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Tanith posted:ALWAYS SUCCESSFUL PROVIDED THERE ARE ENOUGH MARINES oh my goddddddd. marine boarding was the most annoying thing in the previous versions I played. also from his twitter "A planet, just for fun"
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# ? Nov 17, 2015 22:22 |
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# ? Jun 10, 2024 12:09 |
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The Time approaches fast.
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# ? Nov 17, 2015 22:29 |
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Tanith posted:ALWAYS SUCCESSFUL PROVIDED THERE ARE ENOUGH MARINES It's time to be a turbopirating fuckboy come this update.
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# ? Nov 17, 2015 22:57 |
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Well, this should be fun. This feels like an expansion is dropping more than a patch. Lots of new content and mechanics. Lots of QoL improvements, too. It won't be "today," but maybe this week or next?
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# ? Nov 17, 2015 22:59 |
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FooF posted:Well, this should be fun. This feels like an expansion is dropping more than a patch. Lots of new content and mechanics. Lots of QoL improvements, too. Alex did say that it won't come out today, but considering that he opened up the patch thread which was just locked a couple days ago I imagine it will be in the next few days.
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# ? Nov 17, 2015 23:02 |
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I wonder if the increased salvage make pirate life doable now? And if you can just always successfully pirate with enough marines... Bastard fleet will be best fleet.
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# ? Nov 17, 2015 23:22 |
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Just as I finish making my Blackrock doom fleet equipped with scalaron blasters.
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# ? Nov 17, 2015 23:50 |
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Terrific news. I'll grab this ASAP then
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# ? Nov 17, 2015 23:53 |
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MShadowy posted:Well, 0.7a RC1 seems to be being built as we speak. It'll probably drop tomorrow/the day after, after some QA time. My breathing has accelerated. I suspect I may be salivating. Seriously though, I've been bored and sorely lacking an experience like this game in the past few weeks. This news is a relief.
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# ? Nov 17, 2015 23:59 |
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Move over, Fallout 4.
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# ? Nov 18, 2015 00:17 |
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I actually never even played the last patch so I'm pretty excited.
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# ? Nov 18, 2015 01:09 |
McGiggins posted:I wonder if the increased salvage make pirate life doable now? Bastard fleet may be necessary for a while since the selling price of hulls was slashed so much. I imagine that is in large part because we'll be successfully boarding many more ships now. Will this finally make dedicated troop transports and even repair rigs a viable choice to add to your fleet? I bet a lot of those boarded ships are going to be pretty beat up.
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# ? Nov 18, 2015 01:14 |
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I'm excited to kit out an Enforcer with Safety Overrides, new HMGs and Chainguns, and burn drive it into some poor fucker while screaming CHOO-CHOO at the monitor.
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# ? Nov 18, 2015 02:04 |
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One of the new mechanics that I'm most intrigued in is how factions work in .7. If I have heard it correctly, you can only essentially be friendly with one faction because the more you boost relationship with one, the more you piss off the others. I don't know how "friendly" is friendly (i.e. Cooperative, Friendly, Welcoming, Favorable, etc.) but I still try to maintain at least decent relations in a system so that I can resupply/repair. That way of playing might be noticeably more difficult now. On the other hand, it gives me an excuse to hunt down faction fleets more frequently, which I have been loath to do for the most part until the end game. As for the new boarding mechanics: so. nice. Marines costing so much now offsets this somewhat but the new system doesn't punish you nearly as bad with RNG and whatnot. Thing is, you'll have to carry marines around if you actually want to capture now, which gets expensive beyond the initial cost (supply hit, too). Also, hybrid slots are going to be awesome and open up a whole new way of playing a few hull types. Has Alex said what hulls these hybrid slots will apply to? I imagine most of the Mid-Line ships but I haven't heard.
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# ? Nov 18, 2015 03:39 |
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So far, in the base game, I think it's literally the Sunder's small mounts and maybe some of the new ones. It's more of a modder's request situation.
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# ? Nov 18, 2015 03:53 |
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Ah, I want Marine transports and the like to have to be in-battle. As in, you can only capture ships that you have rammed a transport or three into, and you have to defend them while it's happening. If successful, they limp off-screen at skeleton crew thrust.
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# ? Nov 18, 2015 04:07 |
Well drat. Between this and Battle Brothers getting a similar huge overworld update, this is going to be a good month.
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# ? Nov 18, 2015 14:49 |
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"hybrid slots" Is that different from universal slots?
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# ? Nov 18, 2015 16:36 |
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It's a slot that takes ballistics or energy, but not missiles.
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# ? Nov 18, 2015 16:41 |
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This build is going to pull me away from Fallout 4 and Guild Wars 2 for a little while... at least once some of my favorite mods are updated to work with it.
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# ? Nov 18, 2015 17:45 |
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I haven't actually played any of the open-world stuff (despite many hours doing the single shot missions) so this seems like a good time to get back in.
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# ? Nov 18, 2015 17:49 |
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Alchenar posted:I haven't actually played any of the open-world stuff (despite many hours doing the single shot missions) so this seems like a good time to get back in. Whoa, really? That's...pretty crazy. Well at this point you'll have a wealth of new content to look forward to
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# ? Nov 18, 2015 18:09 |
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Hop in for a bit now so you can experience the murderous inverse difficulty curve and properly appreciate the amelioration in the upcoming patch.
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# ? Nov 18, 2015 18:10 |
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Mordja posted:Whoa, really? That's...pretty crazy. Well at this point you'll have a wealth of new content to look forward to I bought the game way back when there literally was only the missions, played the gently caress out of those, then moved on because the first iteration of the open world was a bit rubbish and it was forever a 'work in progress'.
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# ? Nov 18, 2015 18:15 |
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Alchenar posted:I bought the game way back when there literally was only the missions, played the gently caress out of those, then moved on because the first iteration of the open world was a bit rubbish and it was forever a 'work in progress'. If nothing else, snag Starsector+ and poke around in the open world a bit. Roll a Tri-tachyon corporate character and ask for a ship upgrade, you'll start with a Tempest right away. Tempests can punch way above their weight if you're a decent pilot, plus nothing can catch you unless you totally screw up somehow. If you get Nexerelin it allows for randomized systems and 4X style "conquer everything" gameplay as opposed to a static world where the political map never really changes.
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# ? Nov 18, 2015 18:37 |
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Ah gently caress Alex is really teasing this patch release in a way I don't remember happening. With officers, joining in progress battles, new ships, and all the small changes to rep and such this seems like the biggest patch since trade and black markets were added. Which is also the last time I played. I am so ready to get back into this I just hope he pulls it through before the weekend.
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# ? Nov 19, 2015 05:57 |
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I can't decide whether officers or joining in-progress battles is what I'm the most excited about!
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# ? Nov 19, 2015 11:21 |
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Maybe I missed it, but has Alex said anything about expanding the Leadership skill tree? It seems like he's got some new opportunities with the addition of officers.
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# ? Nov 19, 2015 13:54 |
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Jesus christ... I forgot this existed. When I bought this there were something like 5/6 missions in the game, and a super brief tutorial. Seems to have developed into an actual game since then, so I'm gonna spend the last 3 hours of work trying to remember my login details, then I'm going to get this running.
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# ? Nov 19, 2015 14:40 |
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lolasaurusrex posted:Seems to have developed into an actual game since then, so I'm gonna spend the last 3 hours of work trying to remember my login details, then I'm going to get this running. Keep in mind that you bought it when it was still still called "Starfarer" if you're searching your emails for a key. Mordja fucked around with this message at 15:10 on Nov 19, 2015 |
# ? Nov 19, 2015 14:45 |
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BTW has anyone tried Approlight? Ambitious Chinese mods are always really interesting but often kinda janky and unbalanced and I can't find any video of it.
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# ? Nov 19, 2015 14:57 |
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Mordja posted:Keep in mind that you bought when it was still still called "Starfarer" if you're searching your emails for a key. Yeah, I was able to find it that way. Downloading now!
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# ? Nov 19, 2015 15:03 |
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Mordja posted:BTW has anyone tried Approlight? Ambitious Chinese mods are always really interesting but often kinda janky and unbalanced and I can't find any video of it. It's playable if you like flashy broken stuff but not very polished, balanced or cohesive.
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# ? Nov 19, 2015 15:27 |
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Patch is out!
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# ? Nov 19, 2015 19:38 |
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I'm at work!
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# ? Nov 19, 2015 19:46 |
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https://www.youtube.com/watch?v=eAvo3S0MD-o
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# ? Nov 19, 2015 19:53 |
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Only played 30 mins so far, the new campaign poo poo adds so much immersion
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# ? Nov 19, 2015 20:28 |
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SHAOLIN FUCKFIEND posted:Only played 30 mins so far, the new campaign poo poo adds so much immersion Same here, still getting a handle on transponder use. Been jumped out of nowhere by pirates a few times now, but Going Dark makes the nice man in the Hegemony uniform awfully cranky
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# ? Nov 19, 2015 20:42 |
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SHAOLIN FUCKFIEND posted:Only played 30 mins so far, the new campaign poo poo adds so much immersion Indeed. The coolest "hidden" feature is the little information bar above the hotbar while zipping around. If you go through a planet's ring, it names the ring. Also, the transponder effects (i.e. when you're in range) are so subtle but give so much info. I've had to restart about 5x though. I keep running out of supplies/credits because I barely break even when killing pirates, even on easy.
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# ? Nov 19, 2015 20:44 |
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# ? Jun 10, 2024 12:09 |
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Can I run all my mods with the latest patch or do I have to wait for them to get updated first?
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# ? Nov 19, 2015 20:47 |