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I still have no idea how to view prisoners who are due for release. Clicking on the alert in the sidebar doesn't do it and I'm certain I used to be able to do it in the old alphas. Any ideas? Google isn't turning up anything.
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# ? Nov 15, 2015 20:24 |
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# ? May 28, 2024 09:08 |
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FreudianSlippers posted:He was probably doing that phone prank where you call two numbers and then place the phones on top of each other so the people can hear each other and start arguing about who called. Except at a much higher level than anyone has ever attempted before drat, that brings me back. We used to do that as stupid teenagers, our greatest conference prank phone call being when we called Domino's pizza and another local delivery place and managed to put them in a conference call together. Good thing we could put the phone on mute, we were dying of laughter as confusion and anger kept rising and rising when the two receptionist couldn't understand what was going on. They kept thinking that the person on the other end was completely insane and thought they had called the wrong pizza place.
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# ? Nov 15, 2015 20:50 |
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Absorbs Smaller Goons posted:drat, that brings me back. We used to do that as stupid teenagers, our greatest conference prank phone call being when we called Domino's pizza and another local delivery place and managed to put them in a conference call together. Good thing we could put the phone on mute, we were dying of laughter as confusion and anger kept rising and rising when the two receptionist couldn't understand what was going on. They kept thinking that the person on the other end was completely insane and thought they had called the wrong pizza place. One of the UK's radio stations did this, it was brilliant: https://www.youtube.com/watch?v=ITgkQIp6ABM
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# ? Nov 15, 2015 20:57 |
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My laundry system isn't working. The uniforms are there, the prisoners are there, but they don't do anything. Anything obviously wrong there?
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# ? Nov 15, 2015 21:09 |
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Too few laundry baskets. Add like another 5.
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# ? Nov 15, 2015 21:11 |
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Will do, thanks. Got another weird problem with some of my cells: Looks pretty accessible to me. Why those 3 cells?
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# ? Nov 15, 2015 21:18 |
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Walton Simons posted:Will do, thanks. Pop into canteen/kitchen assignment mode and watch the arrows. Maybe you have the canteen zoned incorrectly compared to the cells?
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# ? Nov 15, 2015 21:20 |
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Awesome, they didn't get assigned automatically for some reason, thanks.
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# ? Nov 15, 2015 21:24 |
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I need to play around with Escape Mode more on other people's maps. My general strategy: 1. Find lighter 2. Set prison on fire (burn the whole thing down) 3. Escape This approach is slightly Nerfed since when you surrender or are caught, the fires all go out, and even if you burn down half the prison, it doesn't count towards reputation. I am hoping to see an "arsonist" trait in future builds - guys who will set fires randomly if they get ahold of a lighter and are left alone.
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# ? Nov 15, 2015 21:34 |
Walton Simons posted:Will do, thanks. Does each of those cells have a door directly to outside? I.e if you view it in deployment mode, every single cell is a separate "room" for deployment? If that's the case, I'd really recommend you join them with some extra foundation (roof) in he walkways between the cells, to make them act as cell blocks. I've had bad experiences with that kind of standalone cells and laundry distribution.
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# ? Nov 15, 2015 21:37 |
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They act as single rooms, yeah, I'll change that as soon as I have the cash.
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# ? Nov 15, 2015 21:39 |
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McGlockenshire posted:Pop into canteen/kitchen assignment mode and watch the arrows. Maybe you have the canteen zoned incorrectly compared to the cells? I havent played since they added the button to remotely open a door, can you now build multiple canteens and assign cells to a certain one?
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# ? Nov 15, 2015 21:40 |
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Ineptitude posted:I havent played since they added the button to remotely open a door, can you now build multiple canteens and assign cells to a certain one? Yes. You have to unlock Micromanagement to do it, otherwise the game will automatically assign cell blocks to the nearest canteen (and any overflow diverted to the next nearest, etc)
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# ? Nov 15, 2015 21:48 |
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I've bought more laundry baskets and they still just sit there and don't take it to the cells. Logistics screen checks out, all the cells are connected to the laundry room. e: I'll give making cell blocks a shot, just struggling for cash at the moment. e2: OK, I've added some walls and jail doors to make my rows of cells into proper 'blocks' but the game still considers them 'outside'. Am I going to have to rebuild them all? Prisoners still sit around in the laundry room and do nothing, my prisoners are still crying out for clean clothes. I do actually build my prison blocks as one big room before dividing them up with the brick wall tool, so I'm not sure why it won't count them as blocks. Walton Simons fucked around with this message at 00:22 on Nov 16, 2015 |
# ? Nov 15, 2015 23:19 |
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Walton Simons posted:I've bought more laundry baskets and they still just sit there and don't take it to the cells. Logistics screen checks out, all the cells are connected to the laundry room. Make sure you are using 'build foundation' and not just throwing up walls around a pathway. Building a foundation is what counts as a structure being indoors. Once your cellblocks are set up laundry and canteen assignment should start working. Walton Simons posted:I do actually build my prison blocks as one big room before dividing them up with the brick wall tool, so I'm not sure why it won't count them as blocks.
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# ? Nov 16, 2015 00:24 |
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No, I build two blocks facing each other, can I fix that without knocking down and rebuilding? I'm a long way into this prison so I really hope so.
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# ? Nov 16, 2015 00:30 |
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Walton Simons posted:No, I build two blocks facing each other, can I fix that without knocking down and rebuilding? I'm a long way into this prison so I really hope so. You should be able to zone the pathways between cells with the foundation tool. Workers will come over and build it right on top. Remember to build a door to complete the 'building'
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# ? Nov 16, 2015 00:32 |
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Just the hallway, not the whole building? I'll give it a go when I have some cash, thanks.
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# ? Nov 16, 2015 00:34 |
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Yep, you should be able to zone the area in between them with the foundation tool Giving you 5 cell blocks
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# ? Nov 16, 2015 00:37 |
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It works! Thanks so much for that, it killed my prison in the alphas and was pretty annoying in this one. I do have one more problem with my prison, I'm producing quite a few licence plates, but the grant for producing 30 of them never fires or even shows a %age, what am I missing there?
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# ? Nov 16, 2015 00:47 |
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Do you have an export area zoned? I don't think the workmen will fill up your delivery/export trucks unless there's a designated delivery zone to load them from.
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# ? Nov 16, 2015 18:56 |
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Yeah, I have a 4x4 export room tacked onto the workshop, seems to be making me money without my input. e: Can Tazers kill prisoners on occasion? I just heard one go off and there was my one SuperMax prisoner lying dead with a puff of smoke around him, a seriously injured guard nearby. Didn't hear a gun go off and I didn't have freefire on. e2: Over two thirds of my prisoners babe their laundry needs fully satisfied and it feels so good. Walton Simons fucked around with this message at 00:19 on Nov 17, 2015 |
# ? Nov 16, 2015 20:03 |
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Hiring extra janitors also helps with laundry, because they'll do that too and they're not limited by zoning or work hours. What usually ends up happening for me is that the prisoners do the majority of the laundering and the janitors do most of the picking up and dropping off of clothes.
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# ? Nov 17, 2015 00:27 |
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So the simulation really starts to break down on a large map after about 500 prisoners. I'm trying to get the 1k population achievement, but it mainly consists of me letting the sim run while I go off and do other poo poo, only to come back every hour or so to save and then reload the prison. I went to bed last night and things were fine, woke up this morning and there's 550 out of 800 prisoners waiting to go to solitary, another 180 or so in need of medical treatment, 50 or so dead bodies, and everyone doing fuckall about it. Saved and reloaded, everyone's treated by the dotors now, but the backlog of solitary prisoners is taking forever to clear out even with 250 guards. And of course everyone's tired, hungry, and lacking in every other need; so it's only a matter of time until the cycle of violence repeats itself.
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# ? Nov 17, 2015 18:07 |
True, it seems the simulation needs to be "reset" from a save-load once in a while to clear out some bad state that accumulates.
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# ? Nov 17, 2015 18:20 |
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I did learn a bit from this latest prison though: Open-Air hallways don't form proper cell blocks, the hallway needs to be indoors or each cell is its own block, which is dumb imo. Prisoners will visit libraries as long as they're in free time whether or not they're staffed by other prisoners, unlike shops. Mail Rooms are best shared among all sec levels, so that the min/normal/max workers can deliver mail to their respective cell blocks. This saves your guards from having to do it and wasting time they could be escorting prisoners to solitary or whatever. Dormitories are awesome, though the 4 tiles per prisoner limitation is kind of dumb. It does give you plenty of spare room to meet the shower, chair, and TV requirement for the cell block though, so there's no reason not to have every Dorm at least level 3; 4 if you leave plenty of room for windows. You even have spare room to throw in some weight benches, phones, and prayer rugs for good measure. They can almost function with an all Lockdown all the time regime if you want to just have meals delivered and don't care about work. Some prisoners seem to crave privacy more than others though, so you'd have to micromanage and segregate the ones who don't play well in a social setting. Timers are pretty cool, and greatly reduce the number of door control stations you need in a large prison. Pressure plates are somewhat less effective, but are great for sections of your prison where you want people to be able to progress in one direction unimpeded such as intake/staff only areas that you still want to have something tougher than a staff door in front of, like armories. I think after I hit 1k I'm going to give up though, unless the devs add some more awesome features to suck me back in. That and some kind of way to copy connections from one door control to the next. I really detest the fact that you have to manually assign which doors are controlled by which control panel in the first place, it's the dumbest most micromanagey aspect of the game, and there's just no good reason for you not to want every door control to be able to open every door considering the hard 2 second delay each panel has. The CCTVs are understandable, since only 8 cameras can be watched effectively. Phone taps are tricky since they could go either way on a large network. I could understand only wanting to have each station watch a small pool of stores, but I'd love to have a "Connect all Phones" button to push to save me from another carpal tunnel inducing marathon of phone tap hook ups. NatasDog fucked around with this message at 20:00 on Nov 17, 2015 |
# ? Nov 17, 2015 19:28 |
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NatasDog posted:Open-Air hallways don't form proper cell blocks, the hallway needs to be indoors or each cell is its own block, which is dumb imo. I started a small prison just to test this out. This works:
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# ? Nov 17, 2015 21:44 |
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Cell Doors are considered walls for purposes of determining the borders of a block.
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# ? Nov 17, 2015 21:57 |
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KillHour posted:I started a small prison just to test this out. This works: Haha, I thought about doing that but it seemed kind of cheesy. If I do make another prison maybe I'll go that route, or just have a row of open air between blocks to put actual outward facing windows. Plus I didn't want to make a 2 tile wide hallway. Raerlynn posted:Cell Doors are considered walls for purposes of determining the borders of a block. One would think, but my experience says otherwise. I had a door on either end and a single wide row of 'outdoor' space as the hallway beween two rows of 1x3 cells and it never formed a block. Maybe it was lag, but I waited a good while.
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# ? Nov 17, 2015 22:56 |
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Protip: Ideal bed count in a Dorm is 7. You only need 1 of each luxury item cos for some reason the prisoner count is rounded down. You start needing 2 of each luxury when you have 8 prisoners.
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# ? Nov 17, 2015 22:58 |
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I think I broke the game. Everyone's SAFETY need is maxxed and no one's even really fought or died recently. Even saving and reloading isn't fixing it. E; And now everything's stabilizing. I think it was the gang leader being punished, but wow did it piss everyone off, even though all my gang members are relegated to supermax. Double Edit; Holy poo poo I have 3 gang leaders and a fuckton of lieutenants now. poo poo went from fairly stable to a goddamn zoo and it's glorious. Had my first honest to god balls to the wall riot after the 2nd incident of a leader getting punished and the Max Sec guys rushed the PC wing during lunch and managed to get 2 snitches before my mob of guards made it to the scene and stabilized things. The line of shackled inmates leading from the canteen to PC was something to see. NatasDog fucked around with this message at 02:34 on Nov 18, 2015 |
# ? Nov 17, 2015 23:51 |
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How did you make that basketball court?!
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# ? Nov 18, 2015 18:12 |
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Gooses and Geeses posted:How did you make that basketball court?! http://steamcommunity.com/sharedfiles/filedetails/?id=538064627&searchtext=basketball It's pretty neat. Adds another program for your psychologists to organize a prison basketball league, and your prisoners will also use it during yard time to satisfy their fitness and social needs. The only drawback is your inmates won't walk across it when traversing the yard, so I end up with a huge mass of dudes on either side filing into and out of the canteen, which can lead to the occasional fight. E; Posted what's probably going to be my magnum opus here, because I just can't be bothered with expanding any further with the lag that comes along with any more than a couple hundred population prison. I think I'm going to give up on the 1k population achievement unless they do a major optimization pass so the game doesn't slow to a crawl before I'm even at half that. http://steamcommunity.com/sharedfiles/filedetails/?id=545328579 NatasDog fucked around with this message at 02:08 on Nov 19, 2015 |
# ? Nov 18, 2015 19:35 |
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NatasDog posted:
FYI, earlier in the thread someone told us if you hold down SHIFT while connecting, you can connect multiple wires to the same terminal (Might have been CTRL or ALT; one of those three)
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# ? Nov 19, 2015 18:31 |
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PantsFreeZone posted:FYI, earlier in the thread someone told us if you hold down SHIFT while connecting, you can connect multiple wires to the same terminal (Might have been CTRL or ALT; one of those three) You can hold down shift to prevent from having to constantly click the door control then the connecting servo. What would really be nice is a way to copy all the connections you've already made on one door control to a new one.
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# ? Nov 19, 2015 19:37 |
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It'd be nice to be able to link one door control to another directly, and have them share their servo links
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# ? Nov 19, 2015 19:57 |
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That'd work too, anything to reduce the clicks needed to wire up anything bigger than a mid size prison.
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# ? Nov 19, 2015 21:25 |
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Speaking of door control issues. I set up a prison to run all night to see how it works and my guards locked themselves out of it and... Oops
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# ? Nov 19, 2015 23:32 |
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571 dead bodies. Jesus Christ. The prison just kept trying to fill to 82 capacity, kept taking in more busloads of prisoners, and they kept starving to death and eating each other as soon as they showed up?
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# ? Nov 21, 2015 03:11 |
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# ? May 28, 2024 09:08 |
Just a reminder, don't leave your hands on the weights bench when going back to your cell.
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# ? Nov 26, 2015 22:22 |