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Runebound 3rd Edition is out in the US now - have any American goons picked it up? It isn't out here in the UK until the 22nd.
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# ? Nov 13, 2015 12:15 |
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# ? Jun 4, 2024 15:52 |
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Single Tight Female posted:Thanks for this, I had no idea they were even doing that (although CGE have always been hella cool by me, so I'm not super surprised) The GT problem is similar to he problem with a few sets of Nethervoid cards. It a few super obvious squares where the color is different, like this https://boardgamegeek.com/image/2749158/rattkin?size=large
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# ? Nov 13, 2015 13:16 |
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Played Hyperborea last night and was pretty underwhelmed. Other than picking which cube track to develop and selecting technologies I felt like the game almost played itself. We did have a massive runaway leader due to a potential rules failure (yellow race using his 'burn a vp to generate other actions' power freely as opposed to once per reset) which definitely helped to dampen my enthusiasm. Am I missing much? The friend who owns it is a big fan, but right now I don't feel like I'd want to give it a second chance. Nique fucked around with this message at 13:45 on Nov 13, 2015 |
# ? Nov 13, 2015 13:26 |
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Nique posted:Played Hyperborea last night and was pretty underwhelmed. Hyperborea is a euro deckbuilder and area control in the guise of an Ameritrash 4X which can put people in the wrong mindset out the gate. I've only played it a handful of times and I think it's definitely not for everyone. Only once you start picking up a few technologies can you change what you're capable of doing, and you can feel 'locked in' until you get there. Getting too many additional cubes can be a trap - more cubes equals more variance in what you draw, giving you less control over your actions. Yellow should only be able to burn a VP once per reset, according to recent errata, so that's a big change too. I haven't played with racial powers yet but yellow's ability seems pretty incredible otherwise.
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# ? Nov 13, 2015 13:45 |
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I saw a similar game at the club last night, I couldn't figure out what was going on as there was a big mess of minis, cubes and cards, but the Yellow player basically cycled through all their cubes and had a ridiculous turn generating points and burning them for more actions to generate even more points. Not sure if it was the same game or if the Yellow race is just OP (like Egypt in Imp Settlers).
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# ? Nov 13, 2015 13:48 |
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Zark the Damned posted:Not sure if it was the same game or if the Yellow race is just OP If you're in Leeds, then yes! Although it seems like it was played incorrectly in this case I came in to it expecting a euro-type game so that much wasn't a surprise, I just didn't feel like I had many interesting options during the game. The cube bag gives forces you to optimise your actions, for example timing of developing a technology so as to not have a dead turn from the grey cube it generates, or the general desire to engineer it so you didn't have only 1 or 2 cubes left for drawing. This just felt frustrating to adhere to rather than rewarding for overcoming. Nique fucked around with this message at 14:02 on Nov 13, 2015 |
# ? Nov 13, 2015 13:55 |
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MikeCrotch posted:BB5 has Inns and Cathedrals, Traders and Builders and The River which are the only expansions you need really. Yeah, I'd just get Box 5 and regift your present since Hills and Sheep is probably the third best expansion, Box 5 is really all you need for Carc IMO
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# ? Nov 13, 2015 14:40 |
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Zark the Damned posted:Not sure if it was the same game or if the Yellow race is just OP (like Egypt in Imp Settlers). This would be a good sign, because around the ~20 play mark we've given the strongest faction award to the Romans, followed by Japanese/Egyptians, followed by Barbarians. Jury is still out on Atlanteans. (Egyptians are far from OP, just very straightforward and extremely resilient to being razed. In fact, razing the Egyptians often helps them and is a big part of the "egypt OP" myth that seems to have circulated for a while when the game first came out but I haven't seen many people believe anymore.)
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# ? Nov 13, 2015 15:13 |
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Zark the Damned posted:Not sure if it was the same game or if the Yellow race is just OP (like Egypt in Imp Settlers). I'm quite amused to see the Yellows described as the faction with the game breaking racial ability. Up until now, they're the only faction I hadn't seen described as being game breaking.
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# ? Nov 13, 2015 16:29 |
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Possibly it's only game breaking if you ignore the 'once per turn' rule. I think it was a bunch of new players and one experienced guy who played the Yellows.
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# ? Nov 13, 2015 16:36 |
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Yep pretty much, he got an early technology that generated him a vp for a low cube cost as well as having one of his nearby tiles give him a vp too - it didn't take long before he was filling his entire action board and resetting more or less every time it came around to him. Errata'd rule would totally keep it in check.
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# ? Nov 13, 2015 17:07 |
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People forgetting the "once per turn" rule often leads to interesting things in games. Imperial Settlers has a one-card infinite VP combo if you forget it, which is how you know it's a rules error. This is still my favorite wrongly-played-game-report
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# ? Nov 13, 2015 17:20 |
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Andarel posted:People forgetting the "once per turn" rule often leads to interesting things in games. Oh, that changes a lot. Never Trust anyone explainig a game. I have to rethink my Strategy. Edit: almost a haiku. Certainly poetic.
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# ? Nov 13, 2015 17:23 |
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I played Codenames with some people who were very certain about rules that were not in fact in the rulebook (or were in fact toggles). Well that's the way I learned so that's how I wanna play
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# ? Nov 13, 2015 18:02 |
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Codenames rulebook has a bunch of toggles, though. I can see that tripping someone up.
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# ? Nov 13, 2015 18:12 |
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I played SET with a guy who was very insistent that certain sets didn't count because they were "2-2" sets and not "3-1" sets, referring to the number of features that were either all the same or all different. I showed him the rule book (which is very simple) and he was like "well fine if you want to play the easy way."
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# ? Nov 13, 2015 18:22 |
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Elysium posted:I played SET with a guy You could have stopped right there. There's a guy in our group who loves both Set and Ricochet Robots. Occasionally he'll have them in his tote when someone new comes along, and that is the only time they ever get played.
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# ? Nov 13, 2015 18:50 |
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The way my group has been doing rule explanation is that I read the rules beforehand and another dude reads it during the explanation. We double team that sucker. I try best I can to describe the game and hearing rules read aloud help with that. This way we also get some fresh eyes on the rules.
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# ? Nov 13, 2015 18:53 |
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Jedit posted:You could have stopped right there. Someone brought Ricochet Robots to a game group a couple months ago and I think it was the first time I've ever been genuinely, deeply miserable playing a game
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# ? Nov 13, 2015 19:07 |
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Is there a good game with the word "robots" or "bots" in the title?
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# ? Nov 13, 2015 19:09 |
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homullus posted:Is there a good game with the word "robots" or "bots" in the title? Botswana
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# ? Nov 13, 2015 19:22 |
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homullus posted:Is there a good game with the word "robots" or "bots" in the title? Rock-Em Sock-Em Robots.
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# ? Nov 13, 2015 19:34 |
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homullus posted:Is there a good game with the word "robots" or "bots" in the title? I've heard decent things about "Twin Tin Bots", but haven't had a chance to try it first hand. Supposed to be similar to Ricochet Robots, but less directly combative.
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# ? Nov 13, 2015 20:12 |
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homullus posted:Is there a good game with the word "robots" or "bots" in the title? https://www.youtube.com/watch?v=xzD3XvqBWRo
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# ? Nov 13, 2015 20:15 |
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Ricochet Robots is good with one minor tweak: if two players find solutions of equal length, the player who has earned fewer points so far takes it. (If they're tied, whoever called it first takes it.) This fixes the only real problem with the game, which is that one good player can shut everyone else out.
Lottery of Babylon fucked around with this message at 20:30 on Nov 13, 2015 |
# ? Nov 13, 2015 20:23 |
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Lottery of Babylon posted:Ricochet Robots is good with one minor tweak: if two players find solutions of equal length, the player who has earned fewer points so far takes it. (If they're tied, whoever called it first takes it.) This fixes the only real problem with the game, which is that if one good player can shut everyone else out. I found this out the first time I played as well. Apparently I'm some sort of savant at it, and it felt kinda unfair.
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# ? Nov 13, 2015 20:27 |
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Merauder posted:I've heard decent things about "Twin Tin Bots", but haven't had a chance to try it first hand. Supposed to be similar to Ricochet Robots, but less directly combative. I played it a couple times and did not enjoy it at all.
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# ? Nov 13, 2015 20:29 |
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FLGS had Codenames. A regular there read the rules while I was punching the tiles out and immediately got up and bought the other copy. Played Favor of the Pharoah, a re-themed and (IMHO) better version of To Court the King. It's basically Yahtzee with the added mechanic of having to roll certain patterns to upgrade your dice pool and dice manipulation powers. There are a ton of different powers available so each game will be different. It was a lot better than I thought it would be and would definitely recommend it if you are looking for a light dice chucking game. I also recommend playing with 3. With 4 I occasionally felt the downtime was a bit long here and there, especially towards the end.
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# ? Nov 13, 2015 22:42 |
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PerniciousKnid posted:If the people watching SUSD are mostly the types to constantly buy new games and play them Yep, that's me.
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# ? Nov 13, 2015 23:14 |
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Soothing Vapors posted:Someone brought Ricochet Robots to a game group a couple months ago and I think it was the first time I've ever been genuinely, deeply miserable playing a game I played it for the first time a while ago. It's interesting, but man, when one person has played the game for a decade and no one else has, it is not even close to fair.
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# ? Nov 13, 2015 23:35 |
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The one time I played ricochet robots, I dumpstered everyone else, but it wasn't a complete shutout. I got the impression that people didn't find it too bad, but it'd get way worse if there was also a big experience gap between players. I probably wouldn't play it again. Set isn't terrible as light filler. You deal out your grid of cards and then keep playing until everyone's shown up and you can play your real game. Lol if you care about it enough to argue that some sets "don't count" or whatever.
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# ? Nov 14, 2015 01:43 |
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If you make some sets not count then you make it much more likely to encounter collections of twelve cards in which no sets are possible, which makes the game worse. Also you destroy the cool underlying mathematical structure
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# ? Nov 14, 2015 02:01 |
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I'm surprised at the hostility toward Ricochet Robots. I can appreciate it wouldn't be your cup of tea if you can't stand calculating lots of moves. But I think it's a really well-designed filler game. Short rounds, easy setup/cleanup, any number of people can easily drop out between or even during rounds. High skill ceiling but beginners can still sometimes be the first to solve some of the easier problems, or if not, they get the satisfaction of finding solutions on their own, even if they're a little slower or not the best solutions. You feel like a game god announcing "Mate in 25," and there's a fun social aspect in reviewing the solution afterwards and saying "Oh, I was almost there but I couldn't find *this* move."Lottery of Babylon posted:If you make some sets not count then you make it much more likely to encounter collections of twelve cards in which no sets are possible, which makes the game worse. Relevant: http://www.ams.org/samplings/feature-column/fc-2015-08
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# ? Nov 14, 2015 03:26 |
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Magnetic North posted:I played it for the first time a while ago. It's interesting, but man, when one person has played the game for a decade and no one else has, it is not even close to fair. *long pause* "15." *hmm how am I gonna beat-* "13." *wait wh* "12. No- 9." *gently caress*
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# ? Nov 14, 2015 05:19 |
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McNerd posted:Relevant: http://www.ams.org/samplings/feature-column/fc-2015-08
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# ? Nov 14, 2015 07:06 |
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Glad to report that new Fury of Dracula and new Through the Ages are both genuinely successful improvements on already very good games. Can't recommend them highly enough. FoD is smoothly streamlined and TtA is much more tightly balanced.
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# ? Nov 14, 2015 07:21 |
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I wouldn't really rate the original Fury of Dracula very highly. The chasing is cool but the combat was atrocious. Imagine playing Rock Paper Scissors, but being in a situation where even if you guess correctly and beat your opponent, you both roll a dice and you only actually beat him if you roll higher than him. I'm glad FFG got rid of that stupid mechanism in the new printing.
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# ? Nov 14, 2015 09:20 |
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The change to combat works really well. Faster and has more or less the same spread of results
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# ? Nov 14, 2015 09:49 |
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Tekopo posted:I wouldn't really rate the original Fury of Dracula very highly. The chasing is cool but the combat was atrocious. Imagine playing Rock Paper Scissors, but being in a situation where even if you guess correctly and beat your opponent, you both roll a dice and you only actually beat him if you roll higher than him. I'm glad FFG got rid of that stupid mechanism in the new printing. Do you by chance mean the orignal FFG edition? In the 1980s game you rolled for initiative, but you did it before choosing your chit.
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# ? Nov 14, 2015 11:16 |
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# ? Jun 4, 2024 15:52 |
I'll post a bigger report after the con is over, but Kemet is a fabulous game that I absolutely hated. The two problems I had: first, I played badly at the beginning, and basically was screwed out of getting any points at all in the first few turns, and then two people were running away with it without attacking eachother and so I had no shot. Second, I hate the following mechanic: A public tableau of options from which everyone builds an engine In Kemet, the power tiles. In, say, Caverna, the buildings. What other games have that? I don't mean "a few things are flipped over each round and build from what you've got available", I don't mean "a market row and stuff is replaced as they're taken", I mean "the entire engine building is right there, every game, exactly the same, and build an engine from it while other people are also building an engine from it and then if you are crap at figuring out a good engine from the entire opportunity set you have no chance". As I said. I think Kemet is great, but that I would hate playing it until I learned enough about the power tiles to be able to have a good idea exactly which tiles synergized with others, and I'd just rather play other stuff. So uh, two questions. First, what *are* some good combinations that should be built towards? And second, what do I call that mechanic, I want a short one or two word pithy phrase.
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# ? Nov 14, 2015 15:15 |