|
how do i get tinker tom to show me the ballistic weave mod? i've done the dia cache quest (and also all of the railroad main quest prior to the point of no return) but all i can do is trade with him
|
# ? Nov 18, 2015 21:12 |
|
|
# ? May 24, 2024 07:38 |
|
Harrow posted:I think that's the healthiest way to handle these kinds of multiple-ending games, really. Keep them local or small-scale and so that the player can have a lot of room to affect the story without having to either clamp it down to prevent screwing with the rest of the series, or having to pick a "canon" option. Mass Effect 3 shows just what kind of pile-up story choices can be when they have to be sustained over the course of an entire series, and it's a marvel ME3 pulled it off as well as it did, to be honest. Yeah, in 50 years or whatever anything you do in this game will be irrelevant, if they want synths in the next game they can have some new synth factory be built somewhere or just have all the synths be old and just never mention what happened to the original institute. Like this game introduced new elements into the fallout universe in a smart way that lets them use them in the future and lets them be a big part of this game's story but doesn't lock them into picking a specific ending.
|
# ? Nov 18, 2015 21:12 |
|
Tenzarin posted:Have you tried "papers, please". Yes it's excellent
|
# ? Nov 18, 2015 21:13 |
|
Okay, so apparently all those Overdue books laying around are good for something. You return them to a Book Return Reward Machine, and you get tokens. Those tokens can buy you a bunch of little useful items like frags, jet and even saw a Fusion core there. Nothing special, but it's pretty funny/cool/interesting.
|
# ? Nov 18, 2015 21:14 |
|
Deutsch Nozzle posted:how do i get tinker tom to show me the ballistic weave mod? i've done the dia cache quest (and also all of the railroad main quest prior to the point of no return) but all i can do is trade with him If he sells "armored" items, you can now add ballistic weave to some outfits. He doesn't ever actually say anything about it. Just go back to an armor workbench and you can do it now.
|
# ? Nov 18, 2015 21:14 |
mlmp08 posted:She sure took a lot of pipe rifle shots considering my pipe rifle did about 30 damage. Well there's your problem, you shouldn't even think about taking on the Mirelurk Queen until you have semiautomatic weapons that deal 60 damage/shot or automatic weapons that deal 20/shot. My Model 29 deals 120 damage per shot because I've got 3 ranks in gunslinger, 3 in rifleman, and kitted out weapons. Fight was a cakewalk and I hardly took damage because I could see the acid spit coming a mile away. Everyone had built up that fight so much that when I finally had it, in my BOS/synth armour and full arsenal, I was a bit disappointed at how quickly she got shredded eating bullets from me, MacCready, and the minutemen.
|
|
# ? Nov 18, 2015 21:14 |
|
Low-int dialogue wouldn't have made sense in the context of the narrative. You at least had to be intelligent enough to hold a job in the military, buy a house, and start a family. SPECIAL isn't really an abstraction of anything anymore - it's just a perk benchmark that you meet or you don't. That's not a defense because I'm not terribly fond of how they handled it, but it's an explanation for why having low-int options wouldn't have worked.
|
# ? Nov 18, 2015 21:15 |
|
Deified Data posted:Low-int dialogue wouldn't have made sense in the context of the narrative. You at least had to be intelligent enough to hold a job in the military, buy a house, and start a family. SPECIAL isn't really an abstraction of anything anymore - it's just a perk benchmark that you meet or you don't. That's not a defense because I'm not terribly fond of how they handled it, but it's an explanation for why having low-int options wouldn't have worked. The freezing process caused you to be mentally challenged.
|
# ? Nov 18, 2015 21:16 |
|
Mr. Torrance posted:The freezing process caused you to be mentally challenged. lol, maybe, kind of in the same way that any drastic character attributes in NV are attributed to the bullet you took to the head.
|
# ? Nov 18, 2015 21:18 |
|
Automatic weapons don't seem all that great because resistances. I've switched to a buffed sniper build and everything just drops dead.
|
# ? Nov 18, 2015 21:19 |
|
^ I was about to ask about automatic weapons. I was considering leveling Commando and getting myself a cool auto-laser, but I don't know how they work with the way this game handles DR. I know they were awful in New Vegas's damage threshold system, but the way DR is calculated I figured it would even out a bit better.Deified Data posted:Low-int dialogue wouldn't have made sense in the context of the narrative. You at least had to be intelligent enough to hold a job in the military, buy a house, and start a family. SPECIAL isn't really an abstraction of anything anymore - it's just a perk benchmark that you meet or you don't. That's not a defense because I'm not terribly fond of how they handled it, but it's an explanation for why having low-int options wouldn't have worked. They do still have a perk called "Idiot Savant," though. Really, I'm not as attached to low-INT options as I am to high-INT options, really. Or other SPECIAL stat-related dialog options. Or perk-specific options. I always find those so satisfying--that SPECIAL and perks might actually be tied to who my character is and not just what he can do in combat--but they're nowhere to be found in Fallout 4. That's kind of a bummer. Hopefully Obsidian's follow-up (SHUT UP I'M BEING OPTIMISTIC) will have Cirosan's mod as the default dialog input and offer more than four options and offer all those wonderful SPECIAL- and perk-related dialog options and please just let me dream
|
# ? Nov 18, 2015 21:19 |
|
Deified Data posted:loving seriously. FO4 isn't quite New Vegas tier (but it's drat close in my opinion - especially near the end), but you can't tell me with a straight face that anything in FO4 was as contrived as the "but thou must" ending of the original FO3 campaign. Huge step up in writing, in my opinion. Bethesda actually gave a poo poo this time. They've got the exact same "but thou must" main plot though, down to the same story beats except ctrl-F "I need to find my dad" and replace with "I need to find my son", so it's exactly the same amount of contrived in the long run even if the endings do take the New Vegas approach of giving you the freedom to pick whichever faction you want.
|
# ? Nov 18, 2015 21:21 |
|
MohShuvuu posted:Automatic weapons don't seem all that great because resistances. I've switched to a buffed sniper build and everything just drops dead. I found some random automatic pipe rifle that just blows everything away, along with an auto laser pistol. I have one more perk in commando than rifleman or gunslinger though.
|
# ? Nov 18, 2015 21:21 |
|
Iceshade posted:Okay, so apparently all those Overdue books laying around are good for something. You return them to a Book Return Reward Machine, and you get tokens. Those tokens can buy you a bunch of little useful items like frags, jet and even saw a Fusion core there. The boston public library has a magazine in the book return for 50 tokens. Deified Data posted:Low-int dialogue wouldn't have made sense in the context of the narrative. You at least had to be intelligent enough to hold a job in the military, buy a house, and start a family. SPECIAL isn't really an abstraction of anything anymore - it's just a perk benchmark that you meet or you don't. That's not a defense because I'm not terribly fond of how they handled it, but it's an explanation for why having low-int options wouldn't have worked. Entire game is low-int dialogue.
|
# ? Nov 18, 2015 21:22 |
|
Cirosan posted:Updated my dialogue overhaul mod that I posted earlier in the thread to include a French translation, if anyone here was in dire need of one. Translations for all languages are planned and should be done soon-ish. For more information regarding the translations, please refer to the stickied post I made in the comments section of the mod's page. I hope someone will start up a FO4 modding thread soon, even without the kit these mods are already so good, this fixes one of my biggest gripes with the game.
|
# ? Nov 18, 2015 21:23 |
|
MohShuvuu posted:Automatic weapons don't seem all that great because resistances. I've switched to a buffed sniper build and everything just drops dead. You need an automatic weapon that is legendary with wounding gives target 30 bleeding damage. Each shot makes the target bleed for 30 and its not affected by resistances.
|
# ? Nov 18, 2015 21:24 |
|
Tenzarin posted:Yes you can keep playing, this was added into fallout 3 btw. Couldn't you keep playing Fallout NV? I cant remember if it locked you of after you did the battle at the bridge. A good rate of a game is play time to ending time for me. New Vegas ended after the final bit and you had to reload to keep playing, but that was ok because it was Obsidian
|
# ? Nov 18, 2015 21:24 |
|
Magmarashi posted:New Vegas ended after the final bit and you had to reload to keep playing, but that was ok because it was Obsidian
|
# ? Nov 18, 2015 21:25 |
|
Just a quick question for anyone further along the main storyline than I am - I just met the guy in the Glowing Sea. So, Virgil sent me packing to hunt down a
|
# ? Nov 18, 2015 21:25 |
|
Comrade Fakename posted:Just a quick question for anyone further along the main storyline than I am - I just met the guy in the Glowing Sea. Companions just interject into conversations, they have no outcome on what happens. Take whom ever you think would say interesting things or stuff you would like if they talk.
|
# ? Nov 18, 2015 21:27 |
|
gently caress, the MQ has me building some stuff in a settlement, which is fine and all, but I have previously owned and scrapped every single thing that is needed so now I need to go trawling for shite again.
|
# ? Nov 18, 2015 21:29 |
|
Christ almighty, the combat rifle with a short barrel, silencer, reflex sight and .308 receiver is like some VSS vintorez poo poo. One shotting most enemies from stealth on survival difficulty, and the ammo is plentiful. Also you can unload it if you panic.
|
# ? Nov 18, 2015 21:29 |
|
Preston sulks like a baby during talks with Danse and it's hilarious. e; Deathclaws grab attack can happen in first person mode.
|
# ? Nov 18, 2015 21:29 |
|
Anime Schoolgirl posted:if fallout 3 had any sense of closure for its original ending it wouldn't have been so negatively recieved I'm actually going to call bullshit on that because we've seen examples multiple times in this thread where Bethesda has taken the blame for dumb bullshit that was either worse in the first two games or that Obsidian did themselves but got a pass on. Peeps REALLY want to hate Bethesda for poo poo.
|
# ? Nov 18, 2015 21:31 |
|
Comrade Fakename posted:Just a quick question for anyone further along the main storyline than I am - I just met the guy in the Glowing Sea. The teleported you end up building only fits one, so no company with ya there. Don't worry about it.
|
# ? Nov 18, 2015 21:32 |
|
Azhais posted:The only gunner vertibird I've encountered so far landed and attacked some supermutants (then plowed into the wall and blew up) followed 30 seconds later by a brotherhood vertibird making GBS threads out a squad to attack both the gunners and mutants (then plowed into the wall and blew up), then all of the gunners and brotherhood guys were killed by a suicider causing a car explosion chain reaction. I was walking to quincy for the first time and thought I'd have some back up for an area of ghouls. Although in a way me shooting their vertibird down over the ghouls did help somewhat.
|
# ? Nov 18, 2015 21:33 |
|
Tenzarin posted:You need an automatic weapon that is legendary with wounding gives target 30 bleeding damage. Each shot makes the target bleed for 30 and its not affected by resistances. Even Robots and turrets bleed idk
|
# ? Nov 18, 2015 21:33 |
|
Geokinesis posted:I was walking to quincy for the first time and thought I'd have some back up for an area of ghouls. Although in a way me shooting their vertibird down over the ghouls did help somewhat. Yeah, that's where it happened with me too, at that car? factory outside of Quincy
|
# ? Nov 18, 2015 21:34 |
|
Some weapons are much better in auto just because the semi versions have heavy recoil animations. The pipe rifle and the combat rifle are monsters with full auto and a short scope.
|
# ? Nov 18, 2015 21:40 |
|
Stink gently caress Rob posted:Some weapons are much better in auto just because the semi versions have heavy recoil animations. The pipe rifle and the combat rifle are monsters with full auto and a short scope. I can confirm that a pipe rifle with a ~50 round mag set to auto just fucks everything.
|
# ? Nov 18, 2015 21:41 |
|
Harrow posted:If he sells "armored" items, you can now add ballistic weave to some outfits. He doesn't ever actually say anything about it. Just go back to an armor workbench and you can do it now. that's even more strange then. he doesn't have any 'armored' items for sale. i even went and did another dia cache mission, and then he asked me to set up one of those weather vanes so i did that. still nothing
|
# ? Nov 18, 2015 21:42 |
|
Magmarashi posted:I'm actually going to call bullshit on that quote:because we've seen examples multiple times in this thread where Bethesda has taken the blame for dumb bullshit that was either worse in the first two games or that Obsidian did themselves but got a pass on. Peeps REALLY want to hate Bethesda for poo poo.
|
# ? Nov 18, 2015 21:42 |
|
Iceshade posted:Even Robots and turrets bleed This also makes the Pickman knife hilariously OP because it is fast, low AP and can stab a thousand times for bleed procs each time and the bleed procs count down in real time even during VATS.
|
# ? Nov 18, 2015 21:43 |
|
Azhais posted:Yeah, that's where it happened with me too, at that car? factory outside of Quincy Yeah, I guess it must be because Quincy is full Gunner territory. I didn't explore too much but I hope there is some indication there as to how they got one up and running.
|
# ? Nov 18, 2015 21:48 |
|
Harrow posted:They do still have a perk called "Idiot Savant," though. True, which I suppose ties in to how there's now a disconnect between your characters stats and perks and who they are as a character, which is more static. I'm not pleased with how they handled it either. I can think of only one instance where my intelligence was used, and that was repairing the Constitution (high int let you repair things instead of going on a quest to replace them). I've had a couple dialogue options in which my character displayed an uncharacteristic level of understanding about a technical subject (BoS spoiler I think it was talking to Ingram about Liberty Prime's magnet joints). I wonder if that was based on his high intelligence? If it was it wasn't labeled as such, and if it wasn't it was an odd departure from your character usually being clueless about everything. CJacobs posted:They've got the exact same "but thou must" main plot though, down to the same story beats except ctrl-F "I need to find my dad" and replace with "I need to find my son", so it's exactly the same amount of contrived in the long run even if the endings do take the New Vegas approach of giving you the freedom to pick whichever faction you want. I have no issue with giving a story a certain impetus to keep you moving in a certain direction - it's important in a sandbox game. I'm not a huge fan of the "rescue your family" plots in FO3 and 4 but I recognize they served a purpose. The crowning moment of poo poo I was referring to in Fallout 3 is the decision at the end to die in the irradiated chamber or let Sarah Lyons die for you when half of your companions are perfectly able to do it for you (and that's not even taking into account how the whole conflict with the Enclave over the water makes no goddamned sense). Deified Data fucked around with this message at 21:53 on Nov 18, 2015 |
# ? Nov 18, 2015 21:50 |
|
Iceshade posted:Even Robots and turrets bleed They have blood, blood is oil.
|
# ? Nov 18, 2015 21:51 |
|
Anime Schoolgirl posted:please don't tell me you thought the original Fallout 3 ending was a satisfying ending. No, but I didn't really like that New Vegas ended completely after Hoover drat, either. My point is, based on all the evidence and heated opinions we've seen just in this thread alone, Bethesda would have been poo poo on for the ending of FO3 regardless of the degree of quality compared to New Vegas because people really want to give bethesda poo poo for everything, deserving or not. And they certainly are deserving of some of it!
|
# ? Nov 18, 2015 21:51 |
|
Kneecapper is a good legendary perk for a minigun. Retook the fort by shooting each of the mire lurks just enough to shatter their legs and letting the Minutemen mop up. The queen didn't make it past the breach before she was immobilized for easy plinking.
|
# ? Nov 18, 2015 21:52 |
|
Magmarashi posted:No, but I didn't really like that New Vegas ended completely after Hoover drat, either. Did you know this game barely looks better than Fallout 3?
|
# ? Nov 18, 2015 21:53 |
|
|
# ? May 24, 2024 07:38 |
|
Magmarashi posted:No, but I didn't really like that New Vegas ended completely after Hoover Dam, either. quote:My point is, based on all the evidence and heated opinions we've seen just in this thread alone, Bethesda would have been poo poo on for the ending of FO3 regardless of the degree of quality compared to New Vegas because people really want to give bethesda poo poo for everything, deserving or not.
|
# ? Nov 18, 2015 21:54 |