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Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I still have no idea how to view prisoners who are due for release. Clicking on the alert in the sidebar doesn't do it and I'm certain I used to be able to do it in the old alphas. Any ideas? Google isn't turning up anything.

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Absorbs Smaller Goons
Mar 16, 2006

FreudianSlippers posted:

He was probably doing that phone prank where you call two numbers and then place the phones on top of each other so the people can hear each other and start arguing about who called. Except at a much higher level than anyone has ever attempted before

drat, that brings me back. We used to do that as stupid teenagers, our greatest conference prank phone call being when we called Domino's pizza and another local delivery place and managed to put them in a conference call together. Good thing we could put the phone on mute, we were dying of laughter as confusion and anger kept rising and rising when the two receptionist couldn't understand what was going on. They kept thinking that the person on the other end was completely insane and thought they had called the wrong pizza place.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Absorbs Smaller Goons posted:

drat, that brings me back. We used to do that as stupid teenagers, our greatest conference prank phone call being when we called Domino's pizza and another local delivery place and managed to put them in a conference call together. Good thing we could put the phone on mute, we were dying of laughter as confusion and anger kept rising and rising when the two receptionist couldn't understand what was going on. They kept thinking that the person on the other end was completely insane and thought they had called the wrong pizza place.

One of the UK's radio stations did this, it was brilliant: https://www.youtube.com/watch?v=ITgkQIp6ABM

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
My laundry system isn't working. The uniforms are there, the prisoners are there, but they don't do anything.



Anything obviously wrong there?

Coolguye
Jul 6, 2011

Required by his programming!
Too few laundry baskets. Add like another 5.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Will do, thanks.


Got another weird problem with some of my cells:




Looks pretty accessible to me. Why those 3 cells?

McGlockenshire
Dec 16, 2005

GOLLOCKS!

Walton Simons posted:

Will do, thanks.


Got another weird problem with some of my cells:




Looks pretty accessible to me. Why those 3 cells?

Pop into canteen/kitchen assignment mode and watch the arrows. Maybe you have the canteen zoned incorrectly compared to the cells?

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Awesome, they didn't get assigned automatically for some reason, thanks.

Three-Phase
Aug 5, 2006

by zen death robot
I need to play around with Escape Mode more on other people's maps.

My general strategy:

1. Find lighter
2. Set prison on fire (burn the whole thing down)
3. Escape

This approach is slightly Nerfed since when you surrender or are caught, the fires all go out, and even if you burn down half the prison, it doesn't count towards reputation.

I am hoping to see an "arsonist" trait in future builds - guys who will set fires randomly if they get ahold of a lighter and are left alone.

nielsm
Jun 1, 2009



Walton Simons posted:

Will do, thanks.


Got another weird problem with some of my cells:




Looks pretty accessible to me. Why those 3 cells?

Does each of those cells have a door directly to outside? I.e if you view it in deployment mode, every single cell is a separate "room" for deployment?
If that's the case, I'd really recommend you join them with some extra foundation (roof) in he walkways between the cells, to make them act as cell blocks. I've had bad experiences with that kind of standalone cells and laundry distribution.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
They act as single rooms, yeah, I'll change that as soon as I have the cash.

Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).

McGlockenshire posted:

Pop into canteen/kitchen assignment mode and watch the arrows. Maybe you have the canteen zoned incorrectly compared to the cells?

I havent played since they added the button to remotely open a door, can you now build multiple canteens and assign cells to a certain one?

Tenebrais
Sep 2, 2011

Ineptitude posted:

I havent played since they added the button to remotely open a door, can you now build multiple canteens and assign cells to a certain one?

Yes. You have to unlock Micromanagement to do it, otherwise the game will automatically assign cell blocks to the nearest canteen (and any overflow diverted to the next nearest, etc)

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
I've bought more laundry baskets and they still just sit there and don't take it to the cells. Logistics screen checks out, all the cells are connected to the laundry room.

e: I'll give making cell blocks a shot, just struggling for cash at the moment.

e2: OK, I've added some walls and jail doors to make my rows of cells into proper 'blocks' but the game still considers them 'outside'. Am I going to have to rebuild them all? Prisoners still sit around in the laundry room and do nothing, my prisoners are still crying out for clean clothes.

I do actually build my prison blocks as one big room before dividing them up with the brick wall tool, so I'm not sure why it won't count them as blocks.

Walton Simons fucked around with this message at 00:22 on Nov 16, 2015

Away all Goats
Jul 5, 2005

Goose's rebellion

Walton Simons posted:

I've bought more laundry baskets and they still just sit there and don't take it to the cells. Logistics screen checks out, all the cells are connected to the laundry room.

e: I'll give making cell blocks a shot, just struggling for cash at the moment.

e2: OK, I've added some walls and jail doors to make my rows of cells into proper 'blocks' but the game still considers them 'outside'. Am I going to have to rebuild them all? Prisoners still sit around in the laundry room and do nothing, my prisoners are still crying out for clean clothes.
Your problems are related. The game really doesn't like individual cells without a hallway connecting them (aka a cellblock)

Make sure you are using 'build foundation' and not just throwing up walls around a pathway. Building a foundation is what counts as a structure being indoors. Once your cellblocks are set up laundry and canteen assignment should start working.

Walton Simons posted:

I do actually build my prison blocks as one big room before dividing them up with the brick wall tool, so I'm not sure why it won't count them as blocks.
Does that include hallways?

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
No, I build two blocks facing each other, can I fix that without knocking down and rebuilding? I'm a long way into this prison so I really hope so.

Away all Goats
Jul 5, 2005

Goose's rebellion

Walton Simons posted:

No, I build two blocks facing each other, can I fix that without knocking down and rebuilding? I'm a long way into this prison so I really hope so.

You should be able to zone the pathways between cells with the foundation tool. Workers will come over and build it right on top. Remember to build a door to complete the 'building'

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Just the hallway, not the whole building? I'll give it a go when I have some cash, thanks.

Away all Goats
Jul 5, 2005

Goose's rebellion

Yep, you should be able to zone the area in between them with the foundation tool


Giving you 5 cell blocks

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
It works! Thanks so much for that, it killed my prison in the alphas and was pretty annoying in this one.




I do have one more problem with my prison, I'm producing quite a few licence plates, but the grant for producing 30 of them never fires or even shows a %age, what am I missing there?

NatasDog
Feb 9, 2009
Do you have an export area zoned? I don't think the workmen will fill up your delivery/export trucks unless there's a designated delivery zone to load them from.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Yeah, I have a 4x4 export room tacked onto the workshop, seems to be making me money without my input.

e: Can Tazers kill prisoners on occasion? I just heard one go off and there was my one SuperMax prisoner lying dead with a puff of smoke around him, a seriously injured guard nearby. Didn't hear a gun go off and I didn't have freefire on.

e2: Over two thirds of my prisoners babe their laundry needs fully satisfied and it feels so good.

Walton Simons fucked around with this message at 00:19 on Nov 17, 2015

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.
Hiring extra janitors also helps with laundry, because they'll do that too and they're not limited by zoning or work hours. What usually ends up happening for me is that the prisoners do the majority of the laundering and the janitors do most of the picking up and dropping off of clothes.

NatasDog
Feb 9, 2009
So the simulation really starts to break down on a large map after about 500 prisoners. I'm trying to get the 1k population achievement, but it mainly consists of me letting the sim run while I go off and do other poo poo, only to come back every hour or so to save and then reload the prison.

I went to bed last night and things were fine, woke up this morning and there's 550 out of 800 prisoners waiting to go to solitary, another 180 or so in need of medical treatment, 50 or so dead bodies, and everyone doing fuckall about it. Saved and reloaded, everyone's treated by the dotors now, but the backlog of solitary prisoners is taking forever to clear out even with 250 guards. And of course everyone's tired, hungry, and lacking in every other need; so it's only a matter of time until the cycle of violence repeats itself.

nielsm
Jun 1, 2009



True, it seems the simulation needs to be "reset" from a save-load once in a while to clear out some bad state that accumulates.

NatasDog
Feb 9, 2009
I did learn a bit from this latest prison though:

Open-Air hallways don't form proper cell blocks, the hallway needs to be indoors or each cell is its own block, which is dumb imo.

Prisoners will visit libraries as long as they're in free time whether or not they're staffed by other prisoners, unlike shops.

Mail Rooms are best shared among all sec levels, so that the min/normal/max workers can deliver mail to their respective cell blocks. This saves your guards from having to do it and wasting time they could be escorting prisoners to solitary or whatever.

Dormitories are awesome, though the 4 tiles per prisoner limitation is kind of dumb. It does give you plenty of spare room to meet the shower, chair, and TV requirement for the cell block though, so there's no reason not to have every Dorm at least level 3; 4 if you leave plenty of room for windows. You even have spare room to throw in some weight benches, phones, and prayer rugs for good measure. They can almost function with an all Lockdown all the time regime if you want to just have meals delivered and don't care about work. Some prisoners seem to crave privacy more than others though, so you'd have to micromanage and segregate the ones who don't play well in a social setting.

Timers are pretty cool, and greatly reduce the number of door control stations you need in a large prison. Pressure plates are somewhat less effective, but are great for sections of your prison where you want people to be able to progress in one direction unimpeded such as intake/staff only areas that you still want to have something tougher than a staff door in front of, like armories.


I think after I hit 1k I'm going to give up though, unless the devs add some more awesome features to suck me back in. That and some kind of way to copy connections from one door control to the next. I really detest the fact that you have to manually assign which doors are controlled by which control panel in the first place, it's the dumbest most micromanagey aspect of the game, and there's just no good reason for you not to want every door control to be able to open every door considering the hard 2 second delay each panel has. The CCTVs are understandable, since only 8 cameras can be watched effectively. Phone taps are tricky since they could go either way on a large network. I could understand only wanting to have each station watch a small pool of stores, but I'd love to have a "Connect all Phones" button to push to save me from another carpal tunnel inducing marathon of phone tap hook ups.

NatasDog fucked around with this message at 20:00 on Nov 17, 2015

KillHour
Oct 28, 2007


NatasDog posted:

Open-Air hallways don't form proper cell blocks, the hallway needs to be indoors or each cell is its own block, which is dumb imo.

I started a small prison just to test this out. This works:

Raerlynn
Oct 28, 2007

Sorry I'm late, I'm afraid I got lost on the path of life.
Cell Doors are considered walls for purposes of determining the borders of a block.

NatasDog
Feb 9, 2009

KillHour posted:

I started a small prison just to test this out. This works:



Haha, I thought about doing that but it seemed kind of cheesy. If I do make another prison maybe I'll go that route, or just have a row of open air between blocks to put actual outward facing windows. Plus I didn't want to make a 2 tile wide hallway.

Raerlynn posted:

Cell Doors are considered walls for purposes of determining the borders of a block.

One would think, but my experience says otherwise. I had a door on either end and a single wide row of 'outdoor' space as the hallway beween two rows of 1x3 cells and it never formed a block. Maybe it was lag, but I waited a good while.

DeepQantas
Jan 13, 2008

Ah, to be a Hero... Keeping such company...
Protip:
Ideal bed count in a Dorm is 7. You only need 1 of each luxury item cos for some reason the prisoner count is rounded down.

You start needing 2 of each luxury when you have 8 prisoners.

NatasDog
Feb 9, 2009
I think I broke the game.



Everyone's SAFETY need is maxxed and no one's even really fought or died recently. Even saving and reloading isn't fixing it.

E; And now everything's stabilizing. I think it was the gang leader being punished, but wow did it piss everyone off, even though all my gang members are relegated to supermax.

Double Edit; Holy poo poo I have 3 gang leaders and a fuckton of lieutenants now. poo poo went from fairly stable to a goddamn zoo and it's glorious. Had my first honest to god balls to the wall riot after the 2nd incident of a leader getting punished and the Max Sec guys rushed the PC wing during lunch and managed to get 2 snitches before my mob of guards made it to the scene and stabilized things. The line of shackled inmates leading from the canteen to PC was something to see.

NatasDog fucked around with this message at 02:34 on Nov 18, 2015

Gooses and Geeses
Jan 1, 2005

OH GOD WHY DIDN'T I LISTEN?
How did you make that basketball court?!

NatasDog
Feb 9, 2009

Gooses and Geeses posted:

How did you make that basketball court?!

http://steamcommunity.com/sharedfiles/filedetails/?id=538064627&searchtext=basketball

It's pretty neat. Adds another program for your psychologists to organize a prison basketball league, and your prisoners will also use it during yard time to satisfy their fitness and social needs. The only drawback is your inmates won't walk across it when traversing the yard, so I end up with a huge mass of dudes on either side filing into and out of the canteen, which can lead to the occasional fight.

E; Posted what's probably going to be my magnum opus here, because I just can't be bothered with expanding any further with the lag that comes along with any more than a couple hundred population prison. I think I'm going to give up on the 1k population achievement unless they do a major optimization pass so the game doesn't slow to a crawl before I'm even at half that.

http://steamcommunity.com/sharedfiles/filedetails/?id=545328579

NatasDog fucked around with this message at 02:08 on Nov 19, 2015

PantsFreeZone
May 31, 2013

by Nyc_Tattoo

NatasDog posted:


That and some kind of way to copy connections from one door control to the next. I really detest the fact that you have to manually assign which doors are controlled by which control panel in the first place, it's the dumbest most micromanagey aspect of the game, and there's just no good reason for you not to want every door control to be able to open every door considering the hard 2 second delay each panel has. The CCTVs are understandable, since only 8 cameras can be watched effectively. Phone taps are tricky since they could go either way on a large network. I could understand only wanting to have each station watch a small pool of stores, but I'd love to have a "Connect all Phones" button to push to save me from another carpal tunnel inducing marathon of phone tap hook ups.

FYI, earlier in the thread someone told us if you hold down SHIFT while connecting, you can connect multiple wires to the same terminal (Might have been CTRL or ALT; one of those three)

NatasDog
Feb 9, 2009

PantsFreeZone posted:

FYI, earlier in the thread someone told us if you hold down SHIFT while connecting, you can connect multiple wires to the same terminal (Might have been CTRL or ALT; one of those three)

You can hold down shift to prevent from having to constantly click the door control then the connecting servo. What would really be nice is a way to copy all the connections you've already made on one door control to a new one.

TheBlackVegetable
Oct 29, 2006
It'd be nice to be able to link one door control to another directly, and have them share their servo links

NatasDog
Feb 9, 2009
That'd work too, anything to reduce the clicks needed to wire up anything bigger than a mid size prison.

Science Rocket
Sep 4, 2006

Putting the Flash in Flash Man
Speaking of door control issues. I set up a prison to run all night to see how it works and my guards locked themselves out of it and...



Oops

Pittsburgh Lambic
Feb 16, 2011
571 dead bodies. Jesus Christ. The prison just kept trying to fill to 82 capacity, kept taking in more busloads of prisoners, and they kept starving to death and eating each other as soon as they showed up?

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nielsm
Jun 1, 2009



Just a reminder, don't leave your hands on the weights bench when going back to your cell.

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