|
Noyemi K posted:I took out boomer at Outpost Zimonja with my squishy science character. I took my first shot from the overpass so the mini nuke would sail past me, and then melted him with automatic weapons when he drew close. It was a cool firefight actually! I also reached level 11 for that character through that engagement. Should have fought him back with your own Fat Man, that's what I did.
|
# ? Nov 14, 2015 22:57 |
|
|
# ? May 20, 2024 21:47 |
|
Does the Robot Expert perk allow you to hack hostile robots? Can we trivialize Sentry Bots that way?
|
# ? Nov 14, 2015 22:58 |
|
Fish Fry Andy posted:They have like three times as much HP as a Deathclaw, I think. They aren't much fun to fight on Survival. I like them. They're a fun fight when you got a decent arena to fight them in. They're also pretty fun to take on in melee, and then try to get the hell out of dodge before they explode when they die.
|
# ? Nov 14, 2015 22:58 |
Starhawk64 posted:Should have fought him back with your own Fat Man, that's what I did. In the past 3 games I haven't used any heavy weapons or melee, and I don't think I'm about to start any time soon The balance for these encounters is actually pretty good anyway, you just have to choose a tactic and stick to it till your enemies' bitter end. I like that they purposely make it so that you can use hit n' run, sharpshooter, or guns blazing tactics for these bits because you'll notice there is always: 1) Plenty of cover 2) Huge sight lines from around it 3) Limited points of entry for bottlenecking if you want to take a melee approach and not get surrounded Noyemi K fucked around with this message at 23:02 on Nov 14, 2015 |
|
# ? Nov 14, 2015 22:59 |
|
Noyemi K posted:In the past 3 games I haven't used any heavy weapons or melee, and I don't think I'm about to start any time soon See I just read this as "In the past 3 games, I have not truly experienced fun" Big explosions all day every day.
|
# ? Nov 14, 2015 23:03 |
|
TorakFade posted:I am all maxed out on crafting perks and rifleman for level 15, and I have 1 point left to spend. What's a good perk to get? I have 6 CHA, 6 int, 5 luck, 4 per, 3 everything else Kicking Perception up one more lets you get the explosive crafting Perk.
|
# ? Nov 14, 2015 23:06 |
|
I've hit what I believe is my first game-breaking bug (as in I can no longer progress through the game) and my third bugged quest. I'm hoping maybe I'm just not seeing something? I just spoke to Dr. Amari and did the memories thing. The exit to the level is like 20 feet below the final memory, and I have no way to get to it. I reloaded thinking maybe a trigger broke or something but if it did it is still broken. Is there some secret loving path down to below the memory I'm not getting? the door doesn't open in the memory and the only walkway out of the memory is the one I came from, and backtracking all the way to the beginning does nothing.
|
# ? Nov 14, 2015 23:08 |
|
It's really annoying me that so many of my legendary drops are just lovely pieces of armour that give -10% melee damage from mutants or some junk. Where's the exploding miniguns and reload-free fat men?
|
# ? Nov 14, 2015 23:09 |
|
Sigma-X posted:I've hit what I believe is my first game-breaking bug (as in I can no longer progress through the game) and my third bugged quest. There should be a static image on the tv screen in the final memory you can interact with, try that.
|
# ? Nov 14, 2015 23:10 |
|
MooCowlian posted:It's really annoying me that so many of my legendary drops are just lovely pieces of armour that give -10% melee damage from mutants or some junk. Where's the exploding miniguns and reload-free fat men? Yeah the random prefixes thing was probably not the best way to do things, IMO.
|
# ? Nov 14, 2015 23:10 |
|
Calaveron posted:So I guess the joke with Piper is that she's a terrible interviewer, writer and all around journalist right? I like Piper a lot as a character but holy poo poo is she an awful journalist. And I can't tell if it's bad writing on the part of the writers or if it's "supposed" to be bad. Noodles, we all love them... I hope she starts every single article with two paragraphs about noodles.
|
# ? Nov 14, 2015 23:11 |
|
She is legitimately a terrible journalist just like the DJ is legitimately awkward as gently caress.
|
# ? Nov 14, 2015 23:12 |
Can terminals control speaker boxes? I'd like to wire up an array of speakers that plays a simplified "I Cannot Trust Any of Them" (Star Cruiser II/PC-98)
|
|
# ? Nov 14, 2015 23:15 |
|
Random prefixes are fine, it's just that most of the armour ones are bad and almost all of my drops are armour. The problem is that armour by it's nature is passive so it doesn't really do much and needs more than a 15% stat bonus to some situation that you might well go hours without encountering.
|
# ? Nov 14, 2015 23:15 |
I got one that reduces damage from super mutants and that's swell since they hit the hardest for me.
|
|
# ? Nov 14, 2015 23:16 |
|
MooCowlian posted:It's really annoying me that so many of my legendary drops are just lovely pieces of armour that give -10% melee damage from mutants or some junk. Where's the exploding miniguns and reload-free fat men? Keep an eye out in the wilderness because even the random wildlife can spawn legendaries and drop good stuff. I got an exploding shotgun from a radstag, the first legendary weapon I actually needed.
|
# ? Nov 14, 2015 23:16 |
|
Has there been any testing regarding how damage resistance works? I mean most people are saying that 10 points would be 1% but that doesn't seem right, since you get over 1k in power armors and they're definitely not immune to damage. So far I've been just ignoring damage resistance because the system is unclear and legendary effects feel much more useful than actual protection. Krognak's costume looks funny anyway.
|
# ? Nov 14, 2015 23:17 |
|
Soral posted:finally, a real use for the lovely coloured lamps that make it harder to see than if it were dark You can also go into game options and change the pip-boy color to whatever you'd prefer for your pip-boy light to produce - since it is just turned up to max and giving you an ambient glow is why it's usually green but it doens't have to be...
|
# ? Nov 14, 2015 23:18 |
|
Broken Cog posted:There should be a static image on the tv screen in the final memory you can interact with, try that. Oh thank god, with the quest marker buried deep in the ground I thought it was bugged instead of poorly communicated.
|
# ? Nov 14, 2015 23:19 |
|
LumberingTroll posted:How do I open these files in FO3Edit? I have never messed with these before. I think you have to have fallout3 installed and then put fallout4.esm in the fallout3 data folder. I just use TESVSnip tbh,.
|
# ? Nov 14, 2015 23:21 |
|
Anita Dickinme posted:Is there a Mod Organizer for Fallout 4 yet? Kinda! http://www.nexusmods.com/fallout4/mods/487/
|
# ? Nov 14, 2015 23:23 |
|
I seem to have misplaced my dog. Last seen at Fort Hagen after following the trail. How can I find him again?
|
# ? Nov 14, 2015 23:26 |
|
I got tired of bullet sponges on survival so I installed a damage rebalance mod. Now I'm doing 1x damage (0.5x by default on survival) and the enemies are doing 2.5x damage (2x on default). It still feels really easy. I'm running through faction quests, one shotting most human enemies with my railway rifle at around level 27. Did I just minmax too hard and will the game get harder soon again? Jeez maybe I should just put enemy damage up to 3x
|
# ? Nov 14, 2015 23:27 |
|
Lady Naga posted:Ahaha gently caress this raider power armour is stuck in a wall and I can't get it is there any way to move this with the console?
|
# ? Nov 14, 2015 23:28 |
|
Minorkos posted:I got tired of bullet sponges on survival so I installed a damage rebalance mod. Now I'm doing 1x damage (0.5x by default on survival) and the enemies are doing 2.5x damage (2x on default). It still feels really easy. I'm running through faction quests, one shotting most human enemies with my railway rifle at around level 27. Did I just minmax too hard and will the game get harder soon again? Jeez maybe I should just put enemy damage up to 3x So the game was too hard and then you installed a mod to make it easier and now it's too easy?
|
# ? Nov 14, 2015 23:29 |
|
How do (or can you) you set up purified water at a settlement with no water source (which seems to be most/all of them)?
|
# ? Nov 14, 2015 23:29 |
|
Chalks posted:I didn't realise this but apparently entire sections of the game can revert almost entirely (maybe due to quest stuff?) even after you've cleared them. Zones in Skyrim most definitely did respawn after a certain amount of in-game time, including items/containers except for unique things. This is why you couldn't just shove your stuff into random containers unless you knew they were "safe" or you'd lose it. The other Fallout games respawn enemies in zones every 72 hours, but not any of the items. I've seen a lot of people surprised about this in Fallout 4, but it's definitely not new. I think Morrowind was the last to not do this at all?
|
# ? Nov 14, 2015 23:30 |
NESguerilla posted:How do (or can you) you set up purified water at a settlement with no water source (which seems to be most/all of them)? I don't think you can.
|
|
# ? Nov 14, 2015 23:31 |
|
MooCowlian posted:It's really annoying me that so many of my legendary drops are just lovely pieces of armour that give -10% melee damage from mutants or some junk. Where's the exploding miniguns and reload-free fat men? There actually are explosive mini guns and reload free fat men. They're just much rarer because those weapons are fairly rare already. Also, now that my obsessive power armor collection has been sated, I am in the minecraft stage of building up settlements and establishing trade routes. Some are farmland, some exist solely to produce purified water, and one or two are where I stop to drop off junk and craft.
|
# ? Nov 14, 2015 23:32 |
|
mlmp08 posted:So the game was too hard and then you installed a mod to make it easier and now it's too easy? Nah it's not that it was hard, I just read that Survival knocks enemy damage up to 2x and your damage down to 0.5x. I thought it was kinda lame that my damage output was gimped like that. In practice, having to shoot a raider 3-4 times with a bolt action isn't that fun. I figured I could make myself more vulnerable as well to balance it out, but it doesn't seem to matter since I can just enter a room and pop everyone in the head before they can really react. But then again, maybe I should be having a very easy time against most gunners and raiders since I'm level 27. I guess I should go pick a fight with the BoS to get a challenge
|
# ? Nov 14, 2015 23:34 |
|
Gonkish posted:There actually are explosive mini guns and reload free fat men. They're just much rarer because those weapons are fairly rare already. I mostly ignore my settlements until one gets attacked, then I go on a marathon of building walls and turrets there.
|
# ? Nov 14, 2015 23:36 |
|
Kimmalah posted:Zones in Skyrim most definitely did respawn after a certain amount of in-game time, including items/containers except for unique things. This is why you couldn't just shove your stuff into random containers unless you knew they were "safe" or you'd lose it. The other Fallout games respawn enemies in zones every 72 hours, but not any of the items. It's weird, I'd always assumed that when something gets marked as "cleared" it was empty. Particularly with enemies outside of a location I had always assumed that if I've killed a boss somewhere that it'll be safe to walk that same path again without encountering the exact same boss dropping the exact same items. Then again, I generally just fast travel everywhere so I'm not sure I ever put that to the test.
|
# ? Nov 14, 2015 23:36 |
The Lone Badger posted:I seem to have misplaced my dog. Last seen at Fort Hagen after following the trail. How can I find him again? Did you go into Fort Hagen after following the trail? I had the same problem, I followed the trail there and decided to then go back to camp and sort some poo poo out before returning. Dogmeat was nowhere to be found, so I summoned him with the console, only for him to immediately high-tail it all the way back to Fort Hagen. I went inside, did the next objective and then he was back to normal.
|
|
# ? Nov 14, 2015 23:37 |
|
NESguerilla posted:How do (or can you) you set up purified water at a settlement with no water source (which seems to be most/all of them)? Water pump?
|
# ? Nov 14, 2015 23:39 |
|
Minorkos posted:Nah it's not that it was hard, I just read that Survival knocks enemy damage up to 2x and your damage down to 0.5x. I thought it was kinda lame that my damage output was gimped like that. In practice, having to shoot a raider 3-4 times with a bolt action isn't that fun. ok. It should be no surprise that doubling your damage means you can kill things real fast, I guess, especially at high levels.
|
# ? Nov 14, 2015 23:39 |
|
Hot Jam posted:I feel like I've been hacked and slashed and had my meat chopped for the last 5 pages of this thread. The Fallout 4 Thread: Don't Get Taint Chopped
|
# ? Nov 14, 2015 23:42 |
|
I have a graphical question about this game. Foliage on my screen is incredibly distracting, looking "staticy" for lack of words. I have TAA on in the settings but grass and plants are still a mess to look at. What's causing this, and is there anything I can do in the Nvidia control panel to fix this? I've noticed similar issues with other games.
|
# ? Nov 14, 2015 23:42 |
|
Minorkos posted:I got tired of bullet sponges on survival so I installed a damage rebalance mod. Now I'm doing 1x damage (0.5x by default on survival) and the enemies are doing 2.5x damage (2x on default). It still feels really easy. I'm running through faction quests, one shotting most human enemies with my railway rifle at around level 27. Did I just minmax too hard and will the game get harder soon again? Jeez maybe I should just put enemy damage up to 3x Welcome to stalker gameplay. It's really easy unless you find something that's really tough, or unless you get ambushed. If you always see your enemies first it's going to be really easy to kill them with high lethality combat, the game becomes about making sure you always get the drop on them. You could go some way to improve this by limiting access to healing and ammunition, but high lethality is always easy if you shoot first. Personally I'm hoping for some mods that add weight to ammo and make it more scarce, and slow healing down a bit further, also make stimpacks rarer, combine those with less bullet sponginess and you should get something a bit like stalker in terms of gameplay. The AI could perhaps do with being more reactive as currently you don't aggro a whole nest of enemies at once, generally, if you did it'd be more challenging also, but it would make stealth a lot harder as well so I can see why they didn't do it. In actual combat the AI is quite good, but there's only so much you can do against a perfectly accurate player with a high powered gun. On an unrelated note, my god they did some spectacular work on the lighting for this version of the engine. It's seriously some of the best lighting I've seen in a game and that it runs on my shitbrick PC is amazing. Everything from how the sky looks in fog, to the beams, it's just really good to look at. I can't wait to see what some of the lighting overhauls can do, dark nights with high god rays and lightning storms are going to be incredible. Also the sounds. Wow gunfire in the distance sounds really atmospheric, and thunder inside buildings has this gorgeous reverb to it. With some tweaks this game could be incredibly atmospheric, it already does a lot right, it's just rather action packed. OwlFancier fucked around with this message at 23:46 on Nov 14, 2015 |
# ? Nov 14, 2015 23:43 |
|
I can't be the only one who thought survival mode was basically one bullet you're dead, one bullet they're dead. A bit like Metro's ranger mode. I was a bit disappointed that it's just a bullet-sponge mode. Hopefully there'll be a hardcore mode mod at some point.
|
# ? Nov 14, 2015 23:44 |
|
|
# ? May 20, 2024 21:47 |
|
Lady Naga posted:Honestly between the rape metaphor song, the racist song and the misogynist song maybe they should've been a little more selective with their soundtrack choices. hm yes lets whitewash our game about the loving post apocalyptic future-1950s wasteland. newsflash 1950s america was racist/mysoginist so naturally music from that era is aswell. do you think wagners works shouldnt be performed because he was a huge antisemite?
|
# ? Nov 14, 2015 23:45 |