Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Darox
Nov 10, 2012


Setec_Astronomy posted:

Move the Orb of Zot to Vaults:5.
I think it would be better if you merge Depths and Zot together. Depths 1-4 is the same but with more dragons/draconians/moths, and level 5 is a seperate rune locked floor with the usual Orb hall extravaganza. That way you keep the Orb chamber which is both iconic and a good challenge, and you avoid the weird situation where the dungeon is deeper than the Orb.

And really, an easy change to make extended less tedious would be to shrink the map size of hell1-6 & pan floors to half or even to a quarter of their current size. They are absurdly huge for what is mostly empty space with chaff demons. Increasing the density of enemies and reducing time spent looking for the next portal or staircase would help them be less boring.
Why are they so huge while lair branches get shrunk.

Darox fucked around with this message at 12:37 on Nov 20, 2015

Adbot
ADBOT LOVES YOU

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
So do any transmutation forms preserve Jiyva mutations or other gross physical changes like scales or bone plates? Does Statue Form?

Floodkiller
May 31, 2011

Give Tier-1 demons a new home

quote:

Give Tier-1 demons a new home

In order to resolve the issue of players disliking new monster additions, some older friends will move in to share the spotlight. All Tier-1 demons will now spawn naturally in Vaults, Depths, and Zot, taking a portion of the spawn weights from caustic shrikes, juggernauts, entropy weavers, salamander stormcallers, and death cobs.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Uhhh.... making jokes here Floodkiller?

Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

I do think Zot is the most boring part of the late game, though I really like depths and vaults as is. I don't think eliminating Zot in some way is inherently a bad idea, but it could have pretty wacky game balance repercussions regarding XP gain. Increasing xp gained in vaults and depths could make acquiring the orb much too easy (A character ready to clear Zot 5 could have a level 9 spell without sacrificing too much from defense, but a character casting firestorm on vaults 5 is usually pretty squishy). With no change at all, the orb level is vaults 5 difficulty, it could make it hard for some characters to get ready for extended.

The game is too long, but I'm not sure the end game is the worst offender. I still think it drags too much in the mid game and that lair, orc and even lair branches could stand to be shorter and more dense. Extended is a huge slog, especially for what amounts to a very long victory lap for most of the characters that do it. I wish those areas would be shortened before anything else.

apple
May 18, 2003

Jose in the club wearing orange suspenders

The annoying dog can now spawn during the orb run and snatch the orb

FulsomFrank
Sep 11, 2005

Hard on for love

Ah, good. Now we can get an excellent variety of the demonic variety of torment and hellfire and smiting and summoners... with all the other tormenting, hellfiring, smiting, and summoning enemies.

Maybe the suggestion to merge zot and vaults has already begun...

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
You people are nuts; Zot is probably the most tense and interesting part of the core dungeon layout outside Vaults:5. There's a good amount of enemy variety, some VERY heavy hitters, a wide range of hazards and enemy attack types to prepare for, and a spawn density that lands comfortably in the range of "stealth is still really useful and viable but if poo poo starts to go wrong, it has the potential to go REALLY wrong unless you slow down and think." I completely 100% agree about removing Death Cobs though; they are Quite lovely right now and were never especially interesting. Alternatively, give them spooky undead plant summoning abilities so they can play the area denial game by randomly farting walls of petrified plants behind the player, wasting critical time while they and other nearby enemies close in :unsmigghh:

On a related note, I just 4-runed. I'd have gone for more but I'm in the middle of a move and work is nuts right now. Still, I ogrecame at least once this tournament, so I'll take it!

Ash trip report: Ashenzari is really, really good throughout the game, but you definitely have to go all-in and embrace their curse bonuses. They'll do very little for you in the early game if you hedge your bets and try to retain the ability to swap resistances etc.; you have to commit to Making It Work with the items you choose to wear, and once you do that, Ash makes it much easier by giving you sweet-rear end skill bonuses. Scrying is absurdly useful and convenient, and passive ranged partial Identification is great; Ash also tells you what ranged weapons and stuff enemies are carrying, which is great for choosing the terms of engagement and making informed tactical decisions. Passive Clarity and sInv rule, and help to ease the strain of spreading your core resistances over cursed, non-easily swappable items.

All in all, Ashenzari is a very unusual but very good god, offering unusually little in the way of offensive or defensive boosts, but granting the opportunity to get ahead of the experience curve and providing an unparalleled ability to plan ahead and carefully assemble an effective strategy using limited resources. Ash turned out to be awesome as hell for my Ogre, since I found gently caress-all good equipment and basically had to furiously bullshit my way through everything (I did Slime without rCorr and Zot with only rF+, and switched to Statue Form for rElec, which caused me to have no rF :gonk:). Being able to examine the map layout and remotely assess the enemy types and concentrations made Zot infinitely more doable with what I had. In conclusion, six out of six stars, very good god, will use again.

Angry Diplomat fucked around with this message at 16:00 on Nov 20, 2015

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Make them summon maize rows instead. :unsmigghh:

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Sage Grimm posted:

Make them summon maize rows instead. :unsmigghh:

Make them fairly unremarkable enemies for the most part, but if they're hit with fire damage, they loudly explode into a large group of (extremely fire-resistant) Death Popcorn monsters that are fast but much more fragile and hit moderately hard. Watch people freeze and slowly back away when they encounter an OoF and a Death Cob in the same room :unsmigghh:

FulsomFrank
Sep 11, 2005

Hard on for love
Instead of ditching deathcobs entirely a la singularity, why don't we A) reduce the hunger attack or B) do what angry diplomat suggests and make them into a tactical threat rather than a "gently caress you, hope you've got a scroll of blinking" check?

I like the idea of smacking them spawning mini-cobs that can surround you, making them kind of like little Royal Jellies.

Yngwie Mangosteen
Aug 23, 2007

Angry Diplomat posted:

Make them fairly unremarkable enemies for the most part, but if they're hit with fire damage, they loudly explode into a large group of (extremely fire-resistant) Death Popcorn monsters that are fast but much more fragile and hit moderately hard. Watch people freeze and slowly back away when they encounter an OoF and a Death Cob in the same room :unsmigghh:

This is actually an amazing idea. Every time they are hit by fire, or potentially near a fire source (if that's trackable?) they spawn literal popcorn enemies off of them, kinda like reverse slime creature.

Floodkiller
May 31, 2011

Sage Grimm posted:

Uhhh.... making jokes here Floodkiller?

I think it may need some refactoring.

Also, thirding death popcorn.

The Mattybee
Sep 15, 2007

despair.
Lasty is going to respond to this criticism of his Death Cobs by making their hunger attacks corrosive too

ZeeToo
Feb 20, 2008

I'm a kitty!

apple posted:

Yeah, I was deinitely hoping for an early statue form book, I guess I should look into more low level defensive skills.

On a related note, I figured I should eat the purple:



:fuckoff:

A frail felid. :allears: So do you even have double-digit HP?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Ferrinus posted:

So do any transmutation forms preserve Jiyva mutations or other gross physical changes like scales or bone plates? Does Statue Form?

If anyone's wondering, it turns out that statue form does NOT erase my unique jiyva mutations, so I guess I've found this neko's destiny.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

Setec_Astronomy posted:

[*]It removes the abusable Zig entrance from the part of the game where it is most abusable, instead turning it into a possible pre-extended loot gamble.
I'm not sure what the problem is with its current location. 99% of the time when I have a character dip in to do a zig until a 'safe' depth, I get jack poo poo out of it. And if a character's strong enough to go deeper & get actual loot from it, they're not going to care whether it's in depths or V5.

If your problem's the 1% of the time you get something good from 'safe' zigging, it already has a counterbalance: Players overestimating how deep they can safely go, and the chance of getting a dangerous floor(early pan lord/mummy floors can still be terrifying).

quote:

It makes Vaults:5 -- the current most fun/challenging floor in the late game, IMO -- into the climax of the base game.
Except a lot of characters skip V5 entirely because it's too dangerous for their build. This would punish them for no reason.

Heithinn Grasida posted:

The game is too long, but I'm not sure the end game is the worst offender. I still think it drags too much in the mid game and that lair, orc and even lair branches could stand to be shorter and more dense. Extended is a huge slog, especially for what amounts to a very long victory lap for most of the characters that do it. I wish those areas would be shortened before anything else.
The problem with condensing the midgame is that you'd have to be careful about removing or adding too much XP. I'm pretty sure lair would have been cut in half by now if it wasn't for that.

Tweaking extended is much easier because nobody gives a poo poo if you remove a bunch of XP from hells or pan. :v:

Shinino Kage
Sep 5, 2008
Had my best game EVAR last night. 2 runes in, cleared a ton of areas. Got into Depths and the overall lack of healing I experienced all game + losing my healing mutation finally caught up with me, and I ate a fireball (even with MR+++) to explodey.

471940 shinino the Blinker (level 24, -17/144 HPs)
Began as a Gargoyle Fighter on Nov 19, 2015.
Was a High Priest of Qazlal.
Killed from afar by a fire giant (46 damage)
... with a fireball
... on level 2 of the Depths on Nov 20, 2015.
The game lasted 04:54:39 (42500 turns).

shinino the Blinker (Gargoyle Fighter) Turns: 42500, Time: 04:54:39

Health: -17/144 AC: 47 Str: 30 XL: 24 Next: 69%
Magic: 48/50 EV: 18 Int: 10 God: Qazlal [*****.]
Gold: 4678 SH: 10 Dex: 20 Spells: 8 memorised, 8 levels left

rFire . . . SeeInvis + A - +9 great mace "Ilekkich" {freeze, *Rage rC+ rN+++ Dex+4}
rCold + + + Rnd*Rage + s - +2 plate armour {rPois}
rNeg + + + SustAt + (shield currently unavailable)
rPois ∞ Gourm . o - +0 mask of the Dragon {MR+ Slay+3 SInv}
rElec + Spirit . m - +2 cloak
rCorr . Warding . F - +0 pair of gloves
rMut . Rnd*Tele + i - +2 pair of boots "Jivoteg" {MR+ Int+2}
MR +++.. l - amulet of regeneration
Stlth +......... P - ring of Birdsong {rC+ MP+9 Str+4}
f - ring of sustain attributes

@: exhausted, about to teleport, protected from physical damage, flying, repel
missiles, extremely resistant to hostile enchantments, very unstealthy
A: big wings, beak, talons 1, icy blue scales 1, large bone plates 2, cold
resistance 1, deformed body, high mp 1, negative energy resistance 1, sense
surroundings 1, shaggy fur 1, electricity resistance, teleportitis 1,
unbreathing, petrification resistance, rot immunity, MP-powered wands, AC +17
a: Stop Flying, Upheaval, Elemental Force, Disaster Area, Renounce Religion
}: 2/15 runes: decaying, gossamer


You were on level 2 of the Depths.
You worshipped Qazlal.
Qazlal was extremely pleased with you.
You were not hungry.

You visited 10 branches of the dungeon, and saw 46 of its levels.
You visited the Abyss 1 time.
You also visited: Ice Cave.

You collected 6124 gold pieces.
You spent 1446 gold pieces at shops.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Unfortunately MR does nothing on enemy AI deciding if and what spells to cast. Only rF+ would have been useful to switch to in this case, it would have halved the damage received from the fireball.

ZeeToo
Feb 20, 2008

I'm a kitty!

Shinino Kage posted:

Had my best game EVAR last night. 2 runes in, cleared a ton of areas. Got into Depths and the overall lack of healing I experienced all game + losing my healing mutation finally caught up with me, and I ate a fireball (even with MR+++) to explodey.


Just so you know, MR is your chance to resist spells that indirectly hurt you with status effects (confuse, paralyze, sentinel's mark, slow...), but does nothing on direct damage, with the logic you're not resisting magic any more. Now you're dealing with a big honkin' ball of fire, even if it was created by magic.

You need resistance to fire (rF+) to cut that type of damage. Same with ice, electricity, and negative energy.

ZeeToo fucked around with this message at 18:49 on Nov 20, 2015

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Okay... apparently ripped off part of a fingernail (#4 left) so commands that require [shift] are even more annoying than usual right now, so it's time to drink too much coffee and remap some keys.

One problem though: Is there some way to disable vi_keys without breaking [tab] functionality?

heard u like girls
Mar 25, 2013

Im a mummy Ice Mentalist but i'm going to wield the Obsidian Axe anyway !!!!

E; *walks downstairs into pack of death yaks* *reads uncurse*

heard u like girls fucked around with this message at 21:37 on Nov 20, 2015

apple
May 18, 2003

Jose in the club wearing orange suspenders

ZeeToo posted:

A frail felid. :allears: So do you even have double-digit HP?

I think I cleared Lair with HP in the 50's :( I've been training fighting obviously.

I just want more purple to eat *gets frail 3*

Internet Kraken
Apr 24, 2010

slightly amused
Zot is a lot more interesting when you get the floors that are mainly made up of unique vaults rather than randomly generated ones. Personally I think that should always be the case.

Well, aside from the corrosion one. That one is super annoying.

Not My Leg
Nov 6, 2002

AYN RAND AKBAR!
Unless I get stuck with a vault floor that locks away the down staircases, I almost never see much of Zot 1-4 anymore. It's kind of like Hell in that there's no compelling reason to do anything except the bottom floor. At most, I might clear all of the down staircases on 4 just to make sure I have a safe up from 5, but otherwise it's mostly read Magic Mapping (or explore if I don't have it), get to nearest down staircase, repeat.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Any time I'm not going for extended I just dive Depths and Zot. Generally by the time I have three runes my offense is about as good as its going to be, and the offchance of getting a new piece of gear is much lower than me loving up and dying in depths.

Not My Leg
Nov 6, 2002

AYN RAND AKBAR!

cheetah7071 posted:

Any time I'm not going for extended I just dive Depths and Zot. Generally by the time I have three runes my offense is about as good as its going to be, and the offchance of getting a new piece of gear is much lower than me loving up and dying in depths.

I usually do depths before V:5 because Depths is a massive pile of experience and V:5 is one of the only non-extended places that feels like it can kill a prepared character once you reach that point of the game. Other third rune options (slime and abyss mainly) are threatening if you aren't set up for them, but I always feel like I could lose just about any game in V:5.

apple
May 18, 2003

Jose in the club wearing orange suspenders
"Alright, time to do Swam-"

fomo sacer
Feb 14, 2007

cheetah7071 posted:

Any time I'm not going for extended I just dive Depths and Zot. Generally by the time I have three runes my offense is about as good as its going to be, and the offchance of getting a new piece of gear is much lower than me loving up and dying in depths.

Maybe this is part of why I'm a bad player, but I usually try to clear out depths and zot on the way down regardless so I have less risk when coming back up with the orb. Running into a nasty Pan lord is way less scary when I can read teleport or turn around and head for a different exit without worrying about turning a corner into a Lich or Death Cob...

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Heithinn Grasida posted:

Steam checks rF and is totally negated if you have one rank.

this is out of date. rF = rSteam = 1/3rd steam damage. it's impossible to get more than one point of rSteam, but you can have negative steam resistance, which means you take more damage.

steam does so little damage in most contexts that this is essentially only relevant against merfolk aquamancers.

Sage Grimm posted:

Unfortunately MR does nothing on enemy AI deciding if and what spells to cast.

technically false; monsters with above-animal-level intelligence are less likely to cast certain hexes against targets that have high magic resistance.

doesn't help wrt fireball, ofc.


VERY good choice of commit...

Not My Leg
Nov 6, 2002

AYN RAND AKBAR!

PleasingFungus posted:

this is out of date. rF = rSteam = 1/3rd steam damage. it's impossible to get more than one point of rSteam, but you can have negative steam resistance, which means you take more damage.

steam does so little damage in most contexts that this is essentially only relevant against merfolk aquamancers.

Does Steam Dragon Armour give rSteam without giving rF+, or does it just give no resists?

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Not My Leg posted:

Does Steam Dragon Armour give rSteam without giving rF+...?

Yep. Sorry, I should have said something like rF -> rSteam to be clear.

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
Nothing like finding the Book of Necromancy, the Book of Death, and the Necronomicon all within an hour... as a SpEn of Gozag. :negative:

I might get some use out of Regeneration I guess, but drat Crawl, you're quite the comedian.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
So now you get Gozag and Kiku. Agony, dispel undead, borg's, ddoor are all solid, you could make it work...

Jeffrey of YOSPOS fucked around with this message at 04:30 on Nov 21, 2015

Pinechild
Sep 14, 2011
Any advice on which armour I should be wearing? GrMo of Ru with no real hopes of casting anything but utility spells, btw (although if I ever find Blade Hands...) The extra AC from the CPA is very nice, but that +6 Slay on the ring mail gives me serious pause.

http://dobrazupa.org/morgue/Pinechild/Pinechild.txt

code:
a - the +1 chain mail of Marbles {rN+ Str+4}
 o - the +2 ring mail of the Hidden Vale {MR+ Slay+6}
 r - the +1 plate armour of the Black Moon {Int+2 Dex+6}
 u - a +1 helmet (worn)
 z - a +2 cloak of magic resistance (worn)
 E - a +2 pair of gloves of dexterity (worn)
 I - the +2 pair of boots of the Assassin (worn) {DetectMon Stab+ Stlth++}
 O - the +2 crystal plate armour "Firer" (worn) {rC++ Str+3}

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Honestly your best choices are the ring mail for the Slay bonus or the CPA for the rC++ and I guess the AC as the icing on the cake. The rest don't provide meaningful bonuses and you have enough in both Armour and Dodging that moving to something lighter isn't going to ruin your defenses.

Can Of Worms
Sep 4, 2011

That's not how the Triangle Attack works...

Locke Dunnegan posted:

Nothing like finding the Book of Necromancy, the Book of Death, and the Necronomicon all within an hour... as a SpEn of Gozag. :negative:

I might get some use out of Regeneration I guess, but drat Crawl, you're quite the comedian.
You have Excrutiating Wounds for walking over most monsters and an excuse to pick up Death Channel if you find it.

Edit: Just got Ascetic III (get a non-Slime/Abyssal rune without using scrolls or potions)! :woop: I picked SpEn as the combo for it since the starting book can handle almost every monster up to the end of Lair and a bit more, and Sp have the speed to escape anything. I went with Nemelex as the good to get kill buttons for anything I had to fight on the way to the rune. I was hoping to get at least one of Spider/Swamp; Spider is extremely easy for an enchanter as the real threats are tarantellas (no curing), ghost moths (no invis potion), and emperor scorpions (difficult to hex), and Swamp is easier to handle than Snake. Sadly I got Snake and Shoals, so I went with Shoals for my rune since the Book of Burglary dropped for Invisibility and Darkness. I had to abandon the first visit to Shoals:4 as Mara and Ilsuiw both spawned on the rune floor, but thankfully on the second attempt I found the rune quickly. A very intense challenge, especially if you don't scum for lucky drops...

Edit: Died later to a cloud of thunder rolling 100 damage and one-shotting me from full health. :stare: I knew thunder clouds were strong, but I didn't expect that much damage...

Can Of Worms fucked around with this message at 09:13 on Nov 21, 2015

ThermosAquaticus
Nov 9, 2013

apple posted:

"Alright, time to do Swam-"



Dang. But Roxanne can't see invisible and has a chance of dropping Statue Form if you fancy your luck.

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

I mentioned I had no luck on the new version, but then I got drunk meeting my cousin at the airport when he came back from his honeymoon and then I had a FoFi who found armor of the dragon king in a Labyrinth in D12 and an easy treasure vault on D14 (+5 demon blade which I was holding), so I was obviously missing the secret. Be drunk and everything will work out.

Adbot
ADBOT LOVES YOU

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle

I read these achievement-sounding things recently, and I've never heard of them before. Where do I see them?

  • Locked thread