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So, I've been travelling with Piper and got to the part where you go to the BoS airship and was really surprised to see Nat standing around there and now she follows me whenever I have Piper around. I'm not really sure whats going on.
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# ? Nov 14, 2015 20:50 |
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# ? May 24, 2024 07:06 |
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Wow, building up new bases is a million times more convenient with Local Leader 1 and Supply Lines.
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# ? Nov 14, 2015 20:52 |
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did they take out 'let's go sunning' in the radio playlist i mean they still got anything goes so they got the #1 song but then forgot to bring back the #2 song also it feels like they added a lot of songs from the GNR extended mod but maybe i'm insane idk i guess for gameplay discussion: this game is kinda super disappointing as a RPG in the sense of like character defining or freedom of choice affecting the world in tangible ways but it's almost made up by how dang fun lasers are drat they're real satisfying in this game. i wish the laser musket stayed relevant for longer as a viable weapon because it's hilarious- i never noticed that it's a makeshift lasergun stuck on top of an actual musket until now edit: Broken Cog posted:Wow, building up new bases is a million times more convenient with Local Leader 1 and Supply Lines. how do you use that perk? i got it and haven't really screwed around with it. what does it do, anyways?
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# ? Nov 14, 2015 20:54 |
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So apparently some non-hostile generic NPCs can spawn as Legendary, too. I just went back to the Cambridge Station and there was a Legendary Brotherhood Aspirant wandering around. If this happens to you, btw, you can pick their pocket to examine their special drop and even steal it.
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# ? Nov 14, 2015 20:54 |
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My little sister was doing the quest to help the radio guy and during the bar fight she switched to fists to make it look real but it made gunshot noises and they exploded into blood even though she just punched them and her companion didn't shoot them and then the bartender yelled at her. Player Choice Ftw.
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# ? Nov 14, 2015 20:55 |
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Are there chests or places where I can stored my unused loot and mats? Dogmeat is running out of space
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# ? Nov 14, 2015 20:57 |
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Pretzel Rod Stewart posted:My little sister was doing the quest to help the radio guy and during the bar fight she switched to fists to make it look real but it made gunshot noises and they exploded into blood even though she just punched them and her companion didn't shoot them and then the bartender yelled at her. Player Choice Ftw. Fists are just bigger slower bullets
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# ? Nov 14, 2015 20:58 |
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Zombies' Downfall posted:So apparently some non-hostile generic NPCs can spawn as Legendary, too. I just went back to the Cambridge Station and there was a Legendary Brotherhood Aspirant wandering around. i had two legendary brotherhood knights spawn during the final quest. needless to say they made it really easy by instagibbing everyone with their miniguns
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# ? Nov 14, 2015 20:58 |
I only just learned that Nick can hack terminals for you. I never have to play that pain in the rear end minigame again, thank christ.
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# ? Nov 14, 2015 20:58 |
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Fereydun posted:edit: Walk up to one of your settlers in construction mode and press Q to have him establish a supply line to another settlement. All settlements linked by supply lines will automatically share resources like food and water between them, and the inventories of their workshops are linked as well. You can link several settlements together in a long line and they'll all count as linked to all other ones in the same network.
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# ? Nov 14, 2015 20:59 |
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DreamShipWrecked posted:I only just learned that Nick can hack terminals for you. I never have to play that pain in the rear end minigame again, thank christ. he can also lockpick for you iirc.
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# ? Nov 14, 2015 20:59 |
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Does this game have equitable back packs? I noticed some of the npcs have them and I want one.
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# ? Nov 14, 2015 20:59 |
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Calaveron posted:Are there chests or places where I can stored my unused loot and mats? Dogmeat is running out of space Furniture > Storage has a bunch of stuff, including a floor safe.
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# ? Nov 14, 2015 20:59 |
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Calaveron posted:Are there chests or places where I can stored my unused loot and mats? Dogmeat is running out of space I've been storing my random crap in a dresser in my house, hasn't disappeared yet. Or just shove it in a workbench.
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# ? Nov 14, 2015 21:00 |
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The Iron Rose posted:There might be, actually! Try loading fallout4.esm in TESVSnip or FO3Edit and look at GMSTs, see what you find! How do I open these files in FO3Edit? I have never messed with these before. I got it open in TESVSnip, anything that would be better in FO3Edit? E: I have no clue what Im looking at / for... never done any modding for the beth games. LumberingTroll fucked around with this message at 21:21 on Nov 14, 2015 |
# ? Nov 14, 2015 21:02 |
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I love the super mutants in this dumb game. "NICE TRY!!"
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# ? Nov 14, 2015 21:04 |
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Does the final level of bloody mess cause other dudes to just die regardless of their health if they are near a dude you just killed and they exploded?
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# ? Nov 14, 2015 21:05 |
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Lady Naga posted:If you shove 'em back into the things you took them from, they'll be recharged. Not sure if you're repeating a debunked hoax still or if this is a metaphor about rape.
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# ? Nov 14, 2015 21:09 |
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What is this swan thingahhhhhhhhhhhhhhhhhhhhhhh!!!!!
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# ? Nov 14, 2015 21:11 |
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Easy to miss, but the Classical Radio has some really nice music on there. Ride of the Valkyries is of course when you call in air support.
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# ? Nov 14, 2015 21:13 |
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mlmp08 posted:Not sure if you're repeating a debunked hoax still or if this is a metaphor about rape. Most things are about rape, really.
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# ? Nov 14, 2015 21:14 |
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Lady Naga posted:Most things are about rape, really. I can agree with that.
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# ? Nov 14, 2015 21:14 |
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so apparently the teddy bear head doesn't actually count as head armor.
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# ? Nov 14, 2015 21:16 |
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Turtlicious posted:I just cheated in a chem station in sanctuary, gently caress that. Not necessary, the house that belonged to a secret drug dealer in Sanctuary has a Chem Station hidden behind it. In Workbench mode you can pick it up and move it next to the rest of your crafting stations. EDIT: Codworth does not judge you for being a cannibal! Nice. Gotta undo that hunger-induced paranoia, after all! Speedball fucked around with this message at 21:19 on Nov 14, 2015 |
# ? Nov 14, 2015 21:17 |
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Judge Tesla posted:I don't think you'd be able to use any 50's era songs then. My dad has this old national geographic describing an expedition in Alaska to find a volcano, the native guide is one of my ancestors and they described him as "a keen native intelligence," and was very complimentary about him, if extremely racist. The culture during the 50's was very racist and misogynistic by our standards, but I look forward to being prejudiced against cyborgs.
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# ? Nov 14, 2015 21:19 |
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Honestly I'd be much happier if they replaced all the songs with The Wanderer. e: Big Iron can stay too.
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# ? Nov 14, 2015 21:20 |
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Mr.Pibbleton posted:My dad has this old national geographic describing an expedition in Alaska to find a volcano, the native guide is one of my ancestors and they described him as "a keen native intelligence," and was very complimentary about him, if extremely racist. The culture during the 50's was very racist and misogynistic by our standards, but I look forward to being prejudiced against cyborgs. God, I'm gonna be racist against people made of radio waves, aren't I?
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# ? Nov 14, 2015 21:20 |
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sitchelin posted:I found a room in Fort Strong with a Fat Man. You can catch a glimpse of it through debris, so I ran circles around the place trying to get in there. I got frustrated and noclipped in and that room literally has no legit entrance or exit, but plenty of bunkbeds in adjacent rooms with loot. That room is literally a guntease. You can't get in without cheating. Is that the fort that has a lower level door elevator access seems blocked off by debris and cabinets? I was sort of assuming those magically disappear via plot magic at some point. EDIT: Also, I want a mod that destroys a weapon by breaking it down into its component mods.
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# ? Nov 14, 2015 21:24 |
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I pthought this game was about headshotting raider scum, desperately searching for screws, and stealing bobby pins out of npc's pockets, not rape and 50's style misogynist
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# ? Nov 14, 2015 21:25 |
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Agoat posted:I love the super mutants in this dumb game. I like that they all don't sound like brain dead idiots this time around.
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# ? Nov 14, 2015 21:28 |
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Zombies' Downfall posted:So apparently some non-hostile generic NPCs can spawn as Legendary, too. I just went back to the Cambridge Station and there was a Legendary Brotherhood Aspirant wandering around. I had a legendary knight drop from a vertibird. Hoo boy, was that some chaotically fun times. He eventually got taken out by a mutant suicider along with the rest of his squad. They had like 300 fusion cells on them too. Also, goddamnit. The radio transmitter at Castle is still bugged. loving hell. This better not ruin my game or cut me off from any content. Archonex fucked around with this message at 21:41 on Nov 14, 2015 |
# ? Nov 14, 2015 21:30 |
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I feel like I've been hacked and slashed and had my meat chopped for the last 5 pages of this thread.
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# ? Nov 14, 2015 21:33 |
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I didn't realise this but apparently entire sections of the game can revert almost entirely (maybe due to quest stuff?) even after you've cleared them. I cleared super duper mart, including the power armour raider on the balcony near the entrance early on. Later I got the Brotherhood mission to clear that map and when I went back there all of the mobs had returned, as had almost all of the loot. It was really weird. Power armour guy was there again with his Fat Man etc - the only things that were missing were the fusion core in the basement and the armour on the brotherhood corpse at the end (both of which I looted on my first clearing) I'm really rather surprised by this. I swear neither previous fallouts or skyrim worked this way and it's really weird to have everything respawn in a zone. Has anyone seen this happen elsewhere or is it just this one location?
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# ? Nov 14, 2015 21:37 |
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Chalks posted:I didn't realise this but apparently entire sections of the game can revert almost entirely (maybe due to quest stuff?) even after you've cleared them. When dungeons are uncleared they seem to get all of their static loot back, yeah. Though the mob composition can change. If it didn't work that way people who played one save forever would eventually run out of junk to repair and build with.
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# ? Nov 14, 2015 21:38 |
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Hot Jam posted:I feel like I've been hacked and slashed and had my meat chopped for the last 5 pages of this thread.
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# ? Nov 14, 2015 21:38 |
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Chalks posted:I didn't realise this but apparently entire sections of the game can revert almost entirely (maybe due to quest stuff?) even after you've cleared them. Actually Skyrim pulled this crap all of the time if you've explored a lot of places. There's only so many areas to clean out, eventually the game has to recycle them.
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# ? Nov 14, 2015 21:39 |
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Idiot Savant is kind of OP if you get it to proc on a quest turn in. Almost 1k for getting everyone back to sanctuary. I am almost level 10 because of it.
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# ? Nov 14, 2015 21:39 |
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sitchelin posted:Actually Skyrim pulled this crap all of the time if you've explored a lot of places. There's only so many places to clean out, eventually the game has to recycle a few places. The previous fallout games also did it.
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# ? Nov 14, 2015 21:40 |
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sitchelin posted:Actually Skyrim pulled this crap all of the time if you've explored a lot of places. There's only so many areas to clean out, eventually the game has to recycle them. Fair enough. Felt really weird because a load of other missions let you just say "oh yeah I've already done it" when you get the mission later.
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# ? Nov 14, 2015 21:41 |
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# ? May 24, 2024 07:06 |
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Andrast posted:The previous fallout games also did it.
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# ? Nov 14, 2015 21:41 |