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I am ashamed to admit that I buy David Cage games as day one releases. Is this a safe space for me to admit that?
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# ? Nov 12, 2015 19:27 |
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# ? May 28, 2024 08:16 |
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Hot Dog Day #82 posted:I am ashamed to admit that I buy David Cage games as day one releases. Is this a safe space for me to admit that? Only if you don't mind getting laughed at I do too, though after the last one not again
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# ? Nov 12, 2015 19:30 |
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grrarg posted:Their E3 presentation was a good start, but it was not enough to make up for SE deciding that a F2P game was the proper followup to Sleeping Dogs. I think United Front Games were the ones pushing for Triad Wars. Square Enix are just dumb for going along with it.
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# ? Nov 12, 2015 19:33 |
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Shadow225 posted:4. Is EDF 4.1 a straight port of 2025, or is there additional content? It's the same game but with more stuff and improvements. Like the cave missions are actually dark now and you have flashlights and stuff, there are new vehicles, it runs better, that sort of thing.
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# ? Nov 12, 2015 19:38 |
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Hot Dog Day #82 posted:I am ashamed to admit that I buy David Cage games as day one releases. Is this a safe space for me to admit that? What you do with your six figgies is up to you.
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# ? Nov 12, 2015 19:38 |
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David Cage games are good rentals or if you can get them for really really cheap, people just get pissed off at him because his games have zero replay value, but if you can get them for like $10 they are OK.
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# ? Nov 12, 2015 19:43 |
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I like them because I was brainwashed as a young boy by the 3DO into thinking that FMV games were the future. I love me the idea of being able to "play" a movie and so far David Cage and his weird games of questionable redeemability are as close as I can come to that :/
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# ? Nov 12, 2015 20:01 |
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El Hefe posted:David Cage games are good rentals or if you can get them for really really cheap, people just get pissed off at him because his games have zero replay value, but if you can get them for like $10 they are OK. exactly. if you spend more on the game than on the booze you use for the david cage drinking game then you dun hosed up
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# ? Nov 12, 2015 20:14 |
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I didn't know the dog couldn't die and I felt so bad when he yelped in battle that I started ordering him to stay outside of firefights out of the emotional toll his death would take on me.
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# ? Nov 12, 2015 20:15 |
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I still think Heavy Rain is pretty okay for a single playthrough, though not good enough to justify Cage's auteur status at Sony.
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# ? Nov 12, 2015 20:19 |
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At this point I figure Sony keeps him around because having his weird brand of games diversifies their first party portfolio, also because they apparently sell at a Greatest Hits tier.
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# ? Nov 12, 2015 20:22 |
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heavy rain is good
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# ? Nov 12, 2015 20:22 |
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also Square Enix published deus ex and tomb raider and life is strange and sleeping dogs so that is like 50% of all the good games released in the last few years
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# ? Nov 12, 2015 20:23 |
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Someone else covered that. This was FF related.
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# ? Nov 12, 2015 20:26 |
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Policenaut posted:At this point I figure Sony keeps him around because having his weird brand of games diversifies their first party portfolio, also because they apparently sell at a Greatest Hits tier. How many copies does a game need to sell in order to get a Greatest Hits version?
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# ? Nov 12, 2015 20:53 |
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There's no bright line, it's whatever they think would sell more at a lower price point than it would cost to reprint it.
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# ? Nov 12, 2015 21:07 |
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J-Spot posted:I think United Front Games were the ones pushing for Triad Wars. Square Enix are just dumb for going along with it. It's more likely that Square-Enix commissioned the online game after Sleeping Dogs didn't do as well as they hoped. At the time, they planned on using Eidos IPs to make online games. They did the same when they cancelled the singleplayer Legacy of Kain and remade it into a F2P multiplayer game. UFG is an independent developer and not in a position to refuse work wherever they can get it. When Activision stopped development on Sleeping Dogs (it was True Crimes Hong Kong at the time) the developer had to lay off much of its staff until Square-Enix purchased the rights. axleblaze posted:I still think Heavy Rain is pretty okay for a single playthrough, though not good enough to justify Cage's auteur status at Sony. In French gaming/development circles, he has the reputation of being the country's Hideo Kojima. David Cage has been knighted and received several civilian French awards for his work. I never completely understood it but a lot of aspiring French developers, such as Dontnod, look up to him and see him as a success story.
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# ? Nov 12, 2015 21:18 |
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Sunning posted:It's more likely that Square-Enix commissioned the online game after Sleeping Dogs didn't do as well as they hoped. They also caught a ton of flack for their hopes being way out of alignment with reality, like calling that and the Tomb Raider reboot a failure when they sold only 3-4 million copies each.
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# ? Nov 12, 2015 21:22 |
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epitasis posted:also Square Enix published deus ex and tomb raider and life is strange and sleeping dogs so that is like 50% of all the good games released in the last few years Never played life is strange, but the tomb raider reboot was only average, IMO. Sleeping dogs and Deus Ex were both 10/10 however. The new Deus Ex has got me very excited
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# ? Nov 12, 2015 21:37 |
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haveblue posted:They also caught a ton of flack for their hopes being way out of alignment with reality, like calling that and the Tomb Raider reboot a failure when they sold only 3-4 million copies each. It's all a matter of perspective. Selling 3-4 million is pretty good for a mid-tier game that is made on a strict two year development schedule by medium sized team. On the other hand, Square-Enix had given their newly their newly acquired Eidos properties a great deal of time and money. For example, Tomb Raider 2013 underwent two project reboots over a five year development cycle and had an unprecedented marketing campaign for the company. The idea was to spend a lot of money to launch the games and follow it up with sequels on a shorter development cycle. At the time, their Japanese business was spiraling out of control. FF14 was a costly failure when it was meant to buoy the Eidos acquisition. Their other Japanese games were struggling to compete internationally or even pass the low bar of coming out at all. While it was foolish to have so much faith in these games in such a competitive market, I can't blame them for thinking their Eidos games would be their ace in the hole. When their Japanese games were beginning to struggle, Deus Ex Human Revolution had turned out to be a critical and commercial hit after they had given Eidos Montreal extra time.
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# ? Nov 12, 2015 21:38 |
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What're the best offline 2-player games (split screen or whatever) for the PS4 right now, excluding sports games? I'm not picky about genre, already have Mortal Kombat X.
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# ? Nov 12, 2015 21:50 |
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flashy_mcflash posted:What're the best offline 2-player games (split screen or whatever) for the PS4 right now, excluding sports games? I'm not picky about genre, already have Mortal Kombat X. The Lego games and Diablo 3 come to mind.
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# ? Nov 12, 2015 21:59 |
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flashy_mcflash posted:What're the best offline 2-player games (split screen or whatever) for the PS4 right now, excluding sports games? I'm not picky about genre, already have Mortal Kombat X. guilty gear xrd, i'm not kidding, makes mortal kombat x and western culture itself seem lame as gently caress
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# ? Nov 12, 2015 23:40 |
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lol
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# ? Nov 12, 2015 23:52 |
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I have no idea whether xrd is a good game, and honestly I don't care, but what they did with that game visually is incredibly impressive
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# ? Nov 13, 2015 00:10 |
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flashy_mcflash posted:What're the best offline 2-player games (split screen or whatever) for the PS4 right now, excluding sports games? I'm not picky about genre, already have Mortal Kombat X. If you are down with a somewhat involved and dorky RPG, Divinity: Original Sin is extremely fun and is supposed to have some of the mosre interesting co-op out there. I've only played SP but I can see how it would be great CO-OP.
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# ? Nov 13, 2015 00:28 |
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He's right
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# ? Nov 13, 2015 00:32 |
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Sorry all Western culture. This anime with giant swords and tittays has bested every one of your accomplishments.
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# ? Nov 13, 2015 00:37 |
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Real hurthling! posted:guilty gear xrd, i'm not kidding, makes mortal kombat x and western culture itself seem lame as gently caress mortal kombat x doesn't need anything else to make itself look lame af
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# ? Nov 13, 2015 00:40 |
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Bobby Deluxe posted:It eventually has several forks off one main quest chain, but you have to concede that without knowing a bunch of geometry glitches / running past a bunch of deathclaws at sub level 5, you have to do the quests in a certain order or a whole bunch of fairly important characters won't even talk to you, and they make it pretty difficult to get out of the left hand side of the map. I don't care if this has been addressed in the intervening pages, because this line of argument is so soft to the point of idiocy that I have to refute it every single time it comes up until people stop bringing it up. The only reason New Vegas feels more linear than Fallout 3 is because it has enough of a story that you can draw a line, as opposed to F3's five half-baked vignettes, one of which is an unavoidable bottleneck filled with unkillable NPCs that you have to do a quest for, otherwise you can't proceed in the story. In terms of actual "open geography", Fallout 3 forces you through the Metro to access most of the east side of the map. Deathclaw Junction is not the only alternate way to New Vegas, and getting through it does not require glitching. Those Stealth Boys were not accidents, either, and were placed there to facilitate this method of reaching New Vegas. This doesn't even note that you are relatively free to go anywhere south of New Vegas, which is basically the majority of the map. You just have to be careful where you go sometimes, because there are things that are dangerous in the game world and the level scaling is not as forgiving as Fallout 3. The biggest reason why Fallout 3 "feels more open" is that they equally space encounters throughout the map and the level scaling means it's easy to go anywhere. However, this also means that there's dumb poo poo like a hotel in the middle of nowhere, and there is no distinction between exploring the mountains and exploring the plains. New Vegas has more clumping and a lined path of settlements because it respects the terrain, and shockingly people prefer to build near roads and rivers for some reason.
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# ? Nov 13, 2015 00:49 |
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NESguerilla posted:Sorry all Western culture. This anime with giant swords and tittays has bested every one of your accomplishments. Yes
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# ? Nov 13, 2015 00:55 |
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NESguerilla posted:Sorry all Western culture. This anime with giant swords and tittays has bested every one of your accomplishments. it wasnt even a close fight
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# ? Nov 13, 2015 00:58 |
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CharlieFoxtrot posted:Fallout stuff I've never understood that argument either. I always felt NV had sense of freedom in exploration that was even better than FO3. Also, it was just flat out more fun to explore since the environments were much more varied. I never felt railroaded at all. I think death claw junction was one of the first places I went and I weasled my way through it (although I think I went back eventually for the more traditional route)
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# ? Nov 13, 2015 01:05 |
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Did you know real katanas are pretty weak and like any European sword can chop them in half?
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# ? Nov 13, 2015 01:06 |
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Aphrodite posted:Did you know real katanas are pretty weak and like any European sword can chop them in half? You can repair them with tape.
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# ? Nov 13, 2015 01:10 |
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I'd like to see how these euro swords stand up to 8 feet of spray painted cardboard and craft foam, oiled to perfection in KFC grease.
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# ? Nov 13, 2015 01:11 |
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NESguerilla posted:I've never understood that argument either. I always felt NV had sense of freedom in exploration that was even better than FO3. Also, it was just flat out more fun to explore since the environments were much more varied. I never felt railroaded at all. I think death claw junction was one of the first places I went and I weasled my way through it (although I think I went back eventually for the more traditional route) frankly, I found the world of new vegas way, way less interesting to explore. the writing was better but the open world was definitely not. didn't help that they made zero improvements to the actual gameplay (it's a crime that it took this long to add the ability to run to these games)
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# ? Nov 13, 2015 01:14 |
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Swords aren't universally useful martial weapons like fiction makes them out to be either, but who cares about that in videogames.
Motto fucked around with this message at 01:17 on Nov 13, 2015 |
# ? Nov 13, 2015 01:15 |
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Aphrodite posted:Did you know real katanas are pretty weak and like any European sword can chop them in half? Japan had really poo poo steel, that's why anyone who could make a decent sword was so highly praised
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# ? Nov 13, 2015 01:17 |
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# ? May 28, 2024 08:16 |
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Cloud Strife, a white soldier with basically the AMERICA of swords defeats Japanese pretty boy Sephiroth with his giant stupid anime katana.
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# ? Nov 13, 2015 01:20 |