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I found high level blood magic pretty easy in agrarian skies if you played around with deep tanks. Use an altar with a bunch of sacrifice runes and a well of suffering ritual, combined with a bunch of runes of dislocation pumping into a tesseract. The tesseract goes into the deep tank, which empties into your main altar, which also had a shitload of dislocation runes in it. I got to the point where I made an entire stack of nether stars all at once in like ten seconds because I vented almost my entire giantass deep tank of blood straight into it. Has it changed recently? I haven't quite hit it in Regrowth yet.
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# ? Nov 17, 2015 00:05 |
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# ? May 29, 2024 13:29 |
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GotDonuts posted:I'm looking to try out Botania but am unsure what modpack to roll with. Anyone have any suggestions? You could try Botania Skyblock: The Modpack: The Mod: The Modpack.
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# ? Nov 17, 2015 01:38 |
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I don't recommend that unless you actually know Botania. It isn't an HQM pack so there's very little guidance on how to progress and a lot of resources are gated off behind access to the Nether. Or rather, I don't recommend the skyblock version. However, Curse Voice makes it trivially easy to disable specific things - and I recommend just disabling the Garden of Glass file and using it to play in a normal world.
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# ? Nov 17, 2015 02:52 |
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It looks like I'll get back on the BFSR wagon soon since I've gone as far as I want to go with Blightfall. I was just posting in there, so anybody following both threads should get some deja vu. I was speculating adding advanced quest chapters to it and bringing in the magic mods. The order would be something like: 1. Update everything and issue a release with cumulative fixes. I feel especially bad for people who have had world corruption. 2. Add a chapter on doing some kind of grotesque AE2 automation. I'm thinking it would at least involve automatic processing of mob grinder drops, but I'm looking for suggestions on a really long crafting tail. It could just be automating making parts for a rocket, but I don't think the rocket itself can be automated. 3. Stir in Thaumcraft with friends. Have a basic quest and then a multidisciplinary quest to automate most essentia collection. 4. Stir in Botania after I understand the mod myself more. Have a "Munchdew Madness" chapter that involves making a munchdew farm using Thaumcraft, AE2, and MFR.
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# ? Nov 17, 2015 06:10 |
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Wolpertinger posted:Witchery isn't always useful but it's interesting. As far as Witchery's most useful stuff, though, cauldron brews can be incredibly complex and powerful and are amazingly customizable, and werewolf/vampire/infusions could be worthwhile goals in a modpack with dangerous monsters. There's also a decent amount of teleportation and biome changing options, as well as flight that's better than thaumcraft's (ugh). What's wrong with Thaumcraft's flight? It's cheap to make and runs off coal. Sure it's a bit slower than creative flight but it's way cheaper than most mods' flight option.
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# ? Nov 17, 2015 07:21 |
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Mzbundifund posted:What's wrong with Thaumcraft's flight? It's cheap to make and runs off coal. Sure it's a bit slower than creative flight but it's way cheaper than most mods' flight option. I've never actually used it because I saw that it runs off essentia and requires you to set up refueling towers or something, which sounds like way too much effort. It may not be as bad as I imagined though, I just have grown to really, really hate making essentia for literally anything because of pipe/jar shenanigans (when I don't have Thaumic Energistics) to the point where thaumcraft is becoming somewhat unenjoyable when combined with the hassle of getting centivis, since running around in circles vacuuming up nodes every time you want to craft anything is terrible. I haven't touched TC5 yet but I'm really hoping the aura system is better than the current system. vibur posted:The only thing I have ever seen the vampire crap used for is an excuse for the make-it-night stuff in Witchery to be on all the time. Isn't vampire pretty much borderline unkillable to everything but fire damage? Wolpertinger fucked around with this message at 13:49 on Nov 17, 2015 |
# ? Nov 17, 2015 09:59 |
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Alchemy golems are the only way to go, gently caress pipes. Just point your golem at a huge bank of jars and let it sort itself out. You can use labelled void jars or crystallisers/centrifuges to avoid overflow problems. If you build the jars in a circle around your infusion altar then you just automated 90% of essentia. The thaumcraft jetpack just requires the power essentia, which you get by chucking coal in an alchemical furnace. It's pretty good because it lets you mine at 100% speed, unlike most jetpacks.
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# ? Nov 17, 2015 13:56 |
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One bit of neat mod interaction is Witchery's Vampire form and Blood Magic. Now I've not played around with either of them extensively so I dont know if its actually frustrating and not a cool bit of interaction or not, but I like the spirit of it!
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# ? Nov 17, 2015 14:18 |
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Rocko Bonaparte posted:It looks like I'll get back on the BFSR wagon soon since I've gone as far as I want to go with Blightfall. I was just posting in there, so anybody following both threads should get some deja vu. I was speculating adding advanced quest chapters to it and bringing in the magic mods. The order would be something like: A fun AE2/Botania/MFR/Thermal Expansion crossover is automating the Kekimurus. Milk cows with the MFR Rancher, fill buckets with a TE Fluid Transposer, autocraft cakes with AE2 and use the AE2 formation plane on a subnetwork to materialize cake for the flower. The subnetwork has 1-7 formation planes and an import bus. The import bus points to an ME interface on the main network. The ME interface has a crafting card and is configured to have a number of cakes on it at any time.
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# ? Nov 17, 2015 14:33 |
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Wolpertinger posted:I've never actually used it because I saw that it runs off essentia and requires you to set up refueling towers or something, which sounds like way too much effort. It may not be as bad as I imagined though, I just have grown to really, really hate making essentia for literally anything because of pipe/jar shenanigans (when I don't have Thaumic Energistics) to the point where thaumcraft is becoming somewhat unenjoyable when combined with the hassle of getting centivis, since running around in circles vacuuming up nodes every time you want to craft anything is terrible. I haven't touched TC5 yet but I'm really hoping the aura system is better than the current system. The refueling tower (Thaumostatic Spire) you're thinking of is from Automagy and is totally optional. The Thaumostatic Harness just needs the occasional jar of potentia. If you're having that much trouble with essentia, you're doing it wrong. Stop making pipes. For a regular essentia setup, you don't need even one. Make an alchemy golem instead. (Alternate methods - wireless essentia coils from technomancy, and the Thaumic Energistics you already mentioned.) Hell, you could still make the fuel with pipes easily - coal/charcoal only have potentia and ignis, and you can label alembics. Just label one with potentia and have an array of jars there, and label the other with ignis with a void jar. Pipe each one out of opposite sides. Problem solved. You probably won't want to touch TC5 yet - the essentia system is still present and the pipe system is basically unchanged, but there's no alchemy golems yet. The Aura system seems to work well but I haven't had a chance to test it in proper play yet because 1.8 is being laggy as hell for me.
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# ? Nov 17, 2015 16:50 |
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Wolfsbane posted:Alchemy golems are the only way to go, gently caress pipes. Just point your golem at a huge bank of jars and let it sort itself out. You can use labelled void jars or crystallisers/centrifuges to avoid overflow problems. If you build the jars in a circle around your infusion altar then you just automated 90% of essentia. Honestly I've been doing some reading and pipes seem like they're not awful once you actually know how they work and the tools that are available to you. They just have ridiculously opaque mechanics. Wolpertinger sent me this reddit post someone wrote about it that includes a ~15 page google doc discussing how pipes work in detail. It's not unpleasant to read, to boot. A big, important point is how suction actually works, which gums up a lot of people's poo poo quote:So now you've resigned yourself to using essentia tubes, because you've used BuildCraft pipes before and know how to route items from A to B. Essentia tubes should work the same and be easy, right? WRONG! To fix this, you use buffers, and you use them intelligently because you can screw with their sides to change how much suction that side provides. You can set sides of a buffer to apply 0 or 1 suction, which means you can set the output side of each buffer to apply 0 suction and the input to apply 1 suction (so each buffer in a chain will apply 1 suction to the previous buffer, and the previous buffer won't apply suction to the next one, so essentia always flows forward until there's a jar that can take that essentia). That's the really short version and the actual google doc has a ton of visual documentation of what's going on and examples of how you do basically everything, including pretty much step by step construction guides. It's one of the better minecraft guides I've ever seen, and I'm actually looking forward to using pipes now (because they look and the creaking "metal under pressure" noises they make gives them a great mad science feeling) and understand where Azanor made them and said "yes this is a good and functional system and not a broken, frustrating pile of rear end." Magres fucked around with this message at 18:17 on Nov 17, 2015 |
# ? Nov 17, 2015 18:13 |
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Wolpertinger posted:I've never actually used it because I saw that it runs off essentia and requires you to set up refueling towers or something, which sounds like way too much effort. It may not be as bad as I imagined though, I just have grown to really, really hate making essentia for literally anything because of pipe/jar shenanigans (when I don't have Thaumic Energistics) to the point where thaumcraft is becoming somewhat unenjoyable when combined with the hassle of getting centivis, since running around in circles vacuuming up nodes every time you want to craft anything is terrible. I haven't touched TC5 yet but I'm really hoping the aura system is better than the current system. While I don't blame you, all you need to recharge a Thaumostatic Harness is: 1 alchemical furnace, 1 alembic, a single pipe each for the potentia and ignis goo, some jars, and a pile of coal. Now making one's a bit harder but if you're just being lazy/using a low tech solution you can still get 4 pipes/jars out of a single alembic for the essentia you need.
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# ? Nov 17, 2015 18:39 |
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I hated the base crucibles more than alchemical furnaces. If I'm wearing the goggles, I can generally coddle an alchemical furnace, and that's good enough while I get the few little bits I need to set up basic automation. However, the crucible is irreconcilable. I'd throw in some stuff that'd give me the aspects I'd need, and they'd go up in smoke or something. When I went to throw in the catalyst, it would get gobbled up instead, and a bunch of flux would get vomited everywhere.
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# ? Nov 17, 2015 19:15 |
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Rocko Bonaparte posted:I hated the base crucibles more than alchemical furnaces. If I'm wearing the goggles, I can generally coddle an alchemical furnace, and that's good enough while I get the few little bits I need to set up basic automation. However, the crucible is irreconcilable. I'd throw in some stuff that'd give me the aspects I'd need, and they'd go up in smoke or something. When I went to throw in the catalyst, it would get gobbled up instead, and a bunch of flux would get vomited everywhere. The trick with the crucible is you need to have everything accounted for ahead of time, then throw things in very quickly. You can press Q while hovering over an item in your inventory to drop one of that item, or Shift-Q to drop all of that item in your inventory.
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# ? Nov 17, 2015 19:45 |
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Rocko Bonaparte posted:I hated the base crucibles more than alchemical furnaces. If I'm wearing the goggles, I can generally coddle an alchemical furnace, and that's good enough while I get the few little bits I need to set up basic automation. However, the crucible is irreconcilable. I'd throw in some stuff that'd give me the aspects I'd need, and they'd go up in smoke or something. When I went to throw in the catalyst, it would get gobbled up instead, and a bunch of flux would get vomited everywhere. How long are you taking to throw in the catalyst? If you leave essentia alone too long in the crucible it will slowly start to dissolve into the air as flux. It's why I find it better to make alchemy items in small batches.
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# ? Nov 17, 2015 19:47 |
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Magres posted:Words You just admitted you had to read a 15 page doc to understand a small feature of a video game mod, as an explanation for how it's actually not terrible. That's the most thaumcraft.txt thing I've ever heard.
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# ? Nov 17, 2015 19:50 |
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dijon du jour posted:How long are you taking to throw in the catalyst? If you leave essentia alone too long in the crucible it will slowly start to dissolve into the air as flux. It's why I find it better to make alchemy items in small batches.
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# ? Nov 17, 2015 21:42 |
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the tradeoff those is then you must supply essentia directly. Which is okay if only at most three types are involved. But what of things like balanced shards that need so many types. What then. If you use pipes they'll get clogged, and I don't think you can use alchemy golems.
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# ? Nov 17, 2015 21:46 |
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You can totally hook up 5 jars to one construct, no problem. Just have to move the pipes out a little. They don't have to connect or anything. And then soon you can hook them up to an AE essentia provider and forget about it forever.
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# ? Nov 17, 2015 21:50 |
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Balanced shards need at most five. You can arrange a set of pipes around your construct such that you can put in at least six (probably seven max if you can use the top too) jars without having any clogging occurring. You just have to detach piping from each other using your wand with a right-click on connections. If you want to make it pretty you can string piping further away.
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# ? Nov 17, 2015 21:51 |
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Another way to do essentia systems is to stack 48 buffers on end, set the right side to output only and put a jar of each type under each buffer. This then throws any essentia along the line of buffers until it hits the buffer with the correct jar under it, which has more suction and it goes down there. This is incredibly obtuse and annoying however but you can essentially run every type of essentia out of a single alembic.
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# ? Nov 17, 2015 22:42 |
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Vib Rib posted:The big problem is the incredibly fast and random timer on decay. I've had my components lined up and throw them all in within the space of 1-2 seconds and by the time I'm done it will already have decayed. Alchemical contsructs are like the first thing I build, using the crucible before then even for minor tasks is such a loving hassle comparatively. Yes! This right here! I just the stuff in from my hotbar, and the stuff already has degenerated. I have to coddle the first balanced shards but I make a bumrush for the essentia provider. It looks like if we understand properly how all the drat buffers work, that would not be necessary. I did not know anything about setting the output values from the internal Thaumcraft documentation. This would take a lot of the nasty out of it.
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# ? Nov 17, 2015 23:49 |
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Glory of Arioch posted:A fun AE2/Botania/MFR/Thermal Expansion crossover is automating the Kekimurus. Milk cows with the MFR Rancher, fill buckets with a TE Fluid Transposer, autocraft cakes with AE2 and use the AE2 formation plane on a subnetwork to materialize cake for the flower. You are overthinking this. The rancher will automatically fill buckets that are in it's inventory with milk, or you can use MFR's liquicrafter to make the cakes, which only needs the milk piped directly to it.
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# ? Nov 18, 2015 00:16 |
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So, Obscurity. Was mentioning it in the other thread, and it's pretty nice. So here's an effortpost. You're in the underdark and need to tech/magic your way out into the real world. Standard HQM quests to tech/magic you up from empty-handed to god-king. Oregen is massively increased, no multi-hours of mining or sifting. Mobs are seriously dangerous - not a lot of exploration and a lot of "Dig a hole and sit in it" but you do get an early free weapon. Automation centers around progressive automation, thermal expansion, and ender i/o. AE2, JABBA, and improved chests for storage. Tinker's Construct for items and early game smeltery. Extra utlities for the hang glider, trash can, elevator, generators. Big reactors for ender io power hungry machines. Magic provided by thaumcraft, thaumic energistcs, and a few other thaumcraft addons. Osmotic enchantment and eldrich tab currently not possible due to lack of obleisks. Moderate level thaumcraft stuff is possible, there are quests for golems and vis storage. You can cheat in obsidian totems guilt-free, as it's intended to be included in the pack, see this todo https://github.com/SnowShock35/Obscurity/issues/102 Main questing gimmick includes compact machines, 3x3x3-13x13x13 sized rooms contained within a single block with fluid/item/power input/output on all sides. Useful for compact farms / hiding inside your base Seems like something you'd enjoy? Try it out! Set /keepInventory true. Seriously, it's just not worth it and it's way easy to die in this game to bullshit, especially before you get established. If you give yourself a few extra lives as well, I won't tell. I'm about 20 hours in and I'd say more than half done, but I've still got a ways to go! Here are some tips, roughly in order, if you're done with blightfall / regrowth and looking to try something roughly similar.
Bhodi fucked around with this message at 00:56 on Nov 30, 2015 |
# ? Nov 18, 2015 00:36 |
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Bhodi posted:Make sure to use a diamond on a cube (compact machine) if you want to move it with things still inside, otherwise everything will be ejected like when you break a chest. Don't waste that first diamond! The cubes you discover in the world are already "upgraded" (shown on your gameboy when looking at it) with a diamond and can be moved safely. Just re-use the desert or ice one. Not all of them, unless they fixed it in a newer version than the one I played. Check before breaking!
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# ? Nov 18, 2015 00:58 |
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Bhodi posted:Progressive automation is an amazing timesaver. Create a miner, planter, and chopper and them early, use them often. Create a killer for your mob farm with the cursed earth. Create these even before you officially unlock the quests; stone ones with a few upgrades are adequate for all uses, and you can upgrade them to iron as-needed. (but the iron upgrades are expensive in terms of iron so be careful). Stone allows stone+flint tools, Iron allows Iron+Bronze, and everything else requires diamond (out of reach for a long, long time) My experience with this mod has always been that it really sucks, and the machines are all really slow and buggy and finicky and that I'm just better off doing the tasks manually. Am I missing something?
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# ? Nov 18, 2015 01:29 |
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Taffer posted:My experience with this mod has always been that it really sucks, and the machines are all really slow and buggy and finicky and that I'm just better off doing the tasks manually. Am I missing something? What, you don't like random fires breaking out whenever you run a generator? I do like using initial stages of the mod as set-it-and-forget-it sources for resources when I'm busy doing other stuff. Once you can upgrade to other automation, though, don't look back.
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# ? Nov 18, 2015 02:17 |
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Taffer posted:My experience with this mod has always been that it really sucks, and the machines are all really slow and buggy and finicky and that I'm just better off doing the tasks manually. Am I missing something? The miner's a lifesaver, honestly. Once you have a bit of redstone and gold, you can slap a RF transmitter in there and it runs on RF. And in the beginning, an automatic "farm" with one or two saplings is all you need, and you can build it once you have a few coal to make a furnace and smelt some cobble. There are probably generators that catch on fire or something but in this mod you just use survival generators then culinary then lava from extra utilities. The biggest advantage is that it lets you leapfrog all that mining / harvesting / planting bullshit and get a good stack of ore / food / charcoal so you can start your automation journey... Bhodi fucked around with this message at 03:13 on Nov 18, 2015 |
# ? Nov 18, 2015 02:55 |
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One tip for Obscurity: Make Invar tool rods, then melt down Lumite in the smeltery. Put the tool rods in a casting table, and dunk 1000 MB (4 dust) onto it. You get 2 Invar Torches which don't suffer the break chance that other light sources do. You can get more torches for your buck with Liquefacted Coal, Energized Glowstone, or Blazing Pyrotheum. You can also do it with a Fluid Transposer/Magma Crucible.
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# ? Nov 18, 2015 05:19 |
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Taffer posted:You just admitted you had to read a 15 page doc to understand a small feature of a video game mod, as an explanation for how it's actually not terrible. Says the guy who likes AE2 channels All you really need to know about essentia pipes is how to daisy chain essentia buffers, which takes about 200 words to explain and solves 90% of the problems people have with the mechanic. I read the rest of it because it was interesting Magres fucked around with this message at 11:48 on Nov 18, 2015 |
# ? Nov 18, 2015 11:10 |
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Are there any good guides to ender i/o? I'm trying to go through the wiki but there's no "concepts" page, just the standard list of blocks. Obscurity doesn't really have any quest page for it but AE2 is gated behind it and I need to push through for inventory management. I have, I think, a total of two ender pearls and it seems like every drat machine needs an alloy that's made using them!
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# ? Nov 18, 2015 16:14 |
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You want to make an Alloy Smelter asap so you can start alloying metals for the more 'advanced' machines/upgrades. Initially it's going to be slow until you can plug in the 2x and eventually the 4x capacitors into their slot, which is a rather hefty investment when you're saying you only have two ender pearls. The big alloy that uses 'em is the one for the EnderIO's version of the itemducts but thankfully you can make a shitload out of a single alloy of iron + pearl because it's 3 nuggets + that binding stuff for 8 conduits for a total of 24, IIRC. The only other alloy without delving into the crystals are the upgrade from energetic to vibrant/phased alloy, which is basically the top tier metal in EnderIO and mostly present for the capacitors and third tier of energy conduit. Farming machine is actually more of a final step than a mid-tier due to the materials involved in making them and they're rather lossy in their use of power (2RF/t just running normally without doing anything!). Ditto with the Powered Spawner. All the other machines are pretty well grounded in basic alloys or base Minecraft materials.
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# ? Nov 18, 2015 17:00 |
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I'm trying to make the powered spawner so I can get more ender pearls. I made a soul jar and captured an enderman in it, and already dumped that into the machine that sets the spawn type on a broken spawner, but now I need to make a powered spawner to stick that thing into? That requires a different type of materials, two of those crystals. This is way more work than a MFR mob spawner, and takes three or four times as many materials including gold which is really rare in the pack and used for everything for some reason. I also cheated in enderman heads to even build them, because how are you supposed to find and kill enough of them to get a head drop? I've only killed two the entire time, and it's very very hard due to not being able to use ranged and getting mobbed my other monsters while you're trying to fight them. I guess I could make an interdiction torch but eh... I'm becoming less enthused with ender i/o and just kind of want that part done so I can get AE2. Though I also need to make a jetpack. Bhodi fucked around with this message at 18:23 on Nov 18, 2015 |
# ? Nov 18, 2015 18:19 |
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Because ~balance~. Once it's set up all you need to do is to pump power into it and it'll work forever. No mob essence/experience levels, no needing to be nearby for it to continue working, etc. I don't think you were meant to reach that point in Obscurity yet.
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# ? Nov 18, 2015 19:06 |
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On any pack that has ender io, I usually Alloy smelter, Sagmill, Work up to pipes and conduits, then Wireless Charger Then its ender markers and ender quarry
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# ? Nov 19, 2015 12:12 |
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Yeah, it was weird in that thermal expansion seems completely redundant. It's the first thing you build, and they want you to make 6 machines at a time materials are relatively scarce, and the very next quest is "great, now build the sag mill and alloy smelter" which take even more materials and serve the exact same function. Then quest reward for the ender gives you osmotic upgrades, so they're now better, but they still want you to build upgrades for both. Pick a side, stop making me build machines of two mods that do the same thing!
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# ? Nov 19, 2015 14:51 |
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With all the Obscurity chat/advice going on I gave it another try and have since learned to go 'gently caress it' on almost all modpacks with keepInventory = true because all gravestone mods are prone to making you lose all your items for arbitrary bullshit reasons, and between that and digging under the starting tower instead of trying to live on/near the pit, I've had a much better time starting. Another big thing that made it a lot more enjoyable is now my base is in a series of compact machines within compact machines - my problems with compact machine loading times vanished when you have one main 'hub' machine where you place all the 'rooms' of your base - since all the compact machines are in the same dimension you don't get laggy loading screens swapping between rooms. Since almost nothing is outside the compact machines and I am fairly regularly given more cubes (I got a decently big one from a bag early and then moved into the massive ice/snow one when I found it), base building is perfectly safe unlike the grueling slaughter that was trying to build anywhere in, on, or near that pit. Then, I just tunneled underground to the pit anyway to get access to those nice minerals (still died once or twice from falling into the void, but with keep inventory on it's no longer a 'game over wipe your world' moment - lives are enough). For some reason, I've yet to have a single monster spawn in any of my underground tunnels, and I never use slabs outside of the room my first compact cube is in (which also stole the ethereal glass door from the starting tower, since ethereal glass is solid to enemies and completely nonexistent for players). This is actually pretty enjoyable now bbcisdabomb posted:I found high level blood magic pretty easy in agrarian skies if you played around with deep tanks. Use an altar with a bunch of sacrifice runes and a well of suffering ritual, combined with a bunch of runes of dislocation pumping into a tesseract. The tesseract goes into the deep tank, which empties into your main altar, which also had a shitload of dislocation runes in it. I got to the point where I made an entire stack of nether stars all at once in like ten seconds because I vented almost my entire giantass deep tank of blood straight into it. There's actually a pretty interesting blood magic-central mod called Hypovolemia currently in early alpha that I tried that this reminds me of - it's not worth playing YET because there's some big updates soon that will require map resets and several incomplete quest pages currently, but I played it enough to actually have a decent amount of fun with it - The worldgen is very Regrowth, but the gimmick is instead of any water there's life essence, (and bone trees that give bones/skulls instead of wood) so yes there's literally oceans of life essence. Then the author gives you Technomancy to turn life essence into RF, and Mekanism to let you start pumping all this blood around, storing it in tanks (dislocation runes being super important here too), and shows you how to use mekanism to automate item crafting on altars (smartly, too - I can queue up a long series of several stacks of different items and it will process them in order, and then have a machine automatically take take them out at whatever stage I need so there's zero babysitting involved) and then giving you a massive amount of new blood magic altar recipes that let you create almost everything from scratch in an Ex-Nihilo manner (though there is Magical Crops too, but it's much less generous with giving out seeds than Regrowth - you usually have to figure out how to get a decent amount of the material in question before you can get the seeds to trivialize it). It's a bit grindy getting up to the point where you can use mekanism pipes to pump blood, like starter-level blood magic always is, but after that it seems like it'll be pretty fun, I'm mostly just waiting for it to hit proper beta. Wolpertinger fucked around with this message at 18:42 on Nov 19, 2015 |
# ? Nov 19, 2015 18:27 |
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Wolpertinger posted:Another big thing that made it a lot more enjoyable is now my base is in a series of compact machines within compact machines - my problems with compact machine loading times vanished when you have one main 'hub' machine where you place all the 'rooms' of your base - since all the compact machines are in the same dimension you don't get laggy loading screens swapping between rooms.
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# ? Nov 19, 2015 18:53 |
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Speaking of which, I really wish Regrowth had the Last Millenium dimension mod. My overworld is laggy as hell ever since I set up a max-size forestry autofarm, a 2x2x2 HP steam boiler, and the 10 coke ovens necessary to fuel it
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# ? Nov 19, 2015 19:07 |
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# ? May 29, 2024 13:29 |
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Glory of Arioch posted:Speaking of which, I really wish Regrowth had the Last Millenium dimension mod. My overworld is laggy as hell ever since I set up a max-size forestry autofarm, a 2x2x2 HP steam boiler, and the 10 coke ovens necessary to fuel it This is why even when I'm playing SP, I set up a server separately and connect as a client, so the processes can use different cores and different memory without killing each other. It makes it run soooo much better.
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# ? Nov 19, 2015 20:10 |