, 2006

~30303030303~


I have a 300 points Seize the Antennas game coming up against YuJing this week, it'll be my first game at this points value. I was trying to figure out some tough specialists (Father Knight) and some tricks (sneaky croc man) but I really have no idea what I'm doing when it comes to making a 300 point list. Any advice would be greatly appreciated, especially involving tips on what kind of hacking programs I should consider using, should I include more specialists, and thoughts on army composition.



PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
KAMAU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 24)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
NISSE HMG / Pistol, Knife. (1.5 | 34)
AKAL COMMANDO Hacker (Assault Hacking Device) Combi Rifle / Pistol, E/M CCW. (0.5 | 28)
JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)
SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (2.5 | 24)


7 SWC(+1) | 300 Points

Open with Army 5

lovestick fucked around with this message at 09:00 on Nov 9, 2015

Genghis Cohen
Jun 29, 2013

lovestick posted:

I have a 300 points Seize the Antennas game coming up against YuJing this week, it'll be my first game at this points value. I was trying to figure out some tough specialists (Father Knight) and some tricks (sneaky croc man) but I really have no idea what I'm doing when it comes to making a 300 point list. Any advice would be greatly appreciated, especially involving tips on what kind of hacking programs I should consider using, should I include more specialists, and thoughts on army composition.



PanOceania
──────────────────────────────────────────────────

Group 1 10 0 0
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (12)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
KAMAU Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 24)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
NISSE HMG / Pistol, Knife. (1.5 | 34)
AKAL COMMANDO Hacker (Assault Hacking Device) Combi Rifle / Pistol, E/M CCW. (0.5 | 28)
JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)
SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (2.5 | 24)


7 SWC(+1) | 300 Points

Open with Army 5

I don't think the Spec Sgt with MSV2 is a great choice outside of MO - you are paying for an unlinked spitfire with no forward deployment, meaning he's rarely your best striking piece, and you have 2 MSV2 Nisses who will do his job better anyway. I'd try and get an infiltrator in there instead, infiltrating specialists are king in missions like that. Dunno if PanO can get any outside of Croc men, but if you have to save points for it you could, for example, cut the Kamau Hacker down to a FO/paramedic - your list doesn't have anything like remotes that want supportware, your HI have a good enough BTS to not need fairy dust.

MrSquarepants
Jul 4, 2012
Can anyone spare some words on a general Tohaa Tactica? I'm not really sure what my goals should be for my Fire teams. I'm of the impression that you want your fire teams to follow a structure of 1 killy dude+1 Specialist and 1+cheerleader/support weapon(ex.Zero-V Smoke). Am I way off base here?

In a typical 300 Point game how many fire teams should I be aiming for?

Aix Athanatos
Nov 3, 2011

Genghis Cohen posted:

I don't think the Spec Sgt with MSV2 is a great choice outside of MO - you are paying for an unlinked spitfire with no forward deployment, meaning he's rarely your best striking piece, and you have 2 MSV2 Nisses who will do his job better anyway. I'd try and get an infiltrator in there instead, infiltrating specialists are king in missions like that. Dunno if PanO can get any outside of Croc men, but if you have to save points for it you could, for example, cut the Kamau Hacker down to a FO/paramedic - your list doesn't have anything like remotes that want supportware, your HI have a good enough BTS to not need fairy dust.

Hexas have a hacker profile, Order Sergeants have a TO Forward Observer, Swiss Guard have a hacker. I usually take two of the order sergeants in every MO list. I heartily agree with your advice about the MSV2 Sergeant too, spending 2.5 SWC on a BS12 platform seems silly when you have access to Nisses and Aquila guard for MSV.

I find myself using hacking programs strictly for utility; Fairy Dust when I have loads of heavy infantry, the one with +3PH to combat jumps when I want to bring in my Akali or Crusader Brethren, or buffing a total reaction remote with marksman.

Corbeau
Sep 13, 2010

Jack of All Trades
Swiss Guard would be insane if they could infiltrate. :stare:

But yeah, I wouldn't take the MSV Spitfire Sergeant in vanilla PanO. A Nisse would be so much better. Heck, I'd rather take a TO FO Sergeant if you're going to pay SWC for Sergeants in vanilla.

Flipswitch
Mar 30, 2010


lmao swiss guard with infiltration would be bananas, they're already loving mental as it is

He already has max AVA of Nisses as it is, I'd run a Bagh-Mari if you really wanted that extra MSV or Pathfinders for Sensors.

Ilor
Feb 2, 2008

That's a crit.
Selnaric and I played a 20x20 game last night, his Caledonians vs my Haqqislam. We fought it to a draw. It was a lot of fun, with the balance of the game swinging back and forth. If you guys haven't tried the 20x20 system yet, give it a look. I think it's less specialist intensive than ITS, which makes for more flexible lists.

tokenbrownguy
Apr 1, 2010

Never heard of 20x20. Could you link the rules?

Ilor
Feb 2, 2008

That's a crit.
http://infinitytheforums.com/forum/topic/34306-the-20x20-infinity-mission-system-version-20/

tokenbrownguy
Apr 1, 2010

Thanks. Look neat.

Genghis Cohen
Jun 29, 2013
I think the FO Spec Sgt is the better fit in that list.

Aix Athanatos posted:

I find myself using hacking programs strictly for utility; Fairy Dust when I have loads of heavy infantry, the one with +3PH to combat jumps when I want to bring in my Akali or Crusader Brethren, or buffing a total reaction remote with marksman.

I only really take normal hacking devices either to get a linked specialist/hacker, or to support REMs or HI (I play Corregidor). To be honest I see the ideal set-up as a boring, budget hacker like an Alguacil to provide GADGET programs, and assault hackers on the offensive pieces. I wish Wildcats, Intruders and Mobile Brigada had assault hacking device. The CLAW-3 programs are way more of a difference in trying to take something out than, say, 2 WIP, which is as much difference as you can usually get.

lovestick
Feb 11, 2006

~30303030303~


Thank you all for the fantastic advice. I stuck this together to have another go.

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 1
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
DE FERSEN Hacker (Hacking Device) Lieutenant Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 60)
MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (24)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30)
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AKAL COMMANDO Hacker (Assault Hacking Device) Combi Rifle / Pistol, E/M CCW. (0.5 | 28)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)

6 SWC | 300 Points

Open with Army 5


Is Defersten a bad idea in vanilla? I am happy with the number of specialists and now I have some infiltrating goobers. I am stuck doing generic PanO for the league I am in and think this might be fun to try out some different options. I also have some bulleteers I could break out if need be. Thank you again for all the advice!

tokenbrownguy
Apr 1, 2010

Won against my bud in Armory. He had me ground down, but not enough points in the Armory. Won by bumrushing a camo'd Tankhunter into the Armory with my last order, taking dominance and winning by 5.

:whatup:

Corbeau
Sep 13, 2010

Jack of All Trades
Welp my opponent couldn't make it tonight, so no game.

I'm not going to get to play Infinity until HSN3, am I? :smith:

Flipswitch
Mar 30, 2010


lovestick posted:

Thank you all for the fantastic advice. I stuck this together to have another go.

PanOceania
──────────────────────────────────────────────────

Group 1 10 0 1
FATHER-KNIGHT Hacker (Assault Hacking Device) Combi Rifle, D-Charges / Breaker Pistol, DA CCW. (0.5 | 50)
DE FERSEN Hacker (Hacking Device) Lieutenant Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 60)
MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (24)
NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)
HEXA Spitfire / Pistol, Electric Pulse. (1.5 | 30)
CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (32)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (4)
AKAL COMMANDO Hacker (Assault Hacking Device) Combi Rifle / Pistol, E/M CCW. (0.5 | 28)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)

6 SWC | 300 Points

Open with Army 5


Is Defersten a bad idea in vanilla? I am happy with the number of specialists and now I have some infiltrating goobers. I am stuck doing generic PanO for the league I am in and think this might be fun to try out some different options. I also have some bulleteers I could break out if need be. Thank you again for all the advice!
DeFersen is honestly fine in vanilla as a combat hacker, he went quite a while without a model and came before the ALEPH character floodgates so people tend to forgethe exists is all. I think he's quite reasonable at 60pts.

Flipswitch
Mar 30, 2010


MrSquarepants posted:

Can anyone spare some words on a general Tohaa Tactica? I'm not really sure what my goals should be for my Fire teams. I'm of the impression that you want your fire teams to follow a structure of 1 killy dude+1 Specialist and 1+cheerleader/support weapon(ex.Zero-V Smoke). Am I way off base here?

In a typical 300 Point game how many fire teams should I be aiming for?
From what I've seen that sounds about accurate, typically I'll see around 3 fireteams in that configuration, you almost always want a Makaul in each for example.

Generally speaking each team you'll want to be flexible with their one killy model providing the edge you need, lije a HI for brawling for a Gao Rael for scalping out threats.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Dont forget about the amazing new Kosuil guys or the 13 point Kamael Forward Observer.

I actually have trouble making lists for my Tohaa because i have too many options!

jodai
Mar 2, 2010

Banging with all due hardness.
I love the models for Musashi, Senor Massacre and Yojimbo but what would I use them for in game? Irregular troops seem like they'd present a problem. I know a guy I played against had an ability that let irregular troops add their orders to the pool or something similar(Joan of Arc) so should I plan a list involving that or is irregular not as bad as it seems?

Ilor
Feb 2, 2008

That's a crit.
Irregular troops really only present a problem when there are lots of them. Keep in mind that just because an Irregular trooper can't contribute his order to the pool doesn't mean that he can't spend other Regular Orders from the pool. So if you need to rambo Musashi all over the field cutting down your foes, knock yourself out.

jodai
Mar 2, 2010

Banging with all due hardness.
Oh ok, I get it. I think I was confusing/combining irregular with impetuous.

I played a couple games a few days ago and I got completely stomped but I really really like it. It has a very unique feel to the gameplay and I look forward to learning more about pretty much every aspect.

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Genghis Cohen
Jun 29, 2013

jodai posted:

I love the models for Musashi, Senor Massacre and Yojimbo but what would I use them for in game? Irregular troops seem like they'd present a problem. I know a guy I played against had an ability that let irregular troops add their orders to the pool or something similar(Joan of Arc) so should I plan a list involving that or is irregular not as bad as it seems?

An important thing to note is that Senor Massacre is in fact regular. I love the model too, but he's a bit of a poor/uncommon option in Corregidor due to competing with McMurrough (irregular/impetuous, but a total beast) and just being a relatively expensive warband. Impetuous, while overall a disadvantage, is kind of what makes cheap warbands work, as they start to work up the field and pressure your opponent without having to spend orders. And if, in their advance or in the attacks normally performed at point-blank range, they get killed, so what? They are cheap.

Massacre is a problem because he needs a lot of orders to develop him, unless your opponent comes forward; he has a combi rifle or boarding shotgun, which IMO makes him more expensive on top of his CC skills, without doing anything that a cheaper model can't do; in close combat, while good, he's not that good, NBW neutralises other elite CC models and makes it a bit of a toss-up, while he can't bully non-CC models as well as a MA3 character (hello again McMurrough).

What he could be used for is zero-V smoke and anti-TAG duty, as he has E/M grenades and CCW. Actually would be a good model, if your opponent tried to rush you with a TAG, he could zero-V forward/out of trouble, then spec shot E/M grenades and hack the TAG up. Still an order-intensive and situational use for him.

I hope Massacre gets a little something come HSN3. Some people have bruited the idea he could be linkable with Jaguars, which would be sick.

  • Locked thread