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I'm not sure if anyone ever played long enough to find out if it was or not but I haven't heard so particularly. It was just plain atrocious. There's a quick explanation in the OP, I think. Or there was in the last one at least.
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# ? Nov 13, 2015 13:07 |
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# ? May 13, 2024 08:47 |
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We do have screenshots in the OP.
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# ? Nov 13, 2015 13:39 |
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Cabinda has two provinces. Why...... I mean, obviously there's a lot worse here, but that seems to be the simplest and key understanding to what went horribly wrong with the whole province thing.
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# ? Nov 13, 2015 14:03 |
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You can't really blame them for the provinces, they were only trying to stay competitive with the count compared to HOI3.
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# ? Nov 13, 2015 14:26 |
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Also I'm pretty sure that's just the exact province map from Victoria 1 only in HOI for some reason.
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# ? Nov 13, 2015 14:46 |
Come. Let us seat the democracy.
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# ? Nov 13, 2015 14:58 |
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HoI 4 supply DD: https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-33rd-development-diary-supply.891122/
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# ? Nov 13, 2015 15:20 |
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Darkrenown posted:HoI 4 supply DD: I like error dog. Also it's a funny sort of game when supply systems are a sexy DD topic.
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# ? Nov 13, 2015 15:27 |
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I used Arcade mode It was the only way to keep the supply system going. Beyond a certain point it would glitch hardcore, recall all supply from the network back to the capital for one day, then realize no one is getting any supplies the next day and dump it all back into the network. This repeated over and over again until all your units were at 0% supplies and were overrun by the enemy.
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# ? Nov 13, 2015 15:32 |
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That's a very bold step you are taking there. On the whole it seems a positive step forward, nice to see you addressing stockpile concerns in particular.
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# ? Nov 13, 2015 15:33 |
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Darkrenown posted:HoI 4 supply DD: I like this a lot. It brings the supply system back into line with the player being involved in strategic/theatre level decisions and not having to fuss over which road my ammo trucks are rolling down. Obvious question: what's the Overlord tie-in? Do we get to build Mulberry harbours? Does the US get a nice 'just land it on the beaches' doctrine bonus to amphibious supply?
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# ? Nov 13, 2015 16:19 |
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Darkrenown posted:HoI 4 supply DD: What I'm saying is that I hope that issue from HoI3 is fixed with this, too.
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# ? Nov 13, 2015 18:09 |
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I made the mistake of reading the comments after the dev diary. A lot of people just cannot accept that it is a game and not a simulation. They are super upset that oil, fuel and ammo are not all separately tracked. Me, I love what I'm seeing. I haven't played HoI3, but the supply stockpiling and fiddly micromanagement looks god awful in comparison. MilkmanLuke fucked around with this message at 19:37 on Nov 13, 2015 |
# ? Nov 13, 2015 19:30 |
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HOI3s supply system tries to be a middle ground between simulation and game, and like many things in HOI3 falls flat on it's face. It tracks and simulates things in high detail, then doesn't give you the tools to manage it at all, because it's trying to be a game, not WitP. The result is retarded situations like the above, or all your convoys routing to Murmansk past the entire Kreigsmarine as the USSR, rather than sailing to Vladivostok, and there is nothing you can do but simmer in impotent rage.
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# ? Nov 13, 2015 19:34 |
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One thing I wasn't clear on from the diary - will the new supply system allow for things like starvation of the UK or the Japanese home islands through convoy raiding?
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# ? Nov 13, 2015 19:37 |
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Just being able to point at a province and instantly find out how many divisions you can put there without problems will put this game massive ahead of HoI3. I think the "oil is only used to make new tanks, not run them, but you're going to constantly need new tanks thanks to attrition" system will work fine for infantry, tanks and planes (since you'll notice very quickly if Germany stops being able to make new tanks as their numbers drop off) but it's going to be weird if Japan can run the Yamato around all day without any sources of oil.
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# ? Nov 13, 2015 19:39 |
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I was thinking that myself, but I suspect what will happen is Yamato will consume naval equipment of some sort or other/and or repairing her will take equipment, which requires oil. SO you could probably use her as an imperial yacht to your hearts content but can't really fight her without access to oil. Also, weren't we supposed to hear about the beta today? Anyone been told to gently caress off or accepted yet?
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# ? Nov 13, 2015 19:42 |
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Gort posted:Just being able to point at a province and instantly find out how many divisions you can put there without problems will put this game massive ahead of HoI3.
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# ? Nov 13, 2015 19:43 |
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Pharnakes posted:I was thinking that myself, but I suspect what will happen is Yamato will consume naval equipment of some sort or other/and or repairing her will take equipment, which requires oil. SO you could probably use her as an imperial yacht to your hearts content but can't really fight her without access to oil. From Podcat on the subject: Podcat posted:yes this is a downside from a pure simulation perspective in that they can be more active. its also a buff to fun since you dont have to stick them in a port the whoel game. They still have the same issues as historical though: A desperate need for oil to replace lost ships and build a big enough navy to fight USA (USA can affort do lose ships, japan really can't since they take so long to build).
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# ? Nov 13, 2015 19:48 |
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When Paradox announced their new buff to fun they tore away my ability to respect anything, and they tore away my ability to feel human.
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# ? Nov 13, 2015 19:51 |
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I knew this game was only appealing to filthy casuals who want to actually be able to use the things they have built in the game instead of micromanaging how many litres of fuel Yamato gets each hour.
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# ? Nov 13, 2015 20:02 |
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Will Italian units require extra supply, to simulate their love of pasta and the strain that puts on supply lines?
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# ? Nov 13, 2015 20:11 |
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I wonder what happens when supply is inadequate in general but not cut off entirely? Do units all just operate at evenly reduced efficiency? Overall supply provision was an important factor in the war. US and British soldiers were often provided in excess of 5,000 calories a day, with German soldiers netting 3000-4000, Japanese soldiers 1800 (lol wat), although after 1942 most Japanese land campaigns occurred in a context of complete supply blockade, so calories per day were 0. Soviet soldiers also often operated under similarly extreme calorie restrictions.
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# ? Nov 13, 2015 20:18 |
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A Buttery Pastry posted:Will Italian units require extra supply, to simulate their love of pasta and the strain that puts on supply lines?
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# ? Nov 13, 2015 20:18 |
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Bort Bortles posted:Well, their trains do run on time...
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# ? Nov 13, 2015 20:26 |
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A Buttery Pastry posted:Will Italian units require extra supply, to simulate their love of pasta and the strain that puts on supply lines? You'll have to wait for the Minderbinder Supply mod. Beyond tracking all the world'a consumer goods individually, 50% of all fuel consumption becomes earmarked for the transport of surplus Egyptian cotton.
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# ? Nov 13, 2015 20:29 |
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Darkrenown posted:HoI 4 supply DD: Please tell me the dog commander popup in the bottom right will survive to release
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# ? Nov 13, 2015 21:15 |
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At least keep in the game files. Also that World Tension icon in the upper right corner looks awesome, though I wish it covered the whole globe at 100%.
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# ? Nov 13, 2015 21:25 |
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A Buttery Pastry posted:That's a myth. Italian trains have never run on time. Pasta-induced supply troubles is not though. They ran on time once to impress foreign journalists. Once!
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# ? Nov 13, 2015 22:31 |
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I'm looking forward to the civil war and coup diary next week. Call me crazy but I'm really more interested in politics than warfare in WWII games.
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# ? Nov 13, 2015 23:35 |
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YF-23 posted:We do have screenshots in the OP. I am going to play this game
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# ? Nov 13, 2015 23:37 |
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Paradox posted:I unfortunately have some bad news for you all. Just incase someone was waiting on tenterhooks for an email. I was waiting on tenterhooks for an email
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# ? Nov 13, 2015 23:59 |
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I have been waiting on tenterhooks for an email. I appreciate the update.
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# ? Nov 14, 2015 00:19 |
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The worst part is I know the odds are infinitesimally small but I still keep convincing myself "but maybe" and checking again anyway. I wonder if there's a "no being smug about it on forums" clause in the agreement when people get in
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# ? Nov 14, 2015 02:40 |
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You're not even allowed to mention you're in the beta. If someone asks, you just lie and say no. Anyone who violates this rule or the rule about telling people this you're out of the beta. ...gently caress
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# ? Nov 14, 2015 05:39 |
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so does that mean that all emails aren't coming until monday, or just that the rejection emails are going out on monday
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# ? Nov 14, 2015 05:44 |
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Hitlers Gay Secret posted:You're not even allowed to mention you're in the beta. If someone asks, you just lie and say no. The first rule of Fight Club is you do not talk about Fight Club.
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# ? Nov 14, 2015 05:58 |
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Beta testers are to be flown to Sweden, where they will partake in a violent and bloody ritual sacrifice to the Cenobites to create a pact that states if they break the NDA, Pinhead gets claim on your soul.
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# ? Nov 14, 2015 06:04 |
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Should they throw their children or ineffective beta testers into a sinkhole to appease Satan?
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# ? Nov 14, 2015 06:23 |
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# ? May 13, 2024 08:47 |
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Chief Savage Man posted:Should they throw their children or ineffective beta testers into a sinkhole to appease Satan? Give it a good tumble!
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# ? Nov 14, 2015 06:27 |