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once this stupid bottlecap fad blows over I'll be the richest broad in the wasteland
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# ? Nov 18, 2015 16:12 |
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# ? May 24, 2024 19:45 |
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Cao Ni Ma posted:I had to switch my shadow distance to medium on a 980ti + 4790k and I still only see the game using like 50% of my cpu. I dont know what the gently caress is going on. The 4790k (and many of the other processors of people mentioning low cpu utilization) are hyperthreaded, and by default fallout 4 does not understand this. adding iNumHWThreads=8 (in your case! That number should equal the number of threads for the specific cpu, and only does anything if you have more threads than cores) under general in fallout.ini should make the game recognize the extra threads in theory. I do not have a hyperthreaded processor so I've not been able to test this myself. also, reminder that this is a cool and good post: GhostDog posted:Quoting myself. Adding these to Fallout.ini seems to have considerably improved the situation:
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# ? Nov 18, 2015 16:13 |
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TheBuilder posted:yes, and its a lame rehash You are talking like the glorious return of Liberty Prime is a bad thing, when he's God's own Harbinger and is the greatest thing about the game.
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# ? Nov 18, 2015 16:14 |
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So, this doesn't seem to be explained anywhere that I can find, but whats the deal with the weapon mods that end up in my inventory from scrapping weapons occasionally, how are they reused because it seems like I have to recraft new mods even if I have the same one in my inventory?
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# ? Nov 18, 2015 16:15 |
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Crossposting from the Post your favourite thing dragging this game down thread: what the hell makes a settlement successful? I've put a lot of work into Sanctuary, and have an approval rating of 79% with 15 settlers loving life there. Meanwhile, the farm with the stoner robot has an approval rating of 45% and dropping, but has 17 settlers for some reason. I know how to make them happy (make sure they have water and food and a defence rating) but that farm has half a wall on one side and 2 machinegun turrets, only 6 food and 6 water for 17 people, and only 8 beds. Of course they're unhappy. Why do people keep going there when Sanctuary is fully decked out to be the next Diamond City?
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# ? Nov 18, 2015 16:15 |
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So power fists can't be used in power armor, are there any other weapon limitations?
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# ? Nov 18, 2015 16:17 |
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if you don't have the gun nut perk is there any way to strip mods off guns? can you find individual mods out in the world?
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# ? Nov 18, 2015 16:17 |
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Generic Monk posted:It's literally a 2 minute job; take off the side of the case, unscrew the old grahics card, unplug it from the motherboard, replace it with the new one. I didn't realize I was on American Newegg at the time, would one of these, preferably a cheaper one, work just as well?
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# ? Nov 18, 2015 16:18 |
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Broken Cog posted:Fun fact: Before meeting Deacon in the Railroad HQ, he can be found tailing you undercover in various locations. He always has a generic name like "Drifter" or "Resident", but he uses the same model, has the same voice actor, and is marked as essential. Deacon owns. Too bad he doesn't want the D.
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# ? Nov 18, 2015 16:19 |
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Coolwhoami posted:The 4790k (and many of the other processors of people mentioning low cpu utilization) are hyperthreaded, and by default fallout 4 does not understand this. adding iNumHWThreads=8 (in your case! That number should equal the number of threads for the specific cpu, and only does anything if you have more threads than cores) under general in fallout.ini should make the game recognize the extra threads in theory. I do not have a hyperthreaded processor so I've not been able to test this myself. I've never actually seen any evidence that the thread ini settings have any perceivable performance benefit for the record, so use this with caution. The 'usethreadedx' ones definitely do nothing and sometimes destabilize the game.
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# ? Nov 18, 2015 16:20 |
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RBA Starblade posted:So power fists can't be used in power armor, are there any other weapon limitations? Isn't the power armor itself basically a power fist?
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# ? Nov 18, 2015 16:20 |
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For Starlight Drive-in, there's already power lines and power there, do I still need a generator? I can't find any way to connect the power lines to my radio beacon thing.
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# ? Nov 18, 2015 16:21 |
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Internet Kraken posted:I have never seen a Vertibird that didn't end up crashing. Sometimes they manage to drop off the Knights before they do, but their only fate seems to be fiery death. My favorite Vertibird crash was near the end of my last session, I was pondering why the gently caress nobody was working my stalls in Sanctuary after I'd assigned people when I noticed a Vertibird off in the distance dropping off some soldiers. I was wandering around trying to assign new people to work, and when I came back to where my "market" was I saw the Vertibird spinning like crazy and rapidly getting closer to right where I was standing. I loving hoofed it as far as I could and turned around to see the Vertibird just crash straight into a rooftop next to the market. Also saw one explode in midair once and drop a few corpses of unarmored conscripts or scribes or something after the power-armored knights disembarked. Nick picked up a minigun from one of the supermutants they killed and it was pretty great.
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# ? Nov 18, 2015 16:22 |
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Coolwhoami posted:The 4790k (and many of the other processors of people mentioning low cpu utilization) are hyperthreaded, and by default fallout 4 does not understand this. adding iNumHWThreads=8 (in your case! That number should equal the number of threads for the specific cpu, and only does anything if you have more threads than cores) under general in fallout.ini should make the game recognize the extra threads in theory. I do not have a hyperthreaded processor so I've not been able to test this myself. I assumed it was threading issue but I didn't know if it was an issue of it using the 4 physical cores to its full potential or using two physical cores and their extra threads at max potential wasting 2 of the physical cores. I mean from the benchmarks Ive seen the game does actually use extra threads effectively, multi threaded processors tended to get 15% more performance, I just assumed the game did so normally and not with .ini hackery.
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# ? Nov 18, 2015 16:22 |
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Generic Monk posted:I've never actually seen any evidence that the thread ini settings have any perceivable performance benefit for the record, so use this with caution. The 'usethreadedx' ones definitely do nothing and sometimes destabilize the game. I ran it at 8 on a 2500k for a few hours with no problems because I was dumb, so at worst it does nothing. I really should have just linked this because it's a decent tool: http://www.nexusmods.com/fallout4/mods/102/
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# ? Nov 18, 2015 16:23 |
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Professor Shark posted:I didn't realize I was on American Newegg at the time, would one of these, preferably a cheaper one, work just as well? Yep, they're all pretty much the same. Last I checked MSI is the most highly regarded brand, but any of the brands on that page would be great. I'd just look at the ones with one fan, as the ones with two all have the 6 pin connector I believe and may not fit in your case. Coolwhoami posted:I ran it at 8 on a 2500k for a few hours with no problems because I was dumb, so at worst it does nothing. I really should have just linked this because it's a decent tool: http://www.nexusmods.com/fallout4/mods/102/ Yeah, it's worth a shot at any rate. I think it's only the threadedAI one that fucks up the game.
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# ? Nov 18, 2015 16:25 |
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calusari posted:if you don't have the gun nut perk is there any way to strip mods off guns? can you find individual mods out in the world? You can't just strip mods off a gun for some reason. You have to replace them with another mod, so craft (or attach, if you already have one) a basic mod, which then deposits the other mod in your inventory. It's pretty clunky, but doesn't require Gun Nut at all.
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# ? Nov 18, 2015 16:26 |
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Doctor Schnabel posted:just remember that the game doesn't actually care about walls at all. they're nice if you want to funnel attackers into a killzone, but they don't enter into the game's raid calculations. Nope. Places will still get attacked even if that's true, but the inhabitants won't worry about getting attacked, which brings down happiness. Though unless you've got a rinky-dink little settlement or can only build machine-gun turrets, having that much defense will help you out significantly.
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# ? Nov 18, 2015 16:29 |
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Ra Ra Rasputin posted:Isn't the power armor itself basically a power fist? Yeah but in FO3 and NV you basically took the one power glove off and put the fist on.
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# ? Nov 18, 2015 16:29 |
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what level of defense means that a settlement can generally defend itself without you? I only have one settlement and the defense is just higher than the food, but it was attacked and everyone got wiped out.
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# ? Nov 18, 2015 16:30 |
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RBA Starblade posted:Yeah but in FO3 and NV you basically took the one power glove off and put the fist on. https://www.youtube.com/watch?v=KZErvASwdlU
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# ? Nov 18, 2015 16:31 |
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RBA Starblade posted:Yeah but in FO3 and NV you basically took the one power glove off and put the fist on. Power Armor was also different (lamer) then, and you can't really take the hand part off since you'd need to take the entire arm off, and then there's the power frame below that.
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# ? Nov 18, 2015 16:31 |
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Cao Ni Ma posted:I assumed it was threading issue but I didn't know if it was an issue of it using the 4 physical cores to its full potential or using two physical cores and their extra threads at max potential wasting 2 of the physical cores. I mean from the benchmarks Ive seen the game does actually use extra threads effectively, multi threaded processors tended to get 15% more performance, I just assumed the game did so normally and not with .ini hackery. Like I said earlier, I have a 2500k, and I just checked in resource monitor and it looks like the game is using all 4 cores (but in my case maybe around 70% for each). I have shadow quality and distance at high, not ultra, so i'm not sure if it will bottleneck things still at that point, but for those of you with better processors than I, I don't think your CPU is the problem regarding any performance, making my last few posts pretty pointless!
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# ? Nov 18, 2015 16:31 |
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RBA Starblade posted:Since there are few weapons starting with 't' I've been naming my stuff "The <X>". The 10mm pistol I got at the start is The Classic. It's also now an automatic machine pistol so that name is a little misleading I guess. The New Original!
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# ? Nov 18, 2015 16:32 |
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Doctor Schnabel posted:just remember that the game doesn't actually care about walls at all. they're nice if you want to funnel attackers into a killzone, but they don't enter into the game's raid calculations. Oh it will still get attacked. I have settlements currently with defense to asset ratios of 3:1 and they still get attacked. They still lose too if I don't go and defend them when I see the message.
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# ? Nov 18, 2015 16:35 |
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Does sanctuary ever actually get raided?
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# ? Nov 18, 2015 16:35 |
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BizarroAzrael posted:The New Original! slippery slope to naming your gun after terrible pop-rap albums
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# ? Nov 18, 2015 16:36 |
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Reason posted:Does sanctuary ever actually get raided? I've had Radscorpions and Super Mutants attack Sanctuary before.
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# ? Nov 18, 2015 16:36 |
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Reason posted:Does sanctuary ever actually get raided? I've seen it raided by Gunners despite being, at the time, by far my best-defended settlement.
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# ? Nov 18, 2015 16:37 |
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Generic Monk posted:I've never actually seen any evidence that the thread ini settings have any perceivable performance benefit for the record, so use this with caution. The 'usethreadedx' ones definitely do nothing and sometimes destabilize the game. These get recommended since oblivion and I have the feeling they don't do anything either. (at best) With all the incompetency people say Bethesda has I still think if these options would do anything beneficial for most configurations (or hell, do anything at all) they'd be enabled by default. Honestly, the explanations for the options you find online read more like what people think these mean according to the variable name, not really knowing what they actually do. Also, my advice for people with computers getting on in years - lock your Framerate to 30 FPS if possible. I know, I know for many this sounds awful but hear me out. It'll still appear reasonably fluid to you and a rock-solid 30 FPS will subjectively feel a lot better than a framerate that jumps +/- 15 fps and all over the place. Even though I upgraded recently I'm locking my framerate pretty much by default to 30 FPS for years now for all games I play, even those with rather primitive graphics. I've gotten used to it and with a modern graphics card and many games, the fan won't even spin up (which is always nice) and it'll have an measurable effect on power consumption. (although minor and very hardware-dependent)
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# ? Nov 18, 2015 16:38 |
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BizarroAzrael posted:The New Original! I'm going to steal this thanks. quote:Power Armor was also different (lamer) then, and you can't really take the hand part off since you'd need to take the entire arm off, and then there's the power frame below that. Good point, I guess they can't just swap the model out as a result due to the animations too. Speaking of unarmed weapons is the Ballistic Fist back in? That thing was cool as hell.
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# ? Nov 18, 2015 16:38 |
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Baron Bifford posted:
They institute is all about slavery. The synths are their slaves, and they have to keep chasing runaways and kill them, to instill fear in the rest. If they do not, the other synths will revolt or run away as well. There is a scene when you arrive at the institute early on where somebody berates a synth for cleaning the floor wrong, that made it clear for me directly what role the synths play. The ending where you side with the railroad and start a slave revolt shows their fears were correct. The Railroad = Underground Railroad should make the analogy obvious.
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# ? Nov 18, 2015 16:38 |
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If I leave Sanctuary unguarded can they kill the people I can't move? I'm uprooting and moving everyone I like to the Castle. Sanctuary's kind of a hot poo poo pile anyway.
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# ? Nov 18, 2015 16:41 |
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Danaru posted:If I leave Sanctuary unguarded can they kill the people I can't move? I'm uprooting and moving everyone I like to the Castle. Sanctuary's kind of a hot poo poo pile anyway. If the happiness drops settlers will eventually leave. Whether they means they get killed by raiders or just look for greener pastures, results are the same.
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# ? Nov 18, 2015 16:42 |
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Police Automaton posted:These get recommended since oblivion and I have the feeling they don't do anything either. (at best) With all the incompetency people say Bethesda has I still think if these options would do anything beneficial for most configurations (or hell, do anything at all) they'd be enabled by default. Honestly, the explanations for the options you find online read more like what people think these mean according to the variable name, not really knowing what they actually do. This isn't a bad idea tbh - people tend to underestimate the value of consistency in framerate and graphics when it's actually a real benefit to the experience. With the control fuckery whenever the gamebryo framerate tanks it's arguably more important than ever. That said, I do appreciate the much-needed control responsiveness that higher framerates bring - when it gets low it feels like you're moving your view through a mixture of molasses and grit, even with a gamepad. Also I'm pretty sure the thread setting hype stems from the collective wishful thinking of legions of people with early dual-cores, silently weeping watching Oblivion run at like 10fps with its CPU-rendered shadows, completely ignoring all but one of their cores. Thankfully since Skyrim at least the engine seems to have got a lot more sane wrt this. Generic Monk fucked around with this message at 16:50 on Nov 18, 2015 |
# ? Nov 18, 2015 16:44 |
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Police Automaton posted:These get recommended since oblivion and I have the feeling they don't do anything either. (at best) With all the incompetency people say Bethesda has I still think if these options would do anything beneficial for most configurations (or hell, do anything at all) they'd be enabled by default. Honestly, the explanations for the options you find online read more like what people think these mean according to the variable name, not really knowing what they actually do. A lot of them don't (some people on reddit were suggesting the use of ini lines that only apply to Bink video poo poo from 3/NV), but stuff like turning off God rays (which for a lot of people isn't actually off despite their setting it off in the launcher), uncapping framerate (which admittedly both puts yoh at risk of going too high and loving up the game) are at least something. I get why people are inclined not to trust Bethesda with this stuff, given their track record of having incredibly simple things be broken at launch. e: Also my monitor is 144hz and having a game run at 30 fps on it hurts my eyes for some reason. Coolwhoami fucked around with this message at 16:47 on Nov 18, 2015 |
# ? Nov 18, 2015 16:45 |
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princecoo posted:Crossposting from the Post your favourite thing dragging this game down thread: If you have a settlement that's getting overpopulated and you don't want to build it up, I suggest taking down your recruitment beacon and then sending settlers from there to other settlements that have room. That should at least stop the build up of unfed whiney settlers bringing your happiness down. Also I'm not totally sure how this works, but if you have supply lines set up you don't necessarily need to have a specific settlement's food and water rating high enough to cover all the settlers because your supply lines should compensate for that assuming you have a surplus somewhere else. I think.
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# ? Nov 18, 2015 16:46 |
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noob question: whats a safe minimum level to take on Corvega? My newest reroll is at level 7.
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# ? Nov 18, 2015 16:52 |
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super macho dude posted:noob question: whats a safe minimum level to take on Corvega? My newest reroll is at level 7. Sounds fine, just don't tangle with the Raider Psychos with Fat Men on nearby buildings. Pipe Rifle and 10mm are all you need, some mollies if you feel fancy. If you take outside nice and slow with rifle, you can always run in and out of the building if things get too hot. Only close by enemies will follow you out.
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# ? Nov 18, 2015 16:55 |
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# ? May 24, 2024 19:45 |
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Why is everyone trying to get in via the building and not the drainage grate the game tells you to go in? It basically takes you directly to where you need to go.
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# ? Nov 18, 2015 16:59 |